tag:blogger.com,1999:blog-6162314467762792782.post4146415253713532697..comments2024-03-28T10:19:08.172-04:00Comments on The CRPG Addict: The Legacy: Bad to the BoneCRPG Addicthttp://www.blogger.com/profile/01238237377918550322noreply@blogger.comBlogger30125tag:blogger.com,1999:blog-6162314467762792782.post-9359281663474944842020-06-15T14:19:29.289-04:002020-06-15T14:19:29.289-04:00I think its just that a lot of developers had the ...I think its just that a lot of developers had the same ideas that eventually led to System Shock. Day of the Viper apparently features a similar antagonist to SHODAN, but other than that there's no indication they were even aware of it.MorpheusKitamihttps://www.blogger.com/profile/16591271981112642781noreply@blogger.comtag:blogger.com,1999:blog-6162314467762792782.post-56503304772580036142020-06-15T12:43:16.476-04:002020-06-15T12:43:16.476-04:00I haven't played the game, so I defer to those...I haven't played the game, so I defer to those who have, but Chet's descriptions here are strongly evocative of SS1 and 2. To me, at least.Danielhttps://www.blogger.com/profile/08236674968994362673noreply@blogger.comtag:blogger.com,1999:blog-6162314467762792782.post-28324906294936737262020-06-15T11:24:58.717-04:002020-06-15T11:24:58.717-04:00Also when they appear in places where it makes sen...Also when they appear in places where it makes sense for a game but not for a space that was supposed to have some other purpose. Did these ancient priests really want to collect 3 gems and put them in these statues eye sockets in a separate hall *every time* they went to their bedrooms? Ianhttps://www.blogger.com/profile/02820538967423341664noreply@blogger.comtag:blogger.com,1999:blog-6162314467762792782.post-78229675816168509672020-06-15T02:27:54.128-04:002020-06-15T02:27:54.128-04:00Turns out, 'fireballs' are *not* always th...Turns out, 'fireballs' are *not* always the rpg gamers best friend.minandohttps://www.blogger.com/profile/14447689252911339858noreply@blogger.comtag:blogger.com,1999:blog-6162314467762792782.post-60837400989712263242020-06-15T00:57:05.042-04:002020-06-15T00:57:05.042-04:00The mechanic of scattering writings around a game ...The mechanic of scattering writings around a game is at least as old as Phantasie (1985).Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-6162314467762792782.post-62677330559513264742020-06-14T21:14:22.276-04:002020-06-14T21:14:22.276-04:00Kinda ironic that the best way to avoid a walking ...Kinda ironic that the best way to avoid a walking dead scenario is to let the zombies roam free.Mentohttps://www.blogger.com/profile/12666135395522594894noreply@blogger.comtag:blogger.com,1999:blog-6162314467762792782.post-7973943634494979702020-06-14T19:03:33.439-04:002020-06-14T19:03:33.439-04:00Interesting how this replicates a lot of survival ...Interesting how this replicates a lot of survival horror elements. I thought it might be directly inspired by Alone in the Dark, but they seem to have come out around the same time. So I suppose it's just a case of them both playing on the same horror fiction themes and cliches.Birdwatchernoreply@blogger.comtag:blogger.com,1999:blog-6162314467762792782.post-83262855671765366202020-06-14T18:41:25.446-04:002020-06-14T18:41:25.446-04:00I don't see much System Shock here either. SS ...I don't see much System Shock here either. SS was a scifi version of Ultima Underworld with fewer RPG elements but more complex levels. JarlFrankhttps://www.blogger.com/profile/08139422412722665286noreply@blogger.comtag:blogger.com,1999:blog-6162314467762792782.post-1560046756446895102020-06-14T17:17:32.502-04:002020-06-14T17:17:32.502-04:00I'm not sure this is much of an inspiration fo...I'm not sure this is much of an inspiration for System Shock? After all, Ultima Underworld 1 was released before this and Ultima Underworld 2 not long after. (Also the developers for the Underworld games and System Shock are the same...)Andy_Panthrohttps://www.blogger.com/profile/18231815646876343380noreply@blogger.comtag:blogger.com,1999:blog-6162314467762792782.post-30734600073570755022020-06-14T15:16:41.165-04:002020-06-14T15:16:41.165-04:00I'll be honest - I didn't read the article...I'll be honest - I didn't read the article at first, just scrolled through looking at the screenshots of Irene progressively getting more badass until the tiara just capped things off. :)gamerindreamsnoreply@blogger.comtag:blogger.com,1999:blog-6162314467762792782.post-44787697342648459472020-06-14T15:15:08.355-04:002020-06-14T15:15:08.355-04:00I would love to see the digital antiquarian (becau...I would love to see the digital antiquarian (because of course chet only covers RPGs) do an article tracing back the mechanic of scattering writings/recordings around a game to piece back the lore. <br />Given how common it is now, it would be awesome to see how it evolved. Given how many things Magnetic Scrolls pioneered/perfected like the Magnetic Windows interface itself, it would be interesting to see if this was another thing they conceived of or whether they improved upon something else.gamerindreamsnoreply@blogger.comtag:blogger.com,1999:blog-6162314467762792782.post-75621445141715542452020-06-14T14:48:49.762-04:002020-06-14T14:48:49.762-04:00Most of the games you mentioned were mid-'90s,...Most of the games you mentioned were mid-'90s, Bloodnet is '93, the rest after. I think most of the time 3D wasn't used unless necessary, probably more expensive then regular art or even real actors would be. I think a better idea of 3D from that era would be some of those weird 3D films, which escape my name at the moment.MorpheusKitamihttps://www.blogger.com/profile/16591271981112642781noreply@blogger.comtag:blogger.com,1999:blog-6162314467762792782.post-15089866907467885302020-06-14T14:44:20.376-04:002020-06-14T14:44:20.376-04:00You're about at the point where I usually end ...You're about at the point where I usually end up getting killed, my more magical focused characters usually end up crushed by the second floor, and the solution to dealing with Albereoth usually overwhelms my more physical characters. I think if you can get past him you should be good for the rest of the game.MorpheusKitamihttps://www.blogger.com/profile/16591271981112642781noreply@blogger.comtag:blogger.com,1999:blog-6162314467762792782.post-91023862363594339752020-06-14T14:40:41.943-04:002020-06-14T14:40:41.943-04:00Isn't it obvious from my previous comments? Fi...Isn't it obvious from my previous comments? Fighting everything.VKnoreply@blogger.comtag:blogger.com,1999:blog-6162314467762792782.post-67706760845738776522020-06-14T14:35:13.435-04:002020-06-14T14:35:13.435-04:00This games is absolutely fascinating. I'd neve...This games is absolutely fascinating. I'd never heard of it, but it seems to have fairly directly inspired System Shock 1 and 2, as well as the Bioshock franchise, by extension. All the elements of System Shock are here - a large, open (but confined) world, enemies whose existence connects to the story and with weaknesses to certain types of attacks, the story told in found bits of written (er... recorded) material, even the magic has an analogue with SS2's psionics.<br /><br />Also "If the cult was going to worship one of the Three Wise Men, this painting suggests it would have made more sense going with Caspar" is absolute genius.Danielhttps://www.blogger.com/profile/08236674968994362673noreply@blogger.comtag:blogger.com,1999:blog-6162314467762792782.post-86735958384057606672020-06-14T14:33:00.144-04:002020-06-14T14:33:00.144-04:00Alone in the Dark is documented everywhere, guys. ...Alone in the Dark is documented everywhere, guys. Background is pre rendered (or pre drawn), characters and everything that moves is 3D. Ecstatica and Resident Evil were the same. And 3D pre render was everywhere in the early 90s, usually being way uglier than here - remember Bureau 13, Chronicles of the Sword, Hell, Bloodnet, Chronomaster, long, really long etc. <br /><br />I mean, it's so clear that the background of AITD are a bitmap that... oh well, I saw people in youtube also unable to notice when the midi was General Midi or OPL3 or when graphics were at 320x200 or 640x480 so...Risingson Carloshttps://www.blogger.com/profile/08915480026187953569noreply@blogger.comtag:blogger.com,1999:blog-6162314467762792782.post-85638400756547968412020-06-14T14:24:44.933-04:002020-06-14T14:24:44.933-04:00That would be the shotgun zombie in what the game ...That would be the shotgun zombie in what the game calls the mausoleum.MorpheusKitamihttps://www.blogger.com/profile/16591271981112642781noreply@blogger.comtag:blogger.com,1999:blog-6162314467762792782.post-31619919474723498312020-06-14T13:53:38.716-04:002020-06-14T13:53:38.716-04:00To my eye, just about everything in the game aside...To my eye, just about everything in the game aside from the main character ragdoll and the paintings is prerendered 3D. Certainly the environments and the creatures have that look to them. Bruce Brenneisehttps://www.blogger.com/profile/11322005049442981571noreply@blogger.comtag:blogger.com,1999:blog-6162314467762792782.post-85012660714159760402020-06-14T13:48:53.132-04:002020-06-14T13:48:53.132-04:00It protects you from some of the enemies on the fo...It protects you from some of the enemies on the fourth level. Unfortunately, I didn't find the note that clued me in on that until I'd already explored most of the fourth level.CRPG Addicthttps://www.blogger.com/profile/01238237377918550322noreply@blogger.comtag:blogger.com,1999:blog-6162314467762792782.post-29974124670641800832020-06-14T13:47:59.965-04:002020-06-14T13:47:59.965-04:00What is it that you think I'm doing so "w...What is it that you think I'm doing so "wrong"?CRPG Addicthttps://www.blogger.com/profile/01238237377918550322noreply@blogger.comtag:blogger.com,1999:blog-6162314467762792782.post-14065694723272997032020-06-14T13:12:55.720-04:002020-06-14T13:12:55.720-04:00AitD is real-time 3D, not prerendered.l I'd sa...AitD is real-time 3D, not prerendered.l I'd say the <a href="https://www.youtube.com/watch?v=XGZq-EGlOTg" rel="nofollow">intro to King's Quest VI</a> is the benchmark for high budget prerendered 3D in 1992 games.<br /><br />I watched some videos of this game and the 3D sprites look pretty good for '92. Not too different from the prerendered 3D in <i>Daggerfall</i> and that game came out in '96. Looking at reviews, it looks like the graphics (including the animations) were praised as realistic.stepped pyramidsnoreply@blogger.comtag:blogger.com,1999:blog-6162314467762792782.post-72642181017012115392020-06-14T07:55:01.554-04:002020-06-14T07:55:01.554-04:00Um, early - yes, but low-budget? Google screenshot...Um, early - yes, but low-budget? Google screenshots from <i>Alone in the Dark</i> to see how even high-budget 3D looked in the era. Real-time rendered 3D in games started affording smooth curves only by late 90s, if not early 00s. VKnoreply@blogger.comtag:blogger.com,1999:blog-6162314467762792782.post-64550782650329065672020-06-14T07:47:31.353-04:002020-06-14T07:47:31.353-04:00Well, in this case it's clearly an enchanted p...Well, in this case it's clearly an enchanted painting, so it likely repairs itself.VKnoreply@blogger.comtag:blogger.com,1999:blog-6162314467762792782.post-26695373528374877702020-06-14T07:41:28.971-04:002020-06-14T07:41:28.971-04:00I think running those early characters was still b...I think running those early characters was still beneficial in making early game easier and less tight on the resource management. So you should be ok with regard to walking dead scenarios, as long as you're reasonably conservative with your resources. Although my inner purist can't help but be outraged by all this blatant disregard for the "right" way to play this game. VKnoreply@blogger.comtag:blogger.com,1999:blog-6162314467762792782.post-62034969965677669082020-06-14T05:15:36.344-04:002020-06-14T05:15:36.344-04:00If it is of some help to find its purpose, a "...If it is of some help to find its purpose, a "Hand of Glory" is the dried and pickled hand of a male person who has been hanged, and it is supposed to have magical powers. I've seen some RPGs in which it is represented as a magical item which given invisibility to its user or lets him to cast "Hold Person"-like spells. Sometimes, to use it you must lit the fingers of the hand like a candlestick.Agrivarhttps://www.blogger.com/profile/01733066579117350220noreply@blogger.com