Yes, as you can detect, we're not alternating between "new" games and "old" games for a while. It's time to get 1993 done. I'm going to be announcing a change in protocol starting with 1994, and I really just want to get there. As such, I prematurely sent Breach (1987) back to the bench after the DOS version gave me a bit of trouble.
As usual, please do not post spoilers. This discussion is to offer:
- Opinions about the game's RPG status. While applying your own definitions to such a discussion is fine, what really helps is if you apply mine. The FAQ (7th question) covers my definition.
- Tips for emulating the game
- Known bugs and pitfalls
- Tips for character creation
- Trivia
- Sources
of information about the game from around the web, particularly obscure
ones that I might otherwise miss during my pre-game research.
These are the next seven games (after listing six, there was only 1 left for 1993):
- Castle of the Winds (1993, SaadaSoft, DOS). A graphical roguelike that I've already started playing. I have no idea if it's in the right year, though. I need to research more about its version history.
- Magische Steine (1993, Independent, C64). Looks like a standard Ultima clone, but these can sometimes be quite good.
- Computer Underground (1993, Haxoft, DOS). An interesting-sounding game in which you play a hacker and you try to hack various systems and fight other hackers. It seems to have attributes, levels, and an inventory.
- Ishar II (1993, Silmarils, DOS). The sequel to a game I covered five years ago, this might be the last "AAA" game of 1993. I enjoyed the predecessor and look forward to the sequel.
- Daemonsgate: Volume One - Donovan's Key (1993, Imagitec, DOS). I have no idea what to expect from this British RPG, but the fact that there's no Volume Two isn't promising.
- Excelsior, Phase One: Lysandia: (1993, 11th Dimension, DOS). Another Ultima-style game, but it does have a 2000 sequel.
- Daymare 2 (1993, Jing Gameware, DOS). A sequel to The Mystic Well (dubbed Daymare for its DOS release), this should be a Dungeon Master-style dungeon crawler.
At this point, we should be done with 1993, and I can lay out plans going forward.
I played the Castle of the Winds demo as a kid, and then all the way through as an adult. Can't remember the exact details but I'm pretty sure it's an RPG. It was really fun using weird .ico files for my player.
ReplyDeleteI really enjoyed Castle of the Winds as a kid. Recently I played it again and it’s still fun!
ReplyDeleteCastle of the Winds! That is in fact a Windows 16-bit game, not a DOS game. I remember years ago being delighted to discover that while it would not work on windows 7, it ran just fine emulated in WINE on Linux. That was when I was teaching myself how to use linux computers.
ReplyDeleteRick Saada released the entire game for free on his personal website with a bit of history, but it looks like that is no longer up. Fortunately, it's archived on the wayback machine.
Let's see if Blogger eats the link.
Deletehttps://web.archive.org/web/20080730221842/http://www.exmsft.com/~ricks/
Man, I miss the web 1.0 era of personal websites, this whole thing is just a delightful trip through a different time.
I played the shareware version on my old Win3.1 rig as a kid. I loved it and it was pretty much my introduction to CRPGS, as before that I had only played SNES and Gameboy JRPGs. I've been reading the blog ever since the Game Informer interview and I'm stoked to finally be getting to my Era of games.
DeleteI'll copy my comments about Ishar 2 I wrote back in 2020 under your entries for Ishar 1. Also, DOSBox cycles should be set to about 24000. Any higher and sound\music tend to glitch out.
ReplyDeleteA bit of advice for Ishar 2. While it has the function for importing the party from the first game, it is not very worthwhile thing to do, to say the least. The main reasons are:
1. It makes no sense plot-wise.
2. It breaks the balance, at least for the first half of the game.
3. Importing is very bugged. You're likely to end up with the spellcasters who don't know a single spell and generally broken characters.
There is another problem with Ishar 2 and, probably, 3. You can save everywhere and it doesn't cost anything. But restoring the game resets the enemies in the area. So saving in a middle of dungeon is not just useless, but actually harmful. Upon reloading you'll find all the monsters you slain alive again, but your party in a worse shape compared the moment then you entered the dungeon and being blocked from the exit. Same largely applies to saving in the city.
Warm tear!
ReplyDeleteI don't think Magische Steine fulfills your RPG definition - I'll also copy part of my comment here back when it was suggested:
It's maybe worth mentioning that the last, 'Magische Steine', a diskmag game written by a 15 year old, is already quite extensely documented (in German) on https://www.c64-wiki.de/wiki/Magische_Steine.
Based on that coverage, it fails element 3 of your CRPG definition (PC only gains max. HP [ed.: the definition was different back then, but this is still element 3 now ;-)]). You could probably also decide to reject it as amateur effort with no innovation or accolades. No character creation, no attributes, combat based on rolls only.
"These are the next seven games (after listing six, there was only 1 left for 1993):"
ReplyDeleteThere's also Fates of Twinion, unless you reject it as a mostly-online game.
I think the question should be for these "Is it still playable in a way that makes sense" today. I tried the Ur-MUD last month as it still exists well preserved. But without other players I don't think the experience makes sense as a game.
DeleteI'm surprised that it's 1993 and there are still new C64 titles.
ReplyDelete1993 was also the year that Mayhem in Monsterland released, which is as good as a swan song for the system as one can hope for :)
DeleteThere's still new C64 games, just significantly less of them
DeleteI haven't played any of the games in the last few months by myself, so quite excited I know even 2 of the upcoming games. I played Excelsior very long and far, probably even finished it. I don't remember much else than I liked it a lot, so I'm really looking forward to it.
ReplyDeleteI'm pretty sure Castle of the Winds was written by somebody who worked on Windows at Microsoft - there's a bunch of beta versions of the game that predate the public release of Win 3. There was a bunch of plot changes and other things but the guts of the game was in place. Its a fun game. The shareware game acts like a prologue but the full proper game continues immediately on and is about three times as long.
ReplyDeletehttps://archive.org/details/W3CASTLE one such version I think
DeleteClicking on Rick's name there links to other point releases as well
Delete