tag:blogger.com,1999:blog-6162314467762792782.post8847655639441238704..comments2024-03-28T08:17:48.059-04:00Comments on The CRPG Addict: Quarterstaff: Ashen, Redwood, or MapleCRPG Addicthttp://www.blogger.com/profile/01238237377918550322noreply@blogger.comBlogger11125tag:blogger.com,1999:blog-6162314467762792782.post-77566304692264046492018-01-05T04:26:01.882-05:002018-01-05T04:26:01.882-05:00Biker boots? Is this game set in a post-apocalypti...Biker boots? Is this game set in a post-apocalyptic Mad Max world?Kenny McCormickhttps://www.blogger.com/profile/01553499727945099493noreply@blogger.comtag:blogger.com,1999:blog-6162314467762792782.post-13744397569207276752017-12-23T07:58:07.939-05:002017-12-23T07:58:07.939-05:00PM3 drops the wander-around-and-fight-monsters ele...PM3 drops the wander-around-and-fight-monsters element, if that matters. Only PM1 and PM2 have those bits. PM3 has some tiny fights in class and PM4 has a combat tournament at the festival, but that's all iirc.Whinerhttps://www.blogger.com/profile/03211731698182417270noreply@blogger.comtag:blogger.com,1999:blog-6162314467762792782.post-3706436466406376412017-12-20T09:25:46.610-05:002017-12-20T09:25:46.610-05:00I like the feel of this dungeon. Reminds me of Und...I like the feel of this dungeon. Reminds me of Undermountain (which EoB failed to make vivid but which NWN:HotU did a decent job with).Tristan Gallhttps://www.blogger.com/profile/16769219573533545742noreply@blogger.comtag:blogger.com,1999:blog-6162314467762792782.post-12031434517782252772017-12-19T16:41:31.761-05:002017-12-19T16:41:31.761-05:00A bit off topic, I know, but I wanted to point out...A bit off topic, I know, but I wanted to point out that official english translations of the first 3 Princess maker games are now legally available. I know I only asked for Princess maker 2 in the past to be added to the list (since at the time it was the only one translated into english), but since they are all 3 now available in english you could give it a go with the first one. It's a 1991 game too, so it would probably have to come up soon in the list unless some backtracking later on. Only problem is that the 3 english releases are from the updated "refine" editions with much higher-res graphics (no other changes as far as I know), so you might have to rely on sceenshots of the original for the gimlet.Steve Weidighttps://www.blogger.com/profile/18364340751762357858noreply@blogger.comtag:blogger.com,1999:blog-6162314467762792782.post-83250836864229692092017-12-18T15:14:21.110-05:002017-12-18T15:14:21.110-05:00The RPG elements in that lack substance, even comp...The RPG elements in that lack substance, even compared to hybrids. Levels and strength act as key/lock progressions to access different areas. There are no random battles, and enemies never respawn. Still, I covered the console port due to the unique flavor.Zenic Reveriehttps://www.blogger.com/profile/16441583549326102945noreply@blogger.comtag:blogger.com,1999:blog-6162314467762792782.post-9945891438685223642017-12-18T09:05:35.634-05:002017-12-18T09:05:35.634-05:00You certainly weren't lying about the wacky hi...You certainly weren't lying about the wacky history behind Tombs and Treasure. It might be one of the only Mexican themed RPGs I've heard about, and it was made in Japan! They should have kept the "Asteka II: Templo del Sol" title even if they dropped the II it's a much more memorable and interesting title. It comes so close to being something that would be covered in this blog but just misses. It is the translation of an enhanced console remake/port of a sequel on Japanese computer system. And it also had a Japanese only Windows release after that!Lord Seohttps://www.blogger.com/profile/09062679115912878048noreply@blogger.comtag:blogger.com,1999:blog-6162314467762792782.post-38883407989569513112017-12-17T20:14:16.446-05:002017-12-17T20:14:16.446-05:00You're right. And I remember seeing that in th...You're right. And I remember seeing that in the manual, too, but forgot about it by the time I started playing. It solves half the problem, since the "guarding" character comes out of his stupor if another character enters the room. But as you say, if you want him to snap out of it and then FOLLOW a previous character, there's no way to do that. Someone has to go back and get him.CRPG Addicthttps://www.blogger.com/profile/01238237377918550322noreply@blogger.comtag:blogger.com,1999:blog-6162314467762792782.post-19225705711840008942017-12-17T20:11:29.563-05:002017-12-17T20:11:29.563-05:00Yellow is supposed to mean, "I think there...Yellow is supposed to mean, "I think there's something left undone here," like a puzzle i couldn't figure out. I should have deleted it for the "back of fountain" room because I got that one.CRPG Addicthttps://www.blogger.com/profile/01238237377918550322noreply@blogger.comtag:blogger.com,1999:blog-6162314467762792782.post-73654568766064674202017-12-17T18:36:56.477-05:002017-12-17T18:36:56.477-05:00Why are some rooms marked yellow on the map? The R...Why are some rooms marked yellow on the map? The Red I can understand with the mand mines, but the yellow doesn't make any sense to me unless ou marked them for later.Steve Weidighttps://www.blogger.com/profile/18364340751762357858noreply@blogger.comtag:blogger.com,1999:blog-6162314467762792782.post-86995552901001001892017-12-17T13:30:05.886-05:002017-12-17T13:30:05.886-05:00There actually is a command to make a given charac...There actually is a command to make a given character just stand there until something important happens: GUARD.<br /><br />It can be dangerous if there's no way for another party member to get to him, because then he won't come out of it until he's hungry, thirsty, or sleepy, but I believe that will do what you need...Delvin Anarishttps://www.blogger.com/profile/03350343562075300893noreply@blogger.comtag:blogger.com,1999:blog-6162314467762792782.post-53609550534038750902017-12-17T13:22:13.085-05:002017-12-17T13:22:13.085-05:00Not to knock on Infocom, but Quarterstaff is eight...Not to knock on Infocom, but Quarterstaff is eight years after mainframe Zork was finalized so the "wandering randomly and hope for the best" style of gameplay was long in the tooth. Still, I am glad to see that this game is coming along better, although I am just skimming since I am on the hook to play this game for "The Adventure Gamer"... eventually. <br /><br />There is one more Infocom RPG that I am aware of, but you won't be playing it: "Tombs and Treasure", a Infocom-published 1991 NES port of a 1986 Famicom expansion of a 1986 Japanese computer game. The history makes your head spin and I'm not sure how much Infocom added to it, but I believe they supervised the localization at least. Joe Pranevichhttps://www.blogger.com/profile/12997014242774219758noreply@blogger.com