Friday, July 11, 2025

Upcoming Games: Castle of the Winds (1993), Magische Steine (1993), Computer Underground (1993), Ishar II (1993), Daemonsgate (1993), Excelsior (1993), Daymare 2 (1993)

Yes, as you can detect, we're not alternating between "new" games and "old" games for a while. It's time to get 1993 done. I'm going to be announcing a change in protocol starting with 1994, and I really just want to get there. As such, I prematurely sent Breach (1987) back to the bench after the DOS version gave me a bit of trouble. 
      
As usual, please do not post spoilers. This discussion is to offer:
     
  • Opinions about the game's RPG status. While applying your own definitions to such a discussion is fine, what really helps is if you apply mine. The FAQ (7th question) covers my definition.
  • Tips for emulating the game
  • Known bugs and pitfalls
  • Tips for character creation
  • Trivia
  • Sources of information about the game from around the web, particularly obscure ones that I might otherwise miss during my pre-game research.
These are the next seven games (after listing six, there was only 1 left for 1993):
 
  • Castle of the Winds (1993, SaadaSoft, DOS). A graphical roguelike that I've already started playing. I have no idea if it's in the right year, though. I need to research more about its version history. 
  • Magische Steine (1993, Independent, C64). Looks like a standard Ultima clone, but these can sometimes be quite good.  
  • Computer Underground (1993, Haxoft, DOS). An interesting-sounding game in which you play a hacker and you try to hack various systems and fight other hackers. It seems to have attributes, levels, and an inventory. 
  • Ishar II (1993, Silmarils, DOS). The sequel to a game I covered five years ago, this might be the last "AAA" game of 1993. I enjoyed the predecessor and look forward to the sequel.
  • Daemonsgate: Volume One - Donovan's Key (1993, Imagitec, DOS). I have no idea what to expect from this British RPG, but the fact that there's no Volume Two isn't promising.
  • Excelsior, Phase One: Lysandia: (1993, 11th Dimension, DOS). Another Ultima-style game, but it does have a 2000 sequel.
  • Daymare 2 (1993, Jing Gameware, DOS). A sequel to The Mystic Well (dubbed Daymare for its DOS release), this should be a Dungeon Master-style dungeon crawler.  
 
At this point, we should be done with 1993, and I can lay out plans going forward. 
 

38 comments:

  1. I played the Castle of the Winds demo as a kid, and then all the way through as an adult. Can't remember the exact details but I'm pretty sure it's an RPG. It was really fun using weird .ico files for my player.

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  2. I really enjoyed Castle of the Winds as a kid. Recently I played it again and it’s still fun!

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  3. Castle of the Winds! That is in fact a Windows 16-bit game, not a DOS game. I remember years ago being delighted to discover that while it would not work on windows 7, it ran just fine emulated in WINE on Linux. That was when I was teaching myself how to use linux computers.

    Rick Saada released the entire game for free on his personal website with a bit of history, but it looks like that is no longer up. Fortunately, it's archived on the wayback machine.

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    1. Let's see if Blogger eats the link.
      https://web.archive.org/web/20080730221842/http://www.exmsft.com/~ricks/

      Man, I miss the web 1.0 era of personal websites, this whole thing is just a delightful trip through a different time.

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    2. I played the shareware version on my old Win3.1 rig as a kid. I loved it and it was pretty much my introduction to CRPGS, as before that I had only played SNES and Gameboy JRPGs. I've been reading the blog ever since the Game Informer interview and I'm stoked to finally be getting to my Era of games.

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    3. Castle of the Winds was quite literally the first 'real' game I ever played. My dad had downloaded the shareware version from a BBS on a lark. I remember the first floor having a spot you need to move diagonally to get through, and it took me around a week of goofing around confused before a flash of insight inspired me to use the number pad rather than the arrow keys.

      It proved formative, to say the least.

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  4. I'll copy my comments about Ishar 2 I wrote back in 2020 under your entries for Ishar 1. Also, DOSBox cycles should be set to about 24000. Any higher and sound\music tend to glitch out.

    A bit of advice for Ishar 2. While it has the function for importing the party from the first game, it is not very worthwhile thing to do, to say the least. The main reasons are:
    1. It makes no sense plot-wise.
    2. It breaks the balance, at least for the first half of the game.
    3. Importing is very bugged. You're likely to end up with the spellcasters who don't know a single spell and generally broken characters.

    There is another problem with Ishar 2 and, probably, 3. You can save everywhere and it doesn't cost anything. But restoring the game resets the enemies in the area. So saving in a middle of dungeon is not just useless, but actually harmful. Upon reloading you'll find all the monsters you slain alive again, but your party in a worse shape compared the moment then you entered the dungeon and being blocked from the exit. Same largely applies to saving in the city.

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  5. Warm tear!

    I don't think Magische Steine fulfills your RPG definition - I'll also copy part of my comment here back when it was suggested:

    It's maybe worth mentioning that the last, 'Magische Steine', a diskmag game written by a 15 year old, is already quite extensely documented (in German) on https://www.c64-wiki.de/wiki/Magische_Steine.

    Based on that coverage, it fails element 3 of your CRPG definition (PC only gains max. HP [ed.: the definition was different back then, but this is still element 3 now ;-)]). You could probably also decide to reject it as amateur effort with no innovation or accolades. No character creation, no attributes, combat based on rolls only.

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    1. As the author of the aforementioned wiki article, I just wanted to chime in and affirm Busca's assessment: Magische Steine is a bare-bones RPG by any definition. That said, I found it to be a respectable effort for a 15-year-old, and I genuinely enjoyed the process of documenting it.

      Without giving too much away, I’ll just say that if you decide to give it a try, be prepared for a puzzle-like experience at the start. There's a key piece of information you need to uncover before the game begins to resemble a traditional RPG. Ironically, once I figured it out, I felt the game lost even more of its RPG credentials.

      Gurer’f bayl bar fcbg va gur tnzr jurer tevaqvat vf cbffvoyr—shyy fgbc. Baavxr V sbhaq vg, V gbpxrq gur bccbeghavgvr (va gur fcevag bs qbzpvangvat gur tnzr) gb tevaq hagvy zl UC naq rdhvczrag jrer znkfrq bhg.

      Chet, one of the main motivations behind both playing Magische Steine and creating the wiki entry was your blog. I’ve been a long-time reader and fan, and your work inspired me to experience the process of playing and documenting an old game myself. All I can say is that I salute your tenacity—you have my deepest respect for the monumental body of work you’ve created.

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  6. "These are the next seven games (after listing six, there was only 1 left for 1993):"

    There's also Fates of Twinion, unless you reject it as a mostly-online game.

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    1. I think the question should be for these "Is it still playable in a way that makes sense" today. I tried the Ur-MUD last month as it still exists well preserved. But without other players I don't think the experience makes sense as a game.

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    2. I think that's a good rule. Stuff like this should be BRIEF'd at best.

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    3. Twinion, like Yserbius, is clearly intended to be at least playable offline and solo. It's not well balanced and certainly far from the best experience you can have with the game, but as he already mentioned, he's not going entirely for the good/best experiences.

      Like Yserbius, it has tiered goals with increasing difficulty/grindiness, so he can set himself the goal of just finishing the Queens Proving Grounds or, if he feels like it, the map quest.

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  7. I'm surprised that it's 1993 and there are still new C64 titles.

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    1. 1993 was also the year that Mayhem in Monsterland released, which is as good as a swan song for the system as one can hope for :)

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    2. There's still new C64 games, just significantly less of them

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    3. The 90s were wild on how fast technology grew, and 1993 in particular is a great highlight of this - the last c64 and ZX Spectrum games were released at the samet time as Myst or the 7th Guest.

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    4. Absolutely, especially if you were like me and jumped from C64 directly to the PC. One month I was playing Last Ninja 3 (back then one of the rare games I actually bought) and next month my mind was blown away by Ultima VII.

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  8. I haven't played any of the games in the last few months by myself, so quite excited I know even 2 of the upcoming games. I played Excelsior very long and far, probably even finished it. I don't remember much else than I liked it a lot, so I'm really looking forward to it.

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  9. I'm pretty sure Castle of the Winds was written by somebody who worked on Windows at Microsoft - there's a bunch of beta versions of the game that predate the public release of Win 3. There was a bunch of plot changes and other things but the guts of the game was in place. Its a fun game. The shareware game acts like a prologue but the full proper game continues immediately on and is about three times as long.

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    1. https://archive.org/details/W3CASTLE one such version I think

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    2. Clicking on Rick's name there links to other point releases as well

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    3. I knew there were allegedly versions going back to 1989, but I'd never encountered one before, thank you!

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    4. I love that I can visit the archive link mecha-neko posted, and it will run dosbox within the browser, emulating both DOS and Win3.1 and the game :D
      Isn't the future magic?

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  10. Castle of the Winds is a simple and nice RPG. I think Castle of the Winds II was possibly even released same year

    Ishar 2 suffers a bit from the King's Quest dreary "if you didn't pick the right item at the right time you are now in a walking dead scenario"

    Excelsior phase one is a really nice "Ultima clone". Character creation matters little as you can find all skills by doing quests

    Daemonsgate had some interesting features, like allowing skilled party members to train other party members when camping . I don't remember anything specifically wrong with it, just that it felt a bit underwhelming, lots of walking around with no real purpose

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    1. Well, at least Ishar doesn't have a POIsonous owl!

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    2. Daemonsgate is very unfinished. There are sidequests you can't complete because the quest locations haven't been implemented. And I think only one of the three magic systems described in the manual works.
      Bwt, Chet, don't even bother with exploring the starting city - it's huge and there's literally nothing in it apart from the locations noted on the map in the manual.

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  11. I am going to enjoy your writing on Ishar 2 so much.

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  12. The first (and only?) rule of this blog is covering games in a way that Chet finds interesting, and I'll be there for whatever that is. But I'm excited to see things get moving. I've also been getting a little restless with the many minor iterations of games that have already been covered, and I'm looking forward to seeing some more evolution of the genre.

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  13. Five years of blog time between Ishar I (1992) and Ishar 2 (1993) really shows how many games you've covered! An amazing achievement, and I look forward to reading about these.

    Castle of the Winds was one of those games that was big in the shareware era, there's a whole bunch of games like that which will spark that nostalgia for me.

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  14. Estou particularmente ansioso por Castle.of Winds e Excelsior. Dois jogos que conheci e terminei recentemente

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  15. I came across Excelsior in the 90s and loved it, having never played anything like it, haha. At that stage the only Ultima I'd played was 8. It will be interesting to see how well it holds up compared to every other clone. (I suspect it's still pretty good!)

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  16. Nice - I remember playing both "Castle of the Winds" and Excelsior, being a long-time ultima fan (and ultima dragon).
    But I remember Castle of the Winds on Windows 3.11 actually, is that possible? I distinctly remember thinking "hmmm, looks and feels a bit like Sim City". Also I think I only played the Shareware version which was back then not complete.

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  17. I too have positive memories of Castle of the Winds, in particular a belt item that seemed incredibly overpowered because it let you carry SO MANY HEALING POTIONS. I don't think it carried me all the way to the end of the game though.

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  18. This is further along but kunskaps slottet is not a proper rpg,, its a Swedish school edutainment with no ducks

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  19. "Yes, as you can detect, we're not alternating between "new" games and "old" games for a while. It's time to get 1993 done."

    Thank god. Looking forward to Ishar II.

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    1. Welp, I've sent the comment before writing a proper name instead of "Anonymous", my bad.

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  20. Castle of the Winds yaaaa!!! I actually have a Windows 3.1 DOSBox image I use to just play this every few years. Classic.

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