- My strategy of rotating my characters is working well. On the couple of occasions in which my entire party has been wiped out, it's been relatively easy (albeit slow and expensive) to rescue and resurrect them. Hopefully this deals with the permanent death problem through the rest of the game.
- Getting poisoned gets old fast. My useless rogue seems to trip every poison needle trap, and there are several creatures that poison you. My priest hasn't acquired the cure poison spell yet, so every poisoning means a trip back up to the surface. Thankfully, paralysis wasn't the problem that it used to be.
- Your characters age in this game, when they change classes or spend a week resting in the inn. I'm guessing there's a danger (if somewhat remote) if getting too old and dying. I remember that happening decades ago in Might and Magic. I can't think of other games where the characters get older.
- When you embark from the castle, your spellcasters have a certain allotment of spells per level. As far as I can tell, the only way to refresh this allotment is to return to the castle. This forces you to "budget" your spells as you adventure because there's no "resting" in the dungeon.
- Leveling is a bit odd. You have to rest in the inn to gain levels, and when you do your statistics change--not always for the better. Sometimes you gain strength but lose vitality, or gain agility but lose intelligence. I'm not sure how the game decides what you gain and lose. One theory is that it's based on what you used (e.g., someone who "(f)ights" a lot gains strength), but that seems awfully advanced for a CRPG of this era.
Sunday, February 28, 2010
Wizardry: Going Slow, Mapping
23 comments:
I welcome all comments about the material in this blog, and I generally do not censor them. However, please follow these rules:
1. DO NOT COMMENT ANONYMOUSLY. If you do not want to log in or cannot log in with a Google Account, choose the "Name/URL" option and type a name (you can leave the URL blank). If that doesn't work, use the "Anonymous" option but put your name of choice at the top of the entry.
2. Do not link to any commercial entities, including Kickstarter campaigns, unless they're directly relevant to the material in the associated blog posting. (For instance, that GOG is selling the particular game I'm playing is relevant; that Steam is having a sale this week on other games is not.) This also includes user names that link to advertising.
3. Please avoid profanity and vulgar language. I don't want my blog flagged by too many filters. I will delete comments containing profanity on a case-by-case basis.
4. I appreciate if you use ROT13 for explicit spoilers for the current game and upcoming games. Please at least mention "ROT13" in the comment so we don't get a lot of replies saying "what is that gibberish?"
5. Comments on my blog are not a place for slurs against any race, sex, sexual orientation, nationality, religion, or mental or physical disability. I will delete these on a case-by-case basis depending on my interpretation of what constitutes a "slur."
Blogger has a way of "eating" comments, so I highly recommend that you copy your words to the clipboard before submitting, just in case.
I read all comments, no matter how old the entry. So do many of my subscribers. Reader comments on "old" games continue to supplement our understanding of them. As such, all comment threads on this blog are live and active unless I specifically turn them off. There is no such thing as "necro-posting" on this blog, and thus no need to use that term.
I will delete any comments that simply point out typos. If you want to use the commenting system to alert me to them, great, I appreciate it, but there's no reason to leave such comments preserved for posterity.
I'm sorry for any difficulty commenting. I turn moderation on and off and "word verification" on and off frequently depending on the volume of spam I'm receiving. I only use either when spam gets out of control, so I appreciate your patience with both moderation tools.
Quick note, will have to return to read in more detail later, but characters also aged in the Phantasie series of games, and it was such a kick in the teeth to have built up a really high-level character for some serious butt-kicking and then have him die of old age when we slept at an inn.
ReplyDeleteHow do these games show aging? Do you celebrate your characters' birthdays?
DeleteHonestly, Fate: Gates of Dawn (1991) is the earliest game I can remember to acknowledge birthdays when they occur.
DeleteWhat bothers me more is the idea of these characters spending their entire LIVES in a single dungeon of 10 200ft. x 200 ft. levels. I feel I almost owe it to them to say, "You know what? Screw Werdna and his amulet."
ReplyDeleteDon't characters age a week every time you have them stay at the inn? Who's to say that they don't have "normal" lives outside of the dungeon, and that dungeoneering isn't just a side job they spend an hour a week sometimes on?
DeleteI was beginning to wonder if Wizardry was beating you down. Beating it will be a pretty momentous occasion, and I wish you the best! I began playing it when I was a kid but never made it through; I fell in love with the Bard's Tale and Ultima games instead, and Wizardry never occupied me similarly.
ReplyDeleteAs for mapping, man, I am in complete agreement with you there. Somewhere in my old files is a complete collection of Bard's Tale I and III maps, hand-drawn on graph paper with specialized notation marking certain things in the dungeons. Mapping was not tedium for me; it was almost a zen activity and I loved it. I cut my teeth on mapping in Legacy of the Ancients, but it took a while for me to really get into the swing of how to do it. I'm not I would do it similarly to you (that is, with Excel) but only because I so much prefer the tangible feel of pencil and paper when doing activities like that.
For those who really miss map making in RPG's, I wanted to make mention of the Etrian Odyssey series on the Nintendo DS. One of the primary activities in this series is creating maps of the dungeons you explore. The map making process is integrated very well with the touch screen and stylus so that you are actually drawing the map as you progress.
ReplyDeleteCould you upload your excel maps. I know they are available at other sites, just wanted to see how you set your spreadsheet up.
ReplyDeletesmileyninja, I didn't save the ones for Wizardry, but next time I play a game in which I use maps extensively (probably MM2), I'll upload them.
ReplyDeleteI usually put my name on the main character and for the others it's up to my mind and moment.. Maybe real life friends or totally random names.. Or completely identifying ones such as Conan for fighter, Redcaster for sorcerer etc. ;)
ReplyDeleteHeh I think I use the same border as you for doors, when I used to draw these manually I'd use a line with a dash through it for doors and the dash would be an s for secret doors and one way doors the dash/s sould end half way through. When I came to my first door I had to map in excel I went to the list of borders and jsut thought 'ugh, none of these look good.' Oh well, how do you get those nice arrows for the stairs?
ReplyDeleteYou don't have to kick thru walls you can just walk through them, in fact k just moves you forward like the forward arrow.
It's been years since I've played crpgs that had you controlling more than one person so when I came tot his and bards tale and had to think up more than one name I quickly ran out of names and just used characters from books as well. When I was a kid I actually made up the names, i remember my cleric/priests were always female and always named serena, also my main fighter was always dren taf (fat nerd backwards), cant remember the rest...i do kinda like the way dren taf sounds though, i might have to bring that back.
The stair arrows are under Insert | Symbols. Dren Taf does have a ring to it.
ReplyDeleteNow a days my main character is usually one of my dogs then I move to the kid's names. Makes it more personal I guess. When I was younger i made them up or took names out of books.
ReplyDeleteHmm. My post here looks fine. But on the side bar it reads differently and amusingly not what I intended. However, I was trying to suggest I name characters after my pets and my children.
DeleteDoesn't it disturb you to see them die all the time?
DeleteThe gold box games also had you age, but I don't know if it ever had any impact in the game.
ReplyDeleteAs far as names, I have a small handful I tend to use. Weasel is normally my online nickname, so in single character games, that's usually my pick, sometimes swapped for "ferret" if it's a lady.
Other times, I go with something that signifies their class, or just go lazy and use names from books (many a Sparhawk knight/fighter).
I would have used mink for a lady, but that's probably more due to the cartoons I watched as a kid.
DeleteI can tell you don't have the original manual... you don't have a Derf. Every game I've ever played has had a Derf since I borrowed Wiz1 from a friend
ReplyDeleteI never did any mapping in Wizardry. I just did grinding on the first level until I learned it really well. Then I did the same with the second level. At a certain point I stopped doing this though, because there are chutes that will take you to lower levels. Once I got to that point, I rested up and just went down to the lowest level and beat the final boss.
ReplyDeleteAnyway, I never felt like I needed to map things out, but I understand some people like doing that sort of thing.
This is old ground, but it's occasionally fun to retread again.
ReplyDelete"You have to rest in the inn to gain levels, and when you do your statistics change--not always for the better."
The DOS version is bugged. Every other version has the occasional stat loss amid the usual gains, but the IBM version takes it to a whole new level.
I can thank that flaw for improving the nostalgia, as it's driven me to emulate my original experience on the Apple II+ with the green monitor :)
That's interesting, didn't realize the IBM version was bugged. What I ended up doing was rebooting the system every time I didn't get a favorable level up. I found that when you're in town the game only saves if you use 'leave town'. Of course that wasted a whole lotta time since the whole company would have to reboot, and I remember playing this on an XT or other ancient machine.
DeleteOn a side note, I never understood why you needed to rest at the adventurer's inn to gain HP. Going back to the castle regains your spell points, and you have Dios as a 1st level spell...
This was probably the first serious crpg I got as a present so I spent a ton of hours playing it, or just reading the manual. I'm sure I could write out the majority of the spellbook from memory, lol.
On aging, although it's not an RPG, Sid Meier's Pirates! had you age. You'd get slower during the swordfighting mini game the older you got. Plus it made it harder to recruit crew, cause they didn't want to go pirating with some old fart pushing 30. Ah, I remember thinking that 30 sounded old...
ReplyDeleteRight, and the game basically forced you to retire at 40. Screw you, Sid Meier.
Delete