tag:blogger.com,1999:blog-6162314467762792782.post6525211701757174911..comments2024-03-28T08:17:48.059-04:00Comments on The CRPG Addict: Game 98: Legends of Murder: Volume I - Stonedale Castle (1989)CRPG Addicthttp://www.blogger.com/profile/01238237377918550322noreply@blogger.comBlogger58125tag:blogger.com,1999:blog-6162314467762792782.post-8347864046685831072023-08-09T11:44:39.248-04:002023-08-09T11:44:39.248-04:00This helped a lot; thank you! I bought the game fr...This helped a lot; thank you! I bought the game from gog, so it's the 1993 version I've got.<br /><br />I feel pretty silly now that I know the dragon's name!Uredemhttps://www.blogger.com/profile/04653343425990348973noreply@blogger.comtag:blogger.com,1999:blog-6162314467762792782.post-29298353768193851032023-08-08T17:30:31.269-04:002023-08-08T17:30:31.269-04:00Not sure if you're having the same (ASCII symb...Not sure if you're having the same (ASCII symbols) problem as the most recent comments just above yours (for which the "solution" appears to be to play the 1993 version where it seems this is patched as opposed to the 1989 original, see Llywelyn's comment of December 3, 2021 <a href="http://crpgaddict.blogspot.com/2013/05/game-98-legends-of-murder-volume-i.html?showComment=1638545355829&m=1#c3189317224151037450" rel="nofollow">above</a>).<br /><br />Otherwise, there is the playthrough in four videos by AlphaStarDX mentioned by Llywelyn which starts <a href="https://youtu.be/8UkLZoKynxQ" rel="nofollow">here</a> (see also the comment section to that first video) and <a href="https://dosgames.com/forum/viewtopic.php?t=26667" rel="nofollow">some exchanges in a forum on dosgames</a>.<br /><br />Hope that helps anyone still struggling with the game.Buscanoreply@blogger.comtag:blogger.com,1999:blog-6162314467762792782.post-36008779870685158092023-08-06T18:44:59.424-04:002023-08-06T18:44:59.424-04:00Having trouble with the dragon's name. I figur...Having trouble with the dragon's name. I figured out what the cryptogram was, but can't figure out anything beyond that. Been at this for hours; can anyone help me? I really love the look and feel of this game, and I want to go as far into the game as possible.<br /><br />I accidentally submitted my first comment as an anonymous one!Uredemhttps://www.blogger.com/profile/04653343425990348973noreply@blogger.comtag:blogger.com,1999:blog-6162314467762792782.post-31893172241510374502021-12-03T10:29:15.829-05:002021-12-03T10:29:15.829-05:00Years after you guys but the people at AlphaStarDX...Years after you guys but the people at AlphaStarDX have a full 4 part play-through of the game on Youtube under the title "AlphaPlays: Legends of Murder". They start with the actual 1989 version (you used the 1993 redo) and ended up stuck at the gate that requires a locker combination, with the game giving them an ASCII mess instead of numbers to work with. (See below: The same thing happened to me and others.)<br /><br />As they reach that point, though, and after they get past it by replaying the game using the 1993 version, they reason through what they're seeing and the evidence provided and can explain to you why the Jester is a much better candidate than the others. Inter alia, the two figures staggering out of the castle at night were not a red herring but the jester escorting his sister after rescuing her from the dustfree but now empty jail cell. Similarly, the room where you find the extra poison was the jester's, beside his sister's dust-filled room. There's some other stuff too.Llywelynnoreply@blogger.comtag:blogger.com,1999:blog-6162314467762792782.post-83243448438378826362021-12-03T08:42:52.534-05:002021-12-03T08:42:52.534-05:00The characters are the 32 initial ASCII characters...The characters are the 32 initial ASCII characters of Code Pg. 437. They're produced whether I use the number row, the number pad, or enter numbers by alt code. Apparently the first 2 rows of 437 are being duplicated over all the items in the 3rd and 4th rows, including the numbers. No idea why or how to fix it or get around it.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-6162314467762792782.post-48299280289365307402021-12-01T11:50:07.274-05:002021-12-01T11:50:07.274-05:00I have *exactly* the same problem. I assume the co...I have *exactly* the same problem. I assume the code should be the 443 mentioned in the king's bedroom but every numeric response there turns into ASCII symbols and fails to work.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-6162314467762792782.post-10778562448398121792019-10-14T11:45:38.355-04:002019-10-14T11:45:38.355-04:00That's as valid an interpretation as anything....That's as valid an interpretation as anything. Well done.CRPG Addicthttps://www.blogger.com/profile/01238237377918550322noreply@blogger.comtag:blogger.com,1999:blog-6162314467762792782.post-15826312702896571942019-09-24T23:19:28.628-04:002019-09-24T23:19:28.628-04:00With regards to the thin knife and the position th...With regards to the thin knife and the position the king is found in, I think it can be explained like this:<br /><br />The king was sleeping when he was startled awake (and was in a sitting position on the bed). While being garroted, the king reached under his pillow for the thin knife.<br />He probably wasn't able to use the knife on his attacker (the jester was probably quite agile considering his profession and how he used to be an adventurer), so he used it to cut the garrote (hence the snapping sound Lady Rosylind heard).<br /><br />Since the king was now armed, and the garrote destroyed, the jester had to resort to his backup plan, the poison. Luckily for the jester, it worked.<br /><br />Succumbing to the poison, and since he was still in bed while the fight occurred, the king would be found in that awkward position. The bruising could either be from the pressure of the garrote against the back of his neck, or from when his head hit the ground.<br /><br />It certainly sounds plausible to me. :)Shadowshivnoreply@blogger.comtag:blogger.com,1999:blog-6162314467762792782.post-19181875168863726002016-04-07T09:23:32.490-04:002016-04-07T09:23:32.490-04:00I love this old game. I have made it numerous time...I love this old game. I have made it numerous times to be a level 14 with the enchanted sword and armor, however, I have never been able to enter the correct "Identification Code" to access the chamber that leads up toward the water supply. When I enter the number clues that I have found in the game, it just brings up symbols as I type the numbers, and none of them are correct to allow me to access that part of the castle. Any help would be appreciated as I would love to play the game to completion after many many years! THANK YOU, if you can help!Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-6162314467762792782.post-28757084977986701022016-04-02T02:21:34.378-04:002016-04-02T02:21:34.378-04:00Here's a hint:
When the message mentions a nam...Here's a hint:<br />When the message mentions a name found within "this code", "this code" is not the coded message itself, but rather the substitution method you used to get the message. Try to find the significance of "A to E" in the code.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-6162314467762792782.post-19237918743467613332015-10-08T17:22:56.275-04:002015-10-08T17:22:56.275-04:00Not yet. It's coming up fast on my list, thoug...Not yet. It's coming up fast on my list, though.CRPG Addicthttps://www.blogger.com/profile/01238237377918550322noreply@blogger.comtag:blogger.com,1999:blog-6162314467762792782.post-70414552111755252862015-09-30T09:03:47.921-04:002015-09-30T09:03:47.921-04:00Have you tried playing Legends of Murder II: Grey ...Have you tried playing Legends of Murder II: Grey Haven yet? I see it's been a couple of years since your original post. I tried the game again, recently, and got further than I did in 1991, but I'm still stuck and can't complete it. I would love your insights into this game. It's been nagging me for nearly 25 years.J. D. Edwardshttps://www.blogger.com/profile/04483428885141536467noreply@blogger.comtag:blogger.com,1999:blog-6162314467762792782.post-57245900763838762722015-04-30T00:22:53.634-04:002015-04-30T00:22:53.634-04:00I'm in the same boat. I've been playing th...I'm in the same boat. I've been playing the game off and on since '93 and I still can't get it. I can solve the cryptogram easy, but I've been hoping that my maturing mind would get wiser and I'd figure it out the riddle. 22 years later and I still can't get it. I wouldn't hate a spoiler here.Kevinhttps://www.blogger.com/profile/10066634714420871670noreply@blogger.comtag:blogger.com,1999:blog-6162314467762792782.post-83962487658311753852014-02-04T18:48:28.946-05:002014-02-04T18:48:28.946-05:00I must be an idiot. I never could figure out the d...I must be an idiot. I never could figure out the dragon's stupid name. I managed to solve the jester's stupid cryptograms, but couldn't understand them. It was fun, though. We had a subscription to BBD and I got all of my games through it.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-6162314467762792782.post-29138956224742392702013-09-29T01:28:42.998-04:002013-09-29T01:28:42.998-04:00Oh hey, I missed this one. Braminar has an endgam...Oh hey, I missed this one. Braminar has an endgame which is entirely different from everything that came before: the player's total assets are liquidated and converted into an army, which then sallies forth against the Evil Foozle's armies (with what looks much like a Progress Quest bar playing tug of war in the middle of the screen). The endgame basically plays itself (and you hope you ducked the precondition that sets up duh duh daaaa... the BAD ENDING) and then it's supposed to print out a certificate of completion on your dot matrix printer!Rowan Lipkovitshttps://www.blogger.com/profile/08691096685515251681noreply@blogger.comtag:blogger.com,1999:blog-6162314467762792782.post-58182624272380750112013-06-03T17:45:16.043-04:002013-06-03T17:45:16.043-04:00Good analysis. Thanks for giving it a shot, Zenic....Good analysis. Thanks for giving it a shot, Zenic. I think Geoff had it right: if we assume the killer stole the poison from the wizard's tower, it's telling that the jester had the password to it. All the other stuff--black boxes, two figures staggering out of the castle at night--were red herrings. But overall, it's too bad that a) it's so difficult to figure out; and b) the game allows you to force-guess the answer.CRPG Addicthttps://www.blogger.com/profile/01238237377918550322noreply@blogger.comtag:blogger.com,1999:blog-6162314467762792782.post-86781505317767138712013-06-03T01:06:26.129-04:002013-06-03T01:06:26.129-04:00SPOILERS
I scoured the game, and I can't say ...SPOILERS<br /><br />I scoured the game, and I can't say it wholly makes sense either; however, Sayor was my third true suspect (fifth guess). After trying the two likely of the four (Morgan and Charron), I tried Talmar and the Wizard even though I had a lot of doubt about them. Once I knew it could be someone other than the four, I knew it was Sayor.<br /><br />The blond hair is a key clue. This I thought narrowed it down to Lady Nyshia (Talmar's wife), or Rosylind. Since Talmar and his wife share a bedroom, I doubted him.<br /><br />I considered the room with the poison, crossed off who was in each bedroom and decided it must be the Prince's even though the clothes looked common (they were expensive). This led me to accuse Morgan first, not him. Really? Where the heck does he sleep?<br /><br />I wasn't quite sure the brusk man was Charron, and that the room I found him in was his. I considered the possibility that he was searching the prince's room. This would mean the room with the poison was Charron's.<br /><br />The reason I suspected them was a hunch that the story Rosylind told was fabricated. I knew her room was filled with magic, which could make her an accomplice. She could inform the murderer about the magic poison and sleeping potions.<br /><br />Not Charron... well, might as well try Talmar. Nope. Couldn't be the wizard. Nope. Alright, I need to consider Rosylind's story as true. I remembered she also mentioned hearing weeping before she went to sleep, about an hour after the murder.<br /><br />Well, I started going down the list. The jester popped out. He had a sister, who was absent from the castle. She could have blond hair. Maybe the expensive yet plain clothes were his. The bedroom next to him covered in a thin layer of dust, yet a worn bed, suggested some use that ended some time ago. Maybe his sister was put into the dungeon.<br /><br />The comment Eric made about 2 dark figures leaving the castle after midnight makes some sense; he mentioned one was supporting the other. One of those dark figures is probably the same Sascha saw the night of the murder heading towards the wizard's tower (could have been that suspicious friar as well).<br /><br />The timeline is a little confusing. At first I thought I arrived the morning after the murder, but the Jester says he died two days prior. This suggests The black boxes were brought in the day of the murders, and the two figures left right after the murder was committed. So, someone was rescued, which was already sort of obvious by this point.<br /><br />The black boxes seem to have nothing to do with murder. The orb allows access to the wizards side room, and the gold band when taken to the wizard becomes charged to give visions in the crystal ball. Those visions tell you the location of the key and sleep vials.<br /><br />Anyway, I've rambled enough. I don't understand what the Bishop's amulet does, why the friar was so crazy, what the strength ring is used for, why there was a thin knife near the king's body, or how the king's body got into such an awkward position.<br /><br />Honestly, I could see anyone one of Talmar (rescues his wife), Charron (rescues Rosylind), Morgan (rescues Rosylind), or Sayor (rescues sister), committing the murder given a slight change (location of the poison). I've played through a second time though and didn't get anything different. I think the ending is set.<br /><br />I spent a bit more than four hours pouring over the evidence, and I couldn't find the pass for a good hour (no walkthrough online either, as previously noted). I was thinking it might be possible to beat the game without getting into combat, but I have yet to determine what triggers the elf asking for a name. If it's the blond hair, then you'll at least need to beat the troll.Zenic Reveriehttps://www.blogger.com/profile/16441583549326102945noreply@blogger.comtag:blogger.com,1999:blog-6162314467762792782.post-52351078391052902942013-05-18T00:12:22.655-04:002013-05-18T00:12:22.655-04:00Glad to have you with us, Rowan. I didn't over...Glad to have you with us, Rowan. I didn't overlook <i>Dark Designs</i>; both games are on my list for 1990.<br /><br />Did anything particularly interesting happen at the end of <i>Braminar</i>? I can't say it's been keeping me up nights, but you never know when a game is going to dramatically level up in a late act.CRPG Addicthttps://www.blogger.com/profile/01238237377918550322noreply@blogger.comtag:blogger.com,1999:blog-6162314467762792782.post-65268790602154641982013-05-15T23:12:20.869-04:002013-05-15T23:12:20.869-04:00Seeing this game reminded me of another CGA Softdi...Seeing this game reminded me of another CGA Softdisk CRPG of a couple of years later, the Dark Designs series by the future kids of iD Software. Comparing screenshots dissipated that vague association in my hazy memory, but I felt maybe I should step in here and mention it regardless in the event that it might have slipped your net. (Just discovered this blog, while Googling Braminar of all things -- a unique strategic RPG arranged around judicious use of Hobson's Choice, which I actually completed on one occasion -- and now have to catch up on your entire back archives. Hats off!)Rowan Lipkovitshttps://www.blogger.com/profile/08691096685515251681noreply@blogger.comtag:blogger.com,1999:blog-6162314467762792782.post-16784960262623619242013-05-10T13:48:02.470-04:002013-05-10T13:48:02.470-04:00Huh. It just occurred to me that you could probabl...Huh. It just occurred to me that you could probably finish <i>Skyrim</i> without killing anyone. In almost every place where someone HAS to die to progress, you have NPCs fighting alongside you.CRPG Addicthttps://www.blogger.com/profile/01238237377918550322noreply@blogger.comtag:blogger.com,1999:blog-6162314467762792782.post-73309087353129606222013-05-10T00:11:26.858-04:002013-05-10T00:11:26.858-04:00I believe you are able to finish or almost finish ...I believe you are able to finish or almost finish the three deus ex games non-lethally, if not nonviolently.<br /><br />You might be able to finish New Vegas without firing a shot in anger. I suspect 100 stealth and 100 speech will get you there.Tristan Gallhttps://www.blogger.com/profile/16769219573533545742noreply@blogger.comtag:blogger.com,1999:blog-6162314467762792782.post-79999599778107860062013-05-09T19:44:59.650-04:002013-05-09T19:44:59.650-04:00Chuckles? Dr. Cat? The Fat Man?Chuckles? Dr. Cat? The Fat Man?Deathbirdnoreply@blogger.comtag:blogger.com,1999:blog-6162314467762792782.post-39870598135146517652013-05-09T13:32:37.920-04:002013-05-09T13:32:37.920-04:00Only if you're a thief. Unless you can skip sa...Only if you're a thief. Unless you can skip saving the baronet.Zenic Reveriehttps://www.blogger.com/profile/16441583549326102945noreply@blogger.comtag:blogger.com,1999:blog-6162314467762792782.post-73128046363796230672013-05-09T10:36:03.448-04:002013-05-09T10:36:03.448-04:00That's true. One of the few RPGs that you coul...That's true. One of the few RPGs that you could get to he end without killing anyone.CRPG Addicthttps://www.blogger.com/profile/01238237377918550322noreply@blogger.comtag:blogger.com,1999:blog-6162314467762792782.post-33470235796495638002013-05-09T05:00:54.016-04:002013-05-09T05:00:54.016-04:00"You COULD conceivably construct a good myste..."You COULD conceivably construct a good mystery CRPG, involving no combat, using attributes and skills to solve various puzzles. I've never seen it, though."<br /><br />Sounds like playing QfG as a pacifist.Tristan Gallhttps://www.blogger.com/profile/16769219573533545742noreply@blogger.com