tag:blogger.com,1999:blog-6162314467762792782.post2720486569488496967..comments2024-03-29T02:34:55.592-04:00Comments on The CRPG Addict: Perihelion: A Fabulous Place with Great AmbianceCRPG Addicthttp://www.blogger.com/profile/01238237377918550322noreply@blogger.comBlogger51125tag:blogger.com,1999:blog-6162314467762792782.post-16550206256976790202021-07-11T18:33:32.340-04:002021-07-11T18:33:32.340-04:00The rune system profoundly fails to achieve the po...The rune system profoundly fails to achieve the potential initially promised by their intriguing approach. The player is required to enter the same information multiple times, as different magic users share many of the same spells. It becomes a typing and translation chore, entering information from the manual into the game, repeatedly. <br /><br />Each class has about 30 spells. Suppose you have three magic users. Enjoy the many mouse-clicks to initiate nearly 100 spells.<br /><br />This would have been much more rewarding, if runes were discovered in the game. Imagine the satisfaction of completing another spell or two with each rune discovered! The copy protection remains equally functional through the manual's enumeration of spells.<br /><br />This mechanic was used to good effect in SSI's "The Summoning," although it used gestures rather than a rune system. Their approach made the discovery of another rune and the expansion of your character's magical power a delight, rather than a nuisance and a chore. Rangeroushttps://www.blogger.com/profile/05384980667033682190noreply@blogger.comtag:blogger.com,1999:blog-6162314467762792782.post-42561696912992312842021-07-02T14:02:57.742-04:002021-07-02T14:02:57.742-04:00Don't bother with spells. Just equip all chara...Don't bother with spells. Just equip all characters with nunchuks and you will demolish all enemies (even the Unborn).Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-6162314467762792782.post-61977886832288623352021-07-01T07:40:16.773-04:002021-07-01T07:40:16.773-04:00RuneQuest gives us progression based on skill use ...<i>RuneQuest</i> gives us progression based on skill use in 1978 in a tabletop game. I'm sure someone tried a computer implementation soon after.thekelvingreenhttps://www.blogger.com/profile/01928260185408072124noreply@blogger.comtag:blogger.com,1999:blog-6162314467762792782.post-41827628400449287362021-07-01T01:19:57.664-04:002021-07-01T01:19:57.664-04:00This comment has been removed by the author.Secrets of Blackmoor: A D&D documentaryhttps://www.blogger.com/profile/04229246797371917412noreply@blogger.comtag:blogger.com,1999:blog-6162314467762792782.post-6044244453452318262021-06-30T07:31:14.871-04:002021-06-30T07:31:14.871-04:00Mr. Addict don't like boobs?Mr. Addict don't like boobs?PetrusOctavianusnoreply@blogger.comtag:blogger.com,1999:blog-6162314467762792782.post-85912370011835666672021-06-30T07:17:23.172-04:002021-06-30T07:17:23.172-04:00Now I'm really curious what he said :pNow I'm really curious what he said :pJarlFrankhttps://www.blogger.com/profile/08139422412722665286noreply@blogger.comtag:blogger.com,1999:blog-6162314467762792782.post-89303534004380288682021-06-30T06:55:47.902-04:002021-06-30T06:55:47.902-04:00It's like gray and grey. English do be like th...It's like gray and grey. English do be like that sometimes. JarlFrankhttps://www.blogger.com/profile/08139422412722665286noreply@blogger.comtag:blogger.com,1999:blog-6162314467762792782.post-9985805690006867472021-06-30T06:06:09.904-04:002021-06-30T06:06:09.904-04:00I so wish they did. Even the Worls of Ultima were ...I so wish they did. Even the Worls of Ultima were better than anything that came after VII part 2.fireballhttps://www.blogger.com/profile/01094871771537115267noreply@blogger.comtag:blogger.com,1999:blog-6162314467762792782.post-16891719805989390062021-06-29T23:59:13.018-04:002021-06-29T23:59:13.018-04:00Not wrong about that @stepped pyramids! Particular...Not wrong about that @stepped pyramids! Particularly in the era before the internet-as-we-know-it, artists under tight deadlines could expect to get away with it fairly easily. These days you pull that sort of thing and it's very likely to get you castigated by fans and blacklisted by your employer (as recently happened with a couple MTG card illustrations that heavily traced over the art of a fan and of another MTG artist). There's a range to it. General consensus is that there's a 100% fine area (heavily using or tracing reference you've sourced yourself, such as your own photos or stock footage you've bought), a grey area (heavily using photo reference you don't own right off of Google images, but significantly changing major aspects such as color palette, stylization, adding setting details), a potentially darker grey area (tracing reference from other artists working on the same IP completely owned by the client or when you otherwise have permission of IP-holder), and a definite no-no (tracing over the work of other artists you don't have any IP permissions for). Those rules also tend to go out the window for things like internal-use-only concept art, as opposed to illustrations and art assets intended for public consumption, or genuinely collaborative works. Bruce Brenneisehttps://www.blogger.com/profile/11322005049442981571noreply@blogger.comtag:blogger.com,1999:blog-6162314467762792782.post-90469514072198107052021-06-29T23:31:09.117-04:002021-06-29T23:31:09.117-04:00Booobs, I'm afraid your time on this blog is o...Booobs, I'm afraid your time on this blog is over. I can't stop you from commenting, but your comments are unwelcome and I will be deleting them from now on with no further commentary.CRPG Addicthttps://www.blogger.com/profile/01238237377918550322noreply@blogger.comtag:blogger.com,1999:blog-6162314467762792782.post-48108579495134487462021-06-29T22:25:43.408-04:002021-06-29T22:25:43.408-04:00It's "frowned on" to an extent but i...It's "frowned on" to an extent but it's also incredibly common in older games (as well as comic books). Hardcore Gaming 101 has a wonderful compendium of examples -- I'm particularly fond of the fact that they have an entire section just for "Schwarzenegger and Stallone":<br /><br />http://www.hardcoregaming101.net/tracing/tracing.htmstepped pyramidsnoreply@blogger.comtag:blogger.com,1999:blog-6162314467762792782.post-53412097989333189072021-06-29T21:54:51.283-04:002021-06-29T21:54:51.283-04:00This comment has been removed by a blog administrator.Booobshttps://www.blogger.com/profile/05269573005323157966noreply@blogger.comtag:blogger.com,1999:blog-6162314467762792782.post-91463591196702265552021-06-29T20:23:15.988-04:002021-06-29T20:23:15.988-04:00We won, guys! (Victory laps around the corpse.)We won, guys! (Victory laps around the corpse.)BronzeBobnoreply@blogger.comtag:blogger.com,1999:blog-6162314467762792782.post-49598279794969817092021-06-29T18:45:08.014-04:002021-06-29T18:45:08.014-04:00Yes, all right, fine. It's not as unusual as I...Yes, all right, fine. It's not as unusual as I thought. I should have just said that it surprised me without suggesting that it was particularly innovative. CRPG Addicthttps://www.blogger.com/profile/01238237377918550322noreply@blogger.comtag:blogger.com,1999:blog-6162314467762792782.post-45566895713801828802021-06-29T18:42:35.224-04:002021-06-29T18:42:35.224-04:00FFII's leveling system has got to be the victi...FFII's leveling system has got to be the victim of the worst smear campaign in video gaming. Because enemy rank factors into the chances of your weapon, shield, and magic levels increasing, it's often much more productive to go after the toughest enemies you can find than it is to sit around attacking your own party members. (This goes for all versions of the game, not just the GBA remake.) Nearly every review of the game out there ignores this completely in favor of repeating a meme for clicks.<br /><br />FFII may have many shortcomings, but as far as I'm concerned, its stat progression system wasn't one of them.Kearudanoreply@blogger.comtag:blogger.com,1999:blog-6162314467762792782.post-90711298235821965682021-06-29T17:39:33.765-04:002021-06-29T17:39:33.765-04:00What about Magic Candle series? IIRC you could get...What about Magic Candle series? IIRC you could get skill increases in the middle of combat there.poster formerly known as VKhttps://www.blogger.com/profile/09766031949641666286noreply@blogger.comtag:blogger.com,1999:blog-6162314467762792782.post-52842594774743192892021-06-29T17:13:09.046-04:002021-06-29T17:13:09.046-04:00Final Fantasy II (released in 1988) also had a use...Final Fantasy II (released in 1988) also had a use-based leveling up, where attacking with melee has a chance with increasing STR, etc, paired with traditional JRPG game play.AdventureMaterialshttps://www.blogger.com/profile/16285640430049907816noreply@blogger.comtag:blogger.com,1999:blog-6162314467762792782.post-73864282018887618882021-06-29T15:00:43.731-04:002021-06-29T15:00:43.731-04:00It is typical (and considered best practice) to us...It is typical (and considered best practice) to use reference of some sort for any sort of illustration. That said, it's definitely frowned on to use someone else's art as your very closely followed reference rather than just as inspiration. Aside from a few aspects (hair, tattoo, eyes) the exact pose and anatomy maps from one to the other VERY closely, so this looks like trace-then-detailing. Bruce Brenneisehttps://www.blogger.com/profile/11322005049442981571noreply@blogger.comtag:blogger.com,1999:blog-6162314467762792782.post-88537250450004511192021-06-29T13:17:48.360-04:002021-06-29T13:17:48.360-04:00Yes, that's true, but you have to "level-...Yes, that's true, but you have to "level-up in the middle of combat" because there's no "out of combat." Combat is integrated with regular exploration. I wasn't expecting it in this sort of game, I suppose primarily because it's impossible not to think about the Gold Box system while you're playing it.CRPG Addicthttps://www.blogger.com/profile/01238237377918550322noreply@blogger.comtag:blogger.com,1999:blog-6162314467762792782.post-29533629039240041382021-06-29T12:44:37.600-04:002021-06-29T12:44:37.600-04:00I thought the same thing! I didn't think it wa...I thought the same thing! I didn't think it was the same image or anything, but the characters do look very similar.Reikohttps://www.blogger.com/profile/07326356159794723662noreply@blogger.comtag:blogger.com,1999:blog-6162314467762792782.post-46931061891084325382021-06-29T12:35:29.181-04:002021-06-29T12:35:29.181-04:00In Dungeon Master (1987) you acquire XPs in specif...In Dungeon Master (1987) you acquire XPs in specific abilities in this way. You can also level-up in the middle of a combat.Nifft Batuffhttps://www.blogger.com/profile/05436118163609366932noreply@blogger.comtag:blogger.com,1999:blog-6162314467762792782.post-29574716131381822442021-06-29T12:30:31.714-04:002021-06-29T12:30:31.714-04:00This kind of leveling system always gives me night...This kind of leveling system always gives me nightmare flashbacks to Final Fantasy Tactics, making everyone stand around with no weapons hucking rocks at one of their own guys for hours in order to "train".Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-6162314467762792782.post-38812466533410798462021-06-29T12:15:35.449-04:002021-06-29T12:15:35.449-04:00You mean it's not? How odd. I always assumed i...You mean it's not? How odd. I always assumed it was. This game has every hallmark of French game design, down to having inscrutable poorly-explained game mechanics. It reminds me of the B.A.T. games in a lot of ways.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-6162314467762792782.post-33522445817586989952021-06-29T10:18:55.939-04:002021-06-29T10:18:55.939-04:00DikuMUD, released 1991, gives a chance for your sk...DikuMUD, released 1991, gives a chance for your skills to improve each time you use them. This means your weapon and dodge skills usually improve in mid-combat. I'm not sure if its predecessors also do that.Radianthttps://www.blogger.com/profile/03866535042372152723noreply@blogger.comtag:blogger.com,1999:blog-6162314467762792782.post-82018295355726802572021-06-29T09:46:28.357-04:002021-06-29T09:46:28.357-04:00Wow, good call. I never would have found that. As ...Wow, good call. I never would have found that. As for "what's up," I know that when I need to design a cover for a report or book, I can never start from scratch. I have to grab something off my shelf and use it as a base. Probably a lot of graphic artists are like that. CRPG Addicthttps://www.blogger.com/profile/01238237377918550322noreply@blogger.com