Thursday, October 14, 2010
Game 28: 2400 A.D. (1987)
21 comments:
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If Chuckles is involved, there surely will be obnoxious riddles.
ReplyDeleteAt least there's a bit more colour though? (both in terms of graphics and interaction)
"I won't blog again until I've shot something" - I guess we have to hope this isn't a non-violent game?
This is one game I didnt like very much at all.
ReplyDeleteWay to bias me right at the outset, Stu.
ReplyDeleteAndy, given the variety of blasters the game offers, I suspect that's not the case.
I actually remember rather enjoying 2400 AD. It's not a terribly long game, but the environment is fun, and the story is interesting. Hope you enjoy it.
ReplyDeleteYou can shoot something anytime you want, as it's the only way to make money in the game. Just load a weapon from a power node (corners of buildings) which is against the law, and away you go. Or I suppose you can go the covert route, like you are, if you want.
ReplyDeleteDo you have an image of the map that came with the game? Makes life easier if you know where Jonnie's Corner is without having to read the sign on every door.
Regarding maps:
ReplyDeleteAndrew Schultz has FAQed and mapped this game, too. Quite extensively...
http://webspace.webring.com/people/rd/drkerwood/2400/main.htm
"2400AD" doesn't strike me as being such an "unspecified point in the future" :-)
ReplyDeleteRPGA, thanks for playing and posting about all this games. I enjoy reading all. I don't have time to play as I used to! and some of this games I didn't even heard about before.
ReplyDeleteThanks for the link, 'Libra. I can't use the walkthrough, but if the map was part of the original game, as Brian indicates, I can use that.
ReplyDeleteThe game includes a (printed) map like most Origin RPGs. In this case it's a "simple" city map, showing all the buildings.
ReplyDeleteYou could use Schultze's level 0 street map to be "legal" and ignore all underground and upper floor maps.
There is something about the look of this game that really bothers me.
ReplyDeleteThe way the graphics look, for some reason, make me thing of stiff, slow movement and tedious dialogue.
Maybe a long time ago I played a game that looked kind of like this and now I'm subconsciously associating anything that looks kind of like it with its flaws.
So, hundreds of years later, we lost the invention of post-it notes and had to revert back to using sticky tape on a crummy piece of paper?
ReplyDeleteAh. I thought this seemed familiar...
ReplyDeleteThis is precursor to Space Rogue. UI seems almost identical.
AHHHHH I LOVE 2400 A.D. SO MUUUUCH I totally have a framed print of the box art on my wall. I think I only bought it because I owned the cluebook compendium "Quest for Clues II" (bought for Wasteland[!]) and when perusing the other games it covered, this one sounded absolutely amazing. And so it was to me. It felt like such a strangely comfortable amalgam of things I liked in other CRPGs, yet the overall package was novel (I also had never played Ultima IV at the time, though). This either makes no sense or is something you will end up saying much more eloquently, hard to say. Ooh I hope you end up liking it!
ReplyDeleteI imagine you were disappointed by my final rating.
DeleteSomething I've found very amusing whilst reading through your blog is that when you come across a bad game (to most gamers) - there is almost always one person in the world who leaves a comment saying that they loved it or it was a personal favourite. Do you think nostalgia has something to do with it? Or perhaps limited exposure to other CRPGs?
DeleteI know. It's funny and kind of sad, really. I think both factors are at work. I'm constantly questioning whether I have the same biases. Did I rank Ultima IV-VI so high because they're really that good, or because they were some of my first RPGs?
DeleteComments are one thing, but what really gets me are fan pages. Someone out there legitimately thinks Vampyr: Talisman of Invocation or Maze Master is the greatest RPG ever made. I always want to ask, "Have you played ANY others?"
"With this posting, we move into a new year: 1987. This is important because the years pass slowly these days. 1983 had three games; 1984 had only five. But 1986 had 11, and 1987 has 22. I'm sure they'll stop doubling eventually, but from now on, any time a new year rolls around, it's a major event."
ReplyDeleteCan I just note the pleasing symmetry this trend shares with most XP-levelling systems in CRPGs? :)
Indeed. But it had better stop at some point, or I'll have to fight 800 games just to level from 1992 to 1993.
DeleteI suspect that a lot of games will go faster and faster though, as you become more skilled at CRPG playing. I mean, think about it; you can't spend this much time playing games with similar mechanics without getting better at them.
DeleteThat said, we had better keep you away from the later Final Fantasy and Persona games, as apparently 250 hours is the MIDPOINT in some of those.
"As I become more SKILLED?!" Are you implying that after 30 years of CRPG addiction, three years of constant playing and blogging, and 100 games reviewed, I'm some kind of novice? Man, you have some high standards.
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