tag:blogger.com,1999:blog-6162314467762792782.post728393881776442326..comments2024-03-29T02:34:55.592-04:00Comments on The CRPG Addict: The End of My BlogCRPG Addicthttp://www.blogger.com/profile/01238237377918550322noreply@blogger.comBlogger93125tag:blogger.com,1999:blog-6162314467762792782.post-10041306094285237812022-09-09T11:28:51.744-04:002022-09-09T11:28:51.744-04:00Did you really belieaved that you could play Diabl...Did you really belieaved that you could play Diablo 3 as fast as in 2032 those days? It's more like playing Diablo 1 in 2032, Diablo 3 at about 2050+.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-6162314467762792782.post-22770718629107906962022-02-02T16:07:41.107-05:002022-02-02T16:07:41.107-05:00I agree - but in the case of SimCity specifically ...I agree - but in the case of SimCity specifically it turned out that EA was outright lying to their customers and the online servers do practically nothing, so cracked versions that save locally sprung up quickly. Unfortunately, that probably taught them to artificially increase reliance on external servers...Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-6162314467762792782.post-76007379894497152052013-10-28T08:28:42.898-04:002013-10-28T08:28:42.898-04:00I have never looked into playing Diablo III, but m...I have never looked into playing Diablo III, but my experience of a couple of years of World of Warcraft and their online-only policy give me the impression that Blizzard has mastered the art of exploiting the economy that their games create. World of Warcraft is (or was?) a huge business. In China, there have been cases of slavery, yes, children in slavery, who are forced to grind 12 hours a day to create powerful characters and/or virtual wealth to sell them to other players. Blizzard, or their parent company, apparently wanted a share of that business. The whole gameplay idea of Diablo III, as I can discern from the comments here, is designed to give players the vain hope of making money by playing. Very disappointing.<br />I wouldn't worry too much about playing Diablo III in 2032. That's 19 years in the future. And 19 years ago, the year was 1984. The rate of change within the industry has been incredible. The video game industry is already bigger than the movie industry. Who knows...in 19 years internet access might be free... and that's the least visionary thing I can imagine.Alexander Sebastian Schulzhttps://www.blogger.com/profile/15135338616598357444noreply@blogger.comtag:blogger.com,1999:blog-6162314467762792782.post-16887933342572793762013-05-04T15:58:44.760-04:002013-05-04T15:58:44.760-04:00There are lots of other MUSH clients that don'...There are lots of other MUSH clients that don't make you pay: I've used MUSHClient myself, and heard good things about a bunch of other ones. I even have Mukluck on my phone. Canageekhttps://www.blogger.com/profile/03770924810559440307noreply@blogger.comtag:blogger.com,1999:blog-6162314467762792782.post-12568256663415181562013-05-02T16:59:19.429-04:002013-05-02T16:59:19.429-04:00I like Torchlight II's approach. Start your ow...I like Torchlight II's approach. Start your own server and/or play on servers with people you trust. Cheat if you want, or play it straight. Totally up to the user. $20 retail.Cush1978https://www.blogger.com/profile/09176113111548747865noreply@blogger.comtag:blogger.com,1999:blog-6162314467762792782.post-22107615824248243192013-05-02T14:56:55.160-04:002013-05-02T14:56:55.160-04:00I'll have to call BS on that. Allowing you to...I'll have to call BS on that. Allowing you to play offline that never crosses into the online mode would handle the needed duplication policing. If the offline mode which saves on your disk can be used to duplicate items so what you cant go online and sell those. Keep the online mode always on and DB wins conflicts.UbAhhttps://www.blogger.com/profile/13447678457902055799noreply@blogger.comtag:blogger.com,1999:blog-6162314467762792782.post-28230087297667459222013-05-02T14:49:49.066-04:002013-05-02T14:49:49.066-04:00D3 being online only actually has nothing to do wi...D3 being online only actually has nothing to do with DRM. The entire point of D3 is to kill monsters over and over and over again that drop randomly created items. Eventually the random number generator will give you that ridiculously rare item you want or perfectly made item (perfect for you that is). D2 had offline mode, any time some godly item dropped, people would use hacks and exploits to duplicate the hell out of it and sell them off for other items or real money. With blizzard making trading easier via the auction house and sanctioning selling items for real money (you cant avoid it, might as well moderate it and protect players from scammers) on the in game real money auction house, you can see how allowing offline mode and tons of duplicated high end items would be a major problem. The entire point of ARPGS is to find more and better loot, offline mode allows cheating this entire system and flooding the market with high end items and ruining the game for everyone who wants to trade/sell even a little. Blizzard made the right move, it has nothing to do with DRM, and only applies to ARPGS and MMOs.Jonesyhttps://www.blogger.com/profile/10646365932452250447noreply@blogger.comtag:blogger.com,1999:blog-6162314467762792782.post-26396954558725881602013-05-02T14:38:55.435-04:002013-05-02T14:38:55.435-04:00zmud has been replaced by cmud, but neither are ne...zmud has been replaced by cmud, but neither are necessary, I started out mudding using telnet and still use it from work from time to time. Every windows computer comes with telnet. Although the newer windows' have it disabled by default a quick google search will tell you how to re-enable it.Jonesyhttps://www.blogger.com/profile/10646365932452250447noreply@blogger.comtag:blogger.com,1999:blog-6162314467762792782.post-7073339660825613872013-05-02T14:36:26.138-04:002013-05-02T14:36:26.138-04:00I don't think CRPG Addict needs to worry as AR...I don't think CRPG Addict needs to worry as ARPGS don't appear to be his thing and it is ARPGS that require being online-only due to the multiplayer economy. As for D3, D3 was a great game, people just unreasonably expected to be playing it for 10 years. I had great fun for 250 hours of playtime before the lack of replayability got to me. 250 hours for 50 bucks is a good deal and better than most games.Jonesyhttps://www.blogger.com/profile/10646365932452250447noreply@blogger.comtag:blogger.com,1999:blog-6162314467762792782.post-17427007678475512182012-10-19T21:10:26.453-04:002012-10-19T21:10:26.453-04:00if you want good quality crpg games try out spider...if you want good quality crpg games try out spiderweb games. makers of the Avernum and Geneforge series of games. low quality graphics, but in terms of story and gameplay, you cant find anything better. even big budget games cant match this company which is run by one guy that farms out his development needs.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-6162314467762792782.post-73974953118730012652012-08-11T21:46:41.328-04:002012-08-11T21:46:41.328-04:00I had a peek on project 1999 a couple years back, ...I had a peek on project 1999 a couple years back, felt like having another look in march and found that eq1 has become free to play (with limits) on official servers now.<br />I was excited about d3 coming out, then just before release day I thought meh, over time I heard people saying they were not impressed so just never bothered. If they continue with this online only nonsense, I guess I'd finally have time to re-do my old qbasic rpg in java or c++ :)Borothnoreply@blogger.comtag:blogger.com,1999:blog-6162314467762792782.post-24486684065104331312012-06-24T09:56:14.809-04:002012-06-24T09:56:14.809-04:00This seems to be something that publishers believe...This seems to be something that publishers believe, certainly. I'm not so sure. Metrics have consistently established that people who play multiplayer at all, even in theoretically multiplayer focused games like the Unreal Tournament franchise, are a small minority. Something under 20% of the total gaming population. And MMOs only really took off, despite a theoretically multiplayer focus, when the design shifted so that they were largely soloable.<br /><br />I think at worst we're likely to have forgettable multiplayer modes tacked onto games, or light "social networking" integration. And as long as those modes don't do like Diablo III and force reliance on company servers onto even the singleplayer content, I will be comfortable ignoring them.malkav11https://www.blogger.com/profile/06785046340353526574noreply@blogger.comtag:blogger.com,1999:blog-6162314467762792782.post-55423416697587228552012-06-24T09:50:15.354-04:002012-06-24T09:50:15.354-04:00My feeling is that once you release a work into th...My feeling is that once you release a work into the public space, you cede certain aspects of control. You can and should be able to derive profit from a work. You should be able to claim it as yours, and trade on its name, and so on. What I really do not believe you should be able to do is retract it from public availability, build in deadman switches that will guarantee it stops being available in the future, decide that certain parts of the world aren't allowed to have it, and so on. That isn't to say that you should be required to personally provide it at your own expense (so an MMO that isn't profitable anymore wouldn't have to stay operational), but neither should you be out there ensuring no one else does if you're not willing to.<br /><br />I think our culture is much poorer when the rights holders do things like that.malkav11https://www.blogger.com/profile/06785046340353526574noreply@blogger.comtag:blogger.com,1999:blog-6162314467762792782.post-89318193933375889772012-06-24T09:42:55.187-04:002012-06-24T09:42:55.187-04:00They can promise all they like. I'll believe i...They can promise all they like. I'll believe it when I see it. And on a case by case basis, because DRM being removed from one title has never guaranteed the same for any other game using the same system.malkav11https://www.blogger.com/profile/06785046340353526574noreply@blogger.comtag:blogger.com,1999:blog-6162314467762792782.post-10246169355809655352012-06-24T09:40:54.799-04:002012-06-24T09:40:54.799-04:00What may be going on there is that XBLA games (and...What may be going on there is that XBLA games (and presumably XBLIG, though I've never purchased any of those) are tied to two things: the physical Xbox they were purchased on, and your Xbox Live account. Anyone with access to that Xbox can play the XBLA game, no trouble. If you want to play it on a different Xbox, say a friend's console, or a replacement model you got under warranty when your first 360 died, then it requires you to be connected to the internet and your Xbox Live account.malkav11https://www.blogger.com/profile/06785046340353526574noreply@blogger.comtag:blogger.com,1999:blog-6162314467762792782.post-49774296360371776712012-06-23T07:03:33.332-04:002012-06-23T07:03:33.332-04:00Your fear looks unreasonable from this point of vi...Your fear looks unreasonable from this point of view, nevertheless I understand it very well. My fear is a little bit higher, as I am playing games also according a "list" but my list is not governed by timeline but by my own "metascore" based on the game reviews from several sources. So I tried to play all best honored games from all genres and I am jumping variously from past to the present.Martinhttps://www.blogger.com/profile/10640383479616552579noreply@blogger.comtag:blogger.com,1999:blog-6162314467762792782.post-12506119357503153022012-06-23T01:11:55.185-04:002012-06-23T01:11:55.185-04:00You seem to have a good sense of the field. I supp...You seem to have a good sense of the field. I suppose it's silly for me to worry about 2012 gaming trends when I'm still in 1989. If I ever blog about D3, it'll be as an archaeologist, and by then we'll already know what happened to the genre.CRPG Addicthttps://www.blogger.com/profile/01238237377918550322noreply@blogger.comtag:blogger.com,1999:blog-6162314467762792782.post-56229682557570218082012-06-22T08:56:04.280-04:002012-06-22T08:56:04.280-04:00There is another point, which, I think, hasn't...There is another point, which, I think, hasn't been mentioned, and it is the mentality of players or more precisely customers. As the videogames become more popular and expand more and more as a common entertainment, it stops to be a domain of lonewolfs as I am or CRPG Addict is (At least I think that you mentioned it somewhere...). So the customers are more often people who don't want to be closed alone for many hours in the living room, bedroom or another "dungeon" with PC or console, where we introverts like to relax in the virtual world.<br /><br />These people much more likes felowship, entertainment in a group and shared enjoyment. It is different mentality and I think that there is a majority of them on the world more then the closed introverts. And the gaming industry clearly reflects the fact, what is seen on the MMO game increase, and I fear that this will probably lead to countermarch of single-player.<br /><br />I don't think that it will be death of the single player games, at least in close future not. There will be still people like me, which want to play with their pace, with their own ways, and don't want to take care about other players. There will be also still people which don't want to handle situation like whether to go for a dinner with family in same time when important battle, race or raid runs, or whether to turnoff the game just now and be punished for game leaving... So there will still be demand for single player games, but I think single-player becomes minor genre. And I lay my hopes on independent developers and projects in a future...Martinhttps://www.blogger.com/profile/10640383479616552579noreply@blogger.comtag:blogger.com,1999:blog-6162314467762792782.post-65607457176267667312012-06-22T07:02:32.286-04:002012-06-22T07:02:32.286-04:00Kellandros: I don't think that it is harder to...Kellandros: I don't think that it is harder to buy PC games for cheap price, assuming that you don't need a boxed edition. Look at Steam! This weekend there is a sale for Deus Ex Human Revolution for 7,49$. Very reasonable price for one year old, and one of the most honored game...Martinhttps://www.blogger.com/profile/10640383479616552579noreply@blogger.comtag:blogger.com,1999:blog-6162314467762792782.post-20913125460824385322012-06-22T06:41:50.048-04:002012-06-22T06:41:50.048-04:00Joe: People bought the game, because the game is c...Joe: People bought the game, because the game is called "Diablo" not because they have to be connected all the time...Martinhttps://www.blogger.com/profile/10640383479616552579noreply@blogger.comtag:blogger.com,1999:blog-6162314467762792782.post-5341433466919851112012-06-19T08:22:03.350-04:002012-06-19T08:22:03.350-04:00No, you can't really win it. Sure, the plot en...No, you can't really win it. Sure, the plot ends at a certain point, but from a perspective of mechanics, that's not the end of the game at all. The game is designed around this core concept: "Figure out the ideal skill and gear selection so you can generate valuable items with the highest efficiency." The plot is a side-dish.Kdanskyhttps://www.blogger.com/profile/01000331673102773312noreply@blogger.comtag:blogger.com,1999:blog-6162314467762792782.post-89322130529910384512012-06-18T19:10:11.005-04:002012-06-18T19:10:11.005-04:00There is an ending- you also have the option to re...There is an ending- you also have the option to restart at the beginning at any point, keeping your character and loot intact.<br /><br />I did see a quick article on The Escapist by a former staffer that Diablo 3 started planned as a full on MMO; when they changed directions and delayed Diablo 3 again a lot of the developers jumped ship (to work on Hellgate: London).Kellandrosnoreply@blogger.comtag:blogger.com,1999:blog-6162314467762792782.post-33540047440948911252012-06-18T15:04:55.080-04:002012-06-18T15:04:55.080-04:00hmmm, maybe I just stopped playing when the multi-...hmmm, maybe I just stopped playing when the multi-player went away. My mistake. Maybe it was a difference between having a physical copy and a digital one? I remember needing to log into a server to authenticate before playing, but I couldn't do that anymore. Maybe it was a different game though.Zenic Reveriehttps://www.blogger.com/profile/16441583549326102945noreply@blogger.comtag:blogger.com,1999:blog-6162314467762792782.post-12564892781452378512012-06-18T14:39:24.753-04:002012-06-18T14:39:24.753-04:00You can still play Hellgate: London in single play...You can still play Hellgate: London in single player mode. I own it & still play it.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-6162314467762792782.post-34077846315759808432012-06-18T13:53:44.176-04:002012-06-18T13:53:44.176-04:00@Zenic the unending cycle you refer to exists in t...@Zenic the unending cycle you refer to exists in the publisher model too, you just pitch the publisher and ask for money for your next game where in kickstarter you are pitching whoever reads the page.<br /><br />Kickstarter and others like it may very well change investment by reducing the need for VC or publishers or investors to start your project. I am hopeful but cautiously reserved that we are seeing the beginning of a sustainable model. We have seen it successful in obtaining funding but have not seen many examples of how well the end product of that funding will be. Much depends on how well the consumer feels they are being served on these first steps down this path.UbAhhttps://www.blogger.com/profile/13447678457902055799noreply@blogger.com