I've received a lot of traffic over the last few days from people who read the interview with me in GameInformer. Welcome! Not to sound pretentious or anything, but I really didn't realize there were that many CRPG fans out there who didn't already know about me. I just wish all the extra visitors hadn't come at a time when I've had such limited opportunity to play and blog.
The interviewer, Phil Kollar, apparently decided that my profile was his crowning achievement as a game journalist, because he left the magazine mere moments after I submitted my final answers to his questions. Best of luck, Phil. Anyway, he asked a lot of questions that didn't appear in the final interview, and I wrote longer answers to some of the questions that did. I'm not sore about it or anything--that's what editing is all about--but I thought I'd offer the full text here as a quick one-off while I try to invest enough hours in Sentinel Worlds to generate another posting.
A lot of people love games or even love a
specific genre of games, but that doesn't always correlate with a willingness
to dive into the medium's history. What made you choose to begin this huge
undertaking?
My first CRPG was Questron, which was pretty early in the
history of the genre, so I don’t really see playing older games as primarily a
historical undertaking. Games like Ultima
IV and Might & Magic remain
quite current to my mind.
I have a bit of an obsession
about making lists. My wife and I have an ongoing project to eat at every
restaurant on Route 1 between Boston and the New Hampshire border. I’ve made a
list of all the cities in the United States with populations above 100,000, and
I’m slowly working through them. I have a list of all major artists in jazz
history, and I’m working through their catalogs. Making a list of all CRPGs
and playing through them in order is very consistent with my personality. In a
way, I guess it’s like a quest list in a CRPG, which is probably why the genre
appeals to me.
It was only a chance comment on Reddit that made
me start a blog.
Is there any reason that you've always been
more interested in RPGs than any other genre of video game?
Great question, and I don’t have
a clear answer. Part of it is the balance they strike: they’re a little more
mature and cerebral than action games, but they require less patience than
strategy games. But they also include more stuff
than other genres. Take a look at my GIMLET scale: it has categories for things
like NPC interaction, economy, equipment, character development, and so on. I
don’t think any other genres have this variety of gameplay elements. One minute
you’re tactically planning huge battles, and the next minute you’re managing
your finances so you can buy a house. I’ve played games in other genres, like Doom and Star Wars: Battlefront and Half-Life,
but there’s always a moment in those games in which I wish I could break the
boundaries of the game. I want to be a single character in Battlefront. I want to actually have conversations with some of the
NPCs in Half-Life. And it’s
inevitably those moments that I quit those games and open up Morrowind.
Part of what I respect about your journey is
that you always do your best to actually finish each game. Of the 80-some that
you've played at this point, how many have you completed? How much time do you
estimate that you've devoted to the task?
I’m a data guy, so I don’t have
to estimate these things. Of the “winnable” CRPGs that I’ve played, my win rate
is 47%. I try to keep it around half. As for time—I didn’t really want to know,
but you asked. According to my spreadsheets, I’ve invested 1,017 hours since I
started the project 25 months ago. That breaks down to about 10 hours a week.
The variance is huge, though. Some weeks I don’t do anything, and others I do
almost nothing but play games.
How do you decide when a game has just become
too frustrating, boring, or time-consuming to be worth finishing?
I actually don’t have a very good
system for this. This accounts for a lot of the gaps on my blog. I’m a
professional in my 40s, so gaming is something I do when I probably should be
doing something else. When a game is boring, frustrating, or too long, I find
myself doing my actual job a lot more. Inevitably, I notice that I haven’t
posted anything on my blog for a week and figure it’s time to move on. When a
game is truly addicting, I never worry about finding time to play.
What has been the biggest surprise of your
experiment so far? Any games you'd never played or heard of that you ended up
falling in love with or games you fondly remembered that didn't hold up?
There have certainly been some
wonderful surprises so far. I barely remembered the early Might & Magic games, and I was thrilled to rediscover them. Wasteland and Starflight are two games I never played back in the day. Everyone
else knew how good they were, but I only discovered it recently.
Probably the best surprise has
been a little-known 1988 roguelike called Omega,
which has stores, joinable factions, and a very complex plotline. I had some
corruption issues with the earliest edition, but it’s on my list to try again
in the coming year.
Most of the games I remembered
enjoying, I still enjoyed. Ultima IV
and Ultima V still hold up, even if
they are a bit shorter than I remembered from my youth. Pool of Radiance was an absolute joy. The only games to truly
disappoint have been The Bard’s Tale
series. I think most gamers of the 1980s remember these fondly, but I found
them boring, repetitive, and devoid of any truly interesting elements. You
couldn’t pay me to play them again.
What do you think separates computer RPGs
from console RPGs? And with developers like BioWare and Bethesda now focusing
just as much on consoles, do you think that distinction is disappearing?
This is one of those questions
that every serious CRPG player ought to have an opinion about, but I just
don’t. I scandalized my readers by purchasing Skyrim for the Xbox, but it just felt like a game that would be
more fun to play from the couch on my big-screen TV. All I can say is that I’ve
never been much impressed with games released only for consoles, and I’ve resisted attempts to add them to my
list.
Are there any elements of the CRPGs of the
'80s and '90s that you find lacking in modern RPGs? Anything you wish would
come back?
I get this question a lot. Many
people seem to think I particularly like old games because that’s what I happen
to be playing now, but that’s just a byproduct of going in chronological order.
I don’t have any particular fetish for old games. I don’t see any raw purity in
the minimalism of Wizardry or the
ASCII graphics of NetHack, and I
generally like the ways developers have made use of improved disk space,
memory, and graphics and sound technology as the years progressed.
However, there are two modern
trends that I’m not in love with, and that I think make modern gaming worse.
The first is the obsession with total spoken dialogue. When you have a voice
actor speak every line, it limits your dialogue options, and no NPC ever calls
your character by his or her actual name. Baldur’s
Gate and Morrowind had some
spoken dialogue but left a lot of it to reading, and there was absolutely
nothing wrong with this.
The second trend is expansion
packs. I’d rather developers just released new games using the same engines.
Why do the protagonists in Tribunal, Bloodmoon, Knights of the Nine, The
Shivering Isles, and Awakenings
have to be the same as the PC in the main game? It means that you’re playing
hours and hours of extra content with an overpowered character, and it breaks
the story.
In general, though, I find that
modern CRPGs contain most of the elements of older games, plus more besides, so
I’ve been happy with the genre’s overall evolution.
How many total CRPGs do you have on your
master list at the moment?
Just shy of 1,000, but the list is really only complete up to about 2003. Now, a lot of them aren’t really CRPGs, and I’ll discover that when I get to them. A lot more, particularly starting in 1991, are obscure Japanese titles that I might not be able to find or understand. Still, we’re probably looking at at least 800. I haven’t even played 10% of them.
Just shy of 1,000, but the list is really only complete up to about 2003. Now, a lot of them aren’t really CRPGs, and I’ll discover that when I get to them. A lot more, particularly starting in 1991, are obscure Japanese titles that I might not be able to find or understand. Still, we’re probably looking at at least 800. I haven’t even played 10% of them.
At the start of this year, you put your blog
on hiatus for about a month before returning. Why did you feel the need to step
away for a while, and what made you decide to come back?
The whole episode was stupid and embarrassing. I’m self-employed, so I really need to balance playing games (and doing other nonproductive things) with the work that my clients actually pay me for. Towards the end of the year, I was way overloaded on contracts, and instead of working on them, I spent most of the last two weeks of December playing Skyrim.
The whole episode was stupid and embarrassing. I’m self-employed, so I really need to balance playing games (and doing other nonproductive things) with the work that my clients actually pay me for. Towards the end of the year, I was way overloaded on contracts, and instead of working on them, I spent most of the last two weeks of December playing Skyrim.
Round about mid-January, I was in
a belated New-Year’s-resolutions kind-of mood. I was sitting in my office
chair, looking at my overwhelming “to do” list, looking at a pile of unread
professional journals, looking at the piano that I hadn’t touched in eight
months, and I just thought “I can’t do this anymore. Spending another hour
playing a game—any game—would be so irresponsible that it beggars belief.” So I
composed a hasty goodbye to my readers and embarked on my new life of
productivity and personal development.
What I soon found was that I
needed a certain amount of downtime no matter what, and instead of playing
CRPGs, I just ended up goofing around with other things. I did eventually catch
up on my work (to some extent), but my psyche wasn’t going to just let me
blithely abandon a pastime that has been part of my life since I was 11. Also,
I really missed the blog. So I came back after less time than some of my
previous unannounced breaks, and everything continued as before. I haven’t been
enormously productive, but that’s a good thing: when my readers start seeing
one posting per day, they know there’s a crash coming soon.