Monday, July 18, 2022

The Return of Werdna: Mysteries of the Oracle

One of the Oracle's later hints.
I created this page to serve as a permanent reference to the various clues offered by the Oracle in The Return of Werdna. The Oracle's hints are meant to help you, I guess, but they drove me crazy because he offered far more hints than there were puzzles at which I got stuck.

Below, I've recorded my initial and final opinions as to what is meant by each hint. Major spoilers are below. Alternate interpretations are of course welcome.

1. "The egress will set you free." A story told of P. T. Barnum is that he would trick visitors into leaving his exhibits by posting signs that said, "This way to the egress." Patrons, unfamiliar with the word, assumed that the "egress" was some gruesome exhibit and followed the signs outside, forcing them to repay to re-enter. Guess: There will be a similar sign on some level of the dungeon, and the clue helps educate the player to not be as stupid as Barnum's customers. Confirmed: The last three levels have a lot of signs that say, "This way to the egress." Some of them are lying, but the one sign that says only "egress" points directly to the exit.

2. "Your future is black; you feel boxed in!" Guess: This either refers to the importance of the Black Box, found on Level 8, or the first puzzle you encounter in the game: the starting square on Level 10. Getting an ally to cast a "Light" spell lets you out of the box.

3. "Read The Iliad lately?" The Iliad is an epic poem written in the 8th century BC, reputedly by Homer. It relates episodes from the Trojan War, both the confrontations between the Greeks and Trojans and the bickering between various Greek factions. It is unknown what relation it has to the game, but another clue (#18) says that Homer will show me the way. Confirmed: The author was trying to refer to the fact that Hawkwind has an "Achilles' heel," namely the dink. But it's a misleading clue because no information about Achilles' famous weakness occurs in The Iliad.

4. "Chomp, chomp . . . eh, what's east, Doc?" The quote is a reference to Bugs Bunny, the popular Looney Tunes character whose catchphrase is "What's up, Doc?" Confirmed: This clue is combined with 8, 9, 10, 11, and 13 to help the player find the hidden Temple of the Dreampainter on Level 7 and to find the way into it. This part of the clue suggests that the player go to a location that puts the hidden area to his east.
By chomping the carrot, I turn into a rabbit and hop high over the wall. 'Cause that's how this world works.
5. "Secrets abound all around you! Psst! Have you met Glum yet?" I killed Glum and got the Black Box from him. Confirmed: Glum is an assassin you kill on Level 8, the minefield level, which has "secrets" in various squares. Glum has the crucial Black Box.

6. "Live the Qabalah!" The Qabalah is a school of Jewish mysticism. Unknown: I have no idea how to connect it to Werdna. Confirmed: There's a hidden level in the game that has a layout and diagrams that draw from the Kabbalist conception of the sefirot, sometimes called the Tree of Life.

7. "The answer is carved in stone! It's right before your nose!" Unknown: I haven't found anything carved in stone. Guess: Once you finish the last four levels, you find the word DINK carved in their walls, one letter per level. A dink is a very weak enemy in this game, but I suspect it will be useful for some unique combat. Confirmed: And the dink is required to defeat Hawkwind in the castle.

8. "The temple holds an ancient secret." Confirmed: The Temple of the Dreampainter is found in a hidden room of the ziggurat level (Level 7).
The ancient secret.
9. "Hop high to enter." Guess: I fell down both sides of the ziggurat from the apex room, all the way to the bottoms. But you know what I didn't do? Jump upward (by going north) from each of the "ledges." I didn't do it because it would have been an extra 4 hit points of damage per ledge and I was trying to conserve hit points. Now I'm wondering whether this clue doesn't go with the previous one, and whether jumping up from one of those ledges activates a teleporter that takes you to the secret room. If so, it would be the only instance in Wizardry of a teleporter requiring you to enter its square from a particular direction. Confirmed: The above had nothing to do with it. This clue works with 4, 8, 10, 11, and 13 to get the player into the Temple of the Dreampainter. You stand west of the hidden area (Clue #4) and "hop" by emulating a rabbit and eating a carrot.

10. "Rabbits are sacred to the Dreampainter." Confirmed: This clue works with 4, 8, 9, 11, and 13. To get into the hidden Temple of the Dreampainter, you must act as a rabbit by eating a carrot and hopping over the wall.
11. "Seek the Dreampainter's soul." Confirmed: the Dreampainter's soul is found in his temple on Level 7. You need it to survive Hell on Level 9.
Werdna finds the Dreampainter's soul among his effects.
12. "Everyone has a weakness. What is his?" Whose? I'll look for an enemy I can't seem to kill, I guess. Confirmed: This refers to Hawkwind, the final enemy you fight before entering the Temple of Kadorto to retrieve the amulet. Werdna has no attack or spell that does anything to him.

13. "Take a step to the left, and a hop to the right!" This is a lyric from the Rocky Horror song "Time Warp," but with the step and jump (hop) reversed. Confirmed: It is a hint to stand to the left of the hidden area on Level 7 and then eat the Hopalong Carrot.

14. "Gone trolling!" We had a debate whether the modern definition of the term (to stir up trouble for its own sake) would have been prevalent in 1987 or whether it likely refers to dragging for fish (or a metaphor thereof). Unknown what it means for the game. Guess: It's just nonsense meant to make you waste 25,000 gold.
15. "Beware the gifts of Lord Maya!" This could refer to several things, but the most likely Lord Maya is King Maya or Mayasura of Hindu mythology. The Wikipedia summary of the Mahabharata indicates that Maya gave various weapons to his friends and colleagues. Guess: This is warning me not to accept (or keep permanently) the sword I took from the ziggurat on Level 7. Further Guess: There are later references in the game to Lord Maya and how he offers the gift of choice, but the wrong choice can still lead you on an unfortunate path. The first guess wasn't "wrong" because the three swords are one of the choices you can make.
Could this be Lord Maya?
16. "Get a handle on the forbidden fruit!" Confirmed: A key plot item is the Holy Hand Grenade of Aunty Och, which you find in Hell on Level 9.

17. "Rocks. Multilayered rocks." Guess: You need to use an agate, bloodstone, and turquoise in the temple on Level 7. More likely guess: It goes with Clue #7 to suggest you "layer" the letters carved in the dungeon to spell out DINK.

18. "Homer will show you the way." Homer wrote The Iliad, so it could be another clue (see #3) to consult that book for the answer to something. Unknown what that is. Confirmed: Identical to #3, which as above is misleading.
19. "You too can be saved! Repent ye sinner! Wash away thy sins! Repent!" Confirmed to be reference to the pool of water on Level 4 in which Werdna can bathe and change his alignment to neutral; as yet unknown what it means for the game. More information: There are also pools on the castle level, one of which will turn you good.
But only somewhat.
20. "Down into the bowels of the Earth." The whole game is in the bowels of the Earth. My best guess is that it refers to the importance of the Gates of Hell on Level 9. Confirmed: More likely, it refers to the hidden Level 11.
21. "Password is your ancient battlecry." I think I had this spoiled for me, but we'll talk about it when I get to it. Guess: At some point, I'm going to need to use the password "TREBOR SUX," which is written on a wall in Werdna's lair in the original Wizardry. I'll change this to "confirmed" once I get to that point in the game. Unfortunately, I learned of this famous puzzle a long time ago and can't pretend not to know the answer now. See also #32. Confirmed: It's the password you need to enter the castle.
22. "To soar the heights, you must first plunge the fiery depths." I don't know what this clue means by "soar the heights"; you don't need to visit the Gates of Hell to fly; you just need to find the winged boots for that. Guess: Some other puzzle later in the dungeon that has to do with flying will require the Holy Hand Grenade, which I got in the fiery depths of Hell. Confirmed: Nothing to do with flying. "Soar the heights" just means exit the dungeon and experience the final (above ground) levels, for which you first need the Holy Hand Grenade from Hell.
The things I do for revenge.
23. "Career opportunity . . . experienced muezzin needed . . . great fringes!" A muezzin is the guy who calls the daily prayer at a mosque. There's a clear relation here with #34. Guess: This might refer to the Initiate's Turban I have, but I don't know where I need it.
24. "Cloudy tonight. Chance of rain tomorrow." Unknown, probably just more nonsense.
25. "Cursed with too many blessings? Find relief in a bottle!" Confirmed: This is a clue to use the (bottle of) Cleansing Oil on the Holy Hand Grenade when it reveals itself as a cursed item and sticks to your hand.

26. "Your future is grey and hazy!" Guess: A possible reference to multiple endings?

27. "It's all Greek to you! (Well, maybe a little Latin)." I would think this refers to The Iliad again, but I don't think any of that is in Latin. Unknown. There are Greek and Latin references in the castle level, but nothing you need to solve anything.

28. "A tisket, a tasket. Trebor's rump in a basket." A Tisket, a Tasket is an old nursery rhyme. Ella Fitzgerald turned it into a swinging number in 1938. Trebor is of course Werdna's old foe, whose ghost haunts the dungeon and periodically shows up to kill you. Unknown what any of this has to do with this clue. Confirmed: You can buy "Trebor's Rump" on Level 1 of the dungeon and free his soul, thus stopping his random attacks.
29. "Find the paths of the true way!" Guess: Upon arriving on Level 1, you're presented with three doors and a logic puzzle. Only one door opens a viable path. Confirmed: No, it's about the hidden dungeon level and the paths that lead you through the 10 riddles of the sefirot.
I'm guessing the "golden path" and the "true way" are the same thing.
30. "Sniff, sniff! Whew, what a stench!" Guess: A reference to the aromatic camphor from Level 7. Confirmed: No, it's the "stench" of evil on Werdna and a clue that he must wash it off in a special pool on the castle level, which turns him good.

31. "Look to the lych-gate!" Unknown, but a blimp that you can see on the east side of the ziggurat advertises lych-gates at Boltac's Trading Post. A lych-gate is a roofed gateway found at the entrance to English cemeteries. It draws from the original meaning of lych or lich as just a dead body. Maybe I'll find such a gate on some level. Still unknown: The lych-gate turns out to be a huge red herring and I have no idea what its purpose is or why the author bothered to clue it.
I can't imagine why I'd buy a lych-gate, but weirder things have happened in this game.
32. "Seek amongst the historical writings of Trebor's foes for the password." Confirmed: The "writing" refers to "TREBOR SUX" from the first Wizardry; see also #21.

33. "Out to lunch. Catch us next time!" Unknown, probably just more nonsense to waste time and money.

34. "The minuet in the minaret goes hand in glove!" A minuet is a ballroom dance in waltz time. A minaret is the tower on a mosque from which muezzins call Muslims to prayer. This clue seems to be related to #23, but otherwise unknown. Guess: This is probably a reference to the need for the Mythril Gauntlets, which you find in a tower ("minaret") on the castle level. No idea on the "minuet" part unless it's supposed to sound a bit like "amulet."

35. "Look amidst 'The Roots of the World.'" The way the clue is presented, "the Roots of the World" is a specific text. I can't find any reference to it. Unknown for now. Confirmed: A refreence to Level 11 and the Tree of Life that you encounter there.
36. "You have forgotten something!" The game asks you several times whether you've forgotten something, but in this clue, the player is specifically told that he has. Guess: Just a reference that there's more to experience in the game unless you've found the Grandmaster ending.
37. "No, no, it's too horrible to view! You poor wizard, yet more suffering." Guess: Maybe a reference to what happens if you descend into Hell without the Winged Boots. You're told that you go insane from the depravities that you witness.

38. "Ever consider a different line of work?" Confirmed: Another reference to multiple endings and thus multiple paths that Werdna could take, perhaps particularly the one that lets you become ruler of the land.

39. "There is hope in your future!!! Nope, it flickered out already." Unknown.
40. "The cenotaph hides the secret way." A cenotaph is monument to someone buried in another location. I haven't encountered anything like it here, so unknown. Confirmed: You have to return to the place that you woke up (now an empty tomb) to teleport to Level 11.
41. "Traveling through nothing, seek the Nyin." Nyin doesn't seem to be a word, so unknown. Confirmed: You need the Nyin, or Void Transducer, to finish the hidden level.

42. "Have you forgotten something?"  Guess: As with #36, a constant message in this game that suggests there's more to experience.
Until I finish the game, comments on this entry should either be in ROT-13 or be discussing parts of the game you're absolutely sure I've already experienced.


  1. "Gur nafjre vf pneirq va fgbar! Vg'f evtug orsber lbhe abfr!" V guvax guvf bar'f zrgn. Jung jbhyq gur cynlre unir orsber uvf abfr?

  2. "The answer is carved in stone"; in the first Wizardry, aren't the words "Trebor sux" carved in stone?

    1. This comment has been removed by the author.

    2. No, they were written on a plaque.

    3. And also, that one text isn't right before your nose.

    4. Specifically, the words appear on a "discreet sign on the wall."

    5. I think I know what is carved in stone: frira naq gjryir ersre gb gur fnzr guvat: bar yngr-tnzr rarzl pnyyrq unjxjvaq vf nccneragyl vaihyarenoyr, ohg ur qbrf unir n jrnxarff naq vg vf pneirq va fgbar, zrnavat vg vf fcryyrq bhg va gur jnyyf vs lbh'ir znccrq rirelguvat; gur nafjre vf qvax.

    6. Radiant is correct and it is a major endgame spoiler.

  3. I've never played WizIV or looked at a walkthrough of it, so these are just wild guesses, but I'll still ROT13 them:

    - Re 7: Gur fperrafubg orybj ahzore rvtug va guvf yvfg zragvbaf "n fgbar fgnghr ... pbirerq va jevgvat". Gubhtu onfrq ba lbhe arkg ragel guvf whfg yrq gb gur svtug, fb abg fher vg'f nal xvaq bs "nafjre".

    - Re 31: Znlor whfg nabgure pyhr gung lbh arrq gb "ybbx rnfg" gb trg gb gur uvqqra Grzcyr bs gur Qernzcnvagre? Gurer ner nyernql dhvgr n srj bgure naq zber fcrpvsvp uvagf nobhg gung bar, ubjrire.

    - Re 36: V jbaqre vs vg'f whfg n trareny jnl gb ercrngrqyl erzvaq lbh gung onpxgenpxvat vf (fgvyy) erdhverq ng gung fgntr?

    1. Regarding your comment on 36, the oracle's clues are given out in a predetermined order that has nothing to do with which point in the game you're at. No clue will ever take what floor you got in on or how far into the game you are into account.

  4. Comments on the comments, mostly spoilery:

    1: Xvaq bs, ohg abg dhvgr. Va guvf tnzr lbh QB jnag gb svaq gur rterff, nf gur benpyr fnlf.

    2: Zl haqrefgnaqvat vf gung guvf ersref gb ubj orvat bs gur rivy be arhgeny nyvtazrag "obkrf lbh va" ol abg nyybjvat lbh gb npprff nyy gur raqvatf.

    3: Gurfr ner irrrreel fhogyr pyhrf gb gur snpg gung n pregnva frrzvatyl haorngnoyr rarzl unf na npuvyyrf urry... juvpu pyhr gjryir gryyf lbh fgenvtug bhg naljnl, znxvat gurfr xvaq bs hfryrff

    6: N frevrf bs raqtnzr chmmyrf erdhver onfvp snzvyvnevgl jvgu gur gerr bs yvsr, ybbxvat hc gur Dnonynu bapr lbh uvg gurz naq trg fghpx jvyy znxr gur nafjref irel nccnerag.

    7: Lbh npghnyyl unir, naq lbh pbzzragrq ba vg gbb.

    12: Lrc. Cerggl fgenvtug sbejneq gung bar.

    14: Cerggl fher guvf vf whfg "tbar svfuvat (fb ab pyhr sbe lbh)", ohg jvgu svfuvat "fjnccrq" sbe "gebyyvat" orpnhfr guvf vf n snagnfl frggvat. Nal eryngvba gb gur jbeq "gebyyvat" va vgf zbqrea vagrearg zrnavat vf whfg pbvapvqragny.

    15: Abg n onq thrff sbe abj, ohg gur npghny zrnavat jvyy or znqr pyrne bapr lbh orng gur tnzr. Nyy gur aba-orfg raqvatf ersre gb gur tvsg bs Znln nf "serrqbz bs pubvpr", ohg vg'f zrnag gb or gnxra va gur eryvtvbhf frafr bs ubj "serr jvyy nyybjf hf gb gernq gur jebat cnguf, naq jr zhfg npgviryl pubbfr gb chefhr gur fcvevghny". Vg gryyf lbh gur raqvat lbh whfg tbg jnf abg gur orfg bar naq bssref n fyvtug uvag gbjneqf jung gur orfg bar vaibyirf.

    17: Gubfr jrera'g zhygvynlrerq, jrer gurl? Guvf npghnyyl eryngrf gb gur zrffntr pneirq va zhygvynlrerq ebpxf zragvbarq va pyhr frira.

    18: Pbeerpg, frr pbzzrag sbe pyhr guerr.

    20: Vg'f cbffvoyr, ohg zbfg crbcyr frrz gb guvax vg uvagf ng ubj gb ernpu gur orfg raqvat.

    22. V guvax "fbne gur urvtugf" whfg vzcyvrf trareny hcjneqf zbirzrag. Bgurejvfr pbeerpg, lbh arrq gb ragre Uryy orsber lbh pna trg hc gb gur fhesnpr.

    23: Gur gheona unf abguvat gb qb jvgu vg. Gur vzcbegnag pyhr urer vf gur jbeq "sevatrf".

    24: Guvf vf whfg gur tnzr jnfgvat lbhe zbarl. Ebr Nqnzf vf zrna.

    25: Cerggl travhf pyhr. Jvyy yvxryl znxr lbh unir n erny rherxn zbzrag jura lbh svther bhg jung vg zrnaf.

    26: Lrc, lbh tbg guvf bar evtug.

    27: Zl haqrefgnaqvat vf gung guvf gryyf lbh gung gur jbeq rterff vf n erny jbeq qrevirq sebz Yngva, naq gung lbh fubhyq ybbx hc jung vg zrnaf vs lbh qba'g nyernql xabj. Naq nyfb ybbx hc nal bgure jbeqf lbh rapbhagre naq qba'g haqrefgnaq, sbe gung znggre.

    28: Guvf vf oneryl n pyhr, lbh trg gur vgrz vg ersref gb jvgubhg rira xabjvat jung lbh'er trggvat.

    29: Guvf vf nabgure oneryl-n-pyhr pyhr gb gur gehr raqvat gung vfa'g ernyyl tbvat gb uryc lbh zhpu.

    31: Guvf vf na nagv-uvag. Anfgl. Gurer vf n ylpu-tngr va gur tnzr, ohg lbh pna'g npghnyyl trg vg, nal nggrzcg ng cvpxvat vg hc whfg gevttref n erjneqyrff onggyr.

    32: Pbeerpg. Funzr lbh tbg guvf fcbvyrq.

    33: Whfg Ebr Nqnzf jnfgvat lbhe zbarl ntnva.

    34: Lbh'er vagrecergvat vg evtug tvira gur qrgnvyf lbh unir. Vg pyhrf lbh va gb jung lbh fubhyq nfx sbe sebz gur byq zna.

    35: Gur ebbgf bs gur jbeyq. Gur ybjrfg sybbe. Orybj gra.

    36: V guvax gur rkpynzngvba cbvag vf whfg n glcb. Naq gur tnzr ernyyl ybirf guvf yvar, uhu?

    37: Guvf V guvax nyfb pyhrf lbh va gung lbh fubhyq punatr lbhe nyvtazrag gb gur orggre.

    38: Zl thrff vf gung vg'f n (engure fhogyr) uvag gbjneqf ubj gb ercnve gur oebxra sbhagnva, ohg vg pbhyq nyfb or n pyhr gb rkcyber nebhaq naq qvfpbire gur aba-Xnqbegb eryngrq raqvat.

    39: V'q fnl guvf vzcyvrf gurer ner raqvatf jurer Jreqan vf orggre bss, ohg gur svany yvar vf bqq naq V'z abg fher jung vg zrnaf.

    1. I never played the game, don't intend to play the game, but I enjoyed going through these spoilders :) Thanks!

    2. There's a comment in there about vague clues that seem to be pointless when there are other, more specific clues about the same thing. I think this makes more sense when you assume that every player isn't going to automatically pump the Oracle for every clue available as early as possible.

      23: Jung'f orvat vzcyvrq jvgu "sevatrf"?

      31: Guvf zvtug or n ersrerapr gb gur oyvzc, naq gur snpg gung lbh arrq gb syl nebhaq "nobir" gur grzcyr gb svaq fbzrguvat vzcbegnag.

    3. 35: Guvf ersref gb gur Frsvebg.

    4. @stepped pyramids Lbh arrq gb jnyx guebhtu n snxr jnyy va gur gbjre gb svaq gur byq zna. Va bgure jbeqf, gurer'f n frperg ebbz ba gur sevatrf.

  5. Major endgame spoilers. I’m not even going to reference which clue numbers but when you think you solved the game and are being asked if you forgot something: V gbbx gur ylpu tngr naq objryf bs gur rnegu pyhrf nf pyhrf gb ubj gb trg gb gur svany yriry. Lbh gryrcbeg qbja gb gur obggbz jurer lbh yvr ba n fgbar ovre. Vs lbh fdhvag ng vg - guvf pbhyq or gur ylpu tngr Sebz Jvxvcrqvn:
    Ylputngrf sbyybjrq n fbzrjung cerqvpgnoyr cnggrea, gubhtu terng inevngvbaf va sbez pbhyq or frra. Glcvpnyyl, gurl jrer tnoyr be uvccrq ebbsrq, bsgra jvgu orapurf jurer zbhearef pbhyq fvg, be jvgu n ylpu-fgbar, pbssva-fgbby be gerfgyr, hcba juvpu n pbssva pbhyq or erfgrq

    Gura jvgu gur ibvq genafqhpre lbh gryrcbeg qbja bar yriry.

    1. Since you solved the game I’ll tag these as my guess for what 31 and 20 mean. (A bit of a stretch I’ll admit)

    2. You know, I think you might actually be correct about 31.

    3. If that's what 31 is talking about, it was particularly ghoulish of the author to include the misleading references to lych-gates at Boltac's. But I agree that you could be right.

      I figured this out via #40 and an earlier hint from Adamant.

  6. Regarding clues 3,18 and 27: VVEP gurer jnf n cbrz va Mbex naq vg tnir gur nafjre gb n evqqyr. Gur nafjre jnf uvqqra nf na npebfgvp juvpu erirnyrq gur anzr Hylffrf.
    Abg fher vs gung'f tbvat gb uryc ng nyy, ovg fvapr gur tnzr vf znxvat ersreraprf gb bgure zrqvn, znlor vg'yy or hfrshy.

  7. Some of the clues (not saying which ones) are supposed to be misleading and will not help you.

    I learned this by calling Sir-Tech's hotline and talking to who I now suppose is Brenda Garno.

  8. As already mentioned in the comment section for the Cosmic Cube entry, clue 25, "Cursed with too many blessings? Find relief in a bottle!", is supposed to suggest that the way to undo the curse on the Holy Hand Grenade is to use an item that comes in a bottle, in other words the Cleansing Oil.

  9. Could „ "No, no, it's too horrible to view! You poor wizard, yet more suffering." Weird, but unknown.“ refer to entering hell without the boots, but with the Ka?

  10. Hmm, after the "Won!" post it's probably time to update some guesses / comments here again. I'll still keep them ROT13'ed and spelling out the numbers just in case:

    - Guvegl (fgrapu): Frrzf gb ersre gb gur vavgvny ernpgvba bs gur Ynqvrf bs gur Ebfr naq uvagf ng onguvat va gur (vavgvnyyl oebxra frpbaq) sbhagnva?
    (Nygubhtu avargrra (jnfu njnl fvaf) nyernql jnf pbasvezrq nf zrnavat gur cbby ba Yriry sbhe, V jbaqre vs vg'f nyfb fhccbfrq gb pbire guvf?)

    - Guvegl-sbhe (zvahrg / zvanerg / unaq va tybir): Gur ynggre nccrnef gb gnetrg gur zlguevy tnhagyrgf bognvarq sebz gur byq zna / gernfhere va gur gbjre (zvanerg?). Ab vqrn nobhg gur zvahrg, gubhtu (hayrff vg ersref gb gur "onyy" juvpu vf gur Beo bs Qernzf, ohg gung frrzf n ovg sne-srgpurq) .

    - Sbhegl-bar (Geniryvat guebhtu abguvat, frrx gur Alva) -> Lbh sbhaq vg nsgre snyyvat = "geniryyvat guebhtu abguvat"?

    1. Correct on the first two.

      "Traveling through nothing" refers to the fact that the roof of the inn you need to traverse to reach the pack-rat nest is completely invisible, since Wizardry doesn't visually differetiate between normal walkable floor and the kind of "fall down a floor" non-area only found in the castle. Chet didn't say he got there by falling, but that he fell down a number of times while feeling his way around to figure out which areas were walkable and which weren't.

    2. Ok, that I call lazy design. The wizardry engine may be primitive, but there's no way it couldn't be tweaked in fifteen minutes to show pits or lack-of-floor or something.

    3. Oh, the engine does allow it. The lack-of-floor spaces are technically just damage-inducing chutes, and chutes are technically just invisible message blocks that teleport you after you read the message. It would've been easy enough to just make them visible message blocks instead. Earlier games DID have teleporting message blocks.

      Doing that would've made it really easy to find the nyin though, and that wasn't Adams' intent.

  11. Since you've now beaten the game, here are my best guesses regarding the ones you didn't mark as confirmed yet:

    #2: The other hints mentioning your future refers to the multiple endings, so my understanding was always that this refers to how an evil/neutral alignment "boxes you in" by not letting you access the ending where Werdna is given the overlord throne.

    #14. My guess is that it's just the phrase "gone fishing" with "fishing" replaced by "trolling" since trolling is a type of fishing and trolls are a type of fantasy creature that fit the setting. It's unlikely to have anything to do with any modern meaning of "trolling".

    #15: The gift of Maya is free choice in the religious sense - you have the choice to reject the spiritual and embrace earthly values, and you should not make that choice. And indeed, getting the best ending involves not doing this, which is why all the other endings bring up the gift of Maya.

    #17: Your "more likely guess" is almost certainly the correct one.

    #23: A muezzin is a guy that sits in a minaret, so this is saying the minaret has "great fringes". Which is true, you need to explore the fringes of the minaret to find the gloves.

    #24: Yeah, just another waste of money.

    #26: Almost certainly a reference to the fact that there are multiple possible endings, yes.

    #27: My best guess is that since the word egress is derived from latin, this is meant to hint towards the fact that it's a real word and you should probably look it up.

    #31: I think this is just meant as an anti-hint suggeting you should try to get the lych-gate even though there's no way to actually do so. Roe Adams is mean.

    #34: A minuet partially involves circling around the ballroom so my best guess is that it just suggests you should move around throughout the entire floor of the tower to find the glove.

    1. I still think that the lych-gate clue is in part meant to remind you of the blimp advertising it at the temple, and thus another prompt to fly around above the temple. It's probably also meant as bait, just like the actual lych-gate, though.


I welcome all comments about the material in this blog, and I generally do not censor them. However, please follow these rules:

1. Do not link to any commercial entities, including Kickstarter campaigns, unless they're directly relevant to the material in the associated blog posting. (For instance, that GOG is selling the particular game I'm playing is relevant; that Steam is having a sale this week on other games is not.) This also includes user names that link to advertising.

2. Please avoid profanity and vulgar language. I don't want my blog flagged by too many filters. I will delete comments containing profanity on a case-by-case basis.

3. Please don't comment anonymously. It makes it impossible to tell who's who in a thread. Choose the "Name/URL" option, pick a name for yourself, and just leave the URL blank.

4. I appreciate if you use ROT13 for explicit spoilers for the current game and upcoming games. Please at least mention "ROT13" in the comment so we don't get a lot of replies saying "what is that gibberish?"

5. Comments on my blog are not a place for slurs against any race, sex, sexual orientation, nationality, religion, or mental or physical disability. I will delete these on a case-by-case basis depending on my interpretation of what constitutes a "slur."

Also, Blogger has a way of "eating" comments, so I highly recommend that you copy your words to the clipboard before submitting, just in case.

I read all comments, no matter how old the entry. So do many of my subscribers. Reader comments on "old" games continue to supplement our understanding of them. As such, all comment threads on this blog are live and active unless I specifically turn them off. There is no such thing as "necro-posting" on this blog, and thus no need to use that term.

I will delete any comments that simply point out typos. If you want to use the commenting system to alert me to them, great, I appreciate it, but there's no reason to leave such comments preserved for posterity.

I'm sorry for any difficulty commenting. I turn moderation on and off and "word verification" on and off frequently depending on the volume of spam I'm receiving. I only use either when spam gets out of control, so I appreciate your patience with both moderation tools.