tag:blogger.com,1999:blog-6162314467762792782.post5390246413593789953..comments2024-03-19T01:35:47.501-04:00Comments on The CRPG Addict: Eye of the Beholder II: Won!CRPG Addicthttp://www.blogger.com/profile/01238237377918550322noreply@blogger.comBlogger76125tag:blogger.com,1999:blog-6162314467762792782.post-5382727110126962012022-11-28T16:19:02.771-05:002022-11-28T16:19:02.771-05:00"Side note: what if I hadn't found all of..."Side note: what if I hadn't found all of the Talon artifacts in the previous levels? Would I have been able to repeat my journey, get captured again, end up in the halls with the frost giants again, etc.?"<br /><br />You can walk all the way up the azure tower again, through the medusa maze, and reenter the frost giant prison. There are a lot of areal servants to fight in the room where you got imprisioned, though. After that, you can shatter the glass wall with your weapons.<br /><br />It's actually very likely that you have to do this anyway, since the pits in the frost giant prison drop you to level 2 of the tower.Buckhttps://www.blogger.com/profile/12184390528952633384noreply@blogger.comtag:blogger.com,1999:blog-6162314467762792782.post-14428268473099370442022-11-28T16:14:58.643-05:002022-11-28T16:14:58.643-05:00The crimson rings are very hard to see on the floo...The crimson rings are very hard to see on the floor. I walked over the moving items area without noticing them. You only need two but I think without additional rings you can't return from the second half of the first crimson tower level. This turned out to be a problem for me as I only took two glass spheres, and you need three. The alcove that generates glass spheres lies before the point of no return.Buckhttps://www.blogger.com/profile/12184390528952633384noreply@blogger.comtag:blogger.com,1999:blog-6162314467762792782.post-37322419828643345292021-07-10T17:46:50.353-04:002021-07-10T17:46:50.353-04:00You know, now that I see Khelben again, he looks a...You know, now that I see Khelben again, he looks a lot like Chris Metzen of Blizzard fame.infidelhttps://www.blogger.com/profile/04498952152952258656noreply@blogger.comtag:blogger.com,1999:blog-6162314467762792782.post-37636966238858486392021-01-04T08:37:59.701-05:002021-01-04T08:37:59.701-05:00Just finished (another time) the game in DOS Box a...Just finished (another time) the game in DOS Box and I confirm that Insal is right beyond a wall you can easily dissolve with Disintegrate spell. He gives you and additional cointheIronMarothttps://www.blogger.com/profile/10206922879576557126noreply@blogger.comtag:blogger.com,1999:blog-6162314467762792782.post-1657015540459055302019-08-22T00:14:22.368-04:002019-08-22T00:14:22.368-04:00One more tidbit about this game; the frost giant K...One more tidbit about this game; the frost giant King was originally supposed to commit suicide, rather than just disappear.<br /><br />https://tcrf.net/Advanced_Dungeons_%26_Dragons:_Eye_of_the_Beholder_II_-_The_Legend_of_Darkmoon_(DOS)<br /><br />The page speculates that the censorship was requested by the publisher.Alexhttps://www.blogger.com/profile/14025511634630902101noreply@blogger.comtag:blogger.com,1999:blog-6162314467762792782.post-17475209755520971122018-04-28T06:42:52.552-04:002018-04-28T06:42:52.552-04:00Or parts of.. depending on the actual occasion?Or parts of.. depending on the actual occasion?Envyhttps://www.blogger.com/profile/09341074020552494837noreply@blogger.comtag:blogger.com,1999:blog-6162314467762792782.post-3666606871028485282018-02-25T15:19:16.615-05:002018-02-25T15:19:16.615-05:00A disk rip of Escape can be downloaded from this p...A disk rip of Escape can be downloaded from this page, it's no. A0137. <br /><br />http://www.atarian.nl/st_st_pd.htm<br /><br />The other Escape they have listed is a R-Type style shooter, and I've seen screenshots of yet another Escape which appears to be an extremely rudimentary graphic adventure. I think the first one is definitely what you are looking for, however.Phil Ahttps://www.blogger.com/profile/15230104426323567662noreply@blogger.comtag:blogger.com,1999:blog-6162314467762792782.post-13837340821213786892018-02-15T12:15:08.966-05:002018-02-15T12:15:08.966-05:00I'm not surprised something like this wasn'...I'm not surprised something like this wasn't noticed in testing. His two appearences are pretty far apart - pretty much at the start and at the end of the game. He's a side character, it's not immediately obvious that he should appear, and you can finish the game regardless. <br /><br />I don't have much insight into testing games, but I imagine it is quite hard, and in the early 90s it probably wasn't very organised. More than with any other kind of software, you're testing a moving target. And how does a tester know that Insal is supposed to be there? I doubt there were test case specifications back then, and if there were certainly they didn't go down to this level of detail. Bucknoreply@blogger.comtag:blogger.com,1999:blog-6162314467762792782.post-1085950395925353912018-02-15T01:01:45.917-05:002018-02-15T01:01:45.917-05:00I just read the (Polish) description of that YouTu...I just read the (Polish) description of that YouTube video with Insal. Apparently, there is a very simple bug with Insal - you're supposed to encounter him again if you took him into your party, but instead, you encounter him again if you did NOT take him into your party. If that is indeed the case (I can only go by what the video says), it sounds like a simple true/false mistake somewhere - quite remarkable, given the game is hardly so complex that something like this could slip by in testing.Jakub Majewskihttps://www.blogger.com/profile/04346544936010598248noreply@blogger.comtag:blogger.com,1999:blog-6162314467762792782.post-45203657742188892802018-02-13T18:28:15.770-05:002018-02-13T18:28:15.770-05:00That does make logical sense, even though the hint...That does make logical sense, even though the hint guide has it the other way.CRPG Addicthttps://www.blogger.com/profile/01238237377918550322noreply@blogger.comtag:blogger.com,1999:blog-6162314467762792782.post-55064408427952348312018-02-13T15:17:44.434-05:002018-02-13T15:17:44.434-05:00I believe I have solved the mystery of Insal behin...I believe I have solved the mystery of Insal behind the wall of force. When you first meet him in the dungeon, if you do NOT free him, the Darkmoon priests will (eventually) move him to the penultimate level behind the force field. If you DO free him, Insal escapes from the temple (with your gear) and is never seen again.Radianthttps://www.blogger.com/profile/03866535042372152723noreply@blogger.comtag:blogger.com,1999:blog-6162314467762792782.post-45336166096658516672018-02-13T13:49:18.675-05:002018-02-13T13:49:18.675-05:00Thank you!Thank you!Radianthttps://www.blogger.com/profile/03866535042372152723noreply@blogger.comtag:blogger.com,1999:blog-6162314467762792782.post-18961633230534079002018-02-11T23:05:25.489-05:002018-02-11T23:05:25.489-05:00Whether "disintegrate" or "dispel,&...Whether "disintegrate" or "dispel," I didn't see Insal or anything else in the field. On the other hand, I guess there are some other encounters that are invisible until you walk into their squares.CRPG Addicthttps://www.blogger.com/profile/01238237377918550322noreply@blogger.comtag:blogger.com,1999:blog-6162314467762792782.post-77976700463313095482018-02-11T18:25:31.273-05:002018-02-11T18:25:31.273-05:00By D&D rules, Disintegrate does destroy a Wall...By D&D rules, Disintegrate does destroy a Wall of Force (which is immune to dispel magic). It would be pretty weird if this was the ONLY randomly picked encounter in the entire game.Radianthttps://www.blogger.com/profile/03866535042372152723noreply@blogger.comtag:blogger.com,1999:blog-6162314467762792782.post-39839542443053372682018-02-11T18:22:54.082-05:002018-02-11T18:22:54.082-05:00The area contains four crimson rings and you only ...The area contains four crimson rings and you only need two of them, therefore the puzzle with the sticky paper isn't needed.Radianthttps://www.blogger.com/profile/03866535042372152723noreply@blogger.comtag:blogger.com,1999:blog-6162314467762792782.post-20875276239455933282018-02-11T17:53:01.684-05:002018-02-11T17:53:01.684-05:00@Midas, try Anvil of Dawn. It's also a Dungeon...@Midas, try Anvil of Dawn. It's also a Dungeon Master clone, but with only one character. And it's choke full of adventure-style puzzles in addition to DM-style puzzles.VKnoreply@blogger.comtag:blogger.com,1999:blog-6162314467762792782.post-24594754898899479362018-02-11T15:09:00.146-05:002018-02-11T15:09:00.146-05:00As far as I remember, the encounter with Insal is ...As far as I remember, the encounter with Insal is not glitched: you just get only one of the possible encounters that award you the coin (which I don't remember what was for): either Insal or the giant wrapped in vines.marcohttps://www.blogger.com/profile/01224993551761606152noreply@blogger.comtag:blogger.com,1999:blog-6162314467762792782.post-37217373769431351562018-02-11T04:18:18.623-05:002018-02-11T04:18:18.623-05:00Oh, no, no. It's worse than that. A mind fla...Oh, no, no. It's worse than that. A mind flayer had a <em>level adjustment</em> of +7. But for a monster with more than one hit die, the <em>effective character level</em> was equal to the level plus the level adjustment <em>plus the hit dice</em>. And mind flayers had eight hit dice. So a first-level mind flayer character would actually have an effective character level of <em>sixteen</em>.<br /><br />However, this should be accompanied by a few caveats. First of all, the effective character level business was always kind of iffy and wonky, and didn't necessarily really reflect how powerful a given monster really was. Secondly, ECL was a third-edition concept, and EOB2 was of course a second-edition games, and some monsters' power levels changed quite a bit between second and third edition. So saying that a first-level mind flayer had an ECL of 16 in third edition may sound impressive, but it really doesn't say a whole lot about how powerful second-edition mind flayers were.<br /><br />And actually, as dangerous as mind flayers are, in <em>every</em> edition they were significantly less dangerous and powerful than beholders, but it sounds like in EOB2 the mind flayers were much harder than the beholders. Which I guess brings up a third caveat: the difficulty level a monster is to beat in a pencil-and-paper doesn't necessarily match up to its difficulty in a video game adaptation, even if it's trying to be relatively faithful to the pencil-and-paper rules.Jalen Wandererhttps://www.blogger.com/profile/00973042209003357278noreply@blogger.comtag:blogger.com,1999:blog-6162314467762792782.post-3336857456408553832018-02-11T02:53:46.465-05:002018-02-11T02:53:46.465-05:00Mind flayer as a playable race had an ECL (effecti...Mind flayer as a playable race had an ECL (effective character level) 3.5 of 9 IIRC making a starting character a lvl 1 a lvl 10 character in terms of XP progress.<br /><br />Which gives a hint on how powerful a mind flayer actually is with it's array of psionic powers.Petri R.noreply@blogger.comtag:blogger.com,1999:blog-6162314467762792782.post-42154102038979934762018-02-10T15:55:58.657-05:002018-02-10T15:55:58.657-05:00I remember reading somewhere that you were suppose...I remember reading somewhere that you were supposed to see him again and he would repent and give you your stolen stuff back just in time to help you for the final battles, but they made a coding mistake so it never happens.Georgeshttps://www.blogger.com/profile/10801694109856585537noreply@blogger.comtag:blogger.com,1999:blog-6162314467762792782.post-82162820928152519452018-02-10T15:37:27.753-05:002018-02-10T15:37:27.753-05:00Weird. I found the sticky paper and wasn't sur...Weird. I found the sticky paper and wasn't sure what it was for. After you made your comment, I looked in the cluebook and saw the same information. The problem is, I'm 99% sure that I never did anything with the sticky paper and somehow got through this area anyway. <br /><br />It doesn't sound like something that I would have figured out easily because, as you point out, it's a different sort of puzzle. My own maps simply note treasure on the floor in the hallway. I wonder if there was some bugged method by which I picked up the items without solving the puzzle.CRPG Addicthttps://www.blogger.com/profile/01238237377918550322noreply@blogger.comtag:blogger.com,1999:blog-6162314467762792782.post-49089987355496992522018-02-10T15:32:56.612-05:002018-02-10T15:32:56.612-05:00Ah, that's interesting. I guess that would hav...Ah, that's interesting. I guess that would have been helpful.CRPG Addicthttps://www.blogger.com/profile/01238237377918550322noreply@blogger.comtag:blogger.com,1999:blog-6162314467762792782.post-88613208007020364192018-02-10T09:19:22.054-05:002018-02-10T09:19:22.054-05:00There is a game called Megamaze from 1988 by the s...There is a game called Megamaze from 1988 by the same author that can be found online (ST file at emuparadise.me). They look very similar, but it seems<br />Megamaze is an earlier version missing the (few) RPG elements.<br /><br />https://www.atariuptodate.de/en/4753/megamazeBuckhttps://www.blogger.com/profile/07270991090065636515noreply@blogger.comtag:blogger.com,1999:blog-6162314467762792782.post-9592446136981039782018-02-10T07:27:49.353-05:002018-02-10T07:27:49.353-05:00That's fine- wasn't trying to advertise an...That's fine- wasn't trying to advertise anything- was just trying to let you know the game was actually for sale in the Real World anymore. This is your blog- delete my comments whenever you have to, I imagine. You got my intent, so the fact that my little blip of knowledge has been deleted from everyone elses eyes is- fine I guess. Yeah, I've been misunderstood. How special. I comment every few hears- now it'll be even longer when I remember the last comment I left was deleted.williamhttps://www.blogger.com/profile/13165046805752023823noreply@blogger.comtag:blogger.com,1999:blog-6162314467762792782.post-42057183347758236062018-02-09T19:20:26.896-05:002018-02-09T19:20:26.896-05:00Earlier I mentioned Invisibility being extremely u...Earlier I mentioned Invisibility being extremely useful against a specific enemy. For the record, that enemy is the Frost Giants. They normally hit every character in your party, but if you cast Invisibility on your backrow, they're safe from the multi-hit effect (as long as they don't attack or cast spells), leaving your more durable front row to hack at the giants.<br /><br />As for the Flayer room in the end, it's definitely by far the hardest room in the game. Your reward for making your way through it is a neat but useless cutscene.MOZAnoreply@blogger.com