Showing posts with label Ratings. Show all posts
Showing posts with label Ratings. Show all posts

Wednesday, April 7, 2010

Ranking and Rating CRPGs

I've been thinking about the process of rating CRPGs. What makes certain games so addictive and enjoyable? I started making a list of everything that occurred to me, and tonight I organized that list into categories. It just so happens that there are 10 categories, and if I assign 10 points to each one, I have a decent 100-point scale.
 
The things I like about CRPGs may not be the same things you like. For instance, I don't care much about graphics. All I ask is that, as I put in my list, they're not distractingly bad. I care even less about music. I know that game developers pay composers and musicians to record extensive soundtracks for their games, but one of the first things I almost always do when firing up a new game is turn the music off.

On the other hand, I do value some unusual things. For instance, I love games that extensively describe the different weapons and armor you pick up. I also love the process of finding new stuff and outfitting my characters. I value strong NPC interaction as much as exciting combat. I prefer my areas to re-spawn so I can return to beginning areas once I'm level 12 and idly fireball rats just for fun.

I could read these all night.
With this in mind, I created this master list of characteristics (titled with a nod to my Reddit user name, and my favorite drink). Each of the individual items combine to create a score of 0-10 in each category, contributing to a master score of 0-100. Let me know if you think I missed anything obvious. Ultimately, over the years, I expect I will create a separate blog post for each of the items in these categories.


CRPG Addict's Game Innovation, Merriment, Likability, and Engagement Test (GIMLET)

1. Game World
  • Game world has unique features that distinguish it from other CRPGs
  • Creators have endowed game world with history and lore
  • You understand how your character and quest fit within overall game world
  • Your decisions and actions measurably affect game world

2. Character Creation and Development
  • Game allows extensive customization of characters during creation process
  • Characters are rewarded for combat and quest-completion
  • Character advancement process is satisfying and rewarding
  • Encounters and dialogs play differently with different classes, sexes, alignments, and characteristics

3. NPC Interaction
  • Game has NPCs with whom you can talk
  • NPC Interaction advances the plot of the game
  • Game offers you flexibility in dialog choices
  • NPC Interaction provides opportunity for role-playing
  • PC learns things about the game world from NPCs
  • Game offers NPC relationships (romances and friendships)

4. Encounters & Foes
  • Game offers unique monsters distinguishable from other CRPGs
  • Foes are well-described in game world
  • Foes behave in different ways depending on their type
  • Game features some scripted encounters with opportunities for role playing
  • Game has some level of random encounters so that you never know what's coming
  • Areas respawn at some point after they are cleared

5. Magic and Combat
  • Player has numerous options in combat
  • Combat is tactical, requiring some strategizing to successfully navigate
  • Combat offers opportunities for role-playing
  • Magic system (if included) is well-balanced

6. Equipment
  • Game has wide variety of weapons, armor, and accessories to buy, find, wield, and wear
  • Game makes it easy to understand and evalute how items compare to each other (e.g., which weapon does the most damage)
  • Items are thoroughly and interestingly described
  • Items are at least partly randomized within game world
  • Player can create or customize items

7. Economy
  • Game gives you monetary rewards for killing creatures/solving quests
  • There are interesting and helpful things to buy with your money
  • You never reach a point in which collecting money becomes pointless

8. Quests
  • Game has a "main quest" the completion of which constitutes winning the game
  • Main quest has different outcomes based on player decisions
  • Game features side quests that offer opportunities for character building
  • Side quests have opportunities for role-playing

9. Graphics, Sound, and Inputs
  • Graphics are not distractingly bad
  • Fun and realistic gameplay sound effects
  • Interesting and immersive background sound effects
  • NPC dialogue, if spoken, is well-acted
  • Controls are intuitive and responsive

10. Gameplay
  • Game is alinear, allowing freedom of movement throughout game world
  • Game is highly replayable, offering different experiences for different classes and alignments
  • Game has the right level of difficulty: challenging without being exasperating
  • Overall pacing is good; game is not over too quickly, neither does it drag

After I finish The Bard's Tale, I'll rank the games I've played to this point on the scale. Without overly demanding criteria for graphics and sound, I suspect that some of these older games (especially a few of the ones coming up) will hold up quite well.