Well, I learned my lesson this week about scheduling postings. Knowing that I was going to be on the road for the latter part of the week, I spent most of last Sunday playing Swords of Glass and writing four postings (including my final Starflight reckoning), scheduling them for automatic posting each night, Monday-Thursday.
Then, in a series of great comments, readers noted some errors in my first and second Swords of Glass notes. But because I wasn't technically "around," my subsequent postings got published with no acknowledgment, as if I was just ignoring everyone.
For the record, it turns out there was an entire sub-menu to Swords of Glass that I missed. Commands on this menu allow you to:
1. Wait out the effects of paralysis and sleep--I guess. Since readers told me this, I wandered around a bit trying to get paralyzed or slept again, but, wouldn't you know it, there were suddenly no traps. In my belief that paralysis and sleep were akin to permanent death, I was relying on some info from the fan pages I mentioned, but perhaps I misunderstood them.
2. Force a second party member to follow the main character, thus allowing you to bring a healer into the dungeon without having to control the second character on the keyboard. (But you have to split experience with that person so you level up more slowly.)
3. Death is not permanent. When your character dies, a grave stone appears in the dungeon. Another character can buy a resurrection potion and bring it to the dead character. Functionally, this is very difficult because resurrection potions cost a lot of money and you have to survive in the dungeon long enough to read the dead character. Just like in Wizardry, by the time your new character is advanced enough to do this, you might as well just keep playing with him. I suppose there are ways around this by leaving new characters expensive goods in the vault, though.
The second option is pretty advanced for the era, but then so is cooperative multiplayer.
At this point, though, I've already viewed spoilers for the game, and I think I've played my fill of Swords of Glass even if it's a little easier than I thought.
Unfortunately, my attempts to get ahead of the game will not save me for the rest of this month. Hence, the bad news: I will not be posting again until after October 4. I will be on the road for most of this period, and the time that I'm not on the road I'll be satisfying other professional obligations that Starflight had me neglecting. I'm sorry for such a long hiatus, but it's the only way to keep my CRPG addiction from completely ruining my career.
When I get back, I have to figure out the oddity that is Tera: La Cité des Crânes ("the city of skulls"). In the meantime, I hope new visitors enjoy the older postings. Talk to you in the fall!