tag:blogger.com,1999:blog-6162314467762792782.post5358207049636882151..comments2024-03-28T15:25:30.216-04:00Comments on The CRPG Addict: Game 288: Legend (1992)CRPG Addicthttp://www.blogger.com/profile/01238237377918550322noreply@blogger.comBlogger57125tag:blogger.com,1999:blog-6162314467762792782.post-65807866678832192932018-07-13T08:07:21.614-04:002018-07-13T08:07:21.614-04:00Hi all, just like to agree that this game has an a...Hi all, just like to agree that this game has an awesome magic system, worth playing for that alone. However, also happens to be a great RPG in my opinion! Puzzle, combat, and perspective all add to the interest for me. Played it for ages.Mrrockitthttps://www.blogger.com/profile/09895944752670745041noreply@blogger.comtag:blogger.com,1999:blog-6162314467762792782.post-37227057056946098182018-04-29T09:51:51.487-04:002018-04-29T09:51:51.487-04:00This is a way old conversation now, but I'd li...This is a way old conversation now, but I'd like to emphasize that Knightlore is really the big start here. Also, Ultimate Play the Game is a massively important developer. Not only did their work on the Speccy and isometric (quasi or otherwise) games leave massive legacies behind.. But they later reformed that company into a different game developer: Rare, of Donkey Kong Country and Goldeneye 64 fame, lately of Microsoft.killias2https://www.blogger.com/profile/00398131197947456691noreply@blogger.comtag:blogger.com,1999:blog-6162314467762792782.post-26748001252364861172018-04-15T09:11:02.856-04:002018-04-15T09:11:02.856-04:00Agreed on the combat, it could have been better.
...Agreed on the combat, it could have been better.<br /><br />Later on, the dungeon variety and even a plot twist make Legend even more of a great game.Pedro Q.https://www.blogger.com/profile/03572150497835442981noreply@blogger.comtag:blogger.com,1999:blog-6162314467762792782.post-62247686272783695782018-04-15T09:09:40.093-04:002018-04-15T09:09:40.093-04:00I actually don't remember the sequel adding an...I actually don't remember the sequel adding anything at all beyond a new tilesetPedro Q.https://www.blogger.com/profile/03572150497835442981noreply@blogger.comtag:blogger.com,1999:blog-6162314467762792782.post-6574441484910019482018-04-15T09:08:12.244-04:002018-04-15T09:08:12.244-04:00There is a pause key, if only it allowed you to gi...There is a pause key, if only it allowed you to give orders when paused...Pedro Q.https://www.blogger.com/profile/03572150497835442981noreply@blogger.comtag:blogger.com,1999:blog-6162314467762792782.post-37053680521838252592018-04-15T05:40:48.791-04:002018-04-15T05:40:48.791-04:00Me too. I always loved that Amiga graphical style ...Me too. I always loved that Amiga graphical style and that it looked like Knight Lore but in RPG.Risingson Carloshttps://www.blogger.com/profile/08915480026187953569noreply@blogger.comtag:blogger.com,1999:blog-6162314467762792782.post-13105252412493188782018-04-15T05:02:33.379-04:002018-04-15T05:02:33.379-04:00Turn based battles could give this an almost puzzl...Turn based battles could give this an almost puzzle-like quality to combat.Buckhttps://www.blogger.com/profile/07270991090065636515noreply@blogger.comtag:blogger.com,1999:blog-6162314467762792782.post-85381421721786639832018-04-14T20:11:08.310-04:002018-04-14T20:11:08.310-04:00Solstice has some damn fine 8-bit music. IMO the b...Solstice has some damn fine 8-bit music. IMO the best music on the NES.Tristan Gallhttps://www.blogger.com/profile/16769219573533545742noreply@blogger.comtag:blogger.com,1999:blog-6162314467762792782.post-48769608483345756792018-04-14T13:01:12.101-04:002018-04-14T13:01:12.101-04:00No expert, but I ran one of the screenshots throug...No expert, but I ran one of the screenshots through a font identifier and it came up with "Venice Classic". Seems about right. Stillqnoreply@blogger.comtag:blogger.com,1999:blog-6162314467762792782.post-20287957471057347112018-04-14T08:21:38.082-04:002018-04-14T08:21:38.082-04:00I'm so glad you're playing this game, I...I'm so glad you're playing this game, I've been curious about it for a long time. I'll be studying your entries to decide if I want to actually play it or not.Bakuielhttps://www.blogger.com/profile/06708554023018591850noreply@blogger.comtag:blogger.com,1999:blog-6162314467762792782.post-53206891179250695752018-04-13T17:50:57.823-04:002018-04-13T17:50:57.823-04:00Legend has unique puzzles combined with genial cas...Legend has unique puzzles combined with genial casting system. Graphic is which I was dreaming about when i was thinking about cRPG games with isometric view. There are also some interesting strategic elements in world map. You must funding stronghold defence power against enemies. But....combat system kills the game. You should command one character in one time, but other are killing by enemies and You must heal them, so You have not enougt chance to command every character. Yes, they are fighting alone, but AI is stupid. Battles are also very quick, in most time i looked on enemies and after few second was after battle and i was very happy, when everyone survived. It is shame, that there aren´t turn based battles. With turn based battles it should be game from dreams. Ringohttps://www.blogger.com/profile/02793506834727465042noreply@blogger.comtag:blogger.com,1999:blog-6162314467762792782.post-52129476227575071762018-04-13T17:20:46.978-04:002018-04-13T17:20:46.978-04:00Chet, can I request that if you're going to pu...Chet, can I request that if you're going to put up meme-worthy game over messages like "Sadly, your attempts proved pitiful and you were slaughtered.", that you at least not have your cursor blocking the funny part?Imbannoreply@blogger.comtag:blogger.com,1999:blog-6162314467762792782.post-30648475523828031942018-04-13T16:15:40.757-04:002018-04-13T16:15:40.757-04:00A lot of games of this early 90's era made com...A lot of games of this early 90's era made combat real-time just because they could, without really stopping to think whether they should. It was treated as a technological milestone, kind of like "open world" is these days, and like "open world", it often ends up hurting the end product rather than helping it. Some games, like Shadow Sorcerer, it outright ruins: that game would be brilliant if the battles were turn-based, but instead they're uncontrollable cluster****s. Such a shame.<br /><br />Legend, by the way, is brilliant.MOZAnoreply@blogger.comtag:blogger.com,1999:blog-6162314467762792782.post-82477862933802355462018-04-13T14:12:44.717-04:002018-04-13T14:12:44.717-04:00If you are using approximately equal-axis isometri...If you are using approximately equal-axis isometric and you want a reasonably square or rectangular playing area in game coordinates - such as a room - you're going to have space left over at the corners.<br /><br />Modern hi-res hi-colour machines can use an overlay on the main playing area for controls and information. But the computers of that era would have struggled to do that credibly. And with their low resolution, they needed to use screen real-estate efficiently.<br /><br />Keeping those things in mind, putting controls and info in the corners is a pretty good option.Gerry Quinnhttps://www.blogger.com/profile/04078394659680797175noreply@blogger.comtag:blogger.com,1999:blog-6162314467762792782.post-52606293915110823662018-04-13T12:44:40.482-04:002018-04-13T12:44:40.482-04:00He's free-basing somethingHe's free-basing somethingSlothnoreply@blogger.comtag:blogger.com,1999:blog-6162314467762792782.post-60262449225385016502018-04-13T12:37:56.163-04:002018-04-13T12:37:56.163-04:00Immortal is so beautiful. Hard as nails, though, e...Immortal is so beautiful. Hard as nails, though, even with a walkthrough. Good luck.Helmhttps://www.blogger.com/profile/00584102280299430293noreply@blogger.comtag:blogger.com,1999:blog-6162314467762792782.post-27166135623221263762018-04-13T12:35:51.064-04:002018-04-13T12:35:51.064-04:00The UK computer scene fixation with isometric pers...The UK computer scene fixation with isometric perspectives comes from the days of the ZX Spectrum and Ultimate Play the Game (later Rare). Games like Knightlore had a huge influence and shaped the imagination of that scene at that time. There were so many isometric games inspired by that engine on the european 8-bits after that time, Head Over Heels, Fairlight, etc. Cadaver is also inspired by these games, it just looked Bitmap-Brothers-delicious compared to what the ZX could do.<br /><br />I think the appeal is that this is '3d before 3d', it must have looked so sci-fi compared to icon-symbol based games like Ultima, a proper world with physical properties of height and weight, where you could stack things and use the environment in unseen before that point granular ways. <br /><br />Sierra also was mining the same effect with their AGI adventure games, which were also at the time marketed as 'true 3d games'. I can tell you from personal experience that the idea of walking behind a bush, around a rock, exploring areas of the screen that you can't really see is a very powerful unlocking mechanism for the imagination. Because what is unseen is still there, and deserves to be imagined.<br /><br />I can still take my mind to that childlike state where a sprite in Crystals of Trazere stands behind a prop and some of its body-pixels are obstructed by it is kind of mind-blowing. Then again, I am a pixel artist and I've kept that particular flame alive. <br /><br /><br />I love Trazere for a few different reasons but it is a marginally more involved game than Hero Quest. I think its modular nature and campaign overworld are interesting and I like the magic system in theory, in practice I never got that far into it. At least it has proper puzzles! The real-time combat chaos didn't agree with my anxiety and I think that's why I stopped playing this one.<br /><br />I think the designer realized his combat was too static and chaotic (bad mix) and that's why he made enemies teleport and reengage, so you'd have to switch your tactics up and not just stand there until the fray is over. He added MORE chaos to an already chaotic system, I don't think it was the right idea. He should have just made this a turn-based tactics game when you meet enemies.<br /><br />All that said, I'm very happy to vicariously experience more of it through your writing, and perhaps it'll turn out to be a hidden gem once you really get used to how it controls. Helmhttps://www.blogger.com/profile/00584102280299430293noreply@blogger.comtag:blogger.com,1999:blog-6162314467762792782.post-24526474213658916002018-04-13T11:40:15.225-04:002018-04-13T11:40:15.225-04:00I've tried this game a few times but could nev...I've tried this game a few times but could never get into it. I don't think I ever figured out how to pause the combat, so I kept getting slaughtered.GBhttps://www.blogger.com/profile/15031332983375940560noreply@blogger.comtag:blogger.com,1999:blog-6162314467762792782.post-45697040205844265442018-04-13T11:12:50.345-04:002018-04-13T11:12:50.345-04:00I'm glad someone else pointed this out. The re...I'm glad someone else pointed this out. The resemblance is uncanny. kaisernoreply@blogger.comtag:blogger.com,1999:blog-6162314467762792782.post-15400618985412581082018-04-13T08:50:21.191-04:002018-04-13T08:50:21.191-04:00The magic system is awesome. It would be fantastic...The magic system is awesome. It would be fantastic if you had the time to consider its depth in a non-realtime environment to shoot around corners and such. It would be more tactical ... or rather fantactical ��Mysterious Strangernoreply@blogger.comtag:blogger.com,1999:blog-6162314467762792782.post-69969168557645187592018-04-13T07:45:05.899-04:002018-04-13T07:45:05.899-04:00Personally, I like Legend's system better than...Personally, I like Legend's system better than TES spellmaking - it allows for more complex behaviors, plus mixing runes and reagents is infinitely more exciting than just setting up numbers. Where TES wins is in the sheer number of effects, of course.VKnoreply@blogger.comtag:blogger.com,1999:blog-6162314467762792782.post-24672606229619064082018-04-13T07:29:02.686-04:002018-04-13T07:29:02.686-04:00It gets better when you're used to it and your...It gets better when you're used to it and your characters become stronger.Kenny McCormickhttps://www.blogger.com/profile/01553499727945099493noreply@blogger.comtag:blogger.com,1999:blog-6162314467762792782.post-72385969212593195822018-04-13T07:27:24.983-04:002018-04-13T07:27:24.983-04:00Hey, we're equal opportunists here. XDHey, we're equal opportunists here. XDKenny McCormickhttps://www.blogger.com/profile/01553499727945099493noreply@blogger.comtag:blogger.com,1999:blog-6162314467762792782.post-11735518259050742242018-04-13T06:45:44.629-04:002018-04-13T06:45:44.629-04:00I figure it's a proto-Morrowind magic system.I figure it's a proto-Morrowind magic system.Kenny McCormickhttps://www.blogger.com/profile/01553499727945099493noreply@blogger.comtag:blogger.com,1999:blog-6162314467762792782.post-42303311500477953942018-04-13T06:20:17.099-04:002018-04-13T06:20:17.099-04:00I wrote about this game on my blog (http://amigame...I wrote about this game on my blog (http://amigamemoirs.blogspot.pt/2015/12/chapter-xix-legend-aka-four-crystals-of.html).<br /><br />I really played a lot of this, and it's a very unique game indeed. Like you said, it feels like a successor to the isometric british classics, with its emphasis on puzzles, but on the other hand feels like a kind of design that really ended here (and also with it's sequel).<br /><br />Longer on the Runemaster will be your MVP, and you'll be able to defeat whole armies on the map with him. As for the puzzles, they can get quite tricky, and i do remember the middle pages of Amiga Power being filled with letters from readers being stuck and asking for help.<br /><br />There's a sequel for this that didn't add much besides having a far-east setting.RuySanhttps://www.blogger.com/profile/05560670798869378094noreply@blogger.com