tag:blogger.com,1999:blog-6162314467762792782.post7157167632157630471..comments2024-03-28T08:17:48.059-04:00Comments on The CRPG Addict: Game 131: Elvira: Mistress of the Dark (1990)CRPG Addicthttp://www.blogger.com/profile/01238237377918550322noreply@blogger.comBlogger97125tag:blogger.com,1999:blog-6162314467762792782.post-27565694862412495502023-11-05T17:57:56.292-05:002023-11-05T17:57:56.292-05:00Alas, it was too early for a Brief.
Remembering an...Alas, it was too early for a Brief.<br />Remembering another thing you noted in the past, about how some games despite not fitting your requirements fit the genre anyway, which I think was about exploration. Games like Xenomorph feel like RPGs even if they aren't technically RPGs, thanks to them basically being dungeon crawlers without the RPG part.MorpheusKitamihttps://www.blogger.com/profile/16591271981112642781noreply@blogger.comtag:blogger.com,1999:blog-6162314467762792782.post-534724288607180292023-11-05T09:47:44.156-05:002023-11-05T09:47:44.156-05:00PS - Indeed, you did, at the end ofthis entry: &qu...PS - Indeed, you did, at the end of<a href="http://crpgaddict.blogspot.com/2014/01/game-130-caverns-of-freitag-1982.html" rel="nofollow">this entry</a>: <em>"After some investigation, I've rejected the following titles as RPGs: [...] </em>Xenomorph<em> (1990): I couldn't find any evidence of character development, and combat seems to be based solely on weapons. It feels like more of a proto-first-person-shooter."</em>Buscanoreply@blogger.comtag:blogger.com,1999:blog-6162314467762792782.post-58136353518361105052023-11-05T07:36:44.484-05:002023-11-05T07:36:44.484-05:00At least not under your criteria. It's classif...At least not under your criteria. It's classified as RPG on mobygames, Wikipedia and others, often compared to <em>Dungeon Master</em> in its first-person style. But although the PC has some statistics, it seems there is no character development - they only refer to stamina, food, radiation etc. and (their maximum) do(es) not appear to increase permanently.Buscanoreply@blogger.comtag:blogger.com,1999:blog-6162314467762792782.post-39539432640668927322023-11-05T05:26:12.377-05:002023-11-05T05:26:12.377-05:00The hard limits on ammunition basically turn it in...The hard limits on ammunition basically turn it into an adventure game with only one potentially-successful path, for all that it <i>looks</i> like a sci-fi Dungeon Master clone. It was fun trying to treat it like an rpg back when, but without stats or advancement and only an illusory economy, I can't really blame Chet for skipping it.Korathnoreply@blogger.comtag:blogger.com,1999:blog-6162314467762792782.post-41944950254914558942023-11-05T00:46:49.618-04:002023-11-05T00:46:49.618-04:00I think I looked at Xenomorph and didn't think...I think I looked at <i>Xenomorph</i> and didn't think it was an RPG.CRPG Addicthttps://www.blogger.com/profile/01238237377918550322noreply@blogger.comtag:blogger.com,1999:blog-6162314467762792782.post-4254932247226514702023-10-30T10:00:26.531-04:002023-10-30T10:00:26.531-04:00Another game that arrived very early in the RPG hi...Another game that arrived very early in the RPG history to Spain, but was mostly considered an adventure. This game, its sequel and Waxworks were relatively popular in Spain even if they arrived in English. <br />The reviews treated it quite well (https://archive.org/details/MegaocioN17/page/n27/mode/2up), even if the Elvira character was unknown here. <br />In the same issue of that magazine there's another candidate to early RPG released in Spain (Xenomorph): https://archive.org/details/MegaocioN17/page/n57/mode/2up . I think it's also missing in Chet's list.Montyhttps://www.blogger.com/profile/03043160863485105096noreply@blogger.comtag:blogger.com,1999:blog-6162314467762792782.post-14351117330631187082022-10-31T17:52:43.682-04:002022-10-31T17:52:43.682-04:00Kenny, thanks for reminding me of how mind-blowing...Kenny, thanks for reminding me of how mind-blowing it was when Ultima VI showed us that everything in a game could actually be at the same scale, haha. Well, not counting things like the oft-mentioned "menu towns." And I am sure some other game may have done it first, but it was definitely my first encounter with the concept.Quarexnoreply@blogger.comtag:blogger.com,1999:blog-6162314467762792782.post-49692090122811773822017-01-16T02:45:05.126-05:002017-01-16T02:45:05.126-05:00My dad got this game when I was about 10 years old...My dad got this game when I was about 10 years old. Back in the early 90’s the Amiga version of this was one of the most graphically stunning games o had ever seen. It also scared me so bad that even now, as an adult in my late 30's, I get a physiological fear response when hearing the music. However I can understand how some one playing it for the first time, as an adult in the 2000's would be lukewarm about it. I'm reading on to see how you like it by the end. ;)Mynorisnoreply@blogger.comtag:blogger.com,1999:blog-6162314467762792782.post-3379606156178530192014-09-18T13:24:34.318-04:002014-09-18T13:24:34.318-04:00I think it's funny that the Elder Scrolls lets...I think it's funny that the <i>Elder Scrolls</i> lets you pick up so much worthless junk, but I would never think of complaining about it. Some people just look for things to complain about.CRPG Addicthttps://www.blogger.com/profile/01238237377918550322noreply@blogger.comtag:blogger.com,1999:blog-6162314467762792782.post-64015539408646349272014-09-17T00:57:28.018-04:002014-09-17T00:57:28.018-04:00And people are blaming The Elder Scrolls for doing...And people are blaming The Elder Scrolls for doing this when a game more than 20 years ago is already doing it.Kenny McCormickhttps://www.blogger.com/profile/01553499727945099493noreply@blogger.comtag:blogger.com,1999:blog-6162314467762792782.post-49678336394689085812014-09-15T03:57:27.838-04:002014-09-15T03:57:27.838-04:00Ah yes, one of the most memorable things about Elv...Ah yes, one of the most memorable things about Elvira II, for me, is that in some locations you can pick up everything that's not nailed down (like the kitchen, where you can raid the drawers for every single itty-bitty piece of cutlery and tiny jar). Interesting to see that it already showed up in Elvira 1. Korodzikhttps://www.blogger.com/profile/05344753329008603145noreply@blogger.comtag:blogger.com,1999:blog-6162314467762792782.post-80460648912133145512014-03-07T04:30:53.575-05:002014-03-07T04:30:53.575-05:00Where's the "Any" key?Where's the "Any" key?Kenny McCormickhttps://www.blogger.com/profile/01553499727945099493noreply@blogger.comtag:blogger.com,1999:blog-6162314467762792782.post-90120509719978644212014-03-06T12:21:47.547-05:002014-03-06T12:21:47.547-05:00Meat lovers or cheeseburger pizza for me.Meat lovers or cheeseburger pizza for me.Canageekhttps://www.blogger.com/profile/03770924810559440307noreply@blogger.comtag:blogger.com,1999:blog-6162314467762792782.post-73219597760601785622014-03-06T12:18:22.485-05:002014-03-06T12:18:22.485-05:00It is really sad how much money and time has gone ...It is really sad how much money and time has gone into soft body physics modeling just so games can have "jiggle physics". Legit challenge that is cool, skeveey use. Canageekhttps://www.blogger.com/profile/03770924810559440307noreply@blogger.comtag:blogger.com,1999:blog-6162314467762792782.post-43729289487439183202014-03-05T21:23:02.249-05:002014-03-05T21:23:02.249-05:00Yeah, I think this depends on the vintage of adven...Yeah, I think this depends on the vintage of adventure game: Once games started removing death and walking dead scenarios then a lot started moving in that direction. <br /><br />The only parallel in CRPGs I can think of is random encounters; There is a move away from spamming you with low level random encounters in most games, as no one wants to fight 400 lvl 1 slimes just so they can pick up an item they missed in the first city. Canageekhttps://www.blogger.com/profile/03770924810559440307noreply@blogger.comtag:blogger.com,1999:blog-6162314467762792782.post-76973836170284973852014-03-05T21:10:35.137-05:002014-03-05T21:10:35.137-05:00Hmmm, sounds like a movie either MST3K or Rifftrax...Hmmm, sounds like a movie either MST3K or Rifftrax needs to have some fun with. Canageekhttps://www.blogger.com/profile/03770924810559440307noreply@blogger.comtag:blogger.com,1999:blog-6162314467762792782.post-7325909010073922842014-01-13T19:04:13.987-05:002014-01-13T19:04:13.987-05:00To be fair, lots of people love having someone to ...To be fair, lots of people love having someone to comment on the film (that they've seen before, of course) for various reasons. Which is why most movies and/or games have a Director's Commentary Option in their DVD menus that will have people talking about the film/game while you're watching/playing it.Kenny McCormickhttps://www.blogger.com/profile/01553499727945099493noreply@blogger.comtag:blogger.com,1999:blog-6162314467762792782.post-58691954553703095642014-01-12T17:01:24.190-05:002014-01-12T17:01:24.190-05:00The amiga elvira shots do not have 16 colors, but ...The amiga elvira shots do not have 16 colors, but range to up to 32. The same amiga artwork graces the pc port, as far as I can tell, bitstretched, perhaps.Helmhttps://www.blogger.com/profile/00584102280299430293noreply@blogger.comtag:blogger.com,1999:blog-6162314467762792782.post-19896763189655264752014-01-11T17:51:50.656-05:002014-01-11T17:51:50.656-05:00Thanks for clearing that up about the animation. I...Thanks for clearing that up about the animation. I need to learn more about this aspect of games.<br /><br />The manual specifically mentions SPACE so I didn't feel it was necessary to try other keys. Such must be left to other pioneers.CRPG Addicthttps://www.blogger.com/profile/01238237377918550322noreply@blogger.comtag:blogger.com,1999:blog-6162314467762792782.post-1654097516284676442014-01-09T22:29:28.518-05:002014-01-09T22:29:28.518-05:00To clarify:
That animated sequence of Elvira was h...To clarify:<br />That animated sequence of Elvira was high quality animation, and not embed video. The game engine of Elvira didn't make any use of video formats until a much later game (The Feeble Files).<br /><br />Also looks like the opening sequence can be skipped by using any key.Kirbenhttps://www.blogger.com/profile/06378460608101222662noreply@blogger.comtag:blogger.com,1999:blog-6162314467762792782.post-52405223839587301012014-01-09T22:13:05.278-05:002014-01-09T22:13:05.278-05:00Yes, Elvira (and other HorrorSoft games) used the ...Yes, Elvira (and other HorrorSoft games) used the AGOS game engine, which was based off the AberMUD V, with graphical extensions added.Kirbenhttps://www.blogger.com/profile/06378460608101222662noreply@blogger.comtag:blogger.com,1999:blog-6162314467762792782.post-14847042792657594362014-01-09T18:03:54.905-05:002014-01-09T18:03:54.905-05:00It wouldn't be such a twist after you complete...It wouldn't be such a twist after you complete the following sentence: I've been killing decent folks at the behest of Mistress Of The __________.Kenny McCormickhttps://www.blogger.com/profile/01553499727945099493noreply@blogger.comtag:blogger.com,1999:blog-6162314467762792782.post-71491927570196689772014-01-09T18:00:49.851-05:002014-01-09T18:00:49.851-05:00Easy for you to say that. Try telling the same adv...Easy for you to say that. Try telling the same advice to a 14 year old kid with no Internet connection, girly magazines or playboy channel.Kenny McCormickhttps://www.blogger.com/profile/01553499727945099493noreply@blogger.comtag:blogger.com,1999:blog-6162314467762792782.post-1822638100320202272014-01-09T17:58:50.397-05:002014-01-09T17:58:50.397-05:00Damn. And I thought Cobra Mission was based on Elv...Damn. And I thought Cobra Mission was based on Elvira Part 1.Kenny McCormickhttps://www.blogger.com/profile/01553499727945099493noreply@blogger.comtag:blogger.com,1999:blog-6162314467762792782.post-47498115406613565202014-01-09T17:57:12.982-05:002014-01-09T17:57:12.982-05:00I'll do that.
Multi-player features aside, MU...I'll do that.<br /><br />Multi-player features aside, MUDs are basically text adventures with heavy RPG elements in its earliest incarnation. Like Zork, the commands are simply N, S, E, W, U & D for movement and parser features.<br /><br />The FF MUD engine has a graphical interface that removes those commands and the text parser in favor of a more mouse-driven input environment.<br /><br />Kenny McCormickhttps://www.blogger.com/profile/01553499727945099493noreply@blogger.com