tag:blogger.com,1999:blog-6162314467762792782.post1864354977242290471..comments2024-03-28T04:44:28.648-04:00Comments on The CRPG Addict: Might and Magic III: Maps and MadnessCRPG Addicthttp://www.blogger.com/profile/01238237377918550322noreply@blogger.comBlogger58125tag:blogger.com,1999:blog-6162314467762792782.post-62782106397894817672017-09-26T13:16:29.631-04:002017-09-26T13:16:29.631-04:00Great loot though, you can stop using non-magical ...Great loot though, you can stop using non-magical arrows after it. Canageekhttps://www.blogger.com/profile/03770924810559440307noreply@blogger.comtag:blogger.com,1999:blog-6162314467762792782.post-62673372101220827942017-09-25T21:44:41.973-04:002017-09-25T21:44:41.973-04:00Oh, man, Firewine. I'd forgotten about that. I...Oh, man, Firewine. I'd forgotten about that. It's really only dangerous because the damned kobolds never stop respawning in practically any part of the dungeon that's out of view. Suddenly you're in the middle of the dungeon and you have kobolds on all sides. The narrow corridors make it hard to manage your party, so every time you make a move, some party member accidentally moves an unanticipated direction, reveals a bit of previously-hidden dungeon, and activates another kobold. You try to get your characters to target the kobold, but only one is in view and as the others uselessly try to get into position, they activate three more kobolds.<br /><br />Yeah, I hated that place.CRPG Addicthttps://www.blogger.com/profile/01238237377918550322noreply@blogger.comtag:blogger.com,1999:blog-6162314467762792782.post-36876344015908671792017-09-25T19:10:28.493-04:002017-09-25T19:10:28.493-04:00The difficulty level in a lot of these dungeons is...The difficulty level in a lot of these dungeons is really odd. You can go into a dungeon, fight enemies that are absurdly non-threatening to an unbuffed party (the mushroom things, for example, usually die in one or two volleys of arrows and never get an attack), then suddenly face enemies that are dangerous even after all the boosts fountains can provide.Gnomanhttps://www.blogger.com/profile/13920812227941556716noreply@blogger.comtag:blogger.com,1999:blog-6162314467762792782.post-65444108421584269672017-09-25T15:24:25.086-04:002017-09-25T15:24:25.086-04:00I don't think having areas where you die if yo...I don't think having areas where you die if you enter them too early. See: The Ankegs RIGHT north of The Friendly Arm in Baldur's Gate. <br /><br />HOWEVER, several people have said they thought Cyclopes Cavern was next in what they should do, and I think making it unclear what the correct time to do a dungeon is, can be a problem. In this case it is worth, as some of the enemies are weak enough to fight. This sounds like putting the Firewine Bridge right near the start of the game. You go in, thinking it is just kobolds, we can take this, then dying over and over to the fire arrows. What they actually did was clearly point you at the next dungeon in the chain, but if you want to go to Firewine next? Have fun, we won't stop you. <br /><br />So yeah, sounds like MM3 needs better signposts.Canageekhttps://www.blogger.com/profile/03770924810559440307noreply@blogger.comtag:blogger.com,1999:blog-6162314467762792782.post-71845102345330928862017-09-16T07:00:11.061-04:002017-09-16T07:00:11.061-04:00I don't thin Domnhall was saying that the clas...I don't thin Domnhall was saying that the class is absolutely essential, just that most players will consider it functionally necessary for chests. The classes otherwise don't offer any serious advantage over fighting classes. Later MM games give thieves advantages that outweigh simple chest-opening (I think ninjas disappear after V).CRPG Addicthttps://www.blogger.com/profile/01238237377918550322noreply@blogger.comtag:blogger.com,1999:blog-6162314467762792782.post-72349839414405930412017-09-15T18:23:21.633-04:002017-09-15T18:23:21.633-04:00For beating MM3,4 and 5 you neither need a robber ...For beating MM3,4 and 5 you neither need a robber nor a ninja.cure888https://www.blogger.com/profile/17201066327084128298noreply@blogger.comtag:blogger.com,1999:blog-6162314467762792782.post-54192000627761304862017-09-15T16:38:09.180-04:002017-09-15T16:38:09.180-04:00Specifically, they go to a certain point above you...Specifically, they go to a certain point above your current maximums. Since the +level fountain doesn't boost your current HP, repeatedly using the fountains is almost necessary to gain full value out of all those extra levels.Gnomanhttps://www.blogger.com/profile/13920812227941556716noreply@blogger.comtag:blogger.com,1999:blog-6162314467762792782.post-84827400088127930692017-09-15T14:28:55.325-04:002017-09-15T14:28:55.325-04:00The characters get additional attacks every few le...The characters get additional attacks every few levels (number depending on their class), which translates into higher damage per "click"Andreas Kaplanhttps://www.blogger.com/profile/04627726032225417912noreply@blogger.comtag:blogger.com,1999:blog-6162314467762792782.post-89739926466402901862017-09-15T14:02:52.373-04:002017-09-15T14:02:52.373-04:00I wasn't THAT offended, but thanks. I just mis...I wasn't THAT offended, but thanks. I just mis-conveyed what I was doing anyway. I don't feel like I have to clear everything in A1 before moving on, but I do like to test myself against tough places before adding them to my "try later" list.CRPG Addicthttps://www.blogger.com/profile/01238237377918550322noreply@blogger.comtag:blogger.com,1999:blog-6162314467762792782.post-33694881740300794362017-09-15T13:49:16.923-04:002017-09-15T13:49:16.923-04:00Hey, I really really REALLY didn't mean any di...Hey, I really really REALLY didn't mean any disrespect here!!! There's no right order and I've checked some walkthroughs for fun and they all disagree on what should be done when. Of course you're trying out and I love trying too hard dungeons for the challenge as well when I play CRPGs.<br /><br />What I meant as "wrong" (big quotes, sorry if my comment sounded too assertive) is if you placed on yourself some kind of requirement to clear EVERYTHING in A1 before moving to A2, then to B1, etc. THAT would probably be difficult and go against a certain intended game logic/scenario.<br /><br />But please, have fun at it any way you want and keep the great posts going.Georgeshttps://www.blogger.com/profile/10801694109856585537noreply@blogger.comtag:blogger.com,1999:blog-6162314467762792782.post-18885526110916507512017-09-15T12:25:21.708-04:002017-09-15T12:25:21.708-04:00I appreciate the obscure hint, but I do mention th...I appreciate the obscure hint, but I do mention the "Jump" spell explicitly in this entry.CRPG Addicthttps://www.blogger.com/profile/01238237377918550322noreply@blogger.comtag:blogger.com,1999:blog-6162314467762792782.post-76376326446258743082017-09-15T12:22:59.723-04:002017-09-15T12:22:59.723-04:00It is Excel. No Paint or external images--those ar...It is Excel. No Paint or external images--those are just cell patterns. CRPG Addicthttps://www.blogger.com/profile/01238237377918550322noreply@blogger.comtag:blogger.com,1999:blog-6162314467762792782.post-67604000920973487012017-09-15T12:21:10.698-04:002017-09-15T12:21:10.698-04:00Until I read this, I didn't realize that the b...Until I read this, I didn't realize that the bonuses conferred by the HP and SP fountains were dependent upon your level. I agree it makes sense to go in the opposite order in that case.CRPG Addicthttps://www.blogger.com/profile/01238237377918550322noreply@blogger.comtag:blogger.com,1999:blog-6162314467762792782.post-42383121917297754102017-09-15T12:20:05.062-04:002017-09-15T12:20:05.062-04:00No, shoot. I keep meaning to check out the arena a...No, shoot. I keep meaning to check out the arena and keep forgetting.CRPG Addicthttps://www.blogger.com/profile/01238237377918550322noreply@blogger.comtag:blogger.com,1999:blog-6162314467762792782.post-33166677909847635622017-09-15T12:19:37.215-04:002017-09-15T12:19:37.215-04:00I find the traps a little annoying only because th...I find the traps a little annoying only because there's no way to avoid some of them, which seems silly. But if my post seemed to be conveying frustration with the game's difficulty, then I didn't get the tone right. This is exactly the sort of game I prefer, where you can have a dungeon in the starting area that's still too difficult, where you carefully have to feel your way through the maps. Sometimes, I enjoy beating my party against a dungeon that's theoretically too advanced for them at the current level; other times, I simply mark it for later and go somewhere else. Either way, I'm still having a good time.<br /><br />When you're playing a game blind, there's no way to tell the "right order." You just have to bounce between places and test them, and my blogging is an account of how I'm doing that. I really get annoyed when someone suggests that I'm playing a game "wrong" when the only way to play it "right" is to read a walkthrough or have previous experience.CRPG Addicthttps://www.blogger.com/profile/01238237377918550322noreply@blogger.comtag:blogger.com,1999:blog-6162314467762792782.post-15231913735160033402017-09-15T12:12:58.010-04:002017-09-15T12:12:58.010-04:00Joe, I agree that because of the attribute bonuses...Joe, I agree that because of the attribute bonuses that you receive independent of levels, "leveling" is a bit anticlimactic. This improved a lot in MM6-8, where leveling confers points to spend on skills.<br /><br />Still, I suspect there's more going on than simple increases in hit points and spell points. After my characters use the "level up" fountain, they seem to hit more often and harder, irrespective of increases in strength and accuracy.CRPG Addicthttps://www.blogger.com/profile/01238237377918550322noreply@blogger.comtag:blogger.com,1999:blog-6162314467762792782.post-18977681044078133712017-09-15T12:10:11.969-04:002017-09-15T12:10:11.969-04:00I'm getting weirdly conflicting reports on thi...I'm getting weirdly conflicting reports on this issue. But based on the fairly limited aging so far, I suspect my experience will be closer to yours.CRPG Addicthttps://www.blogger.com/profile/01238237377918550322noreply@blogger.comtag:blogger.com,1999:blog-6162314467762792782.post-8181451681653603952017-09-15T12:09:35.533-04:002017-09-15T12:09:35.533-04:00I am having a bit of fun, and it's useful to b...I am having a bit of fun, and it's useful to be able to see the entire game world at once. Although I suppose I could use the map that came with the game for that.CRPG Addicthttps://www.blogger.com/profile/01238237377918550322noreply@blogger.comtag:blogger.com,1999:blog-6162314467762792782.post-18024254219756805512017-09-15T07:51:54.730-04:002017-09-15T07:51:54.730-04:00Not sure how "Hot for Teacher" really as...Not sure how "Hot for Teacher" really assists here, Dohmnall.Aperamahttps://www.blogger.com/profile/13669724908141286435noreply@blogger.comtag:blogger.com,1999:blog-6162314467762792782.post-83769019106164511762017-09-15T00:09:53.577-04:002017-09-15T00:09:53.577-04:00This comment has been removed by the author.Inebrushttps://www.blogger.com/profile/06034088229996129697noreply@blogger.comtag:blogger.com,1999:blog-6162314467762792782.post-58709022335811573962017-09-14T18:27:53.465-04:002017-09-14T18:27:53.465-04:00This is certainly not true (re. Robber/Ninja or it...This is certainly not true (re. Robber/Ninja or its extension, Thief) in MM6+, so hardly can be said to be true of the series. In MM2, you can get by without a Robber or Ninja...you will just take more damage. I believe MM1 you can also make do without a Robber (no Ninjas in MM1). Maybe for 3 and 4/5, but that is hardly a weakness of the entire series...and even then I am not convinced it is true.<br />Samhttps://www.blogger.com/profile/13431741012966569454noreply@blogger.comtag:blogger.com,1999:blog-6162314467762792782.post-43465471254061437032017-09-14T02:49:50.383-04:002017-09-14T02:49:50.383-04:00Excel, yes--but at one point Addict also told us a...Excel, yes--but at one point Addict also told us about Grid Cartographer, which has progressed quite a bit beyond his review of it as well and takes a lot of tedium out of mapping. It can even autolink with MM3 so it tracks your party's location on the map.Samhttps://www.blogger.com/profile/13431741012966569454noreply@blogger.comtag:blogger.com,1999:blog-6162314467762792782.post-54209077128297746132017-09-14T01:44:43.364-04:002017-09-14T01:44:43.364-04:00The Addict has always used Excel for all of his ma...The Addict has always used Excel for all of his mapping, and refuses to use anything else because he's already used to doing it this way.<br />Gnomanhttps://www.blogger.com/profile/13920812227941556716noreply@blogger.comtag:blogger.com,1999:blog-6162314467762792782.post-45504953033303799032017-09-14T00:46:43.255-04:002017-09-14T00:46:43.255-04:00Bump to Talorc's question about "... in e...Bump to Talorc's question about "... in excel?". Doesn't look like a regular spreadsheet program.<br /><br />Chet, the FAQ doesn't mention how you're doing your mapping...Inebrushttps://www.blogger.com/profile/06034088229996129697noreply@blogger.comtag:blogger.com,1999:blog-6162314467762792782.post-823606264948254242017-09-13T23:34:55.163-04:002017-09-13T23:34:55.163-04:00One of the weak points for me for the Might and Ma...One of the weak points for me for the Might and Magic series is the fact that the Robber/Ninja are basically forced selections only there to open chests. Doors in Terra and Xeen are even optional, since you can just bash them in. <br /><br />That said, a famous Van Halen song gives you a hint on how to bypass some floor traps, others you can bypass with other spells. Those in the corners can be difficult to impossible to bypass though without the spell which gives you a mini map (discover it!) and teleporting through walls. <br /><br />Don't worry about natural aging. Magical aging can be cured, later, but even then it's not a major thing. DRGhttps://www.blogger.com/profile/03101990235685120060noreply@blogger.com