tag:blogger.com,1999:blog-6162314467762792782.post2212132946397078304..comments2024-03-29T02:34:55.592-04:00Comments on The CRPG Addict: Planet's Edge: Two SeasonsCRPG Addicthttp://www.blogger.com/profile/01238237377918550322noreply@blogger.comBlogger62125tag:blogger.com,1999:blog-6162314467762792782.post-46673663146364649302020-04-04T14:12:40.674-04:002020-04-04T14:12:40.674-04:00Ok, here's a dropbox link. I hope this works, ...Ok, here's a dropbox link. I hope this works, please let me know.<br /><br />https://www.dropbox.com/sh/w475mrsk2ps1i9f/AADIb620mOeES5AhTrWmlweZa?dl=0Klausnoreply@blogger.comtag:blogger.com,1999:blog-6162314467762792782.post-12430213235039172212020-04-04T00:35:48.936-04:002020-04-04T00:35:48.936-04:00That's helpful. I didn't realize you could...That's helpful. I didn't realize you could still bribe with cargo if they didn't specifically ask for it.CRPG Addicthttps://www.blogger.com/profile/01238237377918550322noreply@blogger.comtag:blogger.com,1999:blog-6162314467762792782.post-32621161336697086832020-04-04T00:06:21.718-04:002020-04-04T00:06:21.718-04:00One thing I've noticed going through those upd...One thing I've noticed going through those updates is that your game speed seems to be set a little to high for the space combat parts. I have dosbox at 3000 cycles, and that works pretty well for combat. If fights go too fast, you're going to have a miserable time with that part of the game.<br /><br />Still, you can bypass all combat - either outrun pirates, or carry enough cargo to pay them off, and bribe space stations for access instead of fighting them. The larger pirates and stations don't tell you how much they want, but it depends on their size class. Pirates will demand the same amount as merchant ships of the same size will trade. Bases are a more expensive. This is also one of the areas where skills come into play - Diplomacy reduces cost for stations, Communication for pirates and traders. If you don't have a particular skill, the game uses the highest INT+LCK of your crew members.<br /><br />Meanwhile, I've completed Algieba. I should have a savegame for you in a day or so.<br />Klaushttp://scheffk.gmx.atnoreply@blogger.comtag:blogger.com,1999:blog-6162314467762792782.post-50872859882795719832020-03-29T19:58:29.906-04:002020-03-29T19:58:29.906-04:00I definitely *prefer* to know how much game I'...I definitely *prefer* to know how much game I've got left. In fact, I regard it to some extent as a central premise of storytelling, that you open with "the promise" - which sets out the scope of the story you intend to tell, and clearly signals at what point the story will be over. (Think The Hobbit's subtitle of "There And Back Again") - Tolkien clearly regarded "and back again" as an important part of the journey, both in this and in LOTR, and without that warning the denouement of both works can feel a little long-winded.<br /><br />I remember abandoning Popolocrois on PSP because I hadn't been warned that the western release was actually a mashup of two full-length JRPGs, and upon finishing the first "half" I couldn't bear to do the same amount again, particularly when I'd been looking forward at that point to calling it "done".<br /><br />I very wisely abandoned Agarest: Generations of War because I'd been warned that it was a 200+ hour game, and after about five hours with its ugly backgrounds and opaque and complex combat, I decided I could stick it out for 40 hours, but definitely not for 200.<br /><br />I like to plan my level of investment around the game length as well. If it's super-long, and there are optional parts of it that aren't inherently enjoyable, I might decline to do those. But if it's quite short, I might do absolutely everything for the enjoyment of knowing I've *completed* it.GregThttps://www.blogger.com/profile/01532920274312703426noreply@blogger.comtag:blogger.com,1999:blog-6162314467762792782.post-38009724347830900192020-03-29T19:54:02.109-04:002020-03-29T19:54:02.109-04:00Well, I mean the most obvious comparison is Star T...Well, I mean the most obvious comparison is Star Trek 25th Anniversary, which came out the same year as Planet's Edge and is straight-up trying to deliver several new episodes of the original series in adventure game format.<br /><br />But adventure games generally in this period, led by LucasArts and (in some respects) Sierra, are becoming pretty plot-heavy. GregThttps://www.blogger.com/profile/01532920274312703426noreply@blogger.comtag:blogger.com,1999:blog-6162314467762792782.post-79795317513394010662020-03-29T15:28:41.648-04:002020-03-29T15:28:41.648-04:00I guess I just learned to get over it with books a...I guess I just learned to get over it with books a long time ago since there's no great way to hide how much you have left.CRPG Addicthttps://www.blogger.com/profile/01238237377918550322noreply@blogger.comtag:blogger.com,1999:blog-6162314467762792782.post-75085946623259544942020-03-28T14:47:20.999-04:002020-03-28T14:47:20.999-04:00I don't have a problem with your entire post -...I don't have a problem with your entire post - I don't consider Ultima 7 an Adventure game - only with your list of things Adventures supposedly don't have.VKnoreply@blogger.comtag:blogger.com,1999:blog-6162314467762792782.post-84000578900908716382020-03-28T04:09:41.921-04:002020-03-28T04:09:41.921-04:00Makes sense to me. Evil force powers come from bei...Makes sense to me. Evil force powers come from being angry, doing bad stuff and having evil juju. A good guy would probably have a hard time using the Force to directly hurt somebody in that fashion.Alexhttps://www.blogger.com/profile/14025511634630902101noreply@blogger.comtag:blogger.com,1999:blog-6162314467762792782.post-74500163197804463002020-03-28T04:01:03.766-04:002020-03-28T04:01:03.766-04:00Funnily enough, the prime rewards for Good and Evi...Funnily enough, the prime rewards for Good and Evil in KotOR were the Good and Evil xp you got. Was a bit immersion breaking. If you’re less of a jackass, your force lightning is less efficient? I don't remember that bit in the Sith Code.Tristan Gallhttps://www.blogger.com/profile/16769219573533545742noreply@blogger.comtag:blogger.com,1999:blog-6162314467762792782.post-37885288481750855782020-03-28T03:23:26.105-04:002020-03-28T03:23:26.105-04:00The "evil" options in Baldur's Gate ...The "evil" options in Baldur's Gate were crap. Do the quest the "correct" way, get a useful magic item, +2 to reputation, and a joinable NPC. Do it the evil way, get a leather armor and a short sword. <br /><br />Evil acts should be MORE profitable than good ones, to drive home how easy it is to be evil and how noble good is. Harlandnoreply@blogger.comtag:blogger.com,1999:blog-6162314467762792782.post-31369621746622561532020-03-27T18:11:34.907-04:002020-03-27T18:11:34.907-04:00*leonardo dicaprio toasting**leonardo dicaprio toasting*Tristan Gallhttps://www.blogger.com/profile/16769219573533545742noreply@blogger.comtag:blogger.com,1999:blog-6162314467762792782.post-79641607159274268102020-03-27T18:01:53.995-04:002020-03-27T18:01:53.995-04:00@VK maybe you should read my entire post instead o...@VK maybe you should read my entire post instead of selectively quoting some words while missing the other half...Radianthttps://www.blogger.com/profile/03866535042372152723noreply@blogger.comtag:blogger.com,1999:blog-6162314467762792782.post-57135761086403172092020-03-27T17:55:27.047-04:002020-03-27T17:55:27.047-04:00@Radiant, every single element on your list was im...@Radiant, every single element on your list was implemented in some Adventures, at least separately from the others. Off the top of my head, Shannar and Companions of Xanth had parties; Deathgate, Spellcasting 101 and Journey all had long spell lists; Veil of Darkness had both paper doll and tile-based maps.VKnoreply@blogger.comtag:blogger.com,1999:blog-6162314467762792782.post-47913359166153207192020-03-27T17:45:10.253-04:002020-03-27T17:45:10.253-04:00I'm pretty sure there were substantial evil op...I'm pretty sure there were substantial evil options as far back as Dragon Wars.VKnoreply@blogger.comtag:blogger.com,1999:blog-6162314467762792782.post-69913235692165972562020-03-27T16:10:48.312-04:002020-03-27T16:10:48.312-04:00Same here. I think that -- within the context of d...Same here. I think that -- within the context of discussing/recapping a game's plot -- it's the problem-solving involved in navigating that plot that most interests me.<br /><br />And that makes sense, since my favorite things about this blog are typically the coverage of underrecognized/unknown games, and the Addict's analytical discussion of the problem-solving involved in completing any RPG (not so much min/maxing stuff as situations where X seemed impossible and then it became possible thanks to creative problem-solving).PK Thunderhttps://www.blogger.com/profile/14416777230563913195noreply@blogger.comtag:blogger.com,1999:blog-6162314467762792782.post-14815920799622234342020-03-27T14:03:48.162-04:002020-03-27T14:03:48.162-04:00"Expect a change in tone in future entries as..."Expect a change in tone in future entries as [I lose] patience with this increasingly hostile and irrational universe."<br /><br />This pretty much summarizes my life.Kyle Haighthttps://www.blogger.com/profile/14608497826478356055noreply@blogger.comtag:blogger.com,1999:blog-6162314467762792782.post-57168699521562297922020-03-27T12:57:57.109-04:002020-03-27T12:57:57.109-04:00From the blog entries I got the impression that th...From the blog entries I got the impression that the choices in Planet's Edge, at least to some extend, aren't clear cut good or evil. That would make it rare even among modern games.Buckhttps://www.blogger.com/profile/07270991090065636515noreply@blogger.comtag:blogger.com,1999:blog-6162314467762792782.post-43195247781175724012020-03-27T11:54:51.601-04:002020-03-27T11:54:51.601-04:00Maybe I never really felt that BG was particularly...Maybe I never really felt that BG was particularly open in terms of good and evil because the set up, and reputation rules, made being a bad guy feel a bit incongruous.Tristan Gallhttps://www.blogger.com/profile/16769219573533545742noreply@blogger.comtag:blogger.com,1999:blog-6162314467762792782.post-27587701282398378952020-03-27T11:45:20.591-04:002020-03-27T11:45:20.591-04:00I can recall opportunities to be randomly rude, no...I can recall opportunities to be randomly rude, not many opportunities to complete quests via alternative means. I think you can kill Garrick, Marl, and that fallen Paladin. I guess there are probably other instances, maybe you can lie about finding people’s lost proprerty?Tristan Gallhttps://www.blogger.com/profile/16769219573533545742noreply@blogger.comtag:blogger.com,1999:blog-6162314467762792782.post-30720206800503613242020-03-27T11:28:28.224-04:002020-03-27T11:28:28.224-04:00I agree, I enjoy reading plot details as well. Wi...I agree, I enjoy reading plot details as well. Without them, I think we'd lose a lot of your extra commentary.Danhttps://www.blogger.com/profile/17469733830517678716noreply@blogger.comtag:blogger.com,1999:blog-6162314467762792782.post-75667360712745014382020-03-27T04:50:18.559-04:002020-03-27T04:50:18.559-04:00Baldurs gate has a lot of that. You can practicall...Baldurs gate has a lot of that. You can practically step on everyones toes the Moment you meet them. Downside is it will cost you a lot of quests and from a metaperspective a lot of content. It is more shining hero vs mercenary asshole, but it is in the whole gameArthurhttps://www.blogger.com/profile/07200157721971274262noreply@blogger.comtag:blogger.com,1999:blog-6162314467762792782.post-61798650889281436902020-03-27T04:27:32.644-04:002020-03-27T04:27:32.644-04:00Don't think BG did much of that. Definitely mo...Don't think BG did much of that. Definitely more in Torment.Tristan Gallhttps://www.blogger.com/profile/16769219573533545742noreply@blogger.comtag:blogger.com,1999:blog-6162314467762792782.post-72409088514415794352020-03-27T03:36:21.030-04:002020-03-27T03:36:21.030-04:00FWIW I don't enjoy reading about plot heavy ga...FWIW I don't enjoy reading about plot heavy games as much - I think eliding some amount of side quests in your recounting is fine.<br /><br />How do you fare with books? Does it annoy you to know the end is 20 pages away?<br /><br />Some e-readers get around that I think?Tristan Gallhttps://www.blogger.com/profile/16769219573533545742noreply@blogger.comtag:blogger.com,1999:blog-6162314467762792782.post-43676330277938908812020-03-27T03:27:49.062-04:002020-03-27T03:27:49.062-04:00It was an honest question, as I still haven't ...It was an honest question, as I still haven't catched up with 2016-2019 posts and I didn't remember reading about it before.<br /><br />Might & Magic had something very basic, as you could choose to free or leave some prisoner you found chained in dungeons; but I thought we wouldn't see morality based choices used consistently before Fallout and Baldur's Gate, so it does sound as an interesting historical "first" for the genre and possibly worthy of a more in-depth discussion.Vincenoreply@blogger.comtag:blogger.com,1999:blog-6162314467762792782.post-52454620533986787802020-03-27T01:39:15.204-04:002020-03-27T01:39:15.204-04:00What makes U7 unquestionably an RPG to me is that ...What makes U7 unquestionably an RPG to me is that it still features the classic core gameplay loop that goes back to PLATO: explore-kill-loot-upgrade. Very few adventure games feature this loop, and the ones that do (like Quest for Glory) are really obviously RPG hybrids. Adventure games have a loop more like observe-collect-solve (or, in the old school, more like explore-collect-die-die-die-eventually-solve).<br /><br />Both RPGs and adventure games also often employ the "chatty kleptomaniac" game loop (explore-talk-loot), but it's not really owned by either.<br /><br />(This is also why Star Control 2 "feels" like an RPG to a lot of people -- it has an explore-kill-loot-upgrade loop.)stepped pyramidsnoreply@blogger.com