tag:blogger.com,1999:blog-6162314467762792782.post1805821062079445955..comments2024-03-29T02:34:55.592-04:00Comments on The CRPG Addict: Game 475: Curse of Vengeance (1992)CRPG Addicthttp://www.blogger.com/profile/01238237377918550322noreply@blogger.comBlogger68125tag:blogger.com,1999:blog-6162314467762792782.post-85237014359291848062022-12-26T12:40:41.046-05:002022-12-26T12:40:41.046-05:00> I'm not sure where all of his "faith...> I'm not sure where all of his "faithfull" go post-combat.<br /><br />Probably to record that song with Metallica.Tipihttps://www.blogger.com/profile/11416637333851125884noreply@blogger.comtag:blogger.com,1999:blog-6162314467762792782.post-51494642225657467822022-12-06T23:54:30.346-05:002022-12-06T23:54:30.346-05:00Thanks. I can't believe 2012 was 10 years ago....Thanks. I can't believe 2012 was 10 years ago.CRPG Addicthttps://www.blogger.com/profile/01238237377918550322noreply@blogger.comtag:blogger.com,1999:blog-6162314467762792782.post-37750364609418885202022-12-06T21:38:17.420-05:002022-12-06T21:38:17.420-05:00You have a typo in your addendum!
"6 Decembe...You have a typo in your addendum!<br /><br />"6 December 2012"<br /><br />For a second I thought this was a very old blog entry recently reposted somehow!Jason Mehmelhttps://www.blogger.com/profile/10757710662254784459noreply@blogger.comtag:blogger.com,1999:blog-6162314467762792782.post-73133761386794543782022-12-06T09:26:09.579-05:002022-12-06T09:26:09.579-05:00Thanks to our anonymous friend above, I was able t...Thanks to our anonymous friend above, I was able to turn this into a "win," if only technically. See the addendum above.CRPG Addicthttps://www.blogger.com/profile/01238237377918550322noreply@blogger.comtag:blogger.com,1999:blog-6162314467762792782.post-25812306472613308152022-12-06T01:33:40.995-05:002022-12-06T01:33:40.995-05:00TOUCH FINGER and then W. It will kill you immediat...TOUCH FINGER and then W. It will kill you immediately, unless your inventory has the lines "a Old rusted sword (being held)", "a Old armor (being worn)" and "a Shield of Ogre Strength (being worn)"; the last two probably aren't much of an issue, but the sword can be a problem because of the weapon handling bug you describe above.<br /><br />If your inventory does show all three items correctly, you will enter a fight with the Evil Sorcerer. He will die in about eight turns (he can occasionally do you some damage, but almost certainly not enough to kill you first) and then you get a paragraph of text about reuniting Fallon Shires with his daughter and that's it.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-6162314467762792782.post-11833025820372706432022-12-05T22:56:51.200-05:002022-12-05T22:56:51.200-05:00Try “digit”?
- monster Try “digit”?<br />- monster Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-6162314467762792782.post-70237155441107301232022-12-05T22:33:23.576-05:002022-12-05T22:33:23.576-05:00I haven't looked at the code, but in reference...I haven't looked at the code, but in reference to the "dot" on the hand, have you tried types of blemish? Mole, freckle, wart...LanHawkhttps://www.blogger.com/profile/11073207178889909708noreply@blogger.comtag:blogger.com,1999:blog-6162314467762792782.post-5894277106667812562022-12-05T15:59:23.743-05:002022-12-05T15:59:23.743-05:00Ugh. This has become just a game of "guess th...Ugh. This has become just a game of "guess the verb the creator wanted." LOOK UNDER works where SEARCH, EXAMINE, MOVE, PUSH, and just about every other synonym fails.<br /><br />LOOK UNDER reveals a grate, grate takes me down a couple of sewer levels. The only way forward seems to be in a small room with a painting of a hand on the wall. The hand has a finger pointed up "as if to say 'we're number one!'" There's clearly some kind of secret door in the wall, but nothing I can do with HAND or FINGER works. The game calls your attention to a dot on the finger's hand but doesn't recognize DOT, so you can't push it or anything. If you see the answer to this one, please let me know.CRPG Addicthttps://www.blogger.com/profile/01238237377918550322noreply@blogger.comtag:blogger.com,1999:blog-6162314467762792782.post-68820450552186816412022-12-05T01:55:40.329-05:002022-12-05T01:55:40.329-05:00In the room with the draft, LOOK UNDER BED.
it...In the room with the draft, LOOK UNDER BED.<br /><br />it's a feature of the TADS engine that every word of player input that the game can recognize is in plain text, while (almost) every other piece of text is encoded (so that players can't easily cheat). So if you open the file in a hex editor and read through the whole thing, you'll find verbs and object names, but also things like "basilica" and "throckmorton" that are answers to questions the game asks (it was just a guess that "ianabber" was the registration code, because it was the only likely candidate, but it happened to work).Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-6162314467762792782.post-61484773985510057332022-12-04T14:00:07.566-05:002022-12-04T14:00:07.566-05:00Thank you! That got me a bit further. I made my wa...Thank you! That got me a bit further. I made my way into the castle. There's a room with a "bit of a draft" where I'm clearly supposed to find a secret way down, but no luck so far.<br /><br />Can you give me a bit of a tutorial? If I open the game's .bin file with a hex editor, I can see the commands the engine allows and the objects in the game, but none of the in-game text and not the "ianabber" password. What am I doing wrong?CRPG Addicthttps://www.blogger.com/profile/01238237377918550322noreply@blogger.comtag:blogger.com,1999:blog-6162314467762792782.post-61995724818271300642022-12-04T13:18:00.646-05:002022-12-04T13:18:00.646-05:00Chet, in order to make progress, you need to go to...Chet, in order to make progress, you need to go to the lake and FILL POUCH; what happens as a result is completely absurd, but you can explore a new area. A little later the game will ask for a registration code, which is "ianabber" (obviously not mentioned within the game, but can be found by looking at the game file with a hex editor). You should be able to figure out the rest.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-6162314467762792782.post-60876602612617980102022-12-02T00:02:46.318-05:002022-12-02T00:02:46.318-05:00Dumb thought but have you tried leaving out spaces...Dumb thought but have you tried leaving out spaces and characters, as is “stoneoil” or even “stone_oil”? I don’t know enough about the TADS parser to guess. El Zoofnoreply@blogger.comtag:blogger.com,1999:blog-6162314467762792782.post-67263447108096045482022-12-01T14:43:32.018-05:002022-12-01T14:43:32.018-05:00Sir, I am currently on your 12/29/2012 post about ...Sir, I am currently on your 12/29/2012 post about Curse of the Azure Bonds, and just wanted to tell you that I am exceptionally appreciative of your blog and have read all the entries (minus the ones you yourself recommended skipping) to the Curse of the Azure Bonds. <br /><br />You even made me break out my GOG account to play Ultima IV (utterly and maddeningly fantastic) and ended up, no thanks to you, owning all the Ultimas and Might and Magics. Thank you for rekindling my love of this fantastic genre, and wish you well. I'll get to this current blog at some point of that I am sure, but felt I wanted to share my appreciation. <br />rabid_tincturenoreply@blogger.comtag:blogger.com,1999:blog-6162314467762792782.post-11016914615890830622022-11-30T16:27:10.349-05:002022-11-30T16:27:10.349-05:00Not saying it's definitely a red herring, but ...Not saying it's definitely a red herring, but that sounds like it's just the default TADS action response.tetrapodhttps://www.blogger.com/profile/04736532124472617151noreply@blogger.comtag:blogger.com,1999:blog-6162314467762792782.post-90829264688200312922022-11-30T03:52:48.131-05:002022-11-30T03:52:48.131-05:00Hmm. Dig with explosive potion? /shrug. The way th...Hmm. Dig with explosive potion? /shrug. The way the beach is laid out makes me suspect there's something there. Dunno if a cave or chest or whatnot. shoTgunhttps://www.blogger.com/profile/13952311524354196543noreply@blogger.comtag:blogger.com,1999:blog-6162314467762792782.post-14600244145541050162022-11-29T22:25:37.081-05:002022-11-29T22:25:37.081-05:00Don't get me wrong, that sounds like its a nic...Don't get me wrong, that sounds like its a nice game, but it just sounds like an adventure game, not really much of a RPG.MorpheusKitamihttps://www.blogger.com/profile/16591271981112642781noreply@blogger.comtag:blogger.com,1999:blog-6162314467762792782.post-67566127175268469242022-11-29T22:08:43.514-05:002022-11-29T22:08:43.514-05:00Yes. It asks what you want to dig in. SAND works. ...Yes. It asks what you want to dig in. SAND works. It then asks what you want to dig with. Anything you specify, it says, "I don't know how to dig in the sand." CRPG Addicthttps://www.blogger.com/profile/01238237377918550322noreply@blogger.comtag:blogger.com,1999:blog-6162314467762792782.post-52882380096967818582022-11-29T03:27:14.989-05:002022-11-29T03:27:14.989-05:00Just a hunch, but have you tried digging around th...Just a hunch, but have you tried digging around the beach?shoTgunhttps://www.blogger.com/profile/13952311524354196543noreply@blogger.comtag:blogger.com,1999:blog-6162314467762792782.post-38130121472086535092022-11-28T20:06:59.065-05:002022-11-28T20:06:59.065-05:00"I know that some kits will eventually pose a..."I know that some kits will eventually pose a challenge knowing when to say enough" *glances over at the thousands of RPG Maker games*Showsninoreply@blogger.comtag:blogger.com,1999:blog-6162314467762792782.post-32837848304481391742022-11-28T15:44:31.586-05:002022-11-28T15:44:31.586-05:00If you're interested in the mix between parser...If you're interested in the mix between parser-based interactive fiction and roguelike, the closest I've ever seen is Victor Gijsberg's Kerkerkruip. I think he does some very interesting things with the medium, both roguelikes and text adventures. https://ifdb.org/viewgame?id=f7zdhxmiraht53d1Pablo Maria Martinez Merinonoreply@blogger.comtag:blogger.com,1999:blog-6162314467762792782.post-64706651030668178462022-11-28T15:30:38.713-05:002022-11-28T15:30:38.713-05:00@Teegan -- oh, Inform is definitely still a going ...@Teegan -- oh, Inform is definitely still a going concern too! It actually just went open source this year, so there've been a flurry of new updates; there's going to be a new conversation system soon, and it looks like Emily Short is working on a new game to show it off, which is exciting (I definitely get preferring TADS due to its similarity to C, though -- there's supposed to be a new version of the main TADS 3 library, Adv3lite, before the end of the year too).<br /><br />And from your reference to coming across Fire Tower recently, I'm guessing you followed the Fifty Years of Text Adventures project that highlighted it last year, but in case not, it's an awesome examination of some well-known games and hidden gems over the last half-century:<br /><br />https://if50.substack.com/<br /><br />(I very much agree with you too about the imaginative power of IF, beyond the traditional puzzle-game approach -- my first game was a comedy puzzlefest, but my second one was a puzzleless memoir about my relationship with my twin sister, and it's very cool that the tools worked well for both, and that the community was really supportive of both!)<br /><br />@Malor oh, I love Christminster too! I recently came across it on a list of "neo-classical" IF -- haven't worked my way through all of the other recommendations, but I suspect there are some other gems here too:<br /><br />https://www.filfre.net/2021/09/the-neo-classical-interactive-fiction-of-1995/<br /><br />@ Walter M -- happy to have flagged it to you! It's definitely a lot of fun, and while from what I hear it's fairer and a bit easier than the previous instalment, I very much felt a sense of accomplishment at beating it :) <br />tetrapodhttps://www.blogger.com/profile/04736532124472617151noreply@blogger.comtag:blogger.com,1999:blog-6162314467762792782.post-20142484689375398122022-11-28T14:56:14.146-05:002022-11-28T14:56:14.146-05:00Ugh, that's annoying -- guess there's infi...Ugh, that's annoying -- guess there's infinite oil. Are you allowed to drop the gems once you get them, or is that a no-go too?tetrapodhttps://www.blogger.com/profile/04736532124472617151noreply@blogger.comtag:blogger.com,1999:blog-6162314467762792782.post-41344843368922183152022-11-28T14:55:28.336-05:002022-11-28T14:55:28.336-05:00> The way you're describing the other game ...> The way you're describing the other game makes it sound like a highly randomized slot machine, except sometimes it lets you win.<br /><br />Black Knife Dungeon, you mean? Definitely not -- the randomization determines what monsters and treasures you encounter, but the fights are largely puzzles and you can run from any of them with no penalty if the damage isn't going to be worth the reward. And death just slightly reduces the amount of loot you can bring back from a run, in a light push-your-luck mechanic. What it takes from roguelite design is that there's a gameplay loop where instead of a single playthrough where you win or you die, here you do multiple runs through the dungeon in order to get gold so you can buy upgrades, as well as complete quests which open up new areas of the dungeon as well as unlock new upgrades. It's a lot of fun, definitely worth the hour or two it takes to play:<br /><br />https://ifdb.org/viewgame?id=yznfsdxo09n9biastetrapodhttps://www.blogger.com/profile/04736532124472617151noreply@blogger.comtag:blogger.com,1999:blog-6162314467762792782.post-40367876664810628092022-11-28T14:49:35.707-05:002022-11-28T14:49:35.707-05:00Yeah TADS is case-insensitive by default; you migh...Yeah TADS is case-insensitive by default; you might be able to hack in case-sensitivity but it'd be a bunch of work and deeply odd to do that without flagging it in the documentation.tetrapodhttps://www.blogger.com/profile/04736532124472617151noreply@blogger.comtag:blogger.com,1999:blog-6162314467762792782.post-32287793530530588822022-11-28T14:48:30.185-05:002022-11-28T14:48:30.185-05:00They've generally gotten a *lot* better in the...They've generally gotten a *lot* better in the modern era -- there are always under-implemented games, but almost everything with any name recognition from the late nineties onwards is pretty playable as norms about offering synonyms, a VERBS command with important grammar, and that sort of thing has become the norm. But I definitely have this same feeling when playing a lot of games from before that time; I know there are some gems but it's a lot of work to get to them (so I mostly just read Jason Dyer's blog, who posts here sometimes and is doing a similar comprehensive adventure game playthrough: https://bluerenga.blog/)tetrapodhttps://www.blogger.com/profile/04736532124472617151noreply@blogger.com