Sunday, May 29, 2011

Omega: Sort-of Won!

Not a terribly exciting winning screen. But then, I didn't win in a terribly exciting way.

Unfortunately, Omega has a few bugs. It happens even with the best software. They started creeping into the gameplay shortly after I finished the Goblin Caves. Items got renamed with nonsense characters. When I hold a two-handed weapon, the game sometimes thinks it's two separate items and assigns me the weight of both. I deposited 4,000 gold in the bank, and it was gone when I returned. An outdoor fight went bad, and all my commands just made nonsense characters appear on the screen.

I am actually armed with an Axe +6, not "gold pieces +6," and I am wearing a ring of strength +2, not an "0^C^A)F&&\%fuX&&\^A +2."

But not all the bugs are bad. I went to the pawn shop and asked for an item letter that wasn't being displayed. I was told that that item (another random string of characters) cost -67,348 gold. I bought it, and suddenly had over 70,000 gold pieces. With this money, I bought a condo and retired--the game's least satisfying way of winning.

I'm not actually going to end the game here. I restored an earlier save from before I made the transaction. But it might get to the point where there are so many bugs I can no longer play. We'll see how long I can go on.

On the real main quest, the sewers beneath Rampart were rendered a bit faster by a series of elevators. In only about an hour, I was exploring Level 18, where I found the Great Wyrm. It took me three or four reloads to kill him, but ultimately I got his head and the duke's sword, and I headed for the surface. I didn't find any elevators on the way back, so getting out took considerably longer than getting in.

Returning to the duke, I was congratulated, promoted, and asked to kill a dragon and get some dragonscale armor. I have no idea where to find it. Meanwhile, the Oracle wanted me to find the ArchMage's Castle.

More references discovered: Occasionally, you encounter a parrot in the dungeons. If you kill it, the game says "the parrot is dead!" in a probable Monty Python reference. (I've already risked your disdain by telling you about my dislike for anime and Lord of the Rings, so I'll also confess that I can't stand Monty Python.) If it's not, the "holy hand grenade" I discovered in the ArchMage's Castle certainly is. In the sewers, I found a "rodent of unusual size" from The Princess Bride. There were banshees, but spelled sort-of like the original Gaelic way, "ban-sidhe." There were also some Tritons from Greek legend.

With no particular idea where to go next, I began exploring the outdoors. As I said early in posting about this game, wandering the wilds is annoying because you get hungry every two or three steps. You have to carry dozens of buckets of food with you to keep from starving to death. Aside from that, the outdoor area seems quite large. I found a few towns scattered about, and each helped me with a map shop that gave me a map of the surrounding area.

This would be a good time to mention the economy, which is excellent in this game. As I discussed long ago, I like the process of collecting gold and spending it, and I don't like games that leave you with nothing to do with your riches. I don't think that's a problem here. Between the condo at 50,000 gold, working out at the gym, buying things in the pawn shop, recharging spell points, buying maps, and donating to charities (if you're lawful), I don't think there's any way to have too much money.

The outdoor map is large, and all kinds of things can happen on it, including "chaos storms" that either kill you or leave you having "learned something" and thus with more experience. There are also random encounters that take you to a "tactical map." With all of the difficulties, it would be nice if all of the dungeons and castles were visible on the map, but they're not: you have to "search" for them, and with such a large map it's hard to imagine searching every step. Fortunately, in the case of the ArchMage's Castle, I found a secret mountain pass that obviously led to something, and so I knew enough to search at the end.

Finally, as I close for the day, on Level 2 of the ArchMage's Castle, this might be the truest-to-life experience I've ever had playing a CRPG:

Casa Mia, Kennewick, WA, 2002. Trying to impress a girl. Ended up at Kennewick General Hospital instead.


  1. So what you're telling me is posting anything on Memorial Day weekend is a bit of a waste of time.

  2. Not a complete waste of time. Some of us are still checking in.

    I want to hear more of this story about you trying to impress a girl in 2002 and ending up in the hospital.

  3. I really laughed at your condo win. I really think that's one of your better coverages, especially considering how the whole thing really didn't look quite appealing in the beginning.

  4. Sorry that I took a full four hours to respond! I got first post last time (AND resisted pointing that out in the post), just don't always have stuff to say.

    Also not Memorial day up here: Remembrance day is on Nov 11.

    Those bugs sound weird: Castle Of Winds has one were if you cast a spell until your MP run out, then cast more you lose HP. Keep doing that until you get to -ve HP, but don't do anything BUT cast spells you won't die, and eventually your HP will wrap to a BIG positive number. I did it to test, but played the game without it.

  5. I was just joking, of course, but Google Analytics does support that my readership plummets on weekends. You're all reading my blog at work!

  6. Great coverage of this game that I have never heard of. This one of the reasons I read this blog. And it almost has me wanting to try this game, or perhaps a different rogue like.

    Keep em coming CRPG Addict. Looking forward to POR.

  7. Recently you made me cross over into weekend territory with my reading.

    Though I do have to say you help the slow times go by much nicer, in-between fixing outages and the OMFG the world is ending I need this now requests from marketing (its very feast or famine at an ISP) your blog is one of the things that keep me sane. Thanks for that :-)

  8. Actually I usually don't, mostly as I only got a job a month ago (Awesome job in a nuclear science lab) so I haven't been. Your blog is one of the two I'm starting to check before starting actual work for the day however.

  9. I definitely read this blog at work. Is there a better way to start the day than with a hot cup of tea and reading about RPGs? I guess playing RPGs would be even better, but I won't go there...

  10. "You're all reading my blog at work!"

    Of course we are... it is the best way to quench the CRPG thirst when we cannot play actual CRPGs.

  11. Indeed, it sounds as if the game wasn't really finished. Or maybe never meant to be finished.

  12. I am of that rare breed of person who hates Monty Python in the sense that the moment someone starts quoting it at a convention or in some other social setting I want that person to go away, but some of my fondest childhood memories are of watching it on television with my parents over the years, and finding every time I re-watched an episode it had been long enough that I understood more of the more sophisticated jokes than I had previously.

    All but people with no sense of humor could probably find whole episodes (or at least a few dozen individual sketches) that were remarkably entertaining, but it is easy to understand getting put off by shrill buffoons who think quoting a 45-year-old show is the height of entertainment at parties.


I welcome all comments about the material in this blog, and I generally do not censor them. However, please follow these rules:

1. Do not link to any commercial entities, including Kickstarter campaigns, unless they're directly relevant to the material in the associated blog posting. (For instance, that GOG is selling the particular game I'm playing is relevant; that Steam is having a sale this week on other games is not.) This also includes user names that link to advertising.

2. Please avoid profanity and vulgar language. I don't want my blog flagged by too many filters. I will delete comments containing profanity on a case-by-case basis.

3. NO ANONYMOUS COMMENTS. It makes it impossible to tell who's who in a thread. If you don't want to log in to Google to comment, either a) choose the "Name/URL" option, pick a name for yourself, and just leave the URL blank, or b) sign your anonymous comment with a preferred user name in the text of the comment itself.

4. I appreciate if you use ROT13 for explicit spoilers for the current game and upcoming games. Please at least mention "ROT13" in the comment so we don't get a lot of replies saying "what is that gibberish?"

5. Comments on my blog are not a place for slurs against any race, sex, sexual orientation, nationality, religion, or mental or physical disability. I will delete these on a case-by-case basis depending on my interpretation of what constitutes a "slur."

Blogger has a way of "eating" comments, so I highly recommend that you copy your words to the clipboard before submitting, just in case.

I read all comments, no matter how old the entry. So do many of my subscribers. Reader comments on "old" games continue to supplement our understanding of them. As such, all comment threads on this blog are live and active unless I specifically turn them off. There is no such thing as "necro-posting" on this blog, and thus no need to use that term.

I will delete any comments that simply point out typos. If you want to use the commenting system to alert me to them, great, I appreciate it, but there's no reason to leave such comments preserved for posterity.

I'm sorry for any difficulty commenting. I turn moderation on and off and "word verification" on and off frequently depending on the volume of spam I'm receiving. I only use either when spam gets out of control, so I appreciate your patience with both moderation tools.