Friday, January 9, 2026

1993/1994

1993 was a disappointing year with a few highlights.
       
(Note: This entry includes a link to a survey that I'm hoping every reader fills out. I wanted to put it here at the beginning in case you don't make it that far.)
 
It's been so long since we had a yearly transition entry that I almost forgot that I had to do one. We last started a new year almost five years ago, in April 2021.
   
At the time, I noted that 1993 was a peak year, containing more RPGs than any year before or after. I had the idea that if I could just get through 1993, it would be all downhill from there. Alas, owing to new discoveries, 1995 is now the top year (77) until we reach 2012 (88) and 2013 (104) for computer RPGs. (I haven't logged everything for 2014 or 2015 yet). If we consider all RPGs (including consoles and handhelds), we'll also hit a peak in 1995. There really is no "downhill."
    
Hence, my announcement a few months ago that for 1994 and each year thereafter, I would be capping the total number of RPGs explored at 25. I will still alternate "primary" year games with "backlist" games indefinitely, so any game that I skip has a chance of coming up as one of the latter titles. 
       
Current results from my master game list.
      
Many commenters have opined that RPGs entered a slump around 1993 from which they didn't recover until the late 1990s. I'll reserve my opinion on the existence, nature, and duration of the slump until I've played games from those years, but I agree that 1993 feels like the beginning of one. The average GIMLET for 1993 regressed to 31.37, lower than not only 1992 (35.64) but also 1991 (32.29), 1990 (33.2), and 1989 (31.89). Only two titles came anywhere near the top of the list, Dark Sun: Shattered Lands and Ultima Underworld II: Labyrinth of Worlds, both of which rated in the 60s. Number 3, Ambermoon, is all the way down at 51.
   
I have some fond memories from some of the titles in the 40s and 50s. I didn't like Betrayal at Krondor as much as many of my commenters, but it was at least unique in its approach. I think Bloodstone: An Epic Dwarven Tale might have been the height of the Magic Candle series. Unlimited Adventures preserved one of my favorite game engines. But most of the rest, even good ones (Quest for Glory: Shadows of DarknessUltima VII: Part Two - Serpent IsleDungeon Master IIMight and Magic V) are lesser than earlier games in their respective series.
        
Eye of the Beholder III was one of many titles this year that were shadows of the glory of former games in the series.
        
What astonishes me about such an underperforming year is that we're running out of time! Diablo is coming in 1996, Fallout in 1997, Might and Magic VI and Baldur's Gate in 1998. Maybe as soon as the end of the current decade, I will be blogging about huge, open worlds, immersive 3D graphics, lush ambient sound, in-game lore that a player can get lost in, and NPCs so fully realized that I prefer many of them to my actual friends. I rather expected we'd ramp up to those things. But the way it's been going, one day I'm going to be slogging through Whale's Voyage II and then suddenly, boom, Daggerfall. I suppose it's possible. Ultima Underworld seemed to come out of nowhere, after all.
          
How is this only four years away?
       
So 1993 could be the beginning of a slump. Or—again, I say this in complete ignorance of what awaits me in 1994—it could be a momentary pause in which developers were sort-of gathering themselves. The transition from 1993 to 1994 was at the cusp of a lot of things: CD-ROMs, Windows, the availability of the Internet to the average member of the public, the presence of a computer in the majority of western households. A lot of these things were there in 1993, but not long enough for developers writing games for 1993 releases to have made much of them. Maybe 1994 will see that burst of quality that I've been waiting for. Don't disabuse me.
     
1993 Game of the Year Nominees 
       
I'm going to do something different this year by selecting the nominees, letting you vote, and then selecting the final "Game of the Year." I'm not promising to go with your vote, but I'll at least lean towards it. These are what I would consider to be the top contenders:
   
1. Dark Sun: Shattered Lands. I went into this game expecting very little and came out seeing it as a worthy evolutionary step between the Gold Box series and the Infinity Engine games of the later 1990s. Not only was it the highest rated game of the year, but it also rated above a 5 in every category except "Economy." It had all the trappings of a modern RPG: tactical combat, a complex inventory system, full-sentence NPC dialogue, a world steeped in lore, and copious side quests as well as a compelling main quest. What a delight.
       
Full-sentence dialogue is important to my conception of a good RPG.
      
2. Ultima Underworld II: Labyrinth of Worlds. It would be weird to give the 1992 "Game of the Year" to Ultima Underworld and then next year's to the sequel, but then again, these two games are so good that perhaps I ought to drive it home by giving the top prize two years in a row. Not only did I think that Labyrinth was equal to the original in its mechanics, but I also thought it was a far better Ultima game.
         
And 1993 featured it in two excellent games.
     
3. I'm going to pretend here that Ambermoon has a shot because I honestly liked both it and its predecessor, and as I said in my follow-up: "Almost nowhere does the game achieve, or even stray towards, brilliance. But it is almost uniformly not bad." That's almost hyperbolic for 1993. But honestly, most of its strengths are eclipsed by Dark Sun.
     
Ambermoon: a good game. "Good" is a superlative in 1993.
       
4. Yes, sure, Betrayal at Krondor. As I said earlier, its approach is the most unique of the titles I'd consider for "Game of the Year." Its high-quality prose and immersive storytelling set a standard unrealized by any other title I've played except perhaps quasi-RPGs like Star Saga. It also set the bar for RPGs integrated into the canon of a fictional setting. I also liked the open-world exploration and the variety of encounters, but I think Dark Sun did those things just as well, with better RPG mechanics besides. But if you think Krondor deserves "Game of the Year," you're in good company. Computer Gaming World gave it the "RPG of the Year" award in the June 1994 issue. 
       
I didn't love it, but I will always remember it.
      
Let's consider some honorable mentions that have no chance at the top spot but make me wish I gave out more than one award per year.
       
  • Quest for Glory: Shadows of Darkness. It's a great adventure game, atmospheric and fun, but the authors aren't even really pretending that RPG mechanics matter anymore.
  • Perihelion. Talk about atmosphere! I still watch a video of this game's opening every once in a while.  
  • Daemonsgate: Some of the best lore, including in-game cataloguing of that lore, that we've seen so far. The developer did a reasonably good job making the physical environment and NPC dialogue match that lore.
          
I didn't do a very good job selling the idea that there's much of a contest, but I honestly want to hear your thoughts. Remember, "Game of the Year" is supposed to be about influence as much as quality. Anyway, I've created a survey for you to vote, but I thought I'd take the opportunity to do something that I've never done before and poll my readership on your demographics and opinions. I'd thus appreciate if everyone reading this entry took part in the survey, even if you don't have a strong opinion on "Game of the Year." And don't let the survey stop you from talking about your preference in the comments.
      
Year-End Superlatives
     
Total Games: 63 played, 11 BRIEFed, 2 put on the "Missing and Mysteries" list. In total, I wrote about 75 games. That's 11 more than 1992 and the largest annual number for my blog so far. I guess that's the highest number that there ever will be.
 
Highest-Rated Games:  Dark Sun: Shattered Lands (64), Ultima Underworld II: Labyrinth of Worlds (63), Ambermoon (51), Bloodstone: An Epic Dwarven Tale (50), Betrayal at Krondor (50), Unlimited Adventures (50), NetHack 3.1.3 (48), Quest for Glory: Shadows of Darkness (47).
 
Lowest-Rated GamesUltimuh MCMLXVII: Part 2 of the 39th Trilogy - The Quest for the Golden Amulet (3), Mechanical Anarchy (11), Magische Steine (14), Black Dawn (14), Blade of Doom (15), Schelober's Quest for a Babe (15).
      
The worst game of the year. It didn't even know what it was parodying.
        
Longest PlayedUltima VII: Part Two - Serpent Isle at 112 hours. If you want to know why I didn't even give this one an "honorable mention," that's why.
 
Longest Between Start and End: It took me 372 days (but "only" 62 hours of play) before I allowed myself to admit that I wasn't going to finish Angband.
 
Percentage Won: As of right now, I've won 52 out of 59 winnable games, so 88%. I suspect it will drop to 87% after The Fates of Twinion
 
Highest Category Scores
   
  • Game World: Dark Sun: Shattered Lands, Daemonsgate, and Betrayal at Krondor (8s).
  • Character Creation and Development:  Ultima Underworld II: Labyrinth of Worlds and—gods forgive me—Princess Maker 2 (7s).
  • NPCs: Dark Sun: Shattered Lands and Quest for Glory: Shadows of Darkness (7s).
  • Encounters and Foes: Dark Sun: Shattered Lands and Dungeon Master II: The Legend of Skullkeep (8s).
  • Magic and Combat: Dark Sun: Shattered LandsNetHack 3.1.3, and Unlimited Adventures (7s).
        
Dark Sun is the odds-on favorite for its fascinating game world and tactical combat.
       
  • Equipment: NetHack 3.1.3 (9). This is the highest score I gave all year for anything.
  • Economy: Princess Maker 2 (8). Maybe this belonged on the nominee list.
  • Quests: Dark Sun: Shattered Lands (7).
  • Graphics, Sound, and Interface: Ultima Underworld II: Labyrinth of Worlds and Quest for Glory: Shadows of Darkness (7s). 
  • Gameplay: Warlords II (8). This isn't the first time (cf. Pirates!) that we've seen a non-RPG or quasi-RPG take the prize in this category.
   
Best Game with an Awful CategoryDark Sun: Shattered Lands with a 2 for "Economy." The SSI crowd just never learns.
 
Worst Game with a Good CategoryStronghold, barely an RPG at all, got a 7 in "Gameplay" for its utterly addictive and replayable nature. Quenzar's Caverns and DragonMaze were both afternoon RPGs that managed to hit a 6 in "Gameplay" for offering the perfect length and challenge for their content.
    
1994 Preview
    
So, once again, the official 1994 play list, in the order that I will cover them, is:
   
  1. Realms of Arkania: Star Trail 
  2. Dark Designs IV: Passage to Oblivion 
  3. The Elder Scrolls: Arena
  4. Yendorian Tales, Book 1
  5. Al-Qadim: The Genie's Curse
  6. Escape from Ragor
  7. Pagan: Ultima VIII
  8. Ravenloft: Strahd's Possession 
  9. Jiji and the Mysterious Forest, Chapter 1
  10. Aethra Chronicles: Volume One - Celystra's Bane
  11. Hexx: Heresy of the Wizard
  12. World of Arch
  13. Darghul
  14. Darkmere: The Nightmare's Begun
  15. Ishar 3: The Seven Gates of Infinity
  16. Nahlakh
  17. Robinson's Requiem
  18. Crystal Dragon
  19. Superhero League of Hoboken
  20. Realmz
  21. Dark Sun: Wake of the Ravager
  22. Alien Logic: A Skyrealms of Jorune Adventure 
  23. Menzoberranzen
  24. Ironseed
  25. Newcomer
  26. Istanbul Efsaneleri: Lale Savascilari 
 
We will have appropriate pre-play discussions as each title nears the starting date. If any of these games ends up getting rejected or otherwise BRIEFed, I will draw a new title from the list at random.
      
As a devoted Elder Scrolls fan, what will I think of the first game in the series?
      
I believe that this is the first year since 1980 for which I have never played any of the games on the list to their conclusion. I have never played any of the 1994 games that didn't make it on the list to their conclusions, either. In fact, I have never played any of the 1994 games at all except about 5 minutes with Pagan (I quit once I saw it had jumping puzzles) and maybe two hours with Arena about 20 years ago. As such, I have no idea at all what to expect.
 
I am most looking forward to Dark Sun: Wake of the Ravager based on the quality of its predecessor. I'm most curious about Arena; knowing so much about the Elder Scrolls universe these days, I'm eager to see how it differed when it was new. I'm equally curious about Ravenloft given the quality of the module on which it was based; though I assume that if the game reproduced that quality, I'd have heard a lot more about it over the years. I also have a lot of curiosity over the foreign games on the list, including World of Arch (Finland), Newcomer (Hungary), and particularly Istanbul Efsaneleri (Türkiye).
   
A preview of the first Turkish RPG.
       
I wouldn't say I'm particularly looking forward to Realms of Arkania: Star TrailDark Designs IV, or Ishar 3, but I suspect they'll all be reasonably acceptable. I had a decent time with their predecessors. I wouldn't say that I'm dreading any of the games—I don't know enough about them—but I will say that I don't have a lot of expectations for Jiji and the Mysterious Forest or Superhero League of Hoboken.
     
We'll definitely see a lot less variety in platforms in 1994. Microsoft is dominant, and only three games on the list—Dark Designs IV (Apple II), Darkmere (Amiga), and Crystal Dragon (Amiga)—lack DOS or Windows releases, at least if my original research is correct. Of course, we'll still continue to see plenty of other platforms in the "in between" games. 
     
Please remember to fill out the survey. Without further ado, let's jump into Realms of Arkania: Star Trail

121 comments:

  1. Popping out from the Lands of Lurk to congratulate you on the new milestone. The (partially community-)curated approach makes plenty of sense for the future; '94-'96 is definitely when you're better off focusing on the highlights and curios. You exploring some random piece of esoterica is still a draw, though.

    For CRPGOTY, it was a tough choice between UU2, BaK, and Dark Sun: I have fond memories of playing the latter two during their time, and UU2 far more recently. Plus, Ambermoon has a spiritual sequel coming up that you might end up preferring, so if it doesn't get any laurels maybe that one will.

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  2. Congrats on the milestone - it’s been a long time coming!

    I filled out the survey but would like to change one of my answers - I said your first Pool of Radiance post was my favorite single post, since your coverage of it is what got me to give what’s become one of my favorite games a real shot. But that post itself is relatively early in your blogging career - you got stronger as you went, and came back to PoR many times in different contexts. So I think actually this is your best one-off post by my lights, especially in light of all that’s happened since:

    https://crpgaddict.blogspot.com/2016/11/hillary-clinton-for-president.html?m=1

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    1. Ugh, I started to read after this happened and had no idea. Disgusting and shameful, unsubscribing from this blog.

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    2. Oh no. What a terrible loss.

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  3. That survey cracked me up, dude. Thanks for the chuckles.

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  4. Regarding the survey, this question is woefully lacking in alternative answers:
    "Which of the following statements is closest to your opinion about killing innocent NPCs in games that allow it?"

    The answers somehow assume that it's the player doing the killing. What happened to role playing evil bastards?

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    1. Even assuming that the player is doing the killing, I would have liked to reply “I never do it but I would not mind if other people did; everyone has the right to enjoy a game as they see fit”.

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    2. There were perhaps a few questions I could have spent more time on. That one was meant to just be silly.

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    3. I am over the "evil PC is murder hobo" to the extent that KotR's Dark Side options were often unacceptable. Evil can mean cunning and manipulative without being feral or murderous, and making things too concrete is an issue.

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  5. Congratulations, Addict, on another year-end review. Hopefully it won't take another presidential term to get to the next one.

    I feel torn. 5 years ago I thought it would be BaK (or UU2) but admitted I hadn't played Dark Sun. I still haven't played Dark Sun, so I feel my survey vote would be biased. But as you implied with your survey, BaK stands out (no diss to Ambermoon, but clearly you are doing this survey because of BaK). It may not be the highest GIMLET but it's got a special something.

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  6. I would recommend adding System Shock to the 1994 list. It’s a bit of an action/RPG hybrid, but System Shock 2 is definitively a fully-fledged RPG, and it would be a true pity tackling it without having played the first installment in the series.

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    1. From what I've seen of it System Shock doesn't have the right sort of RPG elements for the blog. It'd be neat to see, but far more suited to some sort of special post than full coverage

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    2. The first System Shock is defiantly not an RPG. As a well-made action\adventure hybrid it does have a number of elements Mr. Addict might enjoy, such as Ultima Underworld-like exploration, immersive story and more. But all this still don't makes this game an RPG.

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    3. We had this conversation back when I first announced the 1994 plan. I have System Shock on my radar to perhaps check out for a BRIEF. I agree that it would be weird going into the sequel with no experience of the original.

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    4. FWIW, Shock 2 is one of my favorite games, and I went into it with only a one-sentence understanding of the first game’s plot (rogue AI named SHODAN takes over Citadel space station, is stopped by a lone hacker) and having faffed around with the demo for ten minutes and abandoning it due to the complex interface. That’s really more than what’s needed, IMO - the sequel’s story and mechanics are almost entirely self-contained.

      (A couple years after SS2’s release I eventually did go back and play the first one properly, and was able to appreciate it, but as others have said it’s really not an RPG at all)

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    5. I think it's a very good proposal to make it a BRIEF. While SS1 indeed does not meet all criteria for an RPG, it has been a very influential game, also for later RPGs. And I believe you'll get even more enjoyment out of SS2 when you have played SS1 before.

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    6. Anyone wishing for a specific game entry that is not on the list may feel free to to try her/his hand at a guest post, right?
      Personally, trying to replicate the job of a Master (Chester, in this case) allows me to appreciate even more her/his effort and results. It seems so easy when someone else does it... :)

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    7. Chet said as much in the earlier thread, and I’m actually thinking of taking a crack at Moria. But I agree, his writing is a high bar to reach for!

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    8. AlphabeticalAnonymous

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  7. As a 90’s Mac gamer I was anxiously reading the list and disappointed that Exile: Escape from the Pit wasn’t coming up for 1994, but then I looked it up and it’s from January ’95.

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    1. Chrono Trigger is also from '95.

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  8. I voted for ‘Dark Sun’ in the survey. Although I didn't finish it, I really enjoyed it, at least as far as I got. And I've always liked SSI games. As for UU2, I only finished it because I followed a walkthrough in the final part, and I still think the first one was better... Perhaps because the first one was not only a novelty but also a real underground expedition, while the second one periodically changed environments.
    But regardless of which one is better, in these days when many companies are making remakes, I think these two games (and also UU1) would deserve a super-improved re-release.

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  9. If you want more surveys like this, please consider this one: https://xkcd.com/1572/

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    1. I think I had that in mind when I was creating mine. My understanding is that he lost the data so he never published any of the results.

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  10. Done the survey and commenting, ensuring I really do comment an least once in 20 entries, as I did say there.

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  11. The Anonymous comment just above is mine. Somehow I wasn't logged in and failed to notice it.

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  12. The Superhero League of Hoboken is a surprisingly adequate, though not necessarily very deep, RPG in terms of combat mechanics, equipment, and character development. The point-and-click sections and wacky sense of humour may not be to everyone's taste, to put it mildly, but I think it may score more points on GIMLET than, say, Al-Qadim, which is a verrrrrry lite ARPG, bordering on just being an action-adventure game dressed in some purely nominal AD&D trappings.

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    1. Yeah, I remember playing Superleague a bit. I couldn't get far without a walkthrough (a common thing for pre-Fallout RPGs for me), but it had some nice 2D stills and wacky superpowers that actually meant something for combat, I think.

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  13. I guess there's a real chacne that BaK will win the vote, only to leave Chet agonizing over Dark Sun and UO II anyway. But then he'll have to write a bit more about why BaK wasn't picked :P

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  14. Ah Ultima 8 coming up, as is TES: Arena. Looking back, this kind of feels like the real switch up moment for me, a change from the RPG games of old. I used to long for a resurgence of the Ultima games, but that dream is long passed, and even Elder Scrolls fans must wait many years between entries.

    The survey was interesting to fill out, I think I was reading here from around the start, but I can't really remember exactly, and my commenting is sporadic at best!

    And obviously I voted for Ultima Underworld 2 as the CRPGOTY, it would feel wrong not to!

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  15. Congratulations in bringing another year to a close! Eager to see how your new system progresses through the years ahead. I must admit my own play of these years is very sparse, if any. Greatly looking forward to the coverage!

    Most interested in seeing Arena. Have recently done a play of the Unity Daggerfall knowing precious little and was surprised how engrossed I got in it. I gather though, that Arena dates from before the company realising they wanted to make the same RPGs everyone else was making. Interesting to see

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  16. Thanks so much for all you've done! What an excellent job. I just wish the survey could be filled in anonymously (and without google account) and weren't that long. Academics... ;)

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    1. You don't need to log in to take the survey.

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    2. Huh, now I see it, too. Apologies! Not a big reader, I am, but in my defense, I don't think I can actually read, I just memorized a lot of words...

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  17. Hah, I've totally forgotten about 'Princess Maker 2' and the weird excursions this blog occasionally takes.

    [Doing the survey later, I've got some errands to run today.]

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    1. Aaand I completed the survey...

      There's no 'Ranger' option for the preferred class question, and now I'm mad ;)

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    2. Yes, I also missed the 'Ranger' as an option ;-).

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    3. I missed "cleric"it's particularly ironic because I answerd "Agnostic" to the religious belief question.
      Chose Priest out of contiguity

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    4. Seems a few of us missed the 'Ranger' option.... :-P

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    5. Yeah, that was an unfortunate oversight. Sorry. Probably too late to add it in and get any valid results.

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  18. I have rather fond memories of playing Star Trail as a late teen. Perhaps because I used to play paper DSA quite a bit. I remember thinking that the music was excellent and the atmosphere was good. But I also seem to remember thinking that the plot/story ends up being rather thin and develops in a disappointing way (or doesn't really develop at all). And I kind of predict that you will find the combat system maddening, for reasons similar to those you complained about with its predecessor.

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  19. Good approach, go with minimal expectations. Some games I really really love in there and that I will defend as if they were my children in future posts

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    1. Starting with Hoboken, which features something I love when replaying any Steve Merezky adventure: glorious puzzle design.

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  20. I think you're in for a pleasant surprise with Star Trail - it's a drastic improvement over Blade of Destiny in terms of narrative and level design, with some mechanical improvements as well. Just remember - it's not DnD and damage-dealing spells are few and next to useless; it's disabling debuffs that are your best friend.

    I also don't think that late 90s RPGs were all that revolutionary. Fallout has a clear lineage to Wasteland; Diablo is preceded by Ultima 8 and The Summoning (and an obscure indie RPG Trial by Magic from 1995); Might and Magic 6 is clearly inspired by Daggerfall/Arena (which have their own lineage, already discussed). I think the reason these particular games got so popular has a lot more to do with how the PC power and PC market both expanded exponentially in the late 1990s than with them being exceptionally innovative.

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    1. Also, it's a bit weird that you call Bloodstone the best Magic Candle game and then not even give it a special mention (over the godawful Daemonsgate of all things).

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    2. As much as I liked Bloodstone, I can't pretend that it really exemplifies what's best of 1994.

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    3. Some of these don't seem as clear as you think. For instance, Might and Magic 6 feels more like a reaction to the dominance of FPS games at the time than anything related to the RPG genre. It's possible that there is some, but people tend to overwhelmingly point to certain games they like or dislike on certain trends, when in truth, there's often a lot more to things than they want to admit.

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    4. I listened to the Stay Forever podcast on the Nordland trilogy (recommended for German speakers, although I think a lot of it was about cultural differences between southern Germans) with Star Trail coming up. It reminded me of a few things the game does where I'm not sure yet if the Addict will like or hate them.

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    5. There are certain aspects to MM6 level design that can't be traced either to FPS or to previous MM games and just scream Daggerfall: huge continuous single-scale world with fast travel options, large cities populated with generic NPCs (though admittedly MM6 gives them a far better purpose than DF), labyrinthine free-form 3D dungeons. Then there are minor things, like, e.g., the inventory screen and the paperdoll looking suspiciously TES-like or certain mechanical changes.

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    6. I wouldn't make the point that Diablo was revolutionary, but I see its roots more in roguelikes than in Ultima. Diablo is different in a way that it's more about loot than anything else. It has other stuff, but there isn't anything else which makes players grind this much, or complete the same story 3 times in a row with increased difficulty.

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    7. Oh, Diablo's roots are absolutely in roguelikes, but it's so streamlined that more or less its only remaining roguelike feature is the random level generation. I meant more the other part of its lineage as a single-character isometic action-RPG(-lite) set mostly in a huge sprawling dungeon. Besides, there's just too much similarity in the look and feel of Diablo and Ultima 8 to ignore: satanic symbolism, grimdark atmosphere, city+dungeon(s) setup, interminable labyrinthine catacombs... Granted, there are also many aspects in which Pagan still tries to be an Ultima (and Diablo, obviously, doesn't).

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  21. Oh, man, that survey. Some tough questions there. Hard to resist writing little essays in the Other field on some questions. But I wonder what it says about me that I had a harder time with the Favorite Thing questions than the ethical ones. You're a cruel man, Chet, to make me choose just one movie, author, and RPG.

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    1. Judging by the questions in the survey, I can't decide if Chet is so curious or so bored. ;)

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    2. AlphabeticalAnonymousJanuary 9, 2026 at 4:03 PM

      Or is considering running for public office.

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    3. @John: like you, I had difficulty with the favorite things and no difficulty with ethics, too. Probably we are more numerous than we think.

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  22. I unironically love Princess Maker 2 - also it's extremely influential! Maybe not on the types of games you prefer to play of course...

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  23. No one would hold it against you it you used save states for the Pagan jumping puzzles.

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    1. Didn't Origin release a patch later that makes the avatar jump to where the cursor points, stripping those platforming puzzles of all the challenge and frustration?

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    2. Yeah they definitely patched it, on release it was definitely way more frustration than challenge!

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  24. I would absolutely agree that 1993 was the beginning of the slump. And I'd say the reason is the release of Ultima Underworld in 1992.

    It was released a few weeks before Wolfenstein 3D (the other revolutionary 3D engine game of the time), but massively outsold by the latter. This told publishers that it was way easier to invest into action than into RPG.

    Another effect was that every RPG was compared to UU (at least in German magazines), and got docked points massively if it didn't have a 3D engine. Thus, most teams either released non-3d RPGs to lackluster reviews, or spent most of their resources creating a 3D engine.

    Ambermoon and Star Trail managed to cram a 3D engine into their existing system, and making the game only worse visually, but the engine doesn't do anything to improve the games.

    It took Baldur's Gate to prove that you can have an RPG without a 3D engine and still have success, which ended the slump.

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    1. [Sorry, my above post was accidentally anonymous.]

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    2. In addition to selling more, a Wolfenstein-like game (from the 90s) is a lot less costly to produce.

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    3. Yeah, this shoehorned 3D does nothing at all for rpgs, it's also the worst part of Albion. This didn't get better for years, until the added dimension could actually be used for some action (I liked it a lot in Dungeons & Dragons Online) and not just better hidden buttons and jumping riddles.

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    4. "It took Baldur's Gate to prove that you can have an RPG without a 3D engine and still have success"

      Which is very ironic as Baldur's Gate development was also victim of the success of another title as it was initially intended (as God intended) to be turn-based but the success of Command & Conquer forced their hands toward the loved/hated Rtwp we all still have complex feelings about today.

      Should I get filthy rich someday I'll pay wathever sum to have them redone with turn-based combat.

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    5. Opinions will differ, and this might be because of how old I was at the time, but I think this 3D revolution didn't just hurt RPGs, but hurt all video games. The tech was early and crude and often ugly, and stole the oxygen from so many types of games that needed or just excelled in 2D.

      We had to mostly wait until 2010 and the indie game revolution to get a lot of that game variety back. Personally this middle 15 year period of gaming is my least favorite and I'd take the 15 years prior or (even more so) the 15 years afterwards.

      (To be clear I like 2D and modern 3D games, but I think it wasn't good that 3D crowded out the 2D market when 3D was also at its most primitive.)

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    6. One thing everybody seems (keyword "seems" I'm not saying everybody is wrong) to overlook is that way back then that crude 3D graphics looked good. Most of it aged poorly but so did a lot of 2D games that over/mis-used vga and svga when the time came around. So many colors after years of only a few colors on screen! Good 2D graphics from that time period aged more gracefully but good art direction was as rare as it is today.
      There's so much 2D shit we have memory-holed in favor of this narrative that's embarassing. I was there! Bad graphics w/o direction are just that: bad.

      It's like those Facebook posts about games from a mythical past, bugless, perfect, and also entirely imaginary

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    7. Way to talk down Diablo, Anonymous!

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    8. @asimpkins, I would venture a guess that 2D RPG's outnumbered 3D RPG's into the early 2000's, with KOTOR being the last straw.

      In order to get the variety of games back, indies needed distribution channels to make money on games, which online distribution through Steam finally provided. The piracy through 2000's was unchecked and nearly choked the gaming industry.

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    9. Same, I thought the "everything must be 3-D" philosophy didn't infect PC gaming until about 2002. But that didn't mean all the 2-D games looked good. Once VGA became standard, developers didn't know what to do with all those colours, so they just put superfluous gradients and unrealistic shading everywhere. (See Dark Queen of Krynn & Pirates of Realmspace for some examples.) Either that, or they just digitised real-world art, which looks terrible at 320x200 resolution. Once SVGA became standard, digitised and/or pre-rendered graphics looked much better, but PC game developers of the late '90s and early '00s still liked to use way too much browns, grays, and dark colours.

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    10. Yeah, I was mostly thinking about console gaming starting with the N64/PS1 and going forward, and how that era largely abandoned trying to evolve lots of 2D game types from the NES/SNES era in favor of 3D, cinematics, cut scenes. They could have been working towards games like Celeste, Hades, Hollow Knight, Stardew Valley, Spelunky, etc. but few were even trying.

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  25. Please add this post to this list which you have https://crpgaddict.blogspot.com/p/index-of-special-topics-postings.html

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  26. Wish I had multiple options for the best blog entries. I would have gladly given a vote to crpgaddict.blogspot.com/2020/07/the-black-gate-won.html .

    Honorable mentions to the intentional humour in the captions of https://crpgaddict.blogspot.com/2014/01/game-132-dungeons-of-daggorath-1982.html , and to the unintentional humour in a caption of https://crpgaddict.blogspot.com/2010/12/game-35-le-maitre-des-ames-1987.html .

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  27. If I remember correctly, there is a patch that somewhat limits those annoying jumping puzzles in Pagan.

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  28. I think it’s worth reflecting on the disparity between your view of BaK and the general community. Out of all the games you’ve reviewed, I can’t think of any where your view differs so starkly from the general community, where it was hailed then and now as one of the best RPGs of all time.

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    1. Even though I love BaK, you have to respect the opinion of the guy who has played, thought about, and probably written more about CRPGs than anyone on the planet. It's quite possible that DS just doesn't have as much exposure as BaK and it's hard to rate a game you haven't played over one you have. Also, I'm reminded of the "squeaky wheel" effect on internet forums. A recent rule change was proposed for a league of over 10,000 people and approximately 80% of the posts about the rule change were against it. But when a poll was taken and the results were revealed, 80% of the votes were for it, and the change was made. Posts tend to be made by the people who are most passionate about the subject, and are not necessarily reflective of the overall opinion.

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  29. I always liked being surprised by the new games popping up in the Upcoming list. Is there really that much benefit in playing the games in exact order? You won't see any influence between the games except maybe between the beginning and the end of the year.

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  30. Probably repeating myself from before, but that's a very interesting list of 1994 titles. Perhaps 1994 is going to be worse than proceeding years, but those I think, show that the year isn't entirely crap. Some legitimate missed classics, the last true hurrah of the DM-style of game, and Robinson's Requiem.

    Come to think of it, why did Robinson's Requiem get a spot there when System Shock and X-COM didn't? Because I don't actually remember anyone saying it was a RPG, since it isn't one, and while the other two are questionable, they're at least RPG-adjacent compared to what is, in essence, a survival sim FPS.

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    1. At least I suggested it. I expect it to get a BRIEF, and that's a quick one off the list. Better than to have it linger on there for years. Same with Ironseed.

      And since BRIEFs get replaced, it's not like it's taking away a spot from another game.

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    2. Based on discussion below the 1994 list post, it looks like Darkmere and JiJi might also end up being BRIEFed due to lack of character development (or maybe finished in a single session in the latter's case).

      @Buck: So, between the potential replacements and the alternating backlist draws, you should still get some surprises in the 'UpcomingBased on discussion on the 1994 list post, it looks like Darkmere and JiJi might also end up being BRIEFed due to lack of character development (or maybe finished in a single session in the latter's case).

      @Buck: So, between the potential replacements and the alternating backlist draws, you should still get some surprises in the 'Upcoming' list.

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    3. @Busca, Robinson's Requiem will also likely be either kicked off or briefed.

      @Buck, I think Star Trail fixed a few things that Chet didn't like about Blade of Destiny, plus made exploration a bit better.

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    4. @Buck, eh, you could also argue that it's better to let it linger, since it took the spot of a different suggestion which would likely have been an actual RPG someone thinks would be an interesting thing to look at. The replacement will be entirely random.

      Same with Ironseed.

      Different issue, really. Ironseed is a RPG, the question is, will Chet be able to grok it enough to play it?

      @Busca, come to think of it, where did JiJi Chapter 1 go? It's been decades since I played 'em, but there's not much difference between the games.

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    5. I think the list was already filled up to 25/26 with random rolls, so it would not make any difference.

      BTW, any reason "Jiji and the Mysterious Forest, Chapter 2" is on there but not Chapter 1? From screenshots, they look like the same type of game.

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    6. I don't know what happened to Jiji. I was prepared to say that no source had tagged Chapter 1 as an RPG and had tagged Chapter 2, but that's not true as far as MobyGames goes, so I'll switch it to Chapter 1.

      But that IS the answer to Morpheus's original question: my sources say Robinson's Requiem is an RPG and that X-COM and System Shock are not.

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  31. Much as I love it for the Feist connection and its overtly wordy nature, I think Krondor has already gotten the commendation that is most truly appropriate for it (Must Play List). I'd agree that Dark Sun seems not just more rounded as a CRPG, but potentially more influential as the natural bridge between the Gold Box and Infinity Engine eras of D&D CRPGs.

    Fun survey!

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  32. As an Amiga stalwart, I will always have a soft spot for Ambermoon, that game felt like magic to me back then.

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  33. H9l9w long do you think it will take you to get through these 26 games. They are getting longer plus ckeanup.

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  34. Congratulations on reaching this milestone! After that many games it's always interesting to see this summary and remember some highs and lows. Looking forward to 1994 and seeing the new approach put to the test!

    Given my love for the Gold Box games and due to its well-rounded nature you mention - above 5 in all categories but economy, top marks of the year in several of them I consider among the most important for an RPG - Dark Sun looks like a well-deserved top candidate for GOTY to me.

    As others have mentioned, its contemporary popularity probably suffered from "more of the same old GB stuff" views like Scorpia's compared to BaK's literary connections and special approach. However, new and different does not automatically make something better and I did not get the impression BaK was that influential on the genre while it seems Dark Sun's strengths mostly still hold up.

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  35. One of the best blogs ever. One of the best places of the internet. Thank you!

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  36. How am I supposed to vote on games if I played only one of them (BaK), and thus very biased?

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    1. Yeah, that's a tough one. If only there were some place you could go for detailed coverage of the strengths and weaknesses of the other titles.

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  37. I looked through the list of '93 games. I've played Betrayal at Krondor, which crashes as soon as I move the mouse (PC gaming, y'all!) ; and Shattered Lands, which was too complicated for me to handle (why is there both psionics AND magic, and why is there no obvious grid anymore?). So the only '93 CRPG I liked was Might & Magic 5, but come on, everything that game did, the 3rd one did better.

    Oddly, on the list of '93 games I saw Dungeon Master 2. Something didn't seem right, so I looked up Swizzley's uploads of Interactive Entertainment reviews and found that I.E. reviewed the game in their September '95 issue. So it probably released in July '95. I wonder if Software Heaven thought they'd be done in '93, stuck a '93 copyright date on the title screen, and then never updated it when development took way longer than planned.

    Speaking of I.E., in their July '95 preview of Stonekeep they said it will "revolutionise and revitalise the RPG genre", so the CRPG slump was in full swing by then.

    PC gaming in 1994 will be very different from PC gaming in 1993. Up until the end of '93, PC gaming leaned towards more "intellectual" games (simulations, strategy games, RPGs, &c.), whereas consoles were where you went for pretty graphics and fast-paced action. Then Doom came out in February '94, followed by Myst and an excellent port of Mortal Kombat that March. Developers were quick to make lots of action games (especially Doom clones) as well as "multimedia" games that took full advantage of the CD-ROM format that would appeal more to general audiences. So RPGs mostly just got left in the dust.

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    1. Dungeon master 2 was on the PC 98 by 1993
      Scorpia was already talking about the lack of cRPGs by 1993 on cgw
      Doom released at the end of 1993, even if just the first episode
      Myst was available for the mac in 1993, even if it only reached windows in 1994

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  38. Survey responded to! Also looking forward to this coming year's game list. I've played a very large percentage of them (some of them again recently, like Arena) and others I may play/replay along with you (like Star Trails). Really looking forward to your reactions to Skyrealms of Jorune! That was such an interesting TTRPG and I recall the CRPG being very cool as well (but details have been lost to time).

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  39. One thing I'd caution on trying to apply causal logic to gaming forces is that games do take time to make, so the cause and effect can be a while away. For example: Fallout actually started development in early 1994! So if you try to make a narrative about "people jumped on the 3d bandwagon for a while, then started to get off with Interplay", while this can be sort of true the history of development in a specific case can be a little more scattered.

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  40. California is missing from the list of US states on the survey, unless I'm missing something...?

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    1. California is missing for me too. As is Colorado. On behalf of the fine residents of both states, I would like to petition Chet for entry into the listing. Connecticut is nice, but it looks lonely there being the only C-state on the list.

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    2. I guess my command of "Fifty Nifty United States" isn't what it used to be. I add them. Sorry for those of you who won't be represented in the existing dataset.

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  41. I only played Dark Sun of the four nominees when it first came out, but as a huge Gold Box fan, found it a huge change that took some very big swings both in terms of overall design and specific turn-based combat implementation. And with a very distinct setting!

    Struggled mightily with favorite RPG of all time. And I hardly play CRPGs any more: I play a lot more in 15-30 minute increments, have plenty of TTRPG hours per week, and actively dislike some of the current trends in CRPGs.

    I'm that guy who preferred Witcher to Witcher 2 because I hate the action combat system, who disliked the rise of real-time with pause, who prefers Solasta to Baldur's Gate 3 because it's closer to the tabletop experience.

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  42. Congrats on finishing 1993! IMO Dark Sun is the obvious choice for GOTY, will be interesting to see if others agree. Unlike you I have played a lot of the games on the 1994 list, so looking forwards to a lot of them. Ulitma 8 will be fascinating, a later patch took out the trickiness of the jumping puzzles by having the Avatar land where the mouse is pointing, improving the game 1000%, but it's still an odd game in many respects so very keen for your take on it. I'm also looking forwards to your take on the SSI quasi-3d RPGs (Menzoberranzan and Ravenloft), I remember loving them at the time but have my suspicions that they no longer hold up. I also played Arena, but remember almost nothing about it, which probably doesn't bode well for it. The game I'm most looking forwards to is Wake of the Ravager, it contained two combats that my victories felt so memorable that I still vividly remember them 30 years later. That feeling of using a complex spell and combat system to overcome fights I previously thought unwinnable is something that has been hard to replicate in the many years since.

    I'm also slightly worried you will ban everyone who likes soft serve ice cream!

    Loving the blog as always, may it continue for many years to come.

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    1. I played Menzo (yeah I’m not typing the full name) and Ravenlofy a couple years ago, and found them pleasant surprises - more so the latter since the former suffers from being set in dark caves pretty much throughout, but while to 1994’s eyes they might have looked dated, in retrospect their slight old-fashionedness is no fault.

      Wake of the Ravager I played at the time it came out, and sadly the initial release was quite buggy; I also replayed it a bit ago and it was more stable (albeit not 100%) but the structure is much more linear than Shattered Lands, and there are lots of difficulty spikes, so curious what Chet winds up thinking!

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    2. As I recall, Ravenloft looks and plays like a low-budget version of UU. That is, it has free-moving first-person perspective, but rather plain and simple wall textures; and where the 1992 UU and 1993 Doom have polygonal walls, Ravenloft has all the walls on a square grid.

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    3. Ravenloft is pretty much still a tiled game. You can even switch to tile-based movement and for me it worked better that way. It doesn't remind me of Ultima Underworld at all, it's more like a slightly updated version of the EOB games. I replayed it not too long ago and I still find the artwork rather pretty, the textures are not but good enough. The setting makes the game special, though.

      Speaking of that line, while I would not nominate Lands of Lore as game of the year, I'm surprised it didn't get a single mention.

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    4. Yeah, Buck has the right of it - the Ravenloft/Menzo engine’s got none of the immersive sim aspects that defined Underworld, everything is on a flat plane, and the games almost always work better with tile-based movement turned on (there are one or two areas with obstacles where free movement makes it easier to get around). But the settings are bigger and IMO more creative than EOB, with more robust NPC interaction and more involved quests and plots. The graphics and art design, especially for the two Ravenloft games, are good examples of late-stage pixel art. They’re definitely evolutions rather than revolutionary, but work well for what they are IMO.

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    5. "I'm also slightly worried you will ban everyone who likes soft serve ice cream!" Alas, I didn't collect any identifying information. Otherwise, it would be tempting.

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  43. Congratulations Chet! I feel like you're moving so much faster!

    PS Prime Gaming has given me a code for the 1993 Dungeon Hack / 1994 Menzoberran that someone can redeem on GOG.com

    42859048CB03763EF4

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  44. Betrayal at Krondor for me. Maybe the last CRPG I beat before the internet became prevalent.

    Ultima Underworld 2 was a letdown for me. It felt bloated and unfocused compared to the balance and immersion of Ultima Underworld Stygian Abyss.

    I recall liking the Dark Sun game back then but didn’t get far in it, as FPSs and Magic the Gathering took over my gaming interests. Also: NHL 94. What a year!

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  45. John from PittsburghJanuary 9, 2026 at 9:18 PM

    Star Trail is the first CRPG I bought in a box as a kid and I will forever enjoy it for that, but it's a difficult play today (as is Shadows over RIva). Also really enjoyed the survey.

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  46. "[Ambermoon's] strengths are eclipsed by Dark Sun." nice

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    1. Ha, didn't catch that when reading the entry, but nice indeed.

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    2. Thanks, but it would make more sense if it were the other way around.

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  47. Dark Sun to me is perhaps, along with Ultima 7, one of the defining RPGs of the era. The vast majority of modern CRPGs pretty much follow the template laid down by those games, from perspective to dialogue trees and so on. Looking at BG3, it's basically the early prototype for what BG3 became.

    I always wished SSI had made at least one more game using that engine; though I doubt it could have gone on as long or as profitably as the Gold Box did, I think it had at least one more game in it. Though given how rapidly things were moving then, it probably would not have done well commercially.

    I'm very curious about the late SSI games like Menzoberranzan and Ravenloft. I never did play those, even though I had copies. I couldn't run them on my 386, and by the time I had an upgraded machine, Might and Magic 6 was out and that (along with the ever present HOMM 2 and later 3) and a few other games pretty much consumed my gaming time. Along with my first job. Never have gone back either. My time is still consumed with work, Might and Magic/HOMM, and a few other games. And occasionally working on my own CRPG.

    I can tolerate ice cream of any kind, as long as I have about a week's worth of vacation saved up to sit on the toilet. :P

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  48. Huh, I'm not familiar with any of the games on the 1994 list, and have only even heard of 3 of them (though the series/franchise names sound familiar for more that that). I guess in '94 my attention started to drift toward LucasArts adventure games.

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  49. Response to survey completed! Which also means my selection of "I have never commented." is now a false answer.

    Rooting for Dark Sun as I somehow came into possession of just the disc and managed to get into the open desert multiple times. Never got far or fully understood the systems, but it was fun. I only recognize 5 of the '94 titles. Regardless, I look forward to reading about Chet's adventures & thoughts on all of them.

    I also had to find a way to answer the Ultima IV Virtue response. Google did point to a "test" on tk421.net that had all the questions. Highest scores of 5 of 7 in 3 of the Virtues and 12/11/10 in Truth / Love / Courage (Whatever that means?). But ended up installing U4 via GOG (At the low cost of $Free), answering the gypsy's questions and finding that Honesty won out. Which is hilarious given this comment.

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    1. You're not the former Surgeon General, are you?

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    2. Not I and nor should I be confused with a tennis player.

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  50. I completed the survey. I hope it will be counted. I gave different answers for the country and the nation questions. I realize the question was to determine if someone is a bot, but nations and countries aren't the same thing, and I didn't want to give a factually incorrect answer.

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  51. There might of course be discussion about the existence of a slump in -quality- of RPGs (and we'll probably return to that again several times over the next 'game years' on the blog), but the graph shown in this entry at least shows a pretty steep drop in -quantity- from 1995 to 1997.

    While it's more pronounced taking into account the total number of RPGs including consoles etc. (haven't checked the exact numbers, but looks like a decline of roughly a third to me), both it and the part considered as CRPGs according to the current MGL seem to drop back to a pre-1989 (!) level.

    As discussed earlier in a 2015/2024 thread about CRPG ('golden', 'silver', 'dark') 'ages', my guess is the rise of FPS (for the more action-oriented hack and slash fans) and RTS (for those more inclined towards the strategic planning of battles and managing of ressources / 'numbers' side) was a relevant factor in this.

    [Didn't reply to the 'slump' thread above started by Anon as that is focused on the 3D/2D aspect.]

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  52. Well, huh. Wasn't expecting to see Ironseed, of all games, show up on this blog!

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