Monday, September 14, 2020
BRIEF: Projekt Ikarus (1991)
55 comments:
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Searching for the ISBN number of the manual yielded a single result: if someone happens to live near Universitäts- und Landesbibliothek Bonn, they apparently have a copy.
ReplyDeleteSeems like it's in their storage and probably needs to be ordered by a registered user to be taken out. I'll check with some friends who work at other universities in that area if they can order it to be send over from Bonn.
DeleteThat might be going a bit too far for a game of this obscurity and quality. I generally want to play the games, but let's not kill ourselves trying to make it happen.
DeleteRespectfully, Addict, digging up and digitizing the manual won't only benefit you, but also all the other people who might want to play the game.
DeleteWe should definitely get you access to this! I am employed at a German university, and though my university is in a different state, I could apparently easily order it to be sent from Bonn via "Fernleihe" for a very small fee. However, I'm not sure when I would find the time for scanning it in, so I'll wait whether someone else with similar access will do it, and will only serve as the backup plan for now. Will check back in a few days.
DeleteIt's been a while since I graduated, but wouldn't it be also possible to order a scan delivered to you through the OPAC? It's about 90 pages, so that could still be a viable option...
DeleteAlright, since no-one else volunteered, I just placed the order. Let's see what happens. Maybe they are going to digitize it, and otherwise I will somehow make the time for that. 90 pages would not take that long, really.
DeleteI got a copy of the manual a few days ago. Should have an English summary ready shortly. But my copy is missing 2 pages (18/19) from the background story - maybe somebody else can contribute that
DeleteDidn't see your reply before finally procuring and scanning in the manual, including the pages you were missing. How has the summary been coming along? At the very least, Chester now has the full original documentation - a pity that 1992 is already over.
DeleteI've re-added the game to my internal list so that I'll eventually get back to it. I won't let you go through all that work for nothing.
DeleteGlad to hear it! No pressure, though - I really don't want to influence your agenda in any way, just trying to free a path you intended to go down anyway. I just hope the game will turn out to be of some interest, despite the less-than-promising reviews.
DeleteHi morna.bla
DeleteI played the game in the past and enjoyed it a lot... Just got stuck on some island on map 12 or later... Is there a chance that you send me the manual? I lost mine. Possibly there I could find the info I need to continue. Played it again in 2019 via emulator, and would love to finish it.
Best regards Dirk
Oh, I remember "Burntime" I played the Shareware Version of it quite often. It has I small crafting and settlement management system, being curious what you think about it.
ReplyDeletebtw Was this game originally released by data becker? I remember it more as shuffle ware and cheap re-release distributer
Shovel ware off course
DeleteThere were a couple original games published by Data Becker. I remember a couple from back in the day, usually B-grade strategy games.
DeleteI always thought Data Becker only did basic office application software. Kind of strange seeing them selling a game.
DeleteBurntime was fun but more a strategy game than a RPG if I remember correctly. The thing I remember most is actually the manual, that was something else. They basically printed a full science book on radiation poisoning and dangers of nuclear energy.
It's always fun when video game manuals include real-world information. I understand Maxis games and certain flight sims were famous for this, although I've never owned one physically.
DeleteI'm pretty sure Meltale E. is a typo, it's very likely Mentale E., standing for mental energy.
ReplyDeleteYeah, that was my guess as well. No idea about that "Araner" though.
DeleteAraner might also be a typo and mean Arkaner maybe, as another magic class? Either that or it's something specific to the setting.
DeleteThe game has Araner shirts, Araner shoes, certain Araner weapons. It sounds like Araner is a species.
Delete(Perry Rhodan has a species called Ara, who for some reason do not look like humanoid parrots. Maybe that's the reference.)
@Buck depends, if we ever find out that Araner are also the major healers of the setting, or major drug dealers, it definitely starts looking fishy, hah.
Delete(The Aras are infamous for being basically a mixed drug cartel/healthcare system that also became a government. They pride themselves on healing everyone, for a price. Or supplying you with your favorite drugs!)
It's nice to see some PR fans in here. Though I never found the time for myself beyond app. 200 issues I hold the series and many of its authors in high regard. Sadly there is no PR crpg that I know of, so this topic will stay away from the addict and this blog.
Delete@fireball, I couldn't agree more.
DeleteA role playing game set in the Perryverse would be the bee's knees!
I've often wondered why (to my knowledge) no one has attempted a Rhodan CRPG... with the well-established, fleshed-out world spanning literally millenia of (fictional) history, and the brand being established so well not only in Germany, one should think developers would form a line from the Atlantic coast to the publisher's offices to get their hands on the license.
@acj, even though Chet is out of luck here, at least the Adventure Gamer has multiple Rhodan adventure games to look forward to.
DeleteLol, I am pretty sure that some of the pre-created character names are pseudonyms of authors of the German PC Player magazine. I used to read this frequently back in the days ...
ReplyDelete'Doc Bobo' and 'Trantor' are definitely referencing the 'Starkiller' comics that were published within the Pages of PC Player BITD. And 'Anatolius' is probably Anatol Locker, one if its editors. ;)
DeletePC Player was established later, in '93. So those are probably Power Play references. I'm also pretty sure that Anatol Locker never wrote for PC Player, although that magazine retained a lot of that ol' Power Play DNA.
DeleteLove to get to be pedantic about old German PC magazines in a comment section. :D
Well, if we're going to be pedantic about it, then I'll have to point out that yes, A.L. was an editor for PC Player in '93/'94, though only as a freelancer and not a full staff member... but still. ;)
DeleteDoc Bobo Was Boris Schneiders nickname in Power Play magazine
DeleteI'm glad you all came along. I thought they were just silly names.
DeleteThey're still pretty silly.
DeleteEl despertando, I thought Trantor was perhaps an Asimov reference? Trantor was one of the key planets in his Foundation/Empire universe...
Delete@Chris: The reference to Doc Bobo is a dead giveaway that Trantor is a reference to the Power Play magazine comic 'Starkiller'.
DeleteYou can find some pages of the Starkiller comic by searching for images of "powerplay starkiller".
There's a German-language Wikipedia page about it:
https://translate.google.de/translate?sl=auto&tl=en&u=https%3A%2F%2Fde.wikipedia.org%2Fwiki%2FStarkiller_–_Die_Geißel_der_Galaxis
Doc Bobo was the pseudonym of Boris Schneider, who also did the (excellent) German translations of several LucasArts adventures, including Monkey Island.
While we are at it...
Deletehttps://de.wikipedia.org/wiki/Boris_Schneider-Johne
@Chris: Considering the presence of Doc Bobo I'm 100% certain it's a "Starkiller" reference. And the Trantor of said strip is also not an Asimov-reference, since the strips' creators admitted they lifted the name from an silly C64/CPC 2D shmup called "Trantor - the last stormtrooper" (https://en.wikipedia.org/wiki/Trantor:_The_Last_Stormtrooper)
DeleteHe did Max Payne for GBA? That game was surprisingly good.
ReplyDeleteNow I have to go to your previous post to remember what BRIEF means. I told you it was a bad acronym.
ReplyDeleteIt's a BRIEF entry that BRIEFs you on the game. Do you really need to know what the letters stand for?
DeleteOh my, the contemporary reviews make it sound horrible. And apparently the manual wouldn't help either. I think I'll have to pass on giving this a try...
ReplyDeletehttps://www.kultboy.com/testbericht-uebersicht/2899/
One of the reviews indicate that you have to flee from Battle until you get weapons.
DeleteWell, it worked in Half-Life. But fleeing is probably more interesting in an action game.
DeleteYeah, fleeing in an action game usually isn't that hard unless the enemies are unfairly fast to begin with. Fleeing in a turn-based RPG, or even a realtime-with-pause one, usually means waiting and reloading until the dice roll in your favor.
Delete
ReplyDeleteI am intrigued by the idea of having a Priest character in a non-D&D fantasy environment. Is that just another class of magic user?
Found no manual, but a 30 min gameplay video that *might* help. It seems to be uncommented, though.
ReplyDeletehttps://www.bitchute.com/video/ApaGnWfsDAdU/
I zoomed in on the combat grids and there are actually some dark blue 'blocks' against yours, thats probably the enemies. Probably not helped by colour blindness but even I could barely discern them without zooming in a lot.
ReplyDeleteThe grid being tiny doesn't help either. I didn't even see the blue blocks on mobile, and on desktop I had to lean forward squint.
DeleteThe blue dots are the party members, the pink dot is the currently active member.
DeleteThe red dot is the single enemy, a rat. The current party member's dot is blinking, and the pink dot seems to indicate both allies and enemies in that row.
DeleteUnfortunately, rats seem to be immune to punching, all my attacks always dealt 000 damage. The rat of course had no such problems. We'll need to find weapons first, I guess.
Another fun fact: dead characters immediately disappear from the party list. Does this mean they are lost forever?
It's kind of strange that on a system known for exceptional graphics capability at the time, they went with colored squares on graph paper for their combat system. Even bad drawings would be much more readable than this.
DeleteI can see the blue. I can even see the "pink," though I thought it was light blue. But I don't see a red dot representing the rat anywhere.
DeleteRegardless, has anyone figured out what the "left view" is showing and why it would be necessary?
I think it's literally representing the character's positions, as you would see them from the left in an orthographic view. The dot is pink because the active character is in that slot, and the three other characters at that Y-position are overlapping it. The blue dot above that is meant to be the one party member ahead of all the others. The problem is it's rotated 90 degrees, as if you were lying on your side looking at the scene.
DeleteIt's a creative idea for representing the vertical axis with two 2D views. If there are flying enemies later in the game, I imagine the "left" view would show you their relative heights. Regardless though, it's a terrible implementation and I also don't see a red dot in the screenshot.
I was racking my brain way too hard trying to make sense of that "von links" view. Why in the world they would have it rotated 90° clockwise is beyond me, but with that in mind it actually makes some sense. The rat not appearing on the grid, not so much.
DeleteI can't see any red dot either.
DeleteI remember a similar concept in an old CGA game called Flightmare which showed top-down and side views simultaneously, but it was much more graphical and real time action, so a lot easier to figure out:
https://www.myabandonware.com/media/screenshots/f/flightmare-40/flightmare_2.png
There's no red dot because from both angles, there's a party member in the same cell as the rat, making it pink.
Delete