tag:blogger.com,1999:blog-6162314467762792782.post8606715149523573311..comments2024-03-28T15:25:30.216-04:00Comments on The CRPG Addict: Spirit of Adventure: Won! (with Summary and Rating)CRPG Addicthttp://www.blogger.com/profile/01238237377918550322noreply@blogger.comBlogger46125tag:blogger.com,1999:blog-6162314467762792782.post-35280354373597035152018-01-22T10:25:44.077-05:002018-01-22T10:25:44.077-05:00The Amiga version of SoA have a nice cinematic int...The Amiga version of SoA have a nice cinematic intro, that is missing in the other versions. You can watch it here:<br />https://www.youtube.com/watch?v=Zuv48snZlYA<br /><br />Finckinoreply@blogger.comtag:blogger.com,1999:blog-6162314467762792782.post-76383124773578197682018-01-07T19:34:33.285-05:002018-01-07T19:34:33.285-05:00I always thought that overly strong enemies was on...I always thought that overly strong enemies was one of the 2 "area gates"; with the other being barriers that can only be removed after plot advancement. <br /><br />The reason for presence of the latter is straightforward for story continuation; especially for narrative-heavy JRPGs.<br /><br />The former, however, exists for many reasons, including story continuation because some part of the later game may require spells only available at certain level; having a recuitable companion in the new area who is about the same level as these stronger creatures and devs don't want your character feel outgunned when the companion joins; just pure padding to add playtime.Kenny McCormickhttps://www.blogger.com/profile/01553499727945099493noreply@blogger.comtag:blogger.com,1999:blog-6162314467762792782.post-29650650360315091862018-01-07T19:04:45.582-05:002018-01-07T19:04:45.582-05:00Hmm, now I'm not so sure. I noted it down whe...Hmm, now I'm not so sure. I noted it down when I went through the list, but it does seem to be Japan, must have misread.Mikrakovhttps://www.blogger.com/profile/02359946565373258773noreply@blogger.comtag:blogger.com,1999:blog-6162314467762792782.post-79098379554011742962018-01-07T18:44:36.402-05:002018-01-07T18:44:36.402-05:00I fixed Mafia, but where did you see Rance listed ...I fixed <i>Mafia</i>, but where did you see <i>Rance</i> listed as anything other than Japan? It wasn't even on my active list at all, for some reason.CRPG Addicthttps://www.blogger.com/profile/01238237377918550322noreply@blogger.comtag:blogger.com,1999:blog-6162314467762792782.post-79898437850880830512018-01-07T18:12:01.249-05:002018-01-07T18:12:01.249-05:00The only other ones where I think you have the cou...The only other ones where I think you have the country wrong are Mafia (Germany, despite the setting) and Rance (Japan).Mikrakovhttps://www.blogger.com/profile/02359946565373258773noreply@blogger.comtag:blogger.com,1999:blog-6162314467762792782.post-48855067278759360282018-01-06T11:15:05.300-05:002018-01-06T11:15:05.300-05:00personally, i loved that bit of "realism"...personally, i loved that bit of "realism" in DSA games. And to this day Star Trail and Shadows over Riva are my favorites.MickTheMagehttps://www.blogger.com/profile/04755387920150535041noreply@blogger.comtag:blogger.com,1999:blog-6162314467762792782.post-83106473069394376662018-01-04T00:46:55.996-05:002018-01-04T00:46:55.996-05:00Not Skariten. Spirit of Adventure.Not <i>Skariten</i>. <i>Spirit of Adventure</i>.CRPG Addicthttps://www.blogger.com/profile/01238237377918550322noreply@blogger.comtag:blogger.com,1999:blog-6162314467762792782.post-7734099288690349482018-01-04T00:46:28.208-05:002018-01-04T00:46:28.208-05:00Yes, that's an excellent point. And since in S...Yes, that's an excellent point. And since in <i>Skariten</i>, saving is only done in towns and when you enter dungeons, you stand to lose a lot of progress when you die. Somewhere between "mildly expensive" and "permadeath" depending on where you last saved, I guess.CRPG Addicthttps://www.blogger.com/profile/01238237377918550322noreply@blogger.comtag:blogger.com,1999:blog-6162314467762792782.post-27861721626902855212018-01-03T15:33:50.427-05:002018-01-03T15:33:50.427-05:00I find that the value of running away is directly ...I find that the value of running away is directly proportional to the cost of death. In games where dying can be cured by a cheap consumable, and/or saving opportunities are common enough that even a party wipe (or your only character in solo games) doesn't hurt too bad, I never run away - any encounter tough enough to run from is likely to be rewarding enough that you're better off losing half the party and triumphing.<br /><br />In games where death is mildly expensive, I run more often, but usually fight through out of stubbornness or greed. The cost-benefit situation becomes much more complex.<br /><br />In games that feature permadeath, I run all the time, because permanently losing a companion (or having to start the game over) is a hefty cost and outweighs most possible rewards.Gnomanhttps://www.blogger.com/profile/13920812227941556716noreply@blogger.comtag:blogger.com,1999:blog-6162314467762792782.post-45227336249563513742018-01-03T10:06:26.114-05:002018-01-03T10:06:26.114-05:00This site has an overview of all the people they c...This site has an overview of all the people they copied for the graphics: Sean Connery, Batman, Christopher Lee, etc.<br /><br />http://www.hg101.kontek.net/tracing/tracing6.htmRaymond Symonenoreply@blogger.comtag:blogger.com,1999:blog-6162314467762792782.post-64205578884466354462018-01-02T14:06:59.922-05:002018-01-02T14:06:59.922-05:00The Runemasters guy looks like Sean Connery :DThe Runemasters guy looks like Sean Connery :DAnonymoushttps://www.blogger.com/profile/00715105712066395402noreply@blogger.comtag:blogger.com,1999:blog-6162314467762792782.post-7629071697991748422018-01-02T10:58:58.465-05:002018-01-02T10:58:58.465-05:00Looking back at the original entry, I see the whit...Looking back at the original entry, I see the white cat in the "game over" screen is also at "Rowena's" feet when "she" first explains your mission. I suppose the cat is therefore a subtle clue that "Rowena" is, in fact, the villain.Voltglossnoreply@blogger.comtag:blogger.com,1999:blog-6162314467762792782.post-55712874101665879432018-01-02T10:04:57.419-05:002018-01-02T10:04:57.419-05:00I had HoTL for the ZX Spectrum, and i think it too...I had HoTL for the ZX Spectrum, and i think it took two whole tape sides for it to load. And then had to reload every time after losing.<br /><br />I realised fast enough that it was not worth it. <br /><br />Some years later i bought it on a bargain bin for the Sega Master System, and even with instant loading, it was still rubbish.RuySanhttps://www.blogger.com/profile/05560670798869378094noreply@blogger.comtag:blogger.com,1999:blog-6162314467762792782.post-45477475762790648572018-01-01T23:00:26.490-05:002018-01-01T23:00:26.490-05:00That used to be my way of thinking, too. Running s...That used to be my way of thinking, too. Running still bothers me a bit for that reason. In this game, it helps that there's no penalty for trying; I think the developers intended that you approach combat strategically. Most games give the monsters a free attack or otherwise "punish" you for trying to flee. CRPG Addicthttps://www.blogger.com/profile/01238237377918550322noreply@blogger.comtag:blogger.com,1999:blog-6162314467762792782.post-62901885921469971152018-01-01T21:41:30.720-05:002018-01-01T21:41:30.720-05:00I normally never think to use the "run" ...I normally never think to use the "run" option in games like this; I figure (possibly through being trained by other games) that either I'm not supposed to be in this area at all, and reload, or that I'm supposed to be here and should therefore be able to beat the monsters, so I fight to the death.<br /><br />Games where you can be *supposed* to be in an area, but still some of the combats are too hard for you, are either comparitively rare, or else I dislike them enough I've self-selected out of playing many.GregThttps://www.blogger.com/profile/01532920274312703426noreply@blogger.comtag:blogger.com,1999:blog-6162314467762792782.post-43047961434961119932018-01-01T00:12:28.271-05:002018-01-01T00:12:28.271-05:00No, that was mostly a coincidence. Though I notice...No, that was mostly a coincidence. Though I noticed it was close a couple months ago and might have sub-consciously adjusted the length of entries to ensure that it happened.CRPG Addicthttps://www.blogger.com/profile/01238237377918550322noreply@blogger.comtag:blogger.com,1999:blog-6162314467762792782.post-88002603629421743382017-12-31T21:47:33.658-05:002017-12-31T21:47:33.658-05:00It looks like you're hitting 1988 in your '...It looks like you're hitting 1988 in your 'mop up' list at the same time you're hitting 1992 in your main list. Was this intentional or just a happy coincidence?Wonkohttps://www.blogger.com/profile/05147422102351323674noreply@blogger.comtag:blogger.com,1999:blog-6162314467762792782.post-24152388189725465132017-12-31T20:25:27.644-05:002017-12-31T20:25:27.644-05:00Yeah, that's pretty standard jRPG fare, except...Yeah, that's pretty standard jRPG fare, except for combat (jRPGs usually use a menu combat system clearly inspired by Wizardry). KoX is a pretty mediocre example of the genre, but it is a solid mediocre rather than a soft one.Gnomanhttps://www.blogger.com/profile/13920812227941556716noreply@blogger.comtag:blogger.com,1999:blog-6162314467762792782.post-5038696577096452592017-12-31T15:04:34.124-05:002017-12-31T15:04:34.124-05:00Yeah, that definitely didn't come through. I t...Yeah, that definitely didn't come through. I think the game accidentally selected the wrong text block for Yakka's dialogue or something.CRPG Addicthttps://www.blogger.com/profile/01238237377918550322noreply@blogger.comtag:blogger.com,1999:blog-6162314467762792782.post-82351224112514507382017-12-31T15:03:49.423-05:002017-12-31T15:03:49.423-05:00Yeah, you may be right. Perhaps everything I perce...Yeah, you may be right. Perhaps everything I perceived was a normal JRPG element, and I just don't have history with them because of the language and console issues.<br /><br />First, the approach to combat, including the learning system and the way spells worked. I didn't like it as much as truly tactical combat, but it wasn't bad for a more fast-paced system. Then there was the depth of interaction with NPCs (no pun intended). There aren't many RPGs up to this era that make you feel like you have real RELATIONSHIPS with your adventuring colleagues. The economy was well-structured. I guess those were the major things.CRPG Addicthttps://www.blogger.com/profile/01238237377918550322noreply@blogger.comtag:blogger.com,1999:blog-6162314467762792782.post-45880860579125398112017-12-31T14:59:16.750-05:002017-12-31T14:59:16.750-05:00Because it's "incredibly short," I t...Because it's "incredibly short," I think I'm going to make an exception for it. I've always been curious about the game for historical reasons.CRPG Addicthttps://www.blogger.com/profile/01238237377918550322noreply@blogger.comtag:blogger.com,1999:blog-6162314467762792782.post-82285805795280686302017-12-31T14:24:01.115-05:002017-12-31T14:24:01.115-05:00It's interesting from an historical perspectiv...It's interesting from an historical perspective, HotL was one of the original three series that SSI launched when it secured the D&D license and is the first of the so-called 'Silver Box' line, but is 100% a sidescroller, not an RPG.Wonkohttps://www.blogger.com/profile/05147422102351323674noreply@blogger.comtag:blogger.com,1999:blog-6162314467762792782.post-18617734263070006002017-12-31T14:05:23.591-05:002017-12-31T14:05:23.591-05:00I remember DSA as more aimed at being "realis...I remember DSA as more aimed at being "realistic" then being fun. Had a hard time with it, but still completed part 2 and 3 somehow.sucinumhttps://www.blogger.com/profile/14198771998880365061noreply@blogger.comtag:blogger.com,1999:blog-6162314467762792782.post-10285980927258001582017-12-31T11:52:22.525-05:002017-12-31T11:52:22.525-05:00IMHO,you can remove heroes of the Lance from the l...IMHO,you can remove heroes of the Lance from the list. Although, is incredibly short (I finished it in a couple of hours when I was a kid) it doesn't have any character levelingshankaohttps://www.blogger.com/profile/06194425920878224732noreply@blogger.comtag:blogger.com,1999:blog-6162314467762792782.post-66299927552984828482017-12-31T11:46:27.439-05:002017-12-31T11:46:27.439-05:00KoX being so high is a little embarrassing, but I ...<i>KoX being so high is a little embarrassing, but I can't ignore that it was a decent game with some innovative ideas beyond the erotica.</i><br /><br />What were its main innovations, in your opinion? I'm honestly curious whether those things were new to <i>Xentar</i>, or might also be present in earlier JRPGs outside of your mandate (either untranslated or console-only). If the former, then it sounds like <i>Xentar</i> deserves a lot of credit that's effectively been obscured by the T&A.PK Thunderhttps://www.blogger.com/profile/14416777230563913195noreply@blogger.com