Die Prüfung"The Examination"
Germany
Amos (developer); Kingsoft (publisher)
Released in 1993 for
Commodore 64 Date Started: 24 February 2025
I was about two hours into this game, typing paragraph after paragraph of German text into a translator (Google's image translation doesn't recognize the Commodore font, at least not in ALL CAPS), before I remembered to do my usual pre-game comment/email search and discovered that at least two readers had alerted me to an English version. It's an unofficial one, with one of those "cracktro" screens that makes me want to call for the return of the guillotine, but it seems accurate enough and saves me an awful lot of time.
But while we're on the subject of capital punishment, the original author opted to go with an all-joystick interface, to the extent that even when entering the character name, you have to scroll through the letters and hit the joystick button to lock them in one at a time. I understand that Germany has just moved to the right, so I expect the round-ups will begin soon.
 |
My mentor lays out the plot. |
This single-character game, clearly inspired by The Bard's Tale, focuses on an apprentice mage who's just finished his coursework and is now taking his "practical final exam." He must complete five tasks in different dungeons.
The character creation process automatically assigns 10 points to strength, intelligence, constitution, and skill. The player is given a bonus pool of 10 points to augment these base scores. For equipment, he starts with a knife, a stick, and a gown.
 |
Creating the character. |
A cutscene introduces the player to the main quest. The character is summoned to the Hall of the Magicians by his master, Ternados. The highest of the sorcerers, Arnagard, gives him the first task: "The Erlsteinberg has a cave in which shameless kobolds live their miserable lives. They once stole the elder magic sword 'Xerador' from the halls of the Ildor Temple. Bring us this sword from the cave."
On the top-down outdoor map, I found every other location before Erlsteinberg, west of the Magicians' Castle. There are no encounters or battles on the outdoor map.
 |
Finding the first dungeon. |
Dungeon exploration transitions the player to a first-person interface with graphics about on par with early-1980s C64 games. You use the joystick to move and hit the joystick button to activate the menu, which allows you to open things, view an automap, light a torch (or cast a "Light" spell), view the character sheet, or rest. Resting restores all lost health and spell points. There are occasional binary encounters in which you move the joystick left to say "yes" and right to say "no."
Combats were infrequent on the level, usually consisting of two to five kobolds (which the English version for some reason translates as "gnomes") or giant spiders. You don't see enemies in the environment; they just pounce on you, and you're taken to a separate combat interface. Each enemy is listed separately, and they can start up to 7 squares away. You can only attack in melee range an enemy in an adjacent square, and vice versa. This is good because at experience Level 1, getting attacked by multiple enemies at once never turns out well.
Each round, you can attack, cast a spell, use an item, or move forward (to close the distance between you and enemies at farther ranges). The character starts with five Level 1 spells: "Magic Light," "Compass," "Light Healing," "Shocking Grasp," and "Ice Crystal." These spells are coded with five letters (e.g., MAGLI, KOMPA), another thing the game borrows from The Bard's Tale.
 |
Killing a kobold with "Shocking Grasp." They're so cute! |
As you might guess, only the last two spells are offensive. I learned pretty quickly that I could only deal with the damage from a couple of enemies at a time. Between misses and low damage rolls, it took an average of two attacks to kill an enemy. Either of the offensive spells could kill an enemy in one round, but at the cost of about a third of my spell points. So if an enemy party started with most enemies in melee range, I needed to start blasting with spells. If some of them needed multiple rounds to advance, I could afford to take a little more time.
I'm not 100% sure, but I think all the battles in the game are fixed. I couldn't make a random encounter happen when I tried, and resting (which restores all health and spell points) seems to carry no danger. This means that the player only has to worry about one battle at a time. The bad news is that some of those battles are hard. More on that in a bit.
The map has a reasonably strong size-to-encounter ratio. Some of the things I found:
- Multiple battles with kobold guards.
- A dagger hidden inside a crevice in the rock.
- A place where I could hide and listen to a conversation. One kobold was telling another that their "boss" had partnered with a dangerous entity named "Morangok" to exterminate the dwarves who also live in the dungeon. One of the kobolds expressed contempt for this Morangok, after which a shadow appeared and killed both of them. On their bodies, I found a silver key.
 |
I could have just attacked. |
- A little stream of muddy water coming out of the wall. I could drink it or not. Drinking didn't seem to do anything.
- Graffiti: "Erlsteinberg belongs to the dwarves." And under it: "Not for much longer!"
The level was 18 x 18, worm-tunneled, with two stairways down. One was behind a door with a sign that proclaimed it "Kingdom of the Dwarves!" I took this one first.
 |
My map of the first level. |
The second level was split in half, with the dwarves occupying one side and more kobolds the other. I found the dwarves gathered in the main assembly hall. Their king demanded to know if I served the kobold king, Tesnak, and of course I said no. They divined that I was seeking Xerador and told me the kobolds had stolen it ages ago. They would tell me where it was, but only if I brought them the head of the kobold king.
I went back upstairs and then down to the kobold side of the dungeon. I had to fight several battles with large groups of kobolds. Eventually, I got on Tesnak's trail, and I had to fight three battles in a row with a large group of kobold guards. They were paradoxically easier than the regular kobolds because they kept moving back and forth, sometimes coming into my range, sometimes moving outside of it, whereas the regular kobolds would head resolutely into melee range from their starting locations. But even these easier battles were tough, and I'm afraid I had to scum a bit to win them, even though I leveled up a few times during the process. I think I was supposed to bypass some of the battles with a password that the dwarf king had given me, but I couldn't get it to work.
 |
A large battle. Two are in melee range in the first round. Over the next two rounds, one new enemy will enter melee range per round. Then I'll have a break before I face the one that's currently 5 spaces away. This helps me plan when I need to attack, when I need to cast spells, and when I can afford to heal for a round. |
(Leveling, I should mention, conveys extra hit points and magic points, plus you get to choose one attribute to increase. Given the nature of the character, I favored intelligence, which gave an additional boost to magic points.)
Tesnak fled down a corridor and through several rooms, demanding that his guards cover his retreat. I finally caught up with him and faced him one-on-one. After a disastrous first attempt, I killed him with a single blast from a "fire stick" that I found somewhere in the dungeon. It only had one blast, so I'm glad I saved it.
 |
That was my Indiana Jones moment. |
Before meeting Tesnak, I'd found a note written by him: "The shadow has come to help us free Erlsteinberg from the dwarves, and we will rule! Still, I wonder about the price we had to pay to the shadow for its help." A few squares after I killed Tesnak, I met this "shadow," Morangok. "Not bad, my friend," it congratulated. "The kobolds will devise a cruel punishment for you . . . but they won't get you, and we will meet again!"
I took Tesnak's head back to the dwarf king, who told me the sword was on a lower level, to which he gave me access. The level was a teleporter maze, but it had no enemies or encounters. Without even having to carefully map, I was able to find my way to the sword, after which the game automatically teleported me out of the dungeon.
 |
Why wouldn't I? |
Back at headquarters, Arnagard took the sword and congratulated me for helping the dwarves. "I'm satisfied with your performance," he said, "although a lot of kobold blood was shed." I don't know whether he always says that or whether it's a hint that I could have avoided some of the battles if I hadn't bungled the password. Anyway, I got 500 experience points.
 |
Or "The Big Riddle of Wizardry," as the translation has it. I thought it was talking about the game at first. |
Ternados gave me the second spell level ("Better Light," "Pull Enemies," "Fire Claw," "Great Healing," and an offensive spell that translates as "Sword Case") before sending me off on the second quest: "To improve your intelligence, enter the Hall of the Riddlemasters and solve the Great Riddle of Magic. Then you will also have passed this test."
The second quest took place in a fortress with only one level and no battles. There were three major sections, each culminating in a riddle to which I had to provide the answer (again by scrolling through letters one by one). Unfortunately, the first riddle in this section only makes sense in German (I think) and the input wasn't translated in the English version, so I had to look up a German LP. If you get a riddle wrong, you get teleported to an area with a couple of hints. For instance, after my first mis-guess, the area I was teleported to suggested, "Speak it like it is." Then there was this longer hint:
 |
"Hah-und-ay" doesn't exactly mean "dogs," but I get where it's going. |
So, I get the basic premise, but I couldn't make it work with the clue, which was just "TE!," with no und in between. If I speak those letters like they sound, they sound like "Tay-ay," which if it means anything in German, I can't figure it out. Even "tay-und-ay" doesn't sound like anything that I can guess. Within the exclamation point, it would be "tay-ay-ausrufezeichen," which doesn't help. The answer from the videos—which remains identical in the English version—is TANNE (known even to English speakers from "Oh, Tannenbaum"), which I understand refers to a fir tree. If someone can figure out how I was supposed to get there, I'd appreciate the clarification.
The English version translated the next riddle as: "Nobody can catch me; nobody can stop me; my opposite gets me and destroys me. I can be a friend and a pain." I figured it out from this, but I checked the German version and confirmed that the translation isn't great. It ought to be: "No one can grab me; no one can get rid of me; my opposite creates me and destroys me. I can be a friend and a bitter pain." The answer is SHADOW, but I still don't see how it goes with the last part.
 |
Answering the final riddle. I don't know what happened to the translation here, but in the original a woman (not necessarily a "wife") asks: "Have you discovered the foundation of the sorcerers? Tell me what it is!" |
The final riddle was pretty easy. "Find the hidden clues and compare them!" a message said as I entered a large area with a lot of side passages and nooks. There were six clues altogether:
- True greatness comes from within.
- The power of the sorcerer is magic.
- The wise sorcerer controls himself.
- Live in control of yourself; that is the most important thing.
- Nothing can separate the sorcerer from his power.
- Control your actions and your mind.
At last, I came to a woman in white who demanded the "foundation of the sorcerers." Since three of the clues mentioned the word, I guessed CONTROL. I was right. I got 250 experience and was sent back to the Castle of Wizards. Ternados congratulated me and sent me on to the third quest, which he indicated would test my fighting abilities. He also gave me Level 3 spells ("Opponent Away," "Wind Suction," "Compass Trick," "Fire Wall," and "Fire Storm"), which is a bit odd since I haven't had a chance to experiment with Level 2 spells yet. He then kicked me outside.
 |
Ternados seems to lose his train of thought. |
Miscellaneous notes:
- I mapped the first level of the first dungeon, but the automap does a decent enough job that I just relied on it for the next two.
 |
The automap. |
- Gems, which you occasionally find, fully restore magic power. They're vital if you run out in the middle of combat.
- The game has an amusing message when you die:
- I found a compass at some point, which replaced the KOMPA spell. Similarly, torches can be used instead of MAGLI.
- I think there was an alternate path by which I could have killed the dwarves as well as the kobolds.
- There were several secret doors. They're easily detectable if you're
facing them, as you can see their handle. But you can't see it at all
from the side view, so you have to turn and face every wall that might
contain one.
 |
A "secret" door. |
Die Prüfung has a couple of original ideas, and the backstory is uncommon if not unique, but gameplay feels a bit like a standard Bard's Tale knockoff. I'll finish it because it doesn't seem like it's going to be long, but this sort of a game was hardly a treat by 1993, if it ever was.
Time so far: 4 hours
'Kobold' is kind of a catchall term for goblin or fairy in German folklore, with plenty of Kobold subtypes, usually attributed to the home or mines.
ReplyDeleteThe kobold pictures here to me look like Koboldmakis (engl.: Tarsier ), see e.g. this picture . Someone who saw a few live in the wild recently indeed said they were the cutest things she'd ever seen.
Delete@wonko: your comment ties in nicely with this earlier comment thread just very recently 'revived' by Canageek about the nature, looks and origins of kobolds in D&D.
Yeah, the mine bit is right. Cobalt was either inspired by or inspired the name Kobold. Though that said, the Kobolds here remind me more of the Gremlins from Gremlins than anything ever related to a fairy.
DeleteIt's always funny when a game has you play a magician MC, yet all stats bar one are physical.
ReplyDeleteMy guess for the 'Tanne' riddle is it's supposed to be read as 'T an E', i.e. more or less 'T next to E'.
ReplyDeleteAs for why not taking the sword, in another game I could imagine lots of reasons of not doing it right away (it could be poisoned, trapped, guarded by ghosts etc.), but I guess this one here would not offer mechanisms elaborate enough to deal with those first.
I assume you're aware of it, but just in case: there is a (German) C64 wiki page for the game with a couple links to other sites, including a printed solution / longplay and a page containing the manual.
A lot of kobold blood was shed?
ReplyDelete"The bloodshed wasn't necessary." - "Ze bloodshed was ze point!"
Regarding the "TANNE" riddle: If the "TE" distinguishes itself from the other letter combinations by having the letters right next to each other instead of including some separating element between them, a German version of "T next to E" or "T attached to E" would be "T an E". Still a little far-fetched, if you ask me.
Alas, there's little hope for joystick interfaces becoming a capital offence over here. Most far-right voters couldn't even spell the word, if only because all they know is smartphone doomscrolling. Who knows, force them all to play "Die Prüfung" for their exams, and we suddenly have yet another new party.
Sigh, I never commented on a political matter before, but it's true, a party which identifies as far-right has got 20% of the votes in the recent election - something I didn't expect to happen during my lifetime - meaning one fifth of the eligible German population opted for quasi-nazis. To me, this is a reason for great concern, and not the subject of a throwaway joke referring to the probably darkest times in European history.
ReplyDeleteSorry, hard pass from me.
While I absolutely agree it's shocking and sad to see, at least that far-right party will quite sure not govern (and definitely not by itself) for the time being and therefore be in a position to go crazy, in spite of top members of the new US administration vocally supporting that very party. And luckily the one attempt to storm parliament we've seen over here a couple years ago instigated by circles close to it did not garner much traction and success compared to its scary 'role model' abroad.
DeleteI'd say in the foreseeable future the risk to be "rounded up", e.g. for migrants without a documented right to stay, whether they advocate joystick-only controls or not, is much higher in the country the CRPG Addict lives in than in Germany.
(@CRPG Addict: Sorry, I also didn't really want to open the can of worms that is discussing current politics on the internet and I know you're jesting, but couldn't help to at least react, too.)
That's okay. I would support rounding up game developers who design their games with joystick-only controls in the U.S., too. I only mentioned Germany because this game happens to be German.
DeleteWehret den Anfängen, nip it in the bud, was what we *used* to say - shocking and sad indeed.
DeleteYeah, jokes about people being rounded up have always been kind of awkward in most contexts, but in 2025 they're extra uncomfortable. I get the playful hyperbole but it's a phrase that makes me wince a bit nowadays.
Delete'Othering' precedes social oppression. Groups are first excluded and their needs are declared illegitimate or harmful by the dominant majority. This makes it easier for institutions to justify overt discrimination or persecution.
DeleteWhen social dynamics shift and a group that was othered and dismissed gains influence, it will feel justified to use the same methods against its opponents.
The designer should be forced to remake the game, but this time program the game using only a joystick.
ReplyDeleteI expected an amateur game coming up, but this one looks fairly polished and competently made. I wonder how this got an (inofficial) english translation?
ReplyDeleteHey, I came across this screen translator that I haven't yet tried.
ReplyDeletehttps://steamcommunity.com/sharedfiles/filedetails/?id=3360223273
If it works, I imagine It will also be very helpful for your future playthrough of Istanbul Efsaneleri: Lale Savascilari
That's interesting, but how does it compare to ZTranslate?
DeleteIn case Chet doesn't already know:
https://ztranslate.net/
This reminds me of NWN's premium modules. A very tightly controlled experience where the developer is free to assume you aren't too far from what they're expecting at any given point. (and much like those, centered around the first levels of character development) If it weren't for the awful joystick interface, this one sounds like it might just be the C64's finest.
ReplyDeleteThe image of the "mentor" in the title screen and first screenshot looks very much like Albrecht Durer's "Head of an apostle" (mirrored in the title screen). See here:
ReplyDeletehttps://www.artchive.com/artwork/head-of-an-apostle-albrecht-durer-1508/
I had to see if I was right. Sure enough, the match is almost perfect. I only had to squash the Durer imagine a little vertically. Here's an animated GIF:
Deletehttps://gifyu.com/image/bb6lw