|There's supposed to be a castle here.|
Legend of Faerghail is doing its best to make me quit. To recap:
1. I started with the DOS version and got a few hours into it before realizing that the game was buggy in a way that prevented encounters from showing up in the dwarven mines (and perhaps other dungeons as well). I had to switch to the Amiga version and start over.
2. The game offers at least one riddle that, poorly translated from a reference likely unknown to non-German-speakers, is essentially unsolvable without a spoiler.
3. Several Amiga versions are bugged in such a way that prevents winning the game. After studying the message boards linked to me by my readers, I downloaded the "bug-free" version...
4. ...only to find a bug that prevented any graphics (monster, chests, anything) from showing up while exploring the Temple of the Dragon Servants...
|There's supposed to be a fire elemental in this screen. Incidentally, this was a fun riddle. The answer was not "mirror."|
5. ...and a more serious bug that caused the entrances to the derelict castle and the elven pyramid to disappear after leaving the Temple of the Dragon Servants.
I tried to solve the last issue by reloading a saved game from a time when the entrances were still visible, but after I wasted several hours re-exploring the Temple, I exited to find that the derelict castle was gone again. I read enough of a walkthrough to know that the derelict castle has something I need to win the game, and I need something from the Temple of the Dragon Servants to finish the castle.
(Please don't bother responding with solutions unless you've experienced this specific problem and know how to solve it. I've been to all the boards and tried all the standard stuff already.)
The Temple (which for some reason I've been calling the "Temple of the Savants" instead of "Dragon Servants") was a relatively brief dungeon that held so much treasure I couldn't carry it all, reflecting the game's extremely poor approach to an economy.
|Each one of these chests, and many others, held around 500 gold pieces each.|
In addition to the treasure, I found a strange book that chronicled the major artifact weapons to be found in the game (I have three, and I think I maybe discarded a fourth) and a "Mithril Ball" which, judging by the message I got from the woodkeeper near the derelict castle, is somehow necessary to defeat a vampire lord. There was also a "Keystaff" that I got from a statue.
The enemy parties in the dungeon took a level in difficulty. Most of them, judging by the description, were of a saurian species, including warriors and priests. They had a way of targeting all their attacks on my poorly-armored mage and killing him in one round. I finally got to the point where I had to withdraw after every successful round, save, heal my mage, and re-enter combat, repeating until victorious. The experience rewards were quite good, though, and I was able to advance everyone to Level 8 before discovering I couldn't advance any more in the game.
I've tried transferring my saved games to different versions and a host of other things to no avail. I could try reloading from an even earlier saved game, but I don't know if I have the stamina to repeat the same dungeons or the interest to keep bothering with a game that I find mediocre overall. So expect the next post to be on Buck Rogers: Countdown to Doomsday while I think about it.