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| Back in town, the adventurers review their progress. |
Phantasie
United States
Independently developed; published by Strategic Simulations, Inc.
Released in 1985 for Apple II, Atari 800, and Commodore 64; 1986 for Atari ST, PC-88, PC-98, and FM-7; 1987 for Amiga and Sharp X1; 1988 for DOS and MSX
Date Started: 13 April 2010
Date Finished: 19 April 2010
Total Hours: 12
Difficulty: Moderate (3.0/5)
Final Rating: 39
Ranking as of Game 359: 298/359 (83%)
This is the second time I'm applying the rating system I outlined a few weeks ago. Phantasie may be my favorite or second-favorite CRPG so far, so I'll know the system works if it produces a reasonably high rating.
1. Game World. Although mostly a standard high-fantasy world, Phantasie does a good job fleshing itself out with back story and characters. It doesn't approach the depth and detail of modern games, but it's good for its time, rivaled only by the Ultima series. Although its towns are completely interchangeable, its multiple dungeons each have their own unique character. Your quest is clear from the start, and although Nikademus himself doesn't make an appearance until the end, your progress through the game shows the effects of his tyrannical rule, and the Black Knights are a constant reminder of the main quest. The only thing I can fault the game on is my preference that your actions affect the game world. In this game, they don't, really. The dungeons continually re-set, meaning you find the same NPCs in the same perils every time you enter. In the end, you can kill Nikademus again and again. Final score: 6.
2. Character creation and development. The classes and characteristics are RPG standard, but the wide variety of races is interesting. Unfortunately, the choice of classes and races has no real bearing on the game except for a single dungeon you must have a minotaur to enter. Character advancement is fairly basic, giving you extra hit points and spells. Uniquely, all characters--including fighters and thieves--can cast spells, although not many. Final score: 4.
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| I can't think of any other game that allows you to play a troll main character. No...wait. Might and Magic VIII. Bollocks. |
3. NPC Interaction. There are NPCs in the game, but your interaction with them boils down to you stumbling into them and them telling you things. Through the innovative use of scrolls, however, the game does allow you to learn interesting things about the world via your character interactions, and talking to them is necessary to advance the game. There are no role-playing options during dialog, however. Final score: 4.
4. Encounters & Foes. There are many monsters in the game, but they aren't very well distinguished among each other. They basically break down into two varieties: those that hit and those that cast. Aside from deciding whether to greet or fight (neither of which has long-term implications), there's no way to role-play during your encounters. On the positive side, there are both random and fixed encounters, and dungeons respawn, allowing you to replay battles and encounters, and re-find treasures. (Just so it doesn't seem like I'm inconsistent with #1, this is a good thing when it comes to fighting, but a bad thing when it comes to quests and NPCs.) Final score: 5.
5. Magic and Combat. At first, I thought Phantasie was equal with Wizardry in tactics with just a different battle screen. But it's not. First, since all your characters can attack (as opposed to just the first three in Wizardry or The Bard's Tale), you don't need to carefully plan the actions of half your party. Except towards the end, the battles are comparably easy, so there's no reason to meticulously ration your spells. Even at the end, they aren't very hard. My biggest objection is to the imbalance between combat and magic. You must have a wizard in this game, both to travel to the city of the Gods and to slay Nikademus. Fighters, no matter how high level, are completely useless--not relatively, but completely--against some of the higher-level creatures. Final score: 4.
6. Equipment. The variety of equipment in Phantasie is admirable. In addition to different types--swords, staffs, daggers, ring mail, chain mail, shields, and so on--there are different levels of augmentation, from regular through +10. Use of weapons and armor is not limited by character class but rather by strength and dexterity statistics. Items you find on your journey cannot be used right away; you have to get back to town and distribute them among your characters. During this process, it's very clear which weapons do the most damage and which armor and shields offer the best protection. Unfortunately, there are no terribly unique weapons and armor, and the game doesn't offer any descriptions of them. Final score: 5.
7. Economy. Sucks a bit. After the initial equipment purchase, there's nothing else to buy. All gold goes to training, and for most of the game you don't have enough gold to fully train your characters to the levels they've achieved. Suddenly, towards the end, you end up with more gold than you know what to do with. Final score: 2.
8. Quests. Phantasie offers a compelling main quest, but there's only one outcome. Despite what I thought at the beginning, there are no real "side quests," although there is at least one side-dungeon. The quests do not really offer role-playing opportunities. Final score: 3.
9. Graphics, Sound, Inputs. The four-color graphics are pretty bad on the PC version, and sound had not developed enough by this time to be un-painful. Final score: 2.
10. Gameplay. Theoretically, the game is alinear, allowing you to march off in any direction from the beginning. In practice, this would swiftly get you slain by any number of creatures even if you could survive the swimming (a skill you don't fully develop until a higher level). Similarly, with only a couple exceptions, you can progress through the dungeons in any order you wish, but you can only fully complete them in a specific order. The game offers the same experience for each play; there is no replayability. Even though you can only save in towns, the overall difficulty felt a little too easy at times. But it is evenly paced from beginning to end, and it's over before it gets boring. Final score: 4.
Final Total: 39. This means I liked it slightly more than Wizardry and The Bard's Tale but not as much as Ultima III. I guess that works. Next up....yes! Ultima IV.























