"Let's just check over here and see if there's any treas--....oh, yuck." |
I'll keep playing away at Wizardry and let you know what other cool things I find.
"Let's just check over here and see if there's any treas--....oh, yuck." |
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If you happened to view the video when I first posted it, you might have noticed that it was essentially unwatchable. I took another stab at it today, so take a look again.
ReplyDeleteI think that character death is written as soon as it happens, and that is why you can't just reboot and skip it.
ReplyDeleteAlso, you might want to hold onto the characters you end up with. Lots of later Dos-based RPGs had the option to import previous characters and use them again. Bard's Tale, for instance, could import players from all sorts of games (Wizardrys, Ultimas, for instance).
Thanks for the tip. I'll avoid deleting them all, then.
ReplyDeleteYeah, this may have been covered dozens of times in future postings, but I have had quite a delightful time over the years tracking down all the games that let you import characters from other games. Wizardry definitely turns up on the list the most of all, a clear sign of its relevance. Besides Wizardry itself, you can import into TotUVI: Bard's Tale or Bard's Tale II or III, or Centauri Alliance (though there is no MS-DOS version).
DeleteIt didn't make a lot of sense, though, did it? The games take place in completely different worlds and had different logistics to them.
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ReplyDeleteNo problem, Joseph. I appreciate comments on "old" postings. I see them all no matter what. I haven't played Diablo II; that seems like an unusual gameplay feature for a fairly new game.
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ReplyDeleteThat seems a little advanced for games of this era, but I'll remember the tip when I get to Diablo II.
ReplyDeleteAs for what I do, I work in a professional capacity like you. I'm very aware that every hour I spent playing CRPGs is an hour in which I could be making money doing my job. But..."addicted."
That's interesting regarding the retrieval of bodies and loot, etc. That's not totally dissimilar to how death worked in Everquest. Well, at least in the earlier version I played.
ReplyDeleteI could swear I read somewhere that it could happen that even the temple priests can fail at resurrecting to that a dead person actually can get erased for good. Did that ever happen to you? Apparently you resurrected a lot in the temple, I must admit while playing Wizardry 1-3 I used the save file backup trick. I didn't finish them however, your review inspired me to do that and maybe without the trick just for the original experience.
ReplyDeleteManual, must get through blog posts and put up the manual...
DeleteMy characters got turned to ash quite a lot, but I was usually able to resurrect them (at a greater expense) after that. I think playing W1 I "LOST" two characters to failed resurrections.
DeleteIn W5, I just reloaded backups when that happened, but in W1 I made new characters. I can't believe how much patience I had back then.
The save happens before the game tells you the player is dead. It's ingenious, really.
ReplyDeleteThink of it like Ozymandias: do you seriously think the game would explain that you were dead if there remained the slightest chance of you affecting it? :)
Bored day home from work, so reading through your blog post by post.
ReplyDeleteI must say, unforgiving as it is, the idea of finding your previous dead party is a nice touch. Not many games have that.
I love the way Wizardry handles this.
ReplyDeleteFinding dead characters and bringing them back is often a fun quest in itself, since the characters looking for them are likely to be right around the same level as the dead characters were, and facing the same risks.
IIRC, you needed to have empty slots to contain the dead characters, right? I seem to remember maintaining a special EMT party of 4 strong multi-dimensional characters whose only job was to quickly go into the dungeon and pick up dead people. I had as much fun playing them as I did running my main party.
That's a pretty nifty idea.
DeleteThere was actually even more to this. The game was really a static dungeon. The characters mark your progress mainly by items and levels letting them get further.
Deletebut, it also means you can have multiple parties at different levels. Or played by different people. Remember how you had the option of setting passwords on your characters? There were several games where my dad and I had separate scenario disks so we could each be playing through. In Wizardry, we could each have our own set of characters, grab them, and head into the dungeon. The password was to keep nefarious siblings from nuking you characters. But things like this definitely happened:
Me: dad, why is there a password on your wizard? I can't beat the level four ninja fight and I wanna tiltowait them.
Dad: because last time you borrowed one of my characters you lost my samurai.
Me: but most of my guys are dead in that room.
Dad: Sigh, okay, after dinner let's take my party down and go get them.
Games/stories on a narrative just don't have the setup for anything like that.
Yeah, Bridgeburners! Fitting, since they didn't have the best luck in tunnels under cities.
ReplyDeleteI like the rotating characters! I did something similar back in the day. Me and my entire tabletop gaming group made up all our D&D characters for Wizardry, and we mixed and matched combos while we took turns on the old Apple II. Those not playing Wizardry would get out the rule books and play a tabletop game. We were extreme gamers indeed!
ReplyDeleteI've just started my first play through of wizardry 1. I am using an emulator and didn't realize there is no in game save. This changes things considerably. Thanks.
ReplyDeleteThere IS an in-game save; you just can't manually control it!
DeleteI seem to remember that when you would load your character party it would actually mark your character as dead on the disk so that if you tried the power off you would still have dead characters. Maybe that was Bard's Tale ...
ReplyDeleteThat is correct... A friend of mine and i went into the files to try to ressurect our dead.... Very limited success. =)
DeleteThere is a trick that you can use at the beginning of the game to get yourself better prepared for the dungeon. You can create multiple sets of characters, then pool your gold to one character that you plan on keeping. Once you have done that, you delete all the other characters and wash, rinse, and repeat. This gives you a ton of gold to start off with and the ability to properly equip your characters. I always attributed this to a group / Hive effort of the town trying to solve the problem, rather than calling it a cheat. =)
ReplyDeleteEven if I didn't see this as cheating--which of course it is--I wouldn't do it because it would remove part of the fun of the game, where you slowly build your finances to the point that you can buy the next level of gear.
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