Even though I "won" in my last posting, I want to analyze what I did wrong to leave Baba Yaga threatening the valley and to wind up with such a low score. As I noted at the end of my last posting, I replayed the entire game with a new thief character; the only major difference was that I took a few points in "parry" during character creation so I could try out the weapon master battle. The posting below chronicles the experiences of "Chester 2," culminating in the winning image atop.
The Fox
Chester 2 ran into an encounter that his predecessor did not: A fox in a trap along a forest path. This is one of several encounters that is sometimes present, sometimes not, and I don't know if it's dependent on the time of day or what, but the result is that you have to check each screen several times.
Freeing the fox gave me some information that I didn't need, but it did add 10 points to my score.
The Note in the Tavern
It was only through reading Trickster's first entry that I found this clue: there's a note on the floor by one of the stools in the tavern. Sometimes. Just like the fox, you have to visit the screen several times, and even then, you really have to be looking for it.
The note itself is inconsequential; just some correspondence between two guys whose names are abbreviated "B." But it leads to the next encounter.
The Clandestine Conversation
The two "Bs" are Bruno and Brutus, apparently brethren in the brigands. I ran into Bruno a few times, lurking around the town gates and offering to sell information for money. His information was questionable (he told me to try the Dragon's Breath at the tavern, which kills you) and usually achievable somewhere else in the game, so I never had much use for him.
You encounter them if, after getting the note above, you visit the archery range south of town by approaching from one of the sides. (The screen is odd in that it's divided into three sections separated by hedges, and you have to leave the screen and return from different directions to visit different parts; now I know why.) They have a conversation about the brigand leader (their references to her as female is another clue that it's Elsa), note that there's a secret door to the base by the "bouncer" (the Antwerp), give the password to the door ("Hiden Goseke") and note that Brutus has the key. After the conversation, Bruno leaves.
You have to wait for Bruno to clear the area, since if he sees you, he'll hurl a poison dagger into you and you die. After that, you can attack Brutus which I did by throwing daggers at him. He returned with throws of his own, but he died first.
Technically, getting the key from Brutus wasn't necessary since I could just pick the door lock, but hey, one less bandit in the world.
The Secret Door
If you want to avoid the frontal assault on the base that Chester 1 pulled off, it turns out there's a secret door behind the bouncing Antwerp. You just have to "LOOK AT ROCK," which I didn't before. The Antwerp is easy to circumnavigate and best left undisturbed; if you try to fight him, he bounces into the air and comes back down to crush you.
Anyway, the lock can be picked or unlocked with the key, and after that you have to have a high enough strength to heave it open (but trying to open it exercises your strength, so you just have to try multiple times).
I found the secret door before I found Bruno and Brutus, so when I first entered I found myself face-to-face with a troll--and a much more difficult troll than the typical forest troll. If you give the password, he'll leave, but it took me a while to figure out that you have to say the password while you're still outside the door; there isn't enough time once you enter the cave.
The passage takes you to the front gate of the bandit's fortress, thus bypassing the ambush in the valley. There's a side-passage that goes to the troll's room, but then you end up having to fight him whether you know the password or not, and I never got good enough to defeat him.
The Minotaur and the Gate*
I can't believe there isn't a way for the thief to sneak past Toro the Minotaur, but nothing I did would work. I'd always end up rustling the tree, and combat would begin immediately. Without a way to sneak by him, even the thief needs to grind in combat because there's no way to escape the fight, and no way that a starting thief can beat him.
I suspect the issue was that my sneak score wasn't high enough. I had a lot of trouble developing this score. I'd sneak all over the place for an entire day and not see an increase. Then, suddenly, it would go up three points from just a few seconds on a single screen.
A walkthrough says it's possible to climb the gate, and I guess I just didn't practice the skill enough. My slapstick "smashing" option works, even if it's a bit silly.
*This would be a good name for a British pub.
Elsa's Desk
Finding the fox, the note, the conversation, and the secret door are all necessary for a maximum point score, but I didn't need to do any of them to have a chance to defeat Baba Yaga. I just needed to do the one thing that I didn't do: actually take the magic mirror from Elsa's desk after she disappears with Yorick.
When you search the desk, the game notes that "a quick but thorough search of the desk discloses two healing potions and a mirror." I figured that my character picked up the items at this point. Generally, in other parts of the game, when the thief SEARCHES something, he automatically receives what he finds. But no, you still have to type TAKE MIRROR here. If you leave the room without it, you go right to the endgame and Baba Yaga remains undefeated.
Does that mean I replayed the entire game when all I needed to do was reload from the fortress and type a single command? Yes, it does. To be fair, I'm not blaming the game (entirely). I should have checked my inventory before leaving the room.
Incidentally, this mimics what I would totally do in real life. I'll be in my house, getting ready to go out, and I'll say, "Oh, I need to take the mail with me." For the next two minutes, while tying my shoes and such, I'll be repeating to myself, "TAKE THE MAIL. TAKE THE MAIL." Pretty soon, I'll have made a little song out of it: "TAKE THE MAIL. TAKE THE MAIL. OH, TAKE THAT BLASTED MAIL. TAKE IT TO THE MAILBOX THIS MOOOOOOORNING. TAKE THE...Oh, wow! It's already December! I need to get a new reflector pole for the mailbox so the plow doesn't hit it. I wonder if I have time to stop at Home Depot on the way...." and I leave the house without taking the mail.
Baba Yaga Redux
With the mirror, defeating Baba Yaga is easy. You just return to her hut, get it to sit down, enter, and HOLD THE MIRROR so that when she appears and casts her turn-to-frog spell at you, you bounce it off the mirror and turn her into a frog instead.
Oh, she doesn't stay that way. She uses some magic to save herself, but she gets so freaked out that she has the house sprout wings and fly out of the valley forever.
And with this, the prophecy is fulfilled, and we have a consummate hero of Spielburg, with...496 points. Bollocks. I wonder what I missed. At least now, though, I can sail off to Shapeir on the magic carpet with a clear conscience.
As you can see, there are multiple ways to end Hero's Quest without achieving all 500 points. The prophecy says the "hero from the east" will:
Free the man from in the beast
Bring the child from out the band
Drive the curser from the land
Chester 2 ran into an encounter that his predecessor did not: A fox in a trap along a forest path. This is one of several encounters that is sometimes present, sometimes not, and I don't know if it's dependent on the time of day or what, but the result is that you have to check each screen several times.
Freeing the fox gave me some information that I didn't need, but it did add 10 points to my score.
The Note in the Tavern
It was only through reading Trickster's first entry that I found this clue: there's a note on the floor by one of the stools in the tavern. Sometimes. Just like the fox, you have to visit the screen several times, and even then, you really have to be looking for it.
To find this, you have to notice a couple of extra white pixels on the floor. |
The note itself is inconsequential; just some correspondence between two guys whose names are abbreviated "B." But it leads to the next encounter.
The Clandestine Conversation
The two "Bs" are Bruno and Brutus, apparently brethren in the brigands. I ran into Bruno a few times, lurking around the town gates and offering to sell information for money. His information was questionable (he told me to try the Dragon's Breath at the tavern, which kills you) and usually achievable somewhere else in the game, so I never had much use for him.
You encounter them if, after getting the note above, you visit the archery range south of town by approaching from one of the sides. (The screen is odd in that it's divided into three sections separated by hedges, and you have to leave the screen and return from different directions to visit different parts; now I know why.) They have a conversation about the brigand leader (their references to her as female is another clue that it's Elsa), note that there's a secret door to the base by the "bouncer" (the Antwerp), give the password to the door ("Hiden Goseke") and note that Brutus has the key. After the conversation, Bruno leaves.
You have to wait for Bruno to clear the area, since if he sees you, he'll hurl a poison dagger into you and you die. After that, you can attack Brutus which I did by throwing daggers at him. He returned with throws of his own, but he died first.
Brutus needs to make better use of that practice board. |
Technically, getting the key from Brutus wasn't necessary since I could just pick the door lock, but hey, one less bandit in the world.
The Secret Door
If you want to avoid the frontal assault on the base that Chester 1 pulled off, it turns out there's a secret door behind the bouncing Antwerp. You just have to "LOOK AT ROCK," which I didn't before. The Antwerp is easy to circumnavigate and best left undisturbed; if you try to fight him, he bounces into the air and comes back down to crush you.
Anyway, the lock can be picked or unlocked with the key, and after that you have to have a high enough strength to heave it open (but trying to open it exercises your strength, so you just have to try multiple times).
I found the secret door before I found Bruno and Brutus, so when I first entered I found myself face-to-face with a troll--and a much more difficult troll than the typical forest troll. If you give the password, he'll leave, but it took me a while to figure out that you have to say the password while you're still outside the door; there isn't enough time once you enter the cave.
The passage takes you to the front gate of the bandit's fortress, thus bypassing the ambush in the valley. There's a side-passage that goes to the troll's room, but then you end up having to fight him whether you know the password or not, and I never got good enough to defeat him.
The Minotaur and the Gate*
I can't believe there isn't a way for the thief to sneak past Toro the Minotaur, but nothing I did would work. I'd always end up rustling the tree, and combat would begin immediately. Without a way to sneak by him, even the thief needs to grind in combat because there's no way to escape the fight, and no way that a starting thief can beat him.
I suspect the issue was that my sneak score wasn't high enough. I had a lot of trouble developing this score. I'd sneak all over the place for an entire day and not see an increase. Then, suddenly, it would go up three points from just a few seconds on a single screen.
A walkthrough says it's possible to climb the gate, and I guess I just didn't practice the skill enough. My slapstick "smashing" option works, even if it's a bit silly.
*This would be a good name for a British pub.
Elsa's Desk
Finding the fox, the note, the conversation, and the secret door are all necessary for a maximum point score, but I didn't need to do any of them to have a chance to defeat Baba Yaga. I just needed to do the one thing that I didn't do: actually take the magic mirror from Elsa's desk after she disappears with Yorick.
The previous Chester was so dumb, he just opened the desk, looked at the mirror, and left. |
When you search the desk, the game notes that "a quick but thorough search of the desk discloses two healing potions and a mirror." I figured that my character picked up the items at this point. Generally, in other parts of the game, when the thief SEARCHES something, he automatically receives what he finds. But no, you still have to type TAKE MIRROR here. If you leave the room without it, you go right to the endgame and Baba Yaga remains undefeated.
Does that mean I replayed the entire game when all I needed to do was reload from the fortress and type a single command? Yes, it does. To be fair, I'm not blaming the game (entirely). I should have checked my inventory before leaving the room.
Incidentally, this mimics what I would totally do in real life. I'll be in my house, getting ready to go out, and I'll say, "Oh, I need to take the mail with me." For the next two minutes, while tying my shoes and such, I'll be repeating to myself, "TAKE THE MAIL. TAKE THE MAIL." Pretty soon, I'll have made a little song out of it: "TAKE THE MAIL. TAKE THE MAIL. OH, TAKE THAT BLASTED MAIL. TAKE IT TO THE MAILBOX THIS MOOOOOOORNING. TAKE THE...Oh, wow! It's already December! I need to get a new reflector pole for the mailbox so the plow doesn't hit it. I wonder if I have time to stop at Home Depot on the way...." and I leave the house without taking the mail.
Baba Yaga Redux
Just the way Irene greets me when I come home. |
With the mirror, defeating Baba Yaga is easy. You just return to her hut, get it to sit down, enter, and HOLD THE MIRROR so that when she appears and casts her turn-to-frog spell at you, you bounce it off the mirror and turn her into a frog instead.
Oh, she doesn't stay that way. She uses some magic to save herself, but she gets so freaked out that she has the house sprout wings and fly out of the valley forever.
And with this, the prophecy is fulfilled, and we have a consummate hero of Spielburg, with...496 points. Bollocks. I wonder what I missed. At least now, though, I can sail off to Shapeir on the magic carpet with a clear conscience.
And to a new game! |
As you can see, there are multiple ways to end Hero's Quest without achieving all 500 points. The prophecy says the "hero from the east" will:
Free the man from in the beast
Bring the child from out the band
Drive the curser from the land
But you only really need to do the second bit, since the quests to drive away Baba Yaga and free Barnard are unrelated to Elsa and the brigands. Even within these three major areas, there are lots of opportunities to end the game at various point levels, since you don't technically need to talk to every NPC (from whom you get one or two points), play and win your class's mini-game, deliver reagents to the healer, and so on. I rather like that there are multiple potential endings. We don't see that in many CRPGs of the era, and it makes Hero's Quest very replayable even irrespective of trying different classes.
I attempted a "speed play" to get from the beginning to the saving-Elsa-only end in less than 30 minutes, but the minotaur kept tripping me up. I couldn't sneak past him no matter what I tried, so the only way I know to solve this area is to defeat him in combat, which requires grinding for a couple hours. Also, the game glitches now and then, which makes a continuous play-through (with no reloading) functionally impossible.
At least their crashes have humorous messages. |
So it's on to the GIMLET! I'm really curious how it will work on a hybrid game like this. Before I even begin it, I'll say that if it ends up with a score commensurate with my enjoyment of the game, it'll fall somewhere around Ultima IV and the two Might & Magic games. Let's see.