Sunday, June 20, 2010
Bard's Tale II: Waiting for It to Get Difficult
Okay, so I followed y'all's advice and kept my Bard's Tale I characters. To make it at least somewhat challenging, I ditched all their equipment. I changed my two spellcasters to the new "archmage" class, bought some basic swords and armor (the shop in every town is called "Garth's," just like in Skara Brae), and set out...
...and promptly got bored. The game threw all kinds of monsters at me that couldn't even begin to touch me. The critter I summoned didn't even take a hit during the three hours it took me to map the wilderness.
The "wilderness" is a 48 x 32 area with six cities, a handful of huts, and dozens of trees that serve in the basic capacity as dungeon walls, forcing you to navigate around them. The cities are all named after ancient Greek metropolises: Corinth, Ephesus, Philippi, and so on.
As usual, I mapped it in Excel.
One of the huts, incidentally, holds the "Temple of Narn." I have no idea what I'm supposed to do here--I'm sure it becomes clear later--but I hope it has something to do with G'Kar.
The game manual told me to seek out the Sage's hut and ask the Sage about the Tombs. The Sage required a bit of a bribe, but I managed to get a hint from him to visit the city of Ephesus. This led me to my first dungeon; I am currently mapping level 2 and still haven't had a decent stand-up fight.
The basic trouble with The Bard's Tale II is that it's too much like The Bard's Tale, just bigger. So far, I'm encountering copious monsters, messages scrawled on dungeon walls, teleporters, traps, zones of darkness, anti-magic zones, magic mouths, and everything that I already experienced a couple of months ago. Since I don't even have the satisfaction of character development to go along with it, this game promises to be fairly tedious.
One good thing, though: there's an archmage spell called BASP ("batch spell") that simultaneously casts all of the buffing spells (levitate, sorcerer's sight, greater revelation, shield, and magic compass) at once. That saves a little bit of annoyance.
Expect a lot of "special topic" postings as I play this one.