tag:blogger.com,1999:blog-6162314467762792782.post7945905571322694701..comments2024-03-19T01:35:47.501-04:00Comments on The CRPG Addict: Dungeon Master: Between Two Worms and a DragonCRPG Addicthttp://www.blogger.com/profile/01238237377918550322noreply@blogger.comBlogger32125tag:blogger.com,1999:blog-6162314467762792782.post-921803602818544352022-11-15T13:35:24.022-05:002022-11-15T13:35:24.022-05:00I used to have complete maps of the main, 6-level ...I used to have complete maps of the main, 6-level pod on the CN Tower in Toronto. Since it was round, I was going to make a dungeon using polar coordinates out of it, but alas, never did.Ken Brubakerhttps://kejabrsoftware.wixsite.com/kejabr-softwarenoreply@blogger.comtag:blogger.com,1999:blog-6162314467762792782.post-83871817118392507912021-03-01T12:48:31.620-05:002021-03-01T12:48:31.620-05:00I've played a bit DS myself. Wish my Mom hadn&...I've played a bit DS myself. Wish my Mom hadn't talked me out of buying it back in the day, but it is still fun. They had some crazy mods back in the day, including remaking ALL OF ULTIMA V. http://www.u5lazarus.com/Canageekhttps://www.blogger.com/profile/03770924810559440307noreply@blogger.comtag:blogger.com,1999:blog-6162314467762792782.post-34264243240212580902021-02-28T19:13:13.098-05:002021-02-28T19:13:13.098-05:00I have seen a nice use of some Escher images in th...I have seen a nice use of some Escher images in the Dungeon Siege siegelet (mod) the Lands of Hyperborea. Its creator, xaa, is also very interesting in systematical thinking about gaming concepts.Anonymoushttps://www.blogger.com/profile/13496116229830902511noreply@blogger.comtag:blogger.com,1999:blog-6162314467762792782.post-53826093531608877712015-05-09T22:51:09.338-04:002015-05-09T22:51:09.338-04:00Not to mention that at some point, you'd see p...Not to mention that at some point, you'd see part of the world in the sky above you.CRPG Addicthttps://www.blogger.com/profile/01238237377918550322noreply@blogger.comtag:blogger.com,1999:blog-6162314467762792782.post-20877554435469256742015-05-09T22:50:38.479-04:002015-05-09T22:50:38.479-04:00That only works in terms of directions. It doesn&#...That only works in terms of directions. It doesn't work in terms of distance, as most games feature square maps, and there's no way to make the "girth" of the torus the same distance as the circumference.CRPG Addicthttps://www.blogger.com/profile/01238237377918550322noreply@blogger.comtag:blogger.com,1999:blog-6162314467762792782.post-64593192966318707662015-05-04T08:31:44.431-04:002015-05-04T08:31:44.431-04:00There are oodles of games with dungeons / maps on ...There are oodles of games with dungeons / maps on a torus - that's what you get when you wrap around left-right and top-bottom.Gerry Quinnhttps://www.blogger.com/profile/04078394659680797175noreply@blogger.comtag:blogger.com,1999:blog-6162314467762792782.post-77019792966592431942014-01-27T01:34:13.001-05:002014-01-27T01:34:13.001-05:00Watching that video made me ill.Watching that video made me ill.CRPG Addicthttps://www.blogger.com/profile/01238237377918550322noreply@blogger.comtag:blogger.com,1999:blog-6162314467762792782.post-7338601976491268692014-01-27T00:34:36.522-05:002014-01-27T00:34:36.522-05:00That is really cool LaertesThat is really cool LaertesCanageekhttps://www.blogger.com/profile/03770924810559440307noreply@blogger.comtag:blogger.com,1999:blog-6162314467762792782.post-87102024844027237822014-01-19T04:55:51.369-05:002014-01-19T04:55:51.369-05:00One game with a not euclidean geometry is Hyperrog...One game with a not euclidean geometry is Hyperrogue:<br />http://www.youtube.com/watch?v=J1J_C5H_o0o<br />Laertesnoreply@blogger.comtag:blogger.com,1999:blog-6162314467762792782.post-46320523310640911462013-10-11T04:31:53.036-04:002013-10-11T04:31:53.036-04:00There's a city in a shareware CRPG designed to...There's a city in a shareware CRPG designed to teach Japanese, <a href="http://www.lrnj.com" rel="nofollow">Slime Forest Adventure</a>, that I had a bit of trouble navigating... I found my way through, but the way it fit together didn't seem to make sense. I decided to map the city through screenshots, and it turned out the reason it didn't seem to make sense is because it <em>didn't</em> make sense geometrically. You go south from the entrance, and then the city curves to the right, and you follow it around in a circle 360 degrees, and then when you <em>should</em> be back where you started you're somehow north of the exit instead. There's no need to worry about what happens when you go into the center, though, because the center of the ring is filled with impassable stone.<br /><br />(I kind of wonder how that was implemented... my guess is there's one version of the city that includes the first half-and-a-bit of the city, and another that includes the second half-and-a-bit, and when you reach the halfway point you're transported from one version to the other, but since they're locally identical you don't seem to have gone anywhere.)<br /><br />I am not at all sure I have explained this well.Jalen Wandererhttps://www.blogger.com/profile/00973042209003357278noreply@blogger.comtag:blogger.com,1999:blog-6162314467762792782.post-36119553406891407002013-10-10T03:32:10.899-04:002013-10-10T03:32:10.899-04:00Jalen: I only know of one game that throws physics...Jalen: I only know of one game that throws physics out the window in level design: Duke Nuke'em 3D. They have a level where you go around a circle and have to go 720 degrees to get back to the start, with some...interesting effects when you go into the centre of it. I'd like to see more games screw around with geometry like that. Canageekhttps://www.blogger.com/profile/03770924810559440307noreply@blogger.comtag:blogger.com,1999:blog-6162314467762792782.post-16774969236757088642013-10-09T00:57:08.058-04:002013-10-09T00:57:08.058-04:00I'm sure a hexagon-tiled game could look as go...I'm sure a hexagon-tiled game could look as good as a square-tiled game, provided you were OK with the walls being at 60 or 120 degree angles rather than 90 degrees. Actually, now I kind of want to try to make a hexagon-tiled game if I run across an engine that I can finagle into supporting it.<br /><br />As for toruses and Klein bottles, yeah, you could tile either of those with either squares or hexagons, no problem. The thing that would make a Klein bottle world or dungeon strange, though, is that after you'd wrapped around the entire thing would now be a mirror image of what it was. (Or, depending on how you look at it, <em>you'd</em> be a mirror image of what you were, but to you it would look like the world that had flipped.) I've actually thought before about making a game set on a Klein-bottle world, though more just for the curiosity factor than because it would necessarily play a major part in the gameplay...<br /><br />(As far as the 1.5 times movement on the diagonal, the actual accurate value would be about 1.414 times... so yeah, 1.5 times is a little off, but it's probably close enough for these purposes.)Jalen Wandererhttps://www.blogger.com/profile/00973042209003357278noreply@blogger.comtag:blogger.com,1999:blog-6162314467762792782.post-78017919099479222052013-06-26T02:33:04.397-04:002013-06-26T02:33:04.397-04:00Well, I was thinking about it more: You could just...Well, I was thinking about it more: You could just represent things with graphics that made it look square, and block those tiles off for movement, even if the building only takes up half the tile. <br /><br />I think it could be done, doubly so if you were in an environment that didn't need a lot of right angles, such as a wilderness setting, or a cave or such. <br /><br />It would probably be easier just to use squares, allow you to move/look down the diagonal, and make every 2nd one take 1.5 times the movement to move into though. Not super-accurate, but I'm told it isn't bad. Canageekhttps://www.blogger.com/profile/03770924810559440307noreply@blogger.comtag:blogger.com,1999:blog-6162314467762792782.post-81938485195337547072013-06-25T21:10:11.879-04:002013-06-25T21:10:11.879-04:00I knew someone would respond, and I was 60% sure i...I knew someone would respond, and I was 60% sure it would be you. I can now imagine what a hexagon-based DM would look like. Now what I can't imagine is it looking very good.CRPG Addicthttps://www.blogger.com/profile/01238237377918550322noreply@blogger.comtag:blogger.com,1999:blog-6162314467762792782.post-71744296577620094902013-06-25T15:31:25.109-04:002013-06-25T15:31:25.109-04:00Three windows, each showing one view forwards? The...Three windows, each showing one view forwards? There are lots of old games with 4 window, one for each cardinal direction. <br /><br />Or the same as it is, with some monsters off at angles, but walls are a bit messed up, since you can't do straight lines very easily. Canageekhttps://www.blogger.com/profile/03770924810559440307noreply@blogger.comtag:blogger.com,1999:blog-6162314467762792782.post-55178868586132174442013-06-24T19:24:35.374-04:002013-06-24T19:24:35.374-04:00I don't deny that you could create any shape; ...I don't deny that you could create any shape; just that you could adequately represent it in a first-person view in a computer game view. I can't even imagine what a hexagon-based DM would look like.CRPG Addicthttps://www.blogger.com/profile/01238237377918550322noreply@blogger.comtag:blogger.com,1999:blog-6162314467762792782.post-27786409367657457042013-06-19T06:14:12.079-04:002013-06-19T06:14:12.079-04:00So this is about 2 years late but i'm fairly s...So this is about 2 years late but i'm fairly sure (at 6AM, which may be granting me unwarranted confidence in my math skills) that you can tile ANY 3D shape with hexagons cause tessellation and whatnot. Also great blog, I actually ran into it while looking for resources to help my dad through Dungeon Master after we found a port to modern operating systems. I had also played it (on our then decade old Commodore Amiga) so it was a nice feeling to see it again.skeezixhttps://www.blogger.com/profile/00125800518759829706noreply@blogger.comtag:blogger.com,1999:blog-6162314467762792782.post-5993189177108058602011-04-14T08:11:43.662-04:002011-04-14T08:11:43.662-04:00"use a skill called "war cry" that,...<i>"use a skill called "war cry" that, as far as I can tell, does nothing but make your character yell "yah!""</i><br /><br />War Cry has a chance to make enemies in front of you run away (like a weaker Horn of Fear). Useful when they're blocking your way.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-6162314467762792782.post-92038620085227506002011-02-23T11:21:35.528-05:002011-02-23T11:21:35.528-05:00Why stop there? Lots and lots of strange shapes, n...Why stop there? Lots and lots of strange shapes, non-euclidean geometry, teleporters, whatever. Heck, placing slight grades in the dungeon so that some rooms are 'over' others should be enough to drive mappers mad. <br /><br />Apparently Gary Gygax did this stuff to his players in his D&D campaign all the time, except one of his players had a perfect 3-dimensional memory, so he could memorize everything no matter what tricks he did. However old Dragon Magazines are filled with mapping tricks to confuse your players.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-6162314467762792782.post-44864560242434309432011-02-23T05:17:56.750-05:002011-02-23T05:17:56.750-05:00@canageek: how about a dungeon layout on a torus? ...@canageek: how about a dungeon layout on a torus? As a matter of fact, you can actually tile a torus using hexagons. The next step would then be a dungeon on a Klein bottle, but I actually don't know whether a Klein bottle can be tiled using hexagons.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-6162314467762792782.post-4139238089655212962011-02-22T23:44:24.574-05:002011-02-22T23:44:24.574-05:00With all this talk of mapping in the last 2 posts ...With all this talk of mapping in the last 2 posts I have a burning desire to make an RPG that uses all the mapping tricks in the book: Islands, non-linear dungeons, everything I can find. Really if you are making a game with this much dungeon crawling in it you should get a book out of the library on mazes first... <br /><br />Secondly I want to use hexegons for everything, just to drive the mappers crazy >.><br /><br />However I'm never going to write a CRPG, so I might content myself with writing a 1-page dungeon for a table top RPG using a funky map.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-6162314467762792782.post-2702275372978902582010-11-30T01:32:11.377-05:002010-11-30T01:32:11.377-05:00You can do some quite stylish maps in excel too......You can do some quite stylish maps in excel too... here is for example the one I made for level 9 on my actual playthrough : http://www.georgesdimitrov.com/files/DMLevel9.jpg.I know no one is going to see them but I just like mapping and take the time to make them pretty. I just mapped the whole DM that way - it's CRPGaddict that actually inspired me to try to play the game as "fair" as possible. I should have some old hand-drawn maps from 20 years ago in a drawer somewhere (my parents did them), but I thought mapping was part of the playing experience so I'm redoing them. I've finished DM today and I'm continuing on to Chaos Strikes Back, I'll try to do it by mapping everything by myself and not looking at any FAQ/maps apart my old memories of the game.<br /><br />BTW, squared paper just doesn't cut it in the bed at night in the dark.Georgeshttps://www.blogger.com/profile/10801694109856585537noreply@blogger.comtag:blogger.com,1999:blog-6162314467762792782.post-9068899849743832042010-11-29T23:10:51.565-05:002010-11-29T23:10:51.565-05:00I figured out the closing-the-doors trick on Level...I figured out the closing-the-doors trick on Level 9, when I kept getting swarmed with rats.<br /><br />Rizla, preaching to the choir. But I'm not sure what you mean by the map thing. Do you mean that I should be making maps by hand on graph paper?CRPG Addicthttps://www.blogger.com/profile/01238237377918550322noreply@blogger.comtag:blogger.com,1999:blog-6162314467762792782.post-32335935306239020672010-11-29T18:39:44.562-05:002010-11-29T18:39:44.562-05:00maybe you shouldn't be obsessing about the hid...maybe you shouldn't be obsessing about the hidden doors so much man, imagine you're in a real dungeon - no way would you inspect every wall like that (even less so by hitting it head on ;). its a secret door, it shouldn't be found at all, that's what secret doors are about.<br /><br />but yeah, walls in DM are fun. in modern rpgs i still keep observing walls for minute details, clues, buttons, invisible walls... which is completely pointless. today, what you get as brain fodder? usable objects glow like beacons anything else is dead useless.<br />where is the joy and fun of exploration and figuring things out in Dragon Age?<br /><br />ps - i think you'd have a greater time if you'd been putting the map on a squared paper. it should be faster and definitely more stylish.rizla croixhttps://www.blogger.com/profile/04195673617267613467noreply@blogger.comtag:blogger.com,1999:blog-6162314467762792782.post-65336057836912554052010-11-25T14:05:09.345-05:002010-11-25T14:05:09.345-05:00Happy to know you made it out of this situation! A...Happy to know you made it out of this situation! As Trudodyr said, it's a good habit to close all doors behind you when you can, just to keep potential monsters in/out. On the topic of training, on my current run I left the screamer room with everyone at craftsman in 4 skills before doing the level below with the flying snakes, and then returned to train them to artisan before going further down (a bit overkill, but I'm planning ahead for Chaos Strikes Back, and I still managed to get killed a few levels down). If you don't want to spend so much time there, at least go to journeyman so that everyone can prepare a half-decent healing potion.Georgeshttps://www.blogger.com/profile/10801694109856585537noreply@blogger.com