Friday, August 1, 2025

Moving Forward: The 1994 Game List

 
 
It's time to talk about some changes that I have in mind for the CRPG Addict as we continue to progress into the 1990s.
     
I wrote my last yearly transition post, "1992/1993," over four years ago. It has taken me that long to get through the roughly 65 games, not including BRIEFs, that made up my 1993 list. At that time, I noted that 1993 had 74 games, "more than any other year until 2012," but more were added and some were lost during the four years that I covered it. More were also added to later years, so now 1994 has 68 games and 1995 has 76.
     
I am no longer satisfied at the pace that I'm making through these years. I don't want to be 66 when I cover the original Fallout or 88 when I can finally replay Morrowind. So here's what I have in mind:
    
  • During my first pass through each year, from now on, I will cover about 25 games. Specifically, I will hand-select about 10, randomly select another 10, and then hear your arguments for which other games deserve "landmark" status, choosing the best 5 (roughly). 
  • If any of the 25 selected titles turns out to be the wrong year, or not an RPG (i.e., I BRIEF it), or otherwise disappears from the list, I'll replace it with another random selection from the same year. 
  • I will continue to alternate "new" games with those from the backlist. So any game that I don't cover on my first pass through a year will have an equal chance of appearing later on from a random selection. If one of the random selections from the backlist turns out to be a sequel (literal or spiritual) of a game that I haven't covered, I'll go back and cover that game first.
  • There will no longer be any "surprise" games. Everything I intend to play, including the occasional console game, will appear on my "upcoming" list and you'll have a chance to anticipate and discuss them.
    
In some ways, this system is what I've been doing all along. Because we keep finding old games, it has proven impossible to ever fully clear a year. 1992 was the last year that I completed, and yet it has half a dozen new findings since I "finished" the year. 1983 has 30. So under this new system, I'm simply relegating a lot of minor titles to the backlist at the outset instead of doing so after discovering them later.
     
Let's see how this would work for 1994. Looking over the list of 68 games on my master list, applying what I know about the genre, supplemented with a little time on Wikipedia, I would hand-select the following games as being particularly notable, fun, or important:
    
  • Al-Qadim: The Genie's Curse
  • Ancient Domains of Mystery
  • Dark Sun: Wake of the Ravager
  • The Elder Scrolls: The Arena
  • Hexx: Heresy of the Wizard  
  • Ishar 3: The Seven Gates of Infinity
  • Jagged Alliance
  • Menzoberranzan
  • Pagan: Ultima VIII
  • Ravenloft: Strahd's Possession
  • Realms of Arkania: Star Trail  
  
Already that's 11, but that's fine. I don't need to be rigid. Now I take 10 random titles:
    
  • Aethra Chronicles: Volume One - Celystra's Bane 
  • Darghul 
  • Dark Designs IV: Passage to Oblivion 
  • Darkmere: The Nightmare's Begun 
  • Escape from Ragor 
  • Jiji and the Mysteirous Forest: Chapter 1 
  • Litil Divil
  • Newcomer 
  • Power of the Hired
  • Telnyr III 
  • World of Arch 
    
Do these lists together give a decent idea of what 1994 has to offer? What else would you argue deserves to be covered now rather than waiting for a chance to be covered later? 

149 comments:

  1. I love it! Opportunity cost is a real thing, and this system does a great job of pushing high value games to the forefront.

    I'd also suggest that it makes even more sense to focus on "particularly notable, fun, or important" when selecting console games. The focus of this blog is CRPGs, and the primary value of covering console RPGs is to better flesh out the full digital RPG landscape of the time. Spending lots of time on obscure, minor console RPGs is even less valuable than spending time on obscure, minor CRPGs.

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  2. I think that is a great plan. To be honest it has been a while since you played a game I found really interesting. Sure, it is sort of interesting what kind of rather unknown games are out there, but a lot of them are just not that interesting. I think the last one was Phantasy Star.

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  3. I also think this is a fantastic plan. I'm someone who likes it when you cover obscurities, but being mechanical about covering every obscurity in order would just mean missing out on more recent obscurities in favor of older ones

    Also I want you to have fun, and might even have suggested a third list to work through of "games I am really looking forward to re/playing" like Fallout or Morrowind or Chrono Trigger. (Kidding!)

    That said, from its reputation and the little time I've spent on it, Ancient Domains of Mystery might get into the upper reaches of playtime.

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  4. I think this is a good idea (and if I didn't, so what? It's your blog, and your decision). Very understandable.

    One question though: Will your hand selected games also include obscure ones, that have received little to no coverage elsewhere? I'm asking partly for selfish reasons, because I enjoy reading about those the most. And partly because it's nice to see these games getting properly documented.

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    1. Perhaps the unsatisfactory answer is no, unless they "pop" in some way, but I feel like that's what the random list is for, not to mention the ongoing randomization of "old" games.

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  5. I think this is a very smart solution to a problem that's only going to get worse, and quite similar to the way that Jimmy Maher handles the same problem with his coverage of each calendar year (made worse there because he wants to cover a year in a year's time, so he has a strictly limited number of articles to do so).

    The only game in the '94 list that I would really make an argument for is Superhero League of Hoboken, which is the very rare "comedy game that is actually funny" and probably Meretzky and Legend's best game.

    I think that Robinson's Requiem is very interesting, as a very early take on the first-person survival genre that dominates gaming nowadays, but honestly it's not very much fun to play and the voxel-based graphics are well-nigh incomprehensible at times.

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    1. Here's another vote for Hoboken. It's an adventure/RPG hybrid but in my opinion a fun one.

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    2. I figured that one would come up. I hate to add it because the Worst Commenter I Have Ever Had on This Blog would never shut up about it, but I guess I shouldn't punish the game for that.

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    3. It's a very goofy slapstick game. So there's also a non-zero chance you'll hate it for what it is and not just for what kind of commenters it attracts ;)

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    4. I'll add my vote for Superhero League of Hoboken. It's clearly an RPG, and equally clearly unlike just about everything else out there. I haven't finished it, but that's true about just about everything I play. :-) What I played of it was fun, entertaining, and challenging.

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    5. I can't express how awesome it is to have my opinion backed up by Corey Cole in words, so, uh, these emoticons will have to do:

      :D :D :D :D

      I agree with several later posters that, if you do Robinson's Requiem at all, it should just be with a mind to BRIEF it. JA is more of a "true RPG" than X-Com for sure, whatever year it ends up showing up in.

      I appreciate what Genesis Shadowrun is going for but personally find it not fun at all; if I had to spend "console credits" it'd unquestionably be for Final Fantasy VI. It's not my emotional-favorite FF (that's IV) or my gameplay-favorite FF (that's XII) but it's almost certainly the "keystone" Final Fantasy.

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    6. I would also note that Final Fantasy VI (which *is* my favorite!) is unquestionably the pinnacle of the 16-bit Final Fantasy games—and, as such, arguably the pinnacle of traditional 16-bit JRPGs.

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    7. Is there any reason why people consider Robinson's Requiem a RPG? Back when I played it there wasn't anything that made me think RPG, it was just a FPS with survival elements.

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    8. I'll second Delvin's comment that Final Fantasy VI is the arguable pinnacle of 16-bit JRPG's. I suspect, in some ways, that Chet might prefer the more open-ended systems of FFV, but VI is much more polished, and actually has a few real role-playing decisions that affect specific characters (though they aren't necessarily obvious as such).

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  6. I can definitely appreciate the herculean task you have in front of you, and it does make sense to try and whittle that down a bit.

    For potential additions for 1994, might I suggest The Aethra Chronicles? I remember it fondly as one of those shareware games a bit like Castle of the Winds (although Aethra is a traditional cRPG).

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    1. It's already in the list. I was glad to see it since I have really fond memories of that

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    2. Not sure how I missed it! I went back to check the list a couple of times! Not at my most observant last night :D

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    3. Aethra Chronicles is great. One of the best RPGs of the Shareware era

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  7. Stuff I'm hoping to see: Iron Seed is an unique but janky-looking scifi thing similar to Starflight and Star Control 2, but with weirder overall style. Nahlakh is a Wizard's Crown alike that was a cult hit in Finland because it was reviewed by a local game magazine. Might turn out to be a similar hidden gem as Disciples of Steel did. Finally Walls of Bratock just because I remember downloading it from a BBS and it had a weird outsider art vibe and there's very little on the internet about what happens in it.

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    1. I don't think Chet would fully appreciate Ironseed. I'd say a lot of what makes that game great is the atmosphere, of which music and sound is a key part, both things Chet doesn't rate highly.

      Nahlakh would be good to see, since everyone who's ever played that game loves it, but it might be too difficult for Chet.

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    2. Ahh, I should play Nahlakh again, and Natuk also come to think of it :)

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  8. This blog post made me smile because the system you're describing is very similar to something I was thinking about myself and wanted to suggest to you as a possible approach. Here's the idea I had, I'd love to hear your thoughts, and I hope it might give you some inspiration:

    My thought is that, after handpicking the 15–20 most important / popular / well-regarded RPGs from a given year, honestly, most of the remaining RPGs from that year are mostly low-quality games, forgettable shareware, etc. Sure, every now and then you might find a hidden gem among the more obscure titles, but is it really worth spending dozens of hours finishing 40+ games just to maybe find 1–2 decent ones? It’s much more rewarding to just do a BRIEF overview of the minor titles and move on to the next year, full of other quality games.

    In fact, the further we go into more recent years, the bigger the gap becomes between high-quality and minor titles, since production costs for video games increase significantly. So from around the year 2000 onward, I believe just picking the top 10 most notable games per year would be enough.

    TL;DR: For each year, handpick 15–20 RPGs based on popularity and acclaim. Do a BRIEF summary or overview for the rest of the titles. If any of those minor ones turn out to be hidden gems, the BRIEF can turn into a full playthrough. Repeat the process for each year. From 2000 onward, even just 10 games per year plus BRIEFs for the rest should be sufficient.

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  9. I think there are two games I'd make a plug for on the 1994 list:

    The first is Realmz. It's a fairly widely-played shareware Mac top-down tile-based RPG that later got a bunch of updates (and a port to Windows), more official scenarios, and an editing toolkit.

    The second is Zangband. As you move forward, the roguelike section of your list will include a lot of variants of Angband, and Zangband is, IME, one of the most prominent and influential of those.

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    1. I have to tell you, I'm feeling a bit burned out on the Moria line right now. Is Zangband sufficiently different than Angband to prioritize it? In particular, does it have an ending achievable in a modest time frame?

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    2. Hm, that's fair.

      No; it's Angband with a few interesting twists. I believe the first major Angband variant that I would call "sufficiently different" would be PernAngband, which a) is the first major variant (I'm aware of) to include an overworld and separate dungeons*, and b) would go on, over time, to evolve into first Troubles of Middle-Earth, and then Tales of Maj'Eyal—a completely different game with its own engine.

      * To be clear: first *Angband variant* to include these things; I know there were other roguelikes that included them already.

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    3. I have mixed feelings as to whether I should also recommend Realmz. While it wasn't outstanding technically and didn't advance the genre in any significant way, it was a very competent Gold-Box-Like experience - especially the combat - with dozens of fan-made modules. It was one of those games like Marathon that was a 'lifeline' for Mac users. Early versions were very buggy.
      I sunk hundreds of hours into it instead of working on my thesis.

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    4. I want to also recommend Realmz, but I think that's basically just on the grounds of 'I played it a ton as a kid and I'd like to see it here'.

      Despite unregistered City of Bywater being great I'm not even sure it's that good a game. Registered, you start outscaling CoB if you try and do everything (and I'm not sure how a free-form do what you want with no victory condition scenario would even work with this blog unless we provided a to-do list of all the important encounters to beat to count as winning it). My limited experience with other scenarios was that Prelude to Pestilence was buggy and possibly nigh-unplayable, and Assault on Giant Mountain was boring and basically 'one fighter runs around and soloes every combat' despite starting with a recommended-level party.
      Maybe I got unlucky with the scenarios I tried, but my suspicion is that combat falls apart above fairly low character levels.

      If I could recommend unregistered City of Bywater then I would, but Realmz as a whole on its merits as a game? Maybe not. Then again, it, the Exile trilogy and a little later, Jewel of Arabia did feel like the three (six) predominant mac crpg options, at least in my childhood, so I guess there's an argument for noteworthiness?

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    5. I agree with everything that's been said about the pros (and cons) of Realmz. For Mac users of that era, it's almost legendary as a CRPG.

      However, even more strongly, I'm going to recommend Marathon. After your coverage of Pathways, you really should do Marathon. It's a bit outside the lanes, but soooo well written, so very influential, and so much fun.

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    6. Oh yeah Realmz! I loved that game although yeah maybe because it was almost all that was available for Mac at the time. I even wrote a little module for it. Probably forever lost but it was a fun experience.

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    7. Another vote for Realmz: it's an important title for the Macintosh scene, and Chet's thoughts on the Gold Box style combat are bound to be interesting. City of Bywater -- the bundled scenario -- is what most people experienced; some of the other scenarios may warrant a more cursory look, or not.

      There's a Windows version, as well, but I'd suggest sticking to classic Mac OS and an emulator (there wasn't a Windows version in 1994). Which version to pick, though? The later releases aren't really representative of the 94 experience. https://tcrf.net/Realmz/Revisional_Differences

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    8. Yet another vote for Realmz here. I actually wonder how much influence it might have had on the Exile series (or vice versa?)

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    9. Th original Exile (now Avernum) was originally published by Fantasoft, the developer of Realmz.

      Different developer (Spiderweb Software), but same publisher.

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  10. This all makes sense to me -- I think 25ish games that include the highest-profile ones should be enough to cover the historical-trend aspect of your project, allowing you to place future games (as well as stuff from that year you pick up later) in context. And in most cases I'd rather have deeper coverage of fewer games than superficial coverage of more games, which feels like the only other option.

    I do wonder, given this approach, if you'd be interested in having guest bloggers who take on some of the games you're not getting to at first? Obviously there's a quality control issue so you wouldn't want to open it up willy-nilly, but when you've done this in the past I think it's been well-handled. I'm thinking especially of stuff like new versions of roguelikes: devoting one of a year's precious slots to an upgrade of a previously-played game might be hard to justify, and that might be especially the case with Angband and its variants since I know you didn't vibe with the first version. But I'm sure there are folks in your audience who do like these games and could write something interesting about them.

    As for the 1994 list, nobody's mentioned Alien Logic yet, but I've always been interested in that -- it's meant to have a pretty interesting sci-fantasy world and have pretty involved dialogue and noncombat interactions.

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    1. Yes, I would be open to more guest postings. I don't think I've ever rejected one. I just don't have a lot of people scrambling to offer.

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    2. Given that and the above thread about ZAngband, I might throw my hat into the ring on this! I do a lot of IF reviewing, though, so need to get through this fall's IF Comp before taking anything else on :)

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    3. I'm not a prolific poster here by any means, but would absolutely love to write about whatever small CRPGs that you're passing over (even if just doing BRIEFs of those deritive games like another commenter noted, and passing on potential diamonds in the rough for you to review with your deeper knowledge). Happy to chat more about this...

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    4. As a long time reader, I'm skeptical about guest posts. I read the blog for Chet's very subjective takes and idiosyncrasies, excellent writing and consistency across many years. Just technically covering a game by someone different is completely not the same (and this is the reason I find the AdvGamer blog much less interesting).

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    5. Honestly I have the same feeling about Adventurers Guild so I agree it would be something to be cautious about - but since these would be guest posts supplementing Chet’s regular schedule, and there have already been several successful examples, I feel like it’s worth exploring.

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    6. I actually agree completely on the consistency and tone of Chet's writing, and it's one of the main reasons I read this blog - he just writes in a way that keeps me interested in what otherwise might be a game I'd never hear if otherwise. However, the other reason I read is to remember old games I played decades ago that have been lost to time. I would hate for this (or other blogs) to skip many of those lesser known games completely... And that's where the guest bloggers can fit in.

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  11. Sounds like a good idea, you can always adjust things later if you're unhappy.

    Would just like to add 2¢ that maybe Ultima 8 should come before Wake of the Ravager. U8 has a scroll dissing E.O.B.3, and Ravager has a reply scroll to that.

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    1. interesting... can you share a few more details about those scrolls/texts? First time I hear about that (and I have played 2 of those 3 games lol)

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    2. With a more limited selection of games, I will try to do the 1994 list in as close to chronological order as I can.

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    3. Seeing the comments on the release year of Jagged Alliance below, it seems you're still in an era when getting exact or even approximate release dates even for well-known games can be challenging.

      Maybe it could help to look at contemporary usenet group entries as LeftHandedMatt recently did in this comment thread over at The Adventurers Guild to help build a relatively reliable chronology (see his results for 1995 adventure games here)? I'm sure commenters on this blog would also be happy to help if trawling through those is or gets too burdensome for you.

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    4. My rule of thumb: take the date the game gets reviewed in a magazine and subtract two months.

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    5. That's exactly the way I do it, too, if nothing else is known otherwise.

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  12. Any idea that increases your enjoyment in making this blog is a good idea to me. I like the entries about the obscure games, but mostly those obscure games that are weird, and those will get rarer as more people got to know how RPGs are supposed to work.

    As for 1994, isn't Jagged Alliance a 1995 game? I'm interested in your opinion about it (or about XCOM), not really whether you like it, but whether you think such games are RPG enough to appear on your blog. With regards to your rules there's no question about it, certainly not for Jagged Alliance, but I never thought of XCOM or JA as being RPGs. Well, there's still time for that discussion.

    I second Phil's comment about Hoboken, and to a lesser degree Robinson's Requiem. Hoboken because it's fun, RR because I remember it being somewhat hyped (and then disappointingly bad).

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    1. The date for JA seems to be controversial. I find many sites that claim 2 June 1994, but Wikipedia and MobyGames both have it as 1995.

      XCOM isn't on my master list at all. I feel like we've discussed this to death. None of my source sites call it an RPG, at least the last time I checked.

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    2. CGW has "long awaited" JA in the "pipeline" in their April 1995 issue.
      They had ads for it in the May to July issues.
      It's listed in the "Now Playing" column in the May 1995 issue.
      And the review was in the July issue.

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    3. If you play CRPGs for tactical combat, then X-COM is a CRPG. If you play them for the story, then it's not.

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    4. XCOM meets all your criteria for CRPGs from your FAQ.

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    5. All right, I'll move JA. X-COM isn't listed as an RPG by any source that I use.

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    6. Not to stir up the debate, even though I love old school X-COM, I'm totally fine with you not covering it (but you should really try it!). Even though JA shares some X-COM style mechanics, I'd definitely push the CRPG needle more for JA, since the characters are more important in JA whereas characters are more disposable in X-COM (almost a resource).

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    7. I think there could be an article about “Are SRPGs CRPGs?”. On one side, JA and XCom seem to be similar enough to either both be in or both be out (related, Fire Emblem would share the same, except that it’s a console game that didn’t get a proper English release anyway until FE7 in 2003). But then, it’s your blog and you can decide on whether it matches your criteria :) I have no strong feelings either way, except that I’d love to see Terror from the Deep and Jagged Alliance 2.

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    8. >CGW has "long awaited" JA in the "pipeline" in their April 1995 issue.

      Probably doesn't make a difference in this case, but cover dates for old magazines are not particularly accurate. That comment was probably written in January, and the April issue of CGW likely hit the newsstands in March.

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    9. Ah, didn't check the master list for X-COM, but it makes sense to me that no-one would call it an RPG. I'm not pushing for coverage of X-COM or JA, as I don't think either of them is an RPG. But if JA is on your list, I won't complain about you covering it, I'm a fan of this kind of games.

      What I don't understand is that JA is called an RPG by some sources, while X-COM isn't: 90% of the gameplay of both games is turn-based, tactical squad level combat. There are differences, but I'm not convinced they are important enough to make JA an RPG. Characters are unique in JA and randomly generated in X-COM, and I think this is an improvement for this kind of game, but I don't think it makes JA more RPG-ish (I wouldn't call most JRPGs more of an RPG than Wizardry because of the unique characters in those JRPGs).

      Part of why I'm interested in your take on JA is how you assess its RPG credentials AFTER a play-through. But again: feel free to drop it, it's a game with RPG elements, not an RPG with an excellent combat engine. Imagine Pool of Radiance was just the Sokal Keep fight, 20 times in a row with some variations, and not much else. It would still be great, but not as an RPG.

      The discussion isn't new, but as more (and longer) strategy-RPG hybrids and tactical combat-RPG hybrids appear, it'll come back a few more times, among others in... (checks wiki) ... 2002, when Heroes of Might and Magic 4 is released. Yes, I'm totally confident that with your new plan, we'll actually get to see 2002 on this blog ;-)

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    10. To bring a new argument to the table regarding JA vs XCOM: JA has exploration and you improve your stuff by exploring the map or taking stuff from dead bodies, whereas XCOM does not have exploration (instead, it has tactical "fog of war") and you improve your stuff by researching and producing (sometimes based on stuff automatically looted at the end of a mission). I feel "exploration" is a missed criterion for cRPG.

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    11. X-COM is really a strategy game. You're managing a squad in a simulated world where aliens are invading Earth, and you're trying to fight them off. It's primarily known for the quality of the simulation (lots of moving parts, and the aliens have real rules and strategies they use) and the extreme lethality of its random number generator. Even in the late game, you can lose soldiers to single lucky shots. In fact, you can lose most of a squad to a single blaster bomb explosion. (an advanced lategame weapon that both you and the aliens can use.)

      You're growing your soldiers kinda like an RPG, as they level up and gain skills, but they're also getting chewed up by the war, so it's this constant process of leveling up your soldiers while researching and manufacturing better equipment, while also trying to maintain funding from the world governments by successfully fighting off the aliens.

      It's a very difficult game, and it's not really an RPG, even though it has some RPG-like elements. It's an outstanding title, but not really in your bailiwick.

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    12. Oh, I should also add that Jagged Alliance is pretty similar to X-COM, overall. However, it's closer to being an RPG because the characters are unique, each individually voiced, and they have lots of interactions; some characters like specific others, some don't, and there are some outright enemies in the potential staff you can hire.

      JA also has permadeath for characters like X-COM, but it's a lot less common. The weapons don't have the same kind of crazy lethality.

      With the unique characters and voicing, it's a lot closer to being an RPG than X-COM with its soldiers that are really just a stat block. You'd still be bending the rules a little bit to review it in a CRPG blog, but not that much.

      Note that, like X-COM, JA is very difficult to finish. You've beaten harder games, but JA is up there. It can take a massive time investment.

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    13. As suggested above for finding evidence on release dates, I did a quick search for "Jagged Alliance" in the usenet groups comp.sys.ibm.pc.games.rpg (search results here) and comp.sys.ibm.pc.games.misc (search results here). You have to click a bit through the result pages to get to the oldest entries.

      Based on that, I'd say the release can pretty much be pinpointed to (late) March 1995. Until early March you have entries mentioning it as not being released yet and starting in early April you find exchanges on gameplay mechanics and then soon people selling or wanting to trade it.

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    14. On my own play list I have the date listed as March 12, 1995. I don't remember the source of that date, though.

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    15. X-COM was definitely on the list before, it's possible you removed it after the ten quintillion discussions we've had about it.

      Continuing on the ten quadrillionth discussion we've had about JA, the issue I think, is that it's the worst entry in the series barring those weird spinoffs nobody likes to talk about. So most people don't play it unless they have some idea of what they should be doing, AKA munchkining it. So, it's easy to forget that in the original, each character has a dozen variables regarding whether or not they want to work for you, continue to work for you, and a few other things that make "real" RPG characters feel like flat, unfeeling machines.

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  13. wait wait hold on. I just realized that there are two Ultizurk games in 1994 that would get skipped under this plan. Please please please please play the Ultizurk sequels (makes sad puppy eyes, rendered as perfect circles above my triangle nose and mouth open in another perfect circle of terror).

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    1. though I remember, with great sadness, that the preview of Ultizurk III showed that Dr. Dungeon had moved away from the elliptical heads with triangle noses.

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    2. I don't think I share your fondness enough to make them a priority, just a possibility.

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    3. Fair enough, especially as my fondness is specifically for reading about you playing them and not for playing them myself.

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  14. I understand your point, and am excited to read your take on any games, but I feel a little sad that this way most of the earlier obscure games will be pushed back.

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  15. I really like this change, Chet! It can't be all that fun for you to encounter yet another shareware Ultima clone on your list time and again. Your new process seems like a great compromise between keeping things fun (for both you and your readers) and covering both obscure and popular games.

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  16. Sounds like an excellent plan. Really looking forward to reading your takes on all these games - we're reaching the era of games that I've all played, very exciting!

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  17. AlphabeticalAnonymousAugust 1, 2025 at 2:50 PM

    It sounds like a great plan to me, too.

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  18. Litil Divil is absolutely not an RPG. It's an unfunny reaction based game with puzzle elements.

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    1. And it appears it's a 1993 game, too. Given that no other site calls it an RPG, I'll dump it now and replace it with another random selection.

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  19. I certainly don't have a good idea what 1994 has to offer. From my limited knowledge I'd say you've covered the well-known games, and the random ones don't ring a bell - with the exception of Dark Designs, which might be a good candidate to push back, as I think the later games mostly reuse the original engine, and would fit it well with the other backlog games. But I might be wrong, I'm not a Dark Designs expert.

    Anyway, I think it would be weird to skip Dark Designs IV and directly go to Dark Designs V. Maybe if your random selection hits a series with multiple titles in the same year (1994 seems to be full of those), just pick the earliest one?

    Games I would make an argument for, or can at least offer some insight:
    * Robinson's Requiem: Since you're playing Ishar 3, you might also consider this. It is another Similaris title and I think there is quite a bit of overlap in the staff. It's also not an RPG (no character development), so you can BRIEF it. Which is perfect, because it is a good game to play around with and find ways to die, but I don't think it's a game you want to play through.
    * Alien Logic: Hey, it's an RPG published by SSI. Actually, it's barely an RPG (but it does qualify). But it's based on the tabletop game Skyrealms of Journe, which has a very interesting setting. I guess the tabletop game, like the computer game, has faded into obscurity, and would deserve some coverage.
    * Iron Seed: because it will likely end up as a BRIEF.

    Also: seriously no Motelsoft games? :)

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    1. Taking another short glance at the master game list, there's an RPG from Turkey in 1994. That should be a first, and would be very interested in reading about it.

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    2. My inclination is not to push back too much on the games from the random list. I still want an element of comprehensiveness to each year, and I can't get that if I hand-pick everything. But I absolutely meant to put Dark Designs IV first, so I've changed that above.

      Motelsoft only had two games that year, so they were unlikely to come up in a random roll. But I agree that the list feels a bit incomplete without one.

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    3. Ha! Motelsoft's Escape from Ragor came up when I drew another random title to replace Litil Divil.

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    4. Ha! Surely the RPG gods intervened. :D

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    5. I think you're right on the Turkish game. That deserves some priority. Any game that's a debut for its country belongs on my hand-selected list.

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    6. I think the first Polish CRPG is also from 1994. No idea if it's even available/playable, but I remember reading an interview with the dev.

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  20. I'd reverse the random/recommended numbers, personally - although in this particular case the RNG did bring up some of the more important indie 1994 titles. That said, Litil Divil is nowhere near being an RPG, even under the most liberal definition.

    As for missing titles, I would second Nahlakh and Realmz, both of which have a sort of a cult following (there's currently a Realmz remake in the works, 30 years later).

    And I'm gonna use this opportunity to once again plug in the Sega Genesis Shadowrun (not the SNES one, they are very different). It's the the unicorn of console RPGs in that it's an open-world sandboxy western-style RPG that's also a very faithful adaptation of TT system (to this day, the most faithful).

    Other games worth checking out are UnReal World and Yendorian Tales Book 1. The former is a historical realism-focused roguelike - although I'm not so sure what state it was in in 1994. The latter is an Ultima 6/7-like that produced two sequels that all of a sudden were MM5-likes. Had also a bit of a cult following.

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    1. The only reason I didn't pick UnReal World is that I'd already played an earlier version:

      https://crpgaddict.blogspot.com/2018/06/game-291-unreal-world-v-100b-1992.html

      Though I am aware that the game changes drastically at some point.

      All your other recommendations noted. I'll synthesize them with others and make a decision. Anything that turns out to be a BRIEF (or otherwise eliminated) will get replaced with another game.

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    2. Ah, right. That was so long ago that I've forgotten all about it. It's always the problem with roguelikes - being under constant development, it's never clear which versions to play.
      I've looked at the version history on URW website and it seems to me like the 1994 edition is still a variation of the original 1992 version. I'd suggest then skipping ahead to 1996-1997 releases when the setting first changed to Finnish history.

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  21. Excellent plan and I'm looking forward to your review of each of the hand-picked games - especially Jagged Alliance.

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  22. OOoo I like Aethra Chronicles being on there after your Dungeons of Kairn review...

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  23. Glad to see Aethra Chronicles on the list.

    Would like to see X-COM on the list.

    As for missing titles, I would third Nahlakh and Realmz.

    And as mentioned above, isn't Jagged Alliance a 1995 game?

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    1. A fourth recommendation for Nahlakh from me. It was the only non-roguelike CRPG between U7 and the Fallout/Baldur's Gate/MM6 era that I didn't ultimately find disappointing. It also held up surprisingly well when I replayed it last year.

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    2. Though on reflection, I suspect our Gracious Host here won't enjoy it as much, since distinguishing red and green is very important throughout the game. Might possibly be manageable, since it's a very bright red and a dull, dark green, and the author's webpage says he tested it with colorblind players.

      (Memory is like a thingamajig; it's apparently been almost three years now, not one, since I replayed it, judging from the savegame timestamps I found when trying to come up with an illustrative screenshot.)

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    3. Chet has mentioned that his wife gave him something that helps him distinguish red and green, so he should be fine.

      Anyway, +1 for Nahlakh from me; apart from NetHack and some other roguelikes, I don't think I've ever seen such good CRPG mechanics in a shareware game.

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  24. Good plan, I like it.

    Also, finally Ultima 8! Not a fan, but there always Ultima 9 in a few years, lol.

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    1. If only they spent all the development time involving jumping into other parts of the game it would have been epic.

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  25. This seems like a good idea to me -- although it is interesting to see the more obscure games covered, I do sometimes have a "not another magazine game" feeling on seeing a new post.

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  26. Amazing idea! Why not throw few games from top of MobyGames ratings or something?

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  27. Sounds like a great plan.

    And looking forward to another Ultima game!

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  28. I'd suggest Superhero League of Hoboken as reasonably notable, and Shadowrun as a potential due to the TTRPG being notable. As far as X-COM, it is an amazing game, but heavily covered, and there are no meaningful interactions between your characters and any NPCs. Not sure if that is really one of the criteria officially, but it's not an RPG. Jagged Alliance (the original) is barely an RPG (and may be a 1995 game).

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    1. Superhero League of Hoboken deserves to be on this list. And how could it not, when the main characters are superheroes who increase their enemies' cholesterol or are capable of eating industrial quantities of spicy food? A completely crazy game, but still a lot of fun.

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  29. I'm on board with the plan, and if it keeps you going..the more I'm for it. Seriously, even though RPG's did hit a lull for a few years, it is just going to become untenable to cover everything. I mentioned earlier on a reply that I'm cool with you not covering X-COM but I do encourage to give it a try in your very limited spare time :) I still play it to this day, but with the faithful re implementation of the engine that fixed some bugs in OpenXcom.

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  30. Really excited about this plan. At the risk of being that guy, 1994 saw the release of Final Fantasy VI, which is the SNES game to play if you are going to play one.

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    1. Seconded 100%. Final Fantasy VI is an exceptional game. Even when you're not the biggest fan of console RPGs I'd still say it deserves some attention.

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  31. I love it - maybe I should do the same for my blog!

    Since everyone chimes in, I believe JA is a RPG (though less clearly so than JA2) and XCOM is not. Robinson Requiem is, in my opinion, an RPG in spirit and plays like one (also: open world!).

    I also cautiously propose that maybe you open your blog to external review for all the games pre-1993 you did not review and are in the "may be picked one day, or not".

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  32. Hey Chet, I'm obviously late to the party, what a lovely community you have here, and hell yeah, you handle the blog however you like it.

    In an extremely rare instance, I also recommend you trying out 'Shadowrun' for the Sega Genesis, it's about the coolest thing consoles had procured thus far. Cheers!

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  33. Strahd's Possession isn't a very good game, but it is an interesting one with incredible atmosphere. Like Dark Sun, I have a character creation diatribe and since I don't know when you're gonna start it I might as well diatribe now.

    In the Ravenloft duo, you have four party slots. You create two PCs at the start of each game and can fill the remaining slots with recruitable NPCs. It's possible to carry over your two from the first game to the second, but you're better off not doing this.

    In Strahd's Possession, magic is super-useful and you will get EVISCERATED without Turn Undead, it's essential (and hilarious. you'll see what I mean). You don't have good divine NPC options: no recruitable paladins, one of the clerics will unavoidably leave your party, and the other has the liabilities of being A. hard to reach, and B. dead.

    Stone Prophet, on the other hand, has capable clerics readily available, but no mages at all!

    If you're making a party to carry over, you need to create a cleric (to survive the first game) and a mage (to have access to arcane magic in the second). That's sub-optimal in each, though. For Strahd's Possession, I'd make a cleric and a paladin and hold the two NPC mages close whenever possible. For Stone Prophet, I'd make a mage and a throwaway character I'd get killed so I could have three NPCs. They have unique stuff going on that game.

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  34. I'd recommend Shadowrun for the Sega Genesis.

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  35. To echo a lot of comments, I'm loving this plan too. I liked that your old method would uncover a few hidden gems, but feels like it's been a rather long time since you've actually found one, and I too really want you to start reaching some of those late 90s classics before you need a walking frame.

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  36. Ah, that's a shame. Part of what I enjoyed about the blog was reading about all these games I'd never have heard of otherwise and not knowing if the entries were going to be thinly veiled (or not at all) scathing criticism or discovering the game was actually quite good.
    That said, I get your reasoning for doing it, it makes sense to do this how you want to do it rather than holding yourself to some other measure for unclear reasons. I suppose that element'll still be there with the random picks and backlist games, too.

    If there hadn't been a Motelsoft game on the list already I'd have been pushing for one, I've started looking forward to seeing what they've come up with this time when one makes its way to the top of the list, doubly so after playing along with Walls of Illusion.

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  37. I took was initially surprised just how often older games keep getting discovered. It shows that we still must be vigilant in preserving these older titles!

    I concur that this will be a positive direction for the blog. Whilst w right miss out on the occasional hidden gem, you have a powerful audience now who can help with the discovery.

    Of this list I only know one well, and that's ADOM. This, like Nethack, has gone through multiple major versions, including a semi recent Steam release with full graphical tilesets and sound effects. It may be difficult to select what is fairly representative of the 1994 release, but we can help there

    Many others on this list in aware of and will be keen to see covered!

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    1. Was there really a 1994 release? The version history archived here says the first public release was 0.7.0 in January 1996. That fits my recollection a lot better than 1994. And I don't anything from before there was a wilderness (0.9.0, from July 1996) would be representative anyway.

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    2. Oldest downloadable version is 0.2.0 (and .exe file date is of May 1995). There's also a note about it on the download page - "ADOM 0.2.0 was the first version ever released - originally to a small circle of friends to get some feedback. It's still there but sadly it's unwinnable."

      And another time reference in the version history that ADOM 0.6.0 was compiled with GCC 2.6.3 for DOS (which itself was released on 11/30/1994).

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  38. AlphabeticalAnonymousAugust 1, 2025 at 11:04 PM

    Is a "1993 in Review" post forthcoming? I and others are eager to learn whether Dark Sun beats out Ultimate Underworld II for Game of the Year.

    Interesting that 1993 had only 6 games rated 50 or above, while while 1992 had 9. But then 1991 had only 4 so maybe it's tough to read too much into such an arbitrarily-chosen metric.

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  39. I was going to request Exile: Escape from the Pit, but it looks like that was January 2025!

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    1. I had the same thought, but yes, 1995. If I have to bribe Chet to cover Exile, I will. (I think as a full-featured Mac RPG and part of the mid-'90s shareware renaissance it's notable enough, and Spiderweb overall is a pretty important name in the history of indie RPGs.)

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    2. I thought of that too. It's definitely an obvious one to cover as the first game of the Spiderweb empire. Obviously technical and style changes come slowly to Spiderweb, so a sampling of them over the decades would be plenty. I think Chet would enjoy the games anyway, though I haven't played Exile 1.

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  40. I have no complaints or suggestions about the plan or game list.
    However, I noticed on the Master Game List, some of the titles are bolded and some aren't. Is there some significance to this?

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    1. The bold titles are those which match his criteria to be played. Most of the time the others are not shown, but you can turn that filter on/off in a personal copy. See the page on the Master Game List (selectable from the dropdown menu at the top if you are reading in mobile view) for more details.

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  41. This is a great idea. I enjoy most the reviews of the games I grew up with as a kid. Don’t waste your time stubbornly plowing through boring games.

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  42. I love al qadim. Probably you will not.

    +1 to Ravenloft or in general any Dreamforge (or last attempts from SSI) game that comes your way.

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    1. Was Al Qadim an rpg? It always struck me as more of a Zelda inspired adve ture game, but that was only from screen shots and the box cover

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    2. @Christopher, very barely. It technically has character advancement in the form of experience points, and technically there are two additional attacks the character can learn based on their levels, so it does pass the "character development must not consist solely of improvements to maximum health" test, if only by by the skin of its teeth.

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  43. Great decision.

    I would like to argue for you to play Masters of Magic. It's the most fully realized crossover of cRPG and 4X up to 1994 and will not be topped for a very long time. It was also really beloved by many players.

    Unsurprisingly for someone like me, who liked 4X and cRPGs I fell in love with the game right away, too and played it for a very long time.

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  44. Sounds like a reasonable compromise and like others have said, whatever keeps you motivated and able to continue with the blog is good.

    As some people noted, also in earlier discussions on changing your approach, your coverage of games not documented anywhere else was/is a notable standalone feature of your blog and part of its grown relevance as 'archive' over the years. The new approach will probably reduce the number of these games covered in the foreseeable future (and again, that's understandable if they are - as more often than not - boring or frustrating for you to slog through and/or not interesting to write or read about).

    If doable without too much hassle, what about reserving a 'wild card' or two of the 'random selection' for games that to your knowledge - and that of your research-happy community ;-) - are so far not documented, at least when it comes to actually playing (and maybe finishing) them? Or even make that a (small) separate category?

    You could reserve a rule like the one you so far never used about amateur efforts with no innovation or something similar to avoid getting bogged down forever this way in some boring inferior Ultima-clone and thereby keep the option to drop or just BRIEF and replace it, if it turns into too much of a chore or otherwise shows itself not to be worth your time.

    PS: And now I notice you basically already more or less rejected that idea in your answer to Commentman above. Oh well, I'll still post it, in case you change your mind ;-).

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    1. We've had a couple of these changes and they've never been the big deal that most commenters believed them to be. 10 notable games per year isn't that much. If the mix is notable 1994 game, random 1994 game, random backlog game, the blog will still lean towards lesser known games.

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    2. To avoid misunderstandings: I'm not questioning the ratio of 'notable' to 'random' (I understand there will be ~15 'notable' games per year: ~10 initially selected by Chet plus another 5 chosen by him based on community feedback). My suggestion is just aimed at always having one or two so far undocumented games among the latter or otherwise on the playlist.

      To give a recent example: Magische Steine was already well documented by DecafSlurper on the German C64 wiki. So I'd see less 'added value' for Chet and the world of CRPGs at large in him going through what he called a "desperately unfun" game, as opposed to a game no one so far has ever written about. Therefore, it would be nice to ensure (instead of relying on complete randomness to maybe cover it) that the latter show up in the mix. But as everything else, that's his call, of course.

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  45. I've seen these mentioned already, but for 1994 I would add these to the list:
    - Robinson's Requiem (a really interesting survival rpg though quite difficult and unforgiving)
    - Superhero League of Hoboken (feels more like a goofy post-apocalyptic adventure game, but still would be interested to see your take on that)

    Really happy to see some of the games that you have already chosen, Menzoberranzan, Ravenloft, Ishar III and Aertha Chronicles. Looking forward to you playing them.

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    1. Superhero League of Hoboken is definitely a solid RPG. I would say that it successfully merges RPG and adventure genres. My major problem with this game is the intolerable level of goofiness in adventure sections.

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    2. Sorry for accidentally posting as anonymous, I re-post my comment.

      Superhero League of Hoboken is definitely a solid RPG. I would say that it successfully merges RPG and adventure genres. My major problem with this game is the intolerable level of goofiness in adventure sections.

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  46. I support this decision. While it is usually fun to read about obscure little shareware or independently created titles, the fact of the matter is that most of them are neither particularly original nor particularly good; while I also enjoy reading about the odd forgotten title, more often than not it becomes quickly apparent why they languish in obscurity. And I guess the world can survive not reading about yet another mid-90s C64 diskmag RPG (I would understand if you'd also introduced a new rule along the lines of "if a diskmag or shareware title doesn't offer anything original or inspiring within the first five hours of play, it gets relegated to "brief" status, or something like that...)

    (PS: and yes, I know that even late-day C64 RPGs can offer some surprisingly precious nuggets— I'm *really* excited to see "Newcomer" on the list, for instance! Though many sites list this as a 2001 game... I *think* 1994 was the year of the original creation in Hungary, while the 2001 one is a significantly Overhauled and expanded one? Not 100% sure about that myself though)

    (PPS: another bite to put "Hoboken" on the list as well, the last decent game Steve Merely ever made IMO.)

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    1. Oh, and when you play Newcomer, *absolutely* make sure that your emulation is set to a PAL system! The game was only ever optimized for PAL C64 computers and is highly reliant on machine code and timings, and it will absolutely *not* work as intended on an NTSC machine/emulation!

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    2. According to one of the persons involved, indeed the original Hungarian version of Newcomer was released in late 1994, while the Enhanced English version released in 2001 was a major revision, with a much-expanded cast of characters, areas, storylines, multiple levels of solutions, and an extra game mode.

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    3. Looking forward to it. Too bad they never finished their "Ultimate" version.

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  47. As other have said, any change that makes the blog more enjoyable or rewarding for you is welcome. I believe such a compromise was inevitable and, if anything, it is surprising how long you have been able to stick with the original plan.

    People have already mentioned XCOM as "game that is not quite an RPG but you should still play it" so I will make my own pitch: System Shock.

    - It doesn't meet your RPG criteria, but its 1999 sequel does and it should appear in the handpicked list on its merits alone, when the time comes. Quite a few plot developments of SS2 will fall flat without having played the original.

    - It has many elements that do not define RPGs but nontheless are present in a lot of them: open world that you explore and progressively unlock, inventory management that includes consumable resources and key items, equipment upgrades that make you stronger; an involved plot that you uncover by logs and environmental storytelling. Pathways into Darkess is probably the closest you have played and it is basically the same type of game, although SS has probably some more some more complex mechanics.

    -It's basically a streamlined Ultima Underworld by the same authors and a landmark game in general.

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  48. I completely agree with your new procedure. I imagine a point will come when you have to restrict things further as games become longer and more intricate. I never played “Superhero League of Hoboken,” but have heard enough about it that I’d like to see you play it.

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    1. You mean, longer than Fate: Gates of Dawn?

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  49. Not linking to it in case it's not considered pertinent (enough) and I guess you and many here already own those of the games they want, but currently (until August 7th) there is a huge D&D CRPG 'Classic Collection' package on offer at humblebundle which might come in handy for you and/or anyone maybe wanting to play along this coming blog year.

    Among many others, it contains four of the games on the 1994 'notable' list: Al-Qadim: The Genie's Curse, Dark Sun: Wake of the Ravager, Menzoberranzan, Ravenloft: Strahd's Possession.

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  50. Another vote for Superhero League of Hoboken -- I've played it and loved it, and it might be a good collaboration with The Adventure Gamer since it's one of the better known late-golden era of graphic adventure hybrids.

    -- Enforcer @ Draggian Universe

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  51. I would not consider Al Qadim a RPG. Would probably be an "easy" one to drop

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  52. Looking at the 1994 list shows it's not really a great year for RPGs to be honest. It's going to be slim pickings to choose game of the year, Arena I guess because of its legacy?

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    1. The youtube channel Triple jump ranked the years in gaming by average review scores.

      1994 came last! So it isn't just poor for RPGs!

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    2. That year basically saw the death of the Ultima series as we knew it. So yes it definitely felt like the beginning of a dark age at least for me because for a few years nothing new came that could replace a good old Gold Box, Ultima, Might and Magic or Wizardry. What we got instead were dozens of cheap Doom clones and lots of games labeled "interactive" aka featuring pixelated garbage movies starring mostly amateur actors. Thank god it was a short period in retrospect lasting only until 1997.

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  53. Darkmere is kinda like Veil of darkness, sort of rpg adjacent, but without any character system or progression of any kind. I don't really think it fits your set of rpg criteria, to be honest. Love the graphics though, hand-crafted pixel art.

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  54. I think this is a great idea, I look forward to this new coverage method!

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  55. Always glad to see you prioritizing sustainability, Chet--if you stop enjoying the blog, it's not going to continue (and then we all lose out!)

    I'm going to join those few voices suggesting Alien Logic be added to the '94 play list. I haven't played it myself, which immediately makes my call suspect, but it's a game I've long been curious about. It feels like it deserves a spot as an SSI RPG in the years when SSI was attempting to diversify and modernize post-Gold Box.

    You've got Al-Qadim, the action game; Dark Sun, trying to be a Gold Box successor; Ravenloft and Menzoberranzan trying that newfangled 3D; and then, off to the side, you've got Alien Logic, the dark horse of the bunch. Based on an obscure pen-and-paper RPG setting, doing its best to innovate in the design space while capturing the original RPG's oddity and narrative, it's hard to imagine SSI going "This is the one that will be the next hit!" but someone thought it was worth a shot.

    We're in an era where "we don't know what comes next for RPGs, throw something at the wall and see if it sticks" is a major theme. Alien Logic didn't stick. But seeing what it attempted maybe tells us something interesting.

    It's also a significant RPG release from a major publisher that has not been documented to death, which earns it points in my book.

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  56. I wasn't sure initially whether this is already the place to discuss if a game in your foreseen list is an RPG or in the right year, but since it's been done for a few already:

    Jiji and the Mysterious Forest appears to be a childrens' game with no character development (see e.g. here). It's redeeming feature for you may be that the protagonist is a cat.

    Power of the Hired is a turn based SNES strategy RPG which was released exclusively in Japan and fan translated later. Not sure why the Wikipedia list mentions a Win(dows) port if the same. The footnote leads to a now defunct allgames page, but that site (archived ) also only mentions the SNES as platform (as do other sources).

    Telnyr III: You guesstimated 1994 as its release year when you played its predecessor. Based on this Australian magazine / newsletter of December 1993 stating it is the last chance to buy the trilogy, it seems it was already out that year.

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  57. Can't say I'm too surprised by this development considering how often you seem to be buckling lately at games you don't care for. Not an insult, just an observation. I do note that it retroactively ruins every argument we've ever had on stuff like RPGmaker. It matters a lot when we're worried about whether or not you'll make it to Baldur's Gate 2, not when it's being dumped in with German diskmag games.

    I'm not familiar with most of the random games, but I do think that Dark Designs and Newcomer fit nicely, being some of the last games for those respective computers. Newcomer in particular is supposed to be the best RPG on the C64. I think that Jiji is also a good fit, short, simple and light, continuing with the trends in early Windows games that Castle of the Winds kicked off.

    I haven't actually played Darkmere, but I'm reasonably sure it isn't a RPG except in very simple ways, since it seems to be more of an action-adventure that might have incident health incrementation rather than anything more than that.

    I'd suggest Crystal Dragon and The Odyssey. The former is one of the last professional DM-clones, interesting enough for that alone. The later, I don't remember if it's the one that's supposed to be mind-blowingly good or just good, but despite how many Odyssey RPGs there are, I've never heard anyone say a bad thing about any of them.

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  58. I think this is a fine idea.

    There's been a lot of value in you unearthing hidden gems like Disciples of Steel (which I played, and loved, because of this blog), but you've also had to go through a lot of mediocre crap to get those.

    It's really just a question if the juice is worth the squeeze. How many do you, or your commentors, think you've unearthed proportionate to the amount of bland garbage you've played?

    Also - it seems like that come 1993-94 when the market had really slowed down on CRPG's being reliable hits as they were in the late 80's early 90's, less product of professional quality was coming out. When there was a ton of games made by professional studios vying for attention, chances of games slipping through the cracks was much higher.

    I don't think the same is true for 94. You'd probably just play hours of shareware cresting at 30 points total on your scale.

    I haven't played any of these: But from my knowledge

    Realmz looks interesting
    Robinsons Requiem looks extremely interesting and worth covering, even if it turns out to not be a great game I think it would be very interesting for you to write about.
    Superhero League of Hoboken
    Alien Logic: A Skyrealms of Jorune Adventure - just because it's made/published by SSI -

    Related to that last one, maybe you should consider always including the games by the big publishers?

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  59. Yes, as others have said, good idea. It's true that posts are more engaging when you're bored yourself, and we're all looking forward to interesting replays of grand classics. Krondor was a great one for example.

    What I think bogs down things the most is not small shareware or obscure titles, but plain clones that bring nothing new to the table. How many roguelikes and ultima clones have you played lately, that are almost the exact same thing? You should simply allow yourself to do Briefs on those.

    Looking forward to 1994, in any case!

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  61. Just for the sake of completing the series, I am going to mention all the 1994 sequels of minor games you already played:
    - Telnyr 3
    - The Kingdom of Syree 2
    - Heimdall 2
    - Ancients 2
    - The Ormus Saga 3 (sorry!)
    - The Infernal Tome (spiritual sequel to Bandor 1-2 and to "Shadowkeep 1: the Search")
    - Hell: a Cyberpunk Thriller (spiritual sequel to Bloodnet)

    Any of these games probably deserves no more than your 6 hours minimum (when did you enforce that rule the last time ?).

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  62. What a pity. I'm sure you have a very profound opinion about classics like Fallout and Morrowind and you could add your portion to the giant hill of already existing insights about these affairs.
    Your wide journey through the minor titles was the internet-enriching work.

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  63. Good list!

    Some stuff from 94 you already got covered, such as World of Xeen and others.

    Dark Sun is a fascinating game, can be viewed sort a proto version of would turn in the isometric crpgs such as Baldur´s Gate and one of the most faithful adaption of the ruleset (at least until that point).

    Ishar III... I can't wait so see what you will think about, but I recommend reading old previews about it, once you finish, I did that I feel in rabbit hole doing that...

    I can't think of anything to add... I mean you have stuff, such as the "Alien Logic: A Skyrealms of Jorune Adventure", but from the little know about it maybe be close to adventure that a crpg. But still, might be worth to check since might be a case of borders meeting. However, there might be better candidates to explore this.

    There are some jrpgs in this period, such as Lunar, Live a Live, I think maybe a Shin Megami Tensei, but I can see those begin out of the scope.

    ReplyDelete

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