tag:blogger.com,1999:blog-6162314467762792782.post7227239514893948113..comments2024-03-28T03:23:08.428-04:00Comments on The CRPG Addict: Game 307: Legends of the Lost Realm (1989)CRPG Addicthttp://www.blogger.com/profile/01238237377918550322noreply@blogger.comBlogger39125tag:blogger.com,1999:blog-6162314467762792782.post-66927729015322601542022-06-16T13:12:20.657-04:002022-06-16T13:12:20.657-04:00"And if that isn't enough, every once in ..."And if that isn't enough, every once in a while a "tax man" approaches the party, and if he thinks a particular character has too much gold, he takes something like 20%. Why would anyone add such an obnoxious element to a game? Did they not think it was "complete and accurate" without him?"<br /><br />Everybody knows that the only certain things in life are death and taxes, and this game has them in spades, so they have a claim at least to the "accurate" :)Vincenoreply@blogger.comtag:blogger.com,1999:blog-6162314467762792782.post-22246311932862813312020-05-19T16:20:08.326-04:002020-05-19T16:20:08.326-04:00"I have an easier time with the game than you..."I have an easier time with the game than you did" would have been a politer and more accurate thing to say than "this game is not nearly as hard as you are making it out to be," especially if your plan was to later ask me for a favor.CRPG Addicthttps://www.blogger.com/profile/01238237377918550322noreply@blogger.comtag:blogger.com,1999:blog-6162314467762792782.post-62963211049721396712020-05-19T16:06:51.706-04:002020-05-19T16:06:51.706-04:00i heard that you can run the emulator on your ipho...i heard that you can run the emulator on your iphone! you wrote your post less than a year ago, would you mind sending your maps to me? i had played this 20 years ago and never finished because i wanted the Staff of Fire from the guy who waived at me so i killed him. later i found out part of the tower was locked off to me, so i quit. i wanted to start over now. i still have my original files but i think i'll start from scratch. noticed on the emulator the maps aren't saving. every time i save, they reset. highly annoying and impossible without a map so i can keep track of the areas i explored already. :(<br />i actually found THREE spells not listed on the card. i suspect they are wizard L6 spells as they jump from L5 to L7 on the card!Anonymoushttps://www.blogger.com/profile/13162320525358600169noreply@blogger.comtag:blogger.com,1999:blog-6162314467762792782.post-75645350316712756242019-11-20T17:42:24.641-05:002019-11-20T17:42:24.641-05:00this game is not nearly as hard as you are making ...this game is not nearly as hard as you are making it out to be, it's not difficult at all if you fight only in day time. go back to barracks often. conquer the castles in the correct order (you can see which ones are easiest by the experience you get for killing the guards) it's a lot of fun, i wish i could get it to play on my iphone, i'd play it every day! let me know if you need help, i've mapped all the levels and even discovered one spell not on the official spell list. :D Just don't make the same mistake i did: don't kill the guy who waves to you just to get his powerful weapon. only got about 30% through the sequel... it was so much harder than part 1!Anonymoushttps://www.blogger.com/profile/13162320525358600169noreply@blogger.comtag:blogger.com,1999:blog-6162314467762792782.post-37605917997554705172019-02-09T10:08:54.864-05:002019-02-09T10:08:54.864-05:00Was linked to this by my brother who suddenly reme...Was linked to this by my brother who suddenly remembered this game. We played it on Mac Plus and really tried to figure it out. The one thing I vaguely remember is finding a room in I think the NW of the map that had a set encounter with like 80-100 rats, which we used to grind characters up a bit. I don't really remember what happened next. I think it didn't get much easier and we just lost interest. Tim's New Directions Bloghttps://www.blogger.com/profile/00402447682044159977noreply@blogger.comtag:blogger.com,1999:blog-6162314467762792782.post-30660470167320497322018-11-10T19:59:00.016-05:002018-11-10T19:59:00.016-05:00Oh, which one?Oh, which one?P-Tux7https://www.blogger.com/profile/03201162995038006540noreply@blogger.comtag:blogger.com,1999:blog-6162314467762792782.post-85624972964201447232018-11-06T08:14:52.817-05:002018-11-06T08:14:52.817-05:00Black and white can be an effective design choice ...Black and white can be an effective design choice and one that's not used as often as it should these days.thekelvingreenhttps://www.blogger.com/profile/01928260185408072124noreply@blogger.comtag:blogger.com,1999:blog-6162314467762792782.post-72836693630159823152018-11-02T12:55:48.780-04:002018-11-02T12:55:48.780-04:00Back then, I hadn't hit upon the strategy of a...Back then, I hadn't hit upon the strategy of alternating two games at once, allowing some time to cool off after a frustrating session. I felt I either had to push through a game or abandon it before I could enjoy the next one. Ever since I started alternating, I only give up on a game when I can't bring myself to try it again even after a few "off" days.CRPG Addicthttps://www.blogger.com/profile/01238237377918550322noreply@blogger.comtag:blogger.com,1999:blog-6162314467762792782.post-18439646270941490652018-11-02T12:53:42.404-04:002018-11-02T12:53:42.404-04:00I quit W4 more because I was annoyed than because ...I quit W4 more because I was annoyed than because it was hard. I'm going to go back to it someday now that I've learned a bit more patience. Since then, I've played and won plenty of games harder than W4.CRPG Addicthttps://www.blogger.com/profile/01238237377918550322noreply@blogger.comtag:blogger.com,1999:blog-6162314467762792782.post-14130397012301916212018-11-02T12:50:14.656-04:002018-11-02T12:50:14.656-04:00i appreciate the effort. Unfortunately, I don'...i appreciate the effort. Unfortunately, I don't see much in here to help with these absurd early-game combats. No money to bribe, unarmed doesn't outperform armed, etc. I'd like to strangle that jackass who suggests that my problem is that I'm not creative enough.CRPG Addicthttps://www.blogger.com/profile/01238237377918550322noreply@blogger.comtag:blogger.com,1999:blog-6162314467762792782.post-2333465366174530862018-11-02T12:45:20.579-04:002018-11-02T12:45:20.579-04:00That does make a certain amount of sense.That does make a certain amount of sense.CRPG Addicthttps://www.blogger.com/profile/01238237377918550322noreply@blogger.comtag:blogger.com,1999:blog-6162314467762792782.post-3657657679861528682018-11-02T12:43:39.125-04:002018-11-02T12:43:39.125-04:00In the next paragraph, he says, "I have occas...In the next paragraph, he says, "I have occasionally stated both 1979 and 1980 as the release date of Akalabeth. Clearly 1980 is accurate." I'm 99% sure he's talking about the hand-packaged ComputerLand version here as well as the California Pacific Computing version. I no version of the story does an entire year pass between the CL release and the CPC contract. Moreover, the original packaging has a copyright date of 1980.<br /><br />Obviously, the date that an author started working on a game has value, and it's to be understood in all cases that development began a year or more before the release date. But I use the first date that someone could have bought and played the game as the most important date for the game, and I'm convinced by the evidence that 1980 is correct for Akalabeth.CRPG Addicthttps://www.blogger.com/profile/01238237377918550322noreply@blogger.comtag:blogger.com,1999:blog-6162314467762792782.post-29208201469548155812018-11-02T12:33:23.225-04:002018-11-02T12:33:23.225-04:00Yes, that's what I was thinking. The game DOES...Yes, that's what I was thinking. The game DOES have a copy protection, but when you fail, it just kicks you back to the desktop.CRPG Addicthttps://www.blogger.com/profile/01238237377918550322noreply@blogger.comtag:blogger.com,1999:blog-6162314467762792782.post-35243869570575284402018-11-02T01:23:25.475-04:002018-11-02T01:23:25.475-04:00Someone was wrong on the internet and I had to fix...Someone was wrong on the internet and I had to fix it ;^). Seriously though, Chet's blog is amazing, and I just wanted to add one more to his list of "things I learned from a CRPG/obnoxious commenter list". Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-6162314467762792782.post-24781514211404175802018-11-02T00:08:46.475-04:002018-11-02T00:08:46.475-04:00This would be pointless pedantry, except that &quo...This would be pointless pedantry, except that "radial menus" has an actual (and completely different) meaning. Gnomanhttps://www.blogger.com/profile/13920812227941556716noreply@blogger.comtag:blogger.com,1999:blog-6162314467762792782.post-55633186977114897212018-11-01T22:20:52.563-04:002018-11-01T22:20:52.563-04:00"Using radial buttons" - They are "..."Using radial buttons" - They are "radio buttons" named after the old mechanical push button car radios where only one button can be pushed down at a time.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-6162314467762792782.post-24244229595454409222018-11-01T21:40:44.818-04:002018-11-01T21:40:44.818-04:00That was certainly a tactic of mine when I played ...That was certainly a tactic of mine when I played Bard's Tale. I got so fed up with characters dying in droves before I could make any progress I spent a couple hours on my C64 rolling characters, selling off their gear and putting them back on the street naked and vulnerable.Mr. Pavonehttps://www.blogger.com/profile/13286558267156792637noreply@blogger.comtag:blogger.com,1999:blog-6162314467762792782.post-79006622275914720842018-11-01T19:42:07.926-04:002018-11-01T19:42:07.926-04:00The enemy balance sounds like something a develope...The enemy balance sounds like something a developer would do to you when you failed the copy protection, not a normal game.GBhttps://www.blogger.com/profile/15031332983375940560noreply@blogger.comtag:blogger.com,1999:blog-6162314467762792782.post-91562269123703719952018-11-01T19:05:40.989-04:002018-11-01T19:05:40.989-04:00The MacVentures games (Deja Vu, Shadowgate, etc.) ...The MacVentures games (Deja Vu, Shadowgate, etc.) looked pretty fantastic in black and white.stepped pyramidsnoreply@blogger.comtag:blogger.com,1999:blog-6162314467762792782.post-5199741623011503332018-11-01T11:39:42.005-04:002018-11-01T11:39:42.005-04:00Yes, I can definitely see how offering credit to a...Yes, I can definitely see how offering credit to adventurers, who are probably going to be eaten by giant frogs, turned to ash by a dragon or just lost down some bottomless pit, is a sound business decision.ududyhttps://www.blogger.com/profile/14097534740684313565noreply@blogger.comtag:blogger.com,1999:blog-6162314467762792782.post-9486025460424488892018-11-01T09:55:28.714-04:002018-11-01T09:55:28.714-04:00The windows style interface in Macintosh RPGs dimi...The windows style interface in Macintosh RPGs diminishes immersion a bit. But there is something intriguing in this high-res black and white graphics. It has a certain tinge of nostalgia, and in my opinion it aged much better than all those EGA and even many VGA games.Satupekahttps://www.blogger.com/profile/13607914096292058176noreply@blogger.comtag:blogger.com,1999:blog-6162314467762792782.post-3827250363158020252018-10-31T15:32:18.044-04:002018-10-31T15:32:18.044-04:00"Garriott defends 1979 as the date that he wr..."Garriott defends 1979 as the date that he wrote the game, but it doesn't seem to have hit store shelves, even in the hand-packaged version, until the summer of 1980."<br /><br />In my reading of Garriott's comment on the Digital Antiquarian's site, that first hand-packaged version of Akalabeth was sold in that single computer shop in 1979. The question is whether he means his own hand-packaged games when he uses the word "published" or the nationally distributed version. I wouldn't use the word for my own hand-packaged games sold in a single computer store. "Released" would be more fitting in that case.<br /><br />"Akalabeth was indeed published in the year 1980. However, I wrote it in 1979 at the end of high school, before college. Then with the encouragement of friends and most importantly John Mayer the owner of the local Computerland, where I worked summers, I invested in my own zip-lock version of the game, which sold 12-25 units. Shortly after I was contacted by California Pacific who offered to distribute it nationally."<br /><br />The Wikipedia editors seem to take it like this too, according to the article's info box, but are obviously also unsure about it:<br />"circa 1979 (limited release), 1980-1981 (California Pacific release)"; and they have an inconclusive section about the release date:<br />https://en.m.wikipedia.org/wiki/Akalabeth:_World_of_Doom#Release_date<br />Bitmapnoreply@blogger.comtag:blogger.com,1999:blog-6162314467762792782.post-29915044682756264482018-10-31T12:46:25.326-04:002018-10-31T12:46:25.326-04:00The burial fee was probably to keep you from makin...The burial fee was probably to keep you from making a bunch of extra characters and ripping them off for more starting money.DGMnoreply@blogger.comtag:blogger.com,1999:blog-6162314467762792782.post-56961414517508523892018-10-31T11:21:36.902-04:002018-10-31T11:21:36.902-04:00Kinda reminds me of a Bards Tale Let´s Play that I...Kinda reminds me of a Bards Tale Let´s Play that I´ve been reading, where the guy went through like 30 Melee Characters in order to get his Mages up to a level where they can actually cast a healing spell o.-<br /><br />Not that I mind hard RPGs but that DOES seem to be a TINY bit tedious o.-Elanaraehttps://www.blogger.com/profile/11321352451712755583noreply@blogger.comtag:blogger.com,1999:blog-6162314467762792782.post-45937081400052332252018-10-31T09:58:56.364-04:002018-10-31T09:58:56.364-04:00I'm positively intrigued by this one. I look f...I'm positively intrigued by this one. I look forward to see more of it! (I'd try it myself, but I have no idea on how to run this on a linux machine).Anonymousnoreply@blogger.com