tag:blogger.com,1999:blog-6162314467762792782.post1023833209053715103..comments2024-03-29T02:34:55.592-04:00Comments on The CRPG Addict: Game 299: Bandor: The Search for the Storm Giant King (1992)CRPG Addicthttp://www.blogger.com/profile/01238237377918550322noreply@blogger.comBlogger31125tag:blogger.com,1999:blog-6162314467762792782.post-89165237195419309312021-01-01T16:16:46.261-05:002021-01-01T16:16:46.261-05:00The game actually comes with ct-voice.drv, all tha...The game actually comes with ct-voice.drv, all that you need to do is enter "set sound=c:\bandor" (or wherever the game is installed) before launching.Anonymoushttps://www.blogger.com/profile/11247404539739968055noreply@blogger.comtag:blogger.com,1999:blog-6162314467762792782.post-14358449520628903792018-08-20T03:35:44.977-04:002018-08-20T03:35:44.977-04:00Shadowlands tried to bring something new but paid ...Shadowlands tried to bring something new but paid the price of being so experimental, and the sequel came way too early to fix all the issues it had.Alex A.noreply@blogger.comtag:blogger.com,1999:blog-6162314467762792782.post-89280074943298237132018-08-11T19:36:26.372-04:002018-08-11T19:36:26.372-04:00In that case, the below should get it to work
http...In that case, the below should get it to work<br />https://www.vogons.org/viewtopic.php?t=10364&p=588066<br />Develinhttps://www.blogger.com/profile/06413260898487607418noreply@blogger.comtag:blogger.com,1999:blog-6162314467762792782.post-89458618748624333482018-08-09T20:03:55.834-04:002018-08-09T20:03:55.834-04:00For a long moment I perceived the hooded figure in...For a long moment I perceived the hooded figure in the "COUNCIL" graphic as some sort of Kermit the Frog cameo.PK Thunderhttps://www.blogger.com/profile/14416777230563913195noreply@blogger.comtag:blogger.com,1999:blog-6162314467762792782.post-64168178385304239722018-08-09T18:04:47.491-04:002018-08-09T18:04:47.491-04:00I've a feeling the graphic problem that exists... I've a feeling the graphic problem that exists with the corners is due to a weird perspective/graphics issue that exists in all games that use the pseudo-3d grid-based dungeon-master style view point. Professional - and every amateur - game using this view have used tricks to cheat their way around it, but I'm guessing it was beyond the ability of this programmer, and they just went "eh, sod it, that'll do."<br /><br />There's a pixel art tutorial that explains and demonstrates the issue pretty well somewhere (it;s kind of hard to get across in just text), but I can't remember where and don't seem able to google it up right now.BobbleDognoreply@blogger.comtag:blogger.com,1999:blog-6162314467762792782.post-18133931711542510092018-08-08T04:42:39.731-04:002018-08-08T04:42:39.731-04:00That I can list, from the DOS version under dosbox...That I can list, from the DOS version under dosbox:<br /><br />- Clicking doesn't seem to work sometimes. I.e. can't turn off torches...sometimes. Maybe a dosbox problem<br />- The need to click on a leg to move to an spot where there's nothing to interact with. This move modes are completely unnecessary, and solved much better in other games that also allow for group and individual movement<br />- No keyboard shortcuts. Well, they mimic the mouse, with a key for each mouse button click and the arrows to move the cursor.<br />- No map scroll away from the characters then click on a place to move them. The view is attached to at least one active character, that forces them to move in little steps.<br />- Pathfinding problems: there is none. Probably the reason they didn't allow longer walking distances too but still too easy to spot. If there is a tree in front you'll need to walk in an L. Sometimes (some of) my characters get stuck before a door while the others went through, so I need to go back to pick them up.<br />- Clicking the environment seems to require the cursor to in the precise spot that the devs decided it made sense, like to fight the birds at the start you'll need to click on their shadow on the ground instead of on them (maybe a wink to the game's name?).<br />- The clicking surface area is tiny or I don't have the correct body part selected to interact with it. Give me a default action at least, or for gods sake, simple walk the character closer<br />- Inventory problems: put object in the hand is required to inspect it. Ok, this is more a pet peeve that still would have made checking your inv faster if done better<br />- Give an object to another companion: please tell me that there's a different way than this. Only seems to work by dragging the object from A's inventory to B's hand in that screen. So, if B has something in his hand, so rare... maybe a sword? you will need to 1) go to B's inventory and put the sword in his bag 2) go back to the A's inventory and drag the object from there into B's hand 3) Go back to B's inventory, put the object in his bag and re-equip his hand with the sword.<br />- Hunger, thirst, sleep and light management. This can be a dosbox problem again, but this guys get bad too fast and torches don't last much. Yes, I have dosbox cycles adjusted to something that looks like they aren't having seizures when moving. Maybe solvable with magic at some point like in EotB, but it should not be such painful that's in the way *all the time*<br /><br />Probably some other things, this is just from memory when I tried last week. Are these a problem on other platforms? no idea, but the game looks cool and would have been nice to give it a proper play-through. As I've said, I've tried 3 or 4 times and given up in frustrationshankaohttps://www.blogger.com/profile/06194425920878224732noreply@blogger.comtag:blogger.com,1999:blog-6162314467762792782.post-30427008084432020502018-08-08T01:39:30.018-04:002018-08-08T01:39:30.018-04:00Played that on the Amiga, don't remember major...Played that on the Amiga, don't remember major interface issues.Gerry Quinnhttps://www.blogger.com/profile/04078394659680797175noreply@blogger.comtag:blogger.com,1999:blog-6162314467762792782.post-44741412849835085162018-08-08T01:37:09.721-04:002018-08-08T01:37:09.721-04:00There's shareware and shareware. DOOM was pro...There's shareware and shareware. DOOM was probably the most successful shareware game of all time! In the CRPG field, Spiderweb software is graphically unambitious, but has always made some of the best games.Gerry Quinnhttps://www.blogger.com/profile/04078394659680797175noreply@blogger.comtag:blogger.com,1999:blog-6162314467762792782.post-61970205470247407832018-08-07T19:58:37.327-04:002018-08-07T19:58:37.327-04:00Be ready for the interface of Shadowlands. I'v...Be ready for the interface of Shadowlands. I've tried to play it 3 or 4 times and always quit after the frustration with itshankaohttps://www.blogger.com/profile/06194425920878224732noreply@blogger.comtag:blogger.com,1999:blog-6162314467762792782.post-83370008360412729442018-08-07T16:01:55.155-04:002018-08-07T16:01:55.155-04:00Even more important is the last page of the manual...Even more important is the last page of the manual with the security codes for the game. You can find the manual in the archive link.<br />Anonymoushttps://www.blogger.com/profile/06648906284611543670noreply@blogger.comtag:blogger.com,1999:blog-6162314467762792782.post-27357801146931181852018-08-07T06:04:36.872-04:002018-08-07T06:04:36.872-04:002600 pages?! That's... more than most of the D...2600 pages?! That's... more than most of the D&D 3.5 rulebooks combined. Wow. Probably even more than all of the core rulesbooks of D&D 2E and 3E combined.JarlFrankhttps://www.blogger.com/profile/08139422412722665286noreply@blogger.comtag:blogger.com,1999:blog-6162314467762792782.post-4020586242693651412018-08-07T06:02:36.533-04:002018-08-07T06:02:36.533-04:00Yeah, the screenshots of this game immediately put...Yeah, the screenshots of this game immediately put me off when I first saw it on an abandonware site. It's not just that they're bad, I can live with bad graphics, but on the screenshots everything just looks so hard to decipher. Chet said he found the graphics clear to read but when I look at these screens, all I see is a big blocky mess. Even Wizardry 1 style wireframes would be more readable than this.JarlFrankhttps://www.blogger.com/profile/08139422412722665286noreply@blogger.comtag:blogger.com,1999:blog-6162314467762792782.post-13464831808452346732018-08-06T23:51:44.774-04:002018-08-06T23:51:44.774-04:00While this game clearly looks terrible I wish game...While this game clearly looks terrible I wish game publishers made more games that were short. Something you could have played through in a week. Games that took more than a month to finish demanded more time than my teenage would tolerate.Mr. Pavonehttps://www.blogger.com/profile/13286558267156792637noreply@blogger.comtag:blogger.com,1999:blog-6162314467762792782.post-42967511637430951172018-08-06T17:27:01.265-04:002018-08-06T17:27:01.265-04:00Seeing that you are often complaining (rightfully ...Seeing that you are often complaining (rightfully so) about the control schemes of old games, and "Die Dunkle Dimension" is coming up, you should probably know that its author released a version with support for the Cursor Keys in the early 2000s.<br />His website is down, but the download on this waybackmachine link should still work:<br />https://web.archive.org/web/20071013035742fw_/http://www.die-dunkle-dimension.de/i-ddd64.htm<br /><br />Also, manual, etc. and the 2600 page rulebook of the pen and paper version of Die Dunkle Dimension (this is what happens when a German accountant designs an RPG). But don't worry, the CRPG was first and the pen and paper RPG has 10+ years of rules added to it.Flashnoreply@blogger.comtag:blogger.com,1999:blog-6162314467762792782.post-37722781590632949442018-08-06T16:17:02.802-04:002018-08-06T16:17:02.802-04:00Well, thanks for scratching that itch. I had this ...Well, thanks for scratching that itch. I had this (and II) on an old Shareware disk years ago, couldn't make heads or tails of it (looking back, it was probably the same mouse issues, as I remember most of the buttons didn't seem to do anything) and gave up. Gnomanhttps://www.blogger.com/profile/13920812227941556716noreply@blogger.comtag:blogger.com,1999:blog-6162314467762792782.post-31589267167109609092018-08-06T16:04:26.511-04:002018-08-06T16:04:26.511-04:00The readme and the error message flashing up for a...The readme and the error message flashing up for a microsecond point to a missing soundblaster driver. The game depends on CTVoice.SYS which Dosbox doesn't provide.<br /><br />But you can just open the VOC files of the game with a player like VLC. It's just the intro and two step sounds, with the intro sounding a bit choppy.Buckhttps://www.blogger.com/profile/07270991090065636515noreply@blogger.comtag:blogger.com,1999:blog-6162314467762792782.post-85697503830047468292018-08-06T15:56:11.362-04:002018-08-06T15:56:11.362-04:00I played a demo of the Infernal Tome on a solitair...I played a demo of the Infernal Tome on a solitaire disc(LOL!) It really isn't that obscure.Joshua Mainnoreply@blogger.comtag:blogger.com,1999:blog-6162314467762792782.post-4617829088203544702018-08-06T15:41:18.067-04:002018-08-06T15:41:18.067-04:00But then the likeness with Pool of Radiance would ...But then the likeness with Pool of Radiance would be even more obvious...Didiernoreply@blogger.comtag:blogger.com,1999:blog-6162314467762792782.post-19549620423149726322018-08-06T14:30:50.751-04:002018-08-06T14:30:50.751-04:00If Mr. Lemons had waited a year he could have made...If Mr. Lemons had waited a year he could have made a FRUA module out of his ideas instead.PetrusOctavianusnoreply@blogger.comtag:blogger.com,1999:blog-6162314467762792782.post-64166857615366121792018-08-06T14:29:15.094-04:002018-08-06T14:29:15.094-04:00Sound Blaster and DOSBox does not require anything...Sound Blaster and DOSBox does not require anything specific for playing back digital voice samples. Most likely it is a game's issue. In DOSBox .conf file, you may try setting sbtype= to sb1 or sbpro1, from the default sb16. Generally, they are fully compatible, but in case of shareware games it's anyone's guess. Maybe, changing irq= to 5 from 7 can help. If there is no sound configuration utility for the game to set it, some games default to 5 instead of 7.VladimIr V Yhttps://www.blogger.com/profile/04673420469663885531noreply@blogger.comtag:blogger.com,1999:blog-6162314467762792782.post-25302098217073973642018-08-06T13:31:03.471-04:002018-08-06T13:31:03.471-04:00I think his hands are supposed to be in his pocket...I think his hands are supposed to be in his pockets but I'm not sure. Too bad this game wasn't better be nice to see a good POR clone, maybe two is better.Bakuielhttps://www.blogger.com/profile/06708554023018591850noreply@blogger.comtag:blogger.com,1999:blog-6162314467762792782.post-26520800903738783822018-08-06T13:14:56.873-04:002018-08-06T13:14:56.873-04:00Google "bandor.zip" and you'll find ...Google "bandor.zip" and you'll find it. Make sure you read the installation instructions, though. I don't remember the details, but you can't just unpack all the files in the same folder.CRPG Addicthttps://www.blogger.com/profile/01238237377918550322noreply@blogger.comtag:blogger.com,1999:blog-6162314467762792782.post-80410716791606105472018-08-06T13:12:25.773-04:002018-08-06T13:12:25.773-04:00Oh, thank the gods. He implemented keyboard contro...Oh, thank the gods. He implemented keyboard controls in the second one. I figured where it was released the same year, it would have the same interface.<br /><br />I wonder if anyone can tell me how to configure SoundBlaster in a way that works with the supposed digitized voice. I don't know whether to blame the game or my emulator settings.CRPG Addicthttps://www.blogger.com/profile/01238237377918550322noreply@blogger.comtag:blogger.com,1999:blog-6162314467762792782.post-21311571548029284232018-08-06T13:07:02.705-04:002018-08-06T13:07:02.705-04:00When I started playing it, I thought, "There&...When I started playing it, I thought, "There's no way I'm going to last my six hour minimum, even." But eventually it became <i>Bandor</i> or <i>Citadel</i>, and I discovered at least I could play the former with a TV show going but not the latter.CRPG Addicthttps://www.blogger.com/profile/01238237377918550322noreply@blogger.comtag:blogger.com,1999:blog-6162314467762792782.post-28826380248158753962018-08-06T12:40:02.554-04:002018-08-06T12:40:02.554-04:00I gave this a try a couple of weeks ago (why? don&...I gave this a try a couple of weeks ago (why? don't know, can't remember). The mouse control is really bad, I found it almost unplayable (I have up after a few steps). I really admire your tenacity.Buckhttps://www.blogger.com/profile/07270991090065636515noreply@blogger.com