NetHack [3.1 Series]
United States
Independently developed and released in four versions between January and July 1993
Date Started: 11 February 2024There was nearly a two-year gap after NetHack 3.0.10, the last release in the 3.0 series, which I covered--good lord--eleven years ago, in a series of entries that took 262 total hours. (Coverage starts here.) Version 3.1.0 was released in January 1993, and three bug-fix releases followed, culminating in 3.1.3 in July 1993. After that, it would be nearly three years before the next release, 3.2.0, in April 1996. Thus, the 3.1 series occupies a clear temporal pocket.
At this point, I've won Hack 1.0.3, NetHack 2.3e, and NetHack 3.0.10, none of which felt terribly different from the others. But from what I'm reading, NetHack 3.1.0 represents the most significant update in content and mechanics since Rogue. This is the first version to feature a branching dungeon, with multiple separate worlds such as the Gnomish Mines and the Elemental Planes. My understanding is that the Wizard of Yendor, now found in "Gehennom" rather than Hell, no longer has the Amulet of Yendor, but rather a book that you need to enact a ritual to get the Amulet of Yendor. There's a stronger mythology to the game, including a backstory. Mechanically, there are changes to the lighting and encumbrance systems. There are new objects, monsters, and artifacts.
(If you're just joining us, NetHack is a freeware "roguelike" game, meaning that it adopts the conventions of Rogue [1980], including ASCII characters for graphics, randomly-generated dungeon levels, a wide variety of inventory items to identify and find, a large number of commands called by individual keyboard letters, and--most important--permadeath. When you die in the dungeon, your character is erased and you have to start over completely.)
At the outset, I'm going to tell you that I don't know if I have the stamina to replicate my "honest" win from 2013. My greater knowledge and experience with the game should mean that it doesn't take quite as long, but then again, that experience is over a decade old now. Moreover, it simply doesn't feel like a feat that I have to replicate. Thus, my current plan is to do my best with the first 10 characters to reach Level 3. After that, assuming it comes to it, I'll allow myself to save every couple of levels.
NetHack 3.1.3 opens the same way as the previous one. The game offers you the opportunity to play an archaeologist, barbarian, caveman, elf, healer, knight, priest, rogue, samurai, tourist, valkyrie, or wizard. Each has its own starting attributes and inventory. Other than "caveman" no longer being hyphenated, nothing has changed here. The game will also choose for you, which I'm going to do for the first 10 characters, so I get a sense of their strengths and weaknesses. In this case, the game chooses a samurai.
But for the first time in the series, after character creation, we get a backstory:
After the Creation, the cruel god Moloch rebelled against the authority of Marduk the Creator. Moloch stole from Marduk the most powerful of all the artifacts of the gods, the Amulet of Yendor, and he hid it in the dark cavities of Gehennom, the Under World, where he now lurks, and bides his time.
The story goes on to say that I am a newly-trained Hatamoto, heralded from birth to be the instrument of my god, Amaterasu Omikami. I am destined to recover the amulet for my god. The name of the first level of the character and the name of the god differ by class. For rogues, it's Footpad and Kos; for healers, it's Rhizotomist and Hermes; for priests, it's Aspirant and Shan Lai Ching. The game mixes a lot of mythology: Marduk was the patron god of Babylon; Moloch is a Canaanite god in the Bible; Amaterasu is the goddess of the sun in Shinto mythology; and Hermes is of course Greek. As for "Shan Lai Ching," I'm guessing it's a play on Shan Hai Ching, the classic Chinese text also known as Classic of Mountains and Seas. NetHack has always been a bit of a melting pot that way. I'll cover other characters' gods as I get to them. I understand in future versions, they differ by the character's alignment.
As usual, the character begins on Level 1 of a randomly-generated dungeon, with the character represented by an @ symbol. I'll go ahead and recount Chester the Samurai's adventures in detail. I'm playing with NetHack version 3.0.10 open in an adjacent window so I can note the differences. I start by checking the command list to refresh my memory. The only difference I can see is that the new game has a "farlook" command (;), but it just seems to duplicate the existing "whatis" command (/), identifying an object by cursor.
I'm standing on a magenta potion when I start, which I pick up. Until I identify or swallow it, I won't know exactly what it does. Ditto the nearby scroll labeled PRIRUTSENIE. I find it's usually best just to read scrolls right away, at least early in the game, since it's the only way to find a Scroll of Identification, which you need to identify most other things. In this case, it turns out to be something else: "You feel like someone is helping you." The game prompts me to give it a name (for when I find the next one), so I put "helping." Eleven years ago, I would have remembered exactly what that message meant.
For other equipment, my character started with a +0 katana, a +0 wakizashi, a +0 yumi (bow), 27 +0 ya (arrows), an uncursed +0 splint mail, and 4 fortune cookies. The yumi and ya replace shurikens from the previous version, and I got one more fortune cookie than 3.0.10 allowed. It's soon joined by a cream pie, on the floor next to the scroll. There's nothing like eating a cream pie found on a dungeon floor.
Finally, a little dog is following me. NetHack always gives you a little pet to help at the beginning. I'm aware that there are ways to make the pet awesomely useful, but it's just a little more micromanaging than I want. I'll probably abandon him when I go down to the next level, if I don't accidentally kill him first.
![]() |
| The samurai is not a stealth character. That's a ninja. Get your Japanese archetypes straight, gaijin. |
I exit the room and take a hallway to another room, where I find a closed door and my first enemy: a newt, represented by a colon (:). I attack him with my katana by moving into him. He dies in a couple of hits but I lose 3 hit points in the process. These will regenerate at a rate of 1 per every 15 moves at my current level. The newt leaves no corpse.
A corridor leading from this room dead-ends. I hold down the S)earch key for a few seconds, but I do not find the door I suspect is there. I loop around to the other side, picking up a magic marker and 15 gold pieces. I k)ick open a nearby door which won't open with the O)pen command. The next couple of rooms are empty except for 7 gold pieces. On the way back to an earlier area, I kill another newt in the hallway, which leaves a corpse. I don't remember that newt corpses do anything for you, but neither do I remember that they do anything negative. I e)at it. The game says it "tastes terrible" but doesn't otherwise affect me. At worst, I just staved off hunger for another few rounds.
A kobold zombie (Z) randomly spawns as I pass through a room, and I destroy it in one hit. Another newt falls to my katana in a corridor. I miss a message and try using ALT-P to bring it back, forgetting that the appropriate command is CTRL-P. The game says that I pray to my god, who is displeased with me, probably for praying when I didn't need it. Praying can get you out of some sticky situations, but I don't remember the specifics.
Another room has a sewer rat, killed in one hit, and a "grid bug," which I don't remember from previous versions. My dog manages to get that one. I find a purple-red potion, get caught in a bear trap for a few turns, and find some more gold. One of the rooms I explore is dark, meaning I can only see a few squares around me. I have no lighting source, so I just have to deal with it. I find a gunyoki, which is what the game calls a food ration for a samurai. I don't think the previous version gave special terms for the samurai. Anyway, I'm good on food for a while, which makes me feel less worried about holding down S)earch to get the last couple of rooms.
I keep accidentally not picking up stuff because the last roguelike I played (Crypt) did it automatically. There's a way to set automatic pickups in NetHack, but I don't want to do it because at some point it becomes annoying.
As I wrap up the first level (minus an area I can't access because of a boulder blocking the corridor), I get hungry already. I e)at my cream pie.
I had hoped to find some more useful stuff on Level 1 and make it to character Level 2. It's not an auspicious beginning as I head down, leaving the dog behind me. I can always go back for him; NetHack doesn't delete the stairways like Rogue does.
Level 2 begins in a room with a spiked wand, some gold, and another newt, which I swiftly kill. There's also a statue of a kobold; I seem to remember that you can't really do much with statues. I get hungry again within a few minutes, so I eat a goblin corpse. Killing the goblin gets me to character Level 2, which raises my maximum hit points by 6 and my maximum power (spell energy) by 5.
I find a bronze plate mail, which overloads me. I risk that possibility that it's cursed by trying it on. Oddly, it affords no better armor class than my splint mail (which I think means it must be -1), so I drop it.
In further rooms on Level 2, I pick up a brown gem, a red gem, and a few more piles of gold. I kill two jackals and another newt and trip a trap that causes a rock to fall on my head. When I've finished exploring the level, I haven't found the stairs down, so I have to start searching every wall multiple times. This accelerates hunger, to alleviate which I eat the dead newt, which is rotten, which causes me to go blind for about a dozen turns. Eventually, I find the hidden room I missed, kill two more grid bugs, and pick up two spellbooks in the same room. The books turn out to have "Cause Fear" and "Detect Unseen," both of which could be useful. I typically don't rely too much on spells in NetHack, but maybe I'll try harder this time.
Since I make it to Level 3, this first character is going to "count" against the first 10. I thus start walking more slowly and considering things more carefully. This means searching for traps occasionally, switching to my bow to shoot enemies from afar when they're more than a few squares away, and not taking unnecessary chances like kicking doors (which can injure you). Unfortunately, I still blunder into a water trap and my katana rusts; I switch it for my wakizashi. A chest has a dagger, some gold, and another wand.
Hunger reasserts itself as a problem. I blow through all of my fortune cookies, which have the following hints:
- They say that greased objects will slip out of monsters' hands.
- Extra staircases lead to extra levels
- Eat your carrots. They're good for your eyes.
- Ever tried reading while confused?
But soon I'm starving and fainting because I'm starving. In desperation, I try the two potions. One causes me to levitate; the other paralyzes me for a few rounds. I run up against a floating eye, who can paralyze, so I stand away and shoot arrows at him. Killing him gets me to Level 4, but I won't be able to enjoy it long if I can't find any food. In desperation, I eat an acid blob, which causes me to lose 10 hit points, but I don't think it does anything for my hunger. Neither does the corpse of a giant rat that I kill in the hallway. I pray to Amaterasu, but it says he's displeased.
I manage to get from "Fainting" to just "Hungry" by eating some more rats and a floating eye corpse. I got lucky with the floating eye. They can paralyze, but I killed him in one hit. I ate his corpse, too, and the game said I felt a "strange mental acuity." This indicates that I gained the ability to detect monsters if my eyes are closed; I believe I need a bandana or another way to blind myself to activate it. Anyway, it's one of the many things on the long "ascension kit" list.
I enjoy that good fortune for about 5 seconds before I run into another floating eye, get paralyzed for about five turns, then awaken to find a giant rat on the other side of me. In desperation, I use one of my unidentified wands. It turns the floating eye into a Mordor orc, which promptly kills me when I faint again. Identifying my equipment shows that the dagger was a blessed +1 elven dagger, my ring was a cursed Ring of Polymorph, and my wands were of Cancellation and Polymorph. After I see my intrinsics, the game asks if I want an "account of foes vanquished." That's new to this version. I killed 28 creatures during my brief foray.
That's Character #1. What lessons can I take from the experience? I'm not sure I did anything "wrong"; I just got unlucky with the availability of food.
I start again with Aamanz the Caveman, a Troglodyte of the god Anu (Mesopotamian god of the sky). He begins with a +1 club, a +1 bow, 15 +0 arrows, and a +0 leather armor. I seem to recall they suffer fewer penalties for eating bad things. We'll see how he turns out.
Time so far: 2 hours













































