tag:blogger.com,1999:blog-6162314467762792782.post4781014772217507054..comments2024-03-29T02:34:55.592-04:00Comments on The CRPG Addict: Drakkhen: As Close as PossibleCRPG Addicthttp://www.blogger.com/profile/01238237377918550322noreply@blogger.comBlogger25125tag:blogger.com,1999:blog-6162314467762792782.post-28540215670722615662023-12-13T18:54:40.702-05:002023-12-13T18:54:40.702-05:00I just finished the DOS game with level 13 charact...I just finished the DOS game with level 13 characters (my party consisted of two priests and two scouts). The priest's level-7 "Dispel" spell (keyboard: 5) is a homing, multi-target attack spell that kills Haagg-khen and Hazhul-khen in one hit. One priest in solo mode took care of them. I was really surprised.Abacoshttps://strategywiki.org/wiki/User:Abacosnoreply@blogger.comtag:blogger.com,1999:blog-6162314467762792782.post-15146566507987601822013-04-01T17:42:56.661-04:002013-04-01T17:42:56.661-04:00Yes, MOCAGH is excellent. They do their own scans ...Yes, MOCAGH is excellent. They do their own scans and they are all hi-res.<br />New stuff is added all the time and it is possible to ask for a specific game's docs to be "prioritised" for scanning if they have it.<br /><br />Another good place for doc scans, specifically for Ultima stuff, is pixsoriginadventures.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-6162314467762792782.post-30861861548265790772013-03-22T00:32:24.480-04:002013-03-22T00:32:24.480-04:00If you'll read ahead to January, you'll fi...If you'll read ahead to January, you'll find that I did finally win it. But the existence of a "clue book" is a bit of a revelation. I just Googled the phrases in your comment and found the cluebook on the MOCAGH. I guess this needs to be my go-to site when I want to find original documentation.CRPG Addicthttps://www.blogger.com/profile/01238237377918550322noreply@blogger.comtag:blogger.com,1999:blog-6162314467762792782.post-35565372117166205772013-03-21T15:19:02.877-04:002013-03-21T15:19:02.877-04:00From the official Cluebook:
"You must posses...From the official Cluebook:<br /><br />"You must possess the eight gems of destiny foretold. But before the<br />circle may be closed and fate fulfilled, you must view once again the<br />sentences graven on the tombs of the fallen. Visit once more each of<br />the palaces where the figures lay and the words were written. Read<br />them once more. All must be read for the destiny to be complete.<br />The end is at the center of all things. Fate then leads to the lights of<br />the ground, but you must enter there with empty hands. Worldly<br />possessions will impede your path. A light step will complete the<br />cycle and end the mystery. One final step in the right spot brings<br />victory at last."<br /><br />Haven't tried it though... Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-6162314467762792782.post-31217238922476080452012-12-24T20:31:56.788-05:002012-12-24T20:31:56.788-05:00I agree Bioware is better, but if you look at most...I agree Bioware is better, but if you look at most games they have --at best-- movie level plots, which have about as much plot as a mid-sized short story. Mass effect as a trilogy could be fit into a novella. I want to see the detail in a full length novel in a game, they just have to figure out how to do it without lots of cutscenes or long sit and listen segments (see, Audiologs, Red Dead Redemption's riding segments)Canageekhttps://www.blogger.com/profile/03770924810559440307noreply@blogger.comtag:blogger.com,1999:blog-6162314467762792782.post-38775828473152632312012-12-24T11:53:16.527-05:002012-12-24T11:53:16.527-05:00Well, there's Bioware, who by all accounts hav...Well, there's Bioware, who by all accounts have a team of actual writers on every game who have a lot of input and control. Everyone likes to get all pissy about them for various reasons, but I have finished every single one of their games. Why? Because they make me want to find out What Happens Next, like a proper story would. Most games I get half-way through and I've essentially experienced all the gameplay they can provide, and it's gotten repetitive. <br /><br />So yeah, story is important. But it needs to be integrated from step one, not just dropped in at the end to tie a bunch of levels together. The Guilty Partyhttps://www.blogger.com/profile/05113955236856777152noreply@blogger.comtag:blogger.com,1999:blog-6162314467762792782.post-8518833879352191992012-12-24T11:29:49.804-05:002012-12-24T11:29:49.804-05:00You actually got me to fire it up again for about ...You actually got me to fire it up again for about 15 minutes. But no. Thanks, though, anonymous, for clearing up the mystery.CRPG Addicthttps://www.blogger.com/profile/01238237377918550322noreply@blogger.comtag:blogger.com,1999:blog-6162314467762792782.post-17435313034114784352012-12-24T11:14:49.882-05:002012-12-24T11:14:49.882-05:00I'll do a GIMLET of this version either when I...I'll do a GIMLET of this version either when I win or when I hit the end of 1989.CRPG Addicthttps://www.blogger.com/profile/01238237377918550322noreply@blogger.comtag:blogger.com,1999:blog-6162314467762792782.post-30731781185975964932012-12-24T11:12:15.624-05:002012-12-24T11:12:15.624-05:00Are you going to GIMLET Nethack at some stage?Are you going to GIMLET Nethack at some stage?Mikrakovnoreply@blogger.comtag:blogger.com,1999:blog-6162314467762792782.post-7561597620848931572012-12-24T10:49:02.267-05:002012-12-24T10:49:02.267-05:00That sounds worth trying!That sounds worth trying!Canageekhttps://www.blogger.com/profile/03770924810559440307noreply@blogger.comtag:blogger.com,1999:blog-6162314467762792782.post-48750605959262309152012-12-24T08:39:44.884-05:002012-12-24T08:39:44.884-05:00In the pc version you had to read the text in some...In the pc version you had to read the text in some tombstones (scattered across four of the castles) in a specific order in order to perform some ritual and win the game. I found a place where this seems to be explained:<br /><br />http://flyingomelette.yuku.com/topic/126/Excised-Coffin-Sidequest#.UNhZkDXwpbMAnonymousnoreply@blogger.comtag:blogger.com,1999:blog-6162314467762792782.post-70286289947134680642012-12-24T03:21:27.184-05:002012-12-24T03:21:27.184-05:00Good lord, no, man. That doesn't come up until...Good lord, no, man. That doesn't come up until 1993. I've got three years of games to get through before I even try.CRPG Addicthttps://www.blogger.com/profile/01238237377918550322noreply@blogger.comtag:blogger.com,1999:blog-6162314467762792782.post-46581588994844182912012-12-24T02:23:49.727-05:002012-12-24T02:23:49.727-05:00Have you located a DOS executable for that?Have you located a DOS executable for that?Davenoreply@blogger.comtag:blogger.com,1999:blog-6162314467762792782.post-4475015970534001572012-12-24T01:12:04.598-05:002012-12-24T01:12:04.598-05:00That's pretty much what I was about to say. It...That's pretty much what I was about to say. It's the same thing with games as it is for movies and for comics - writing for each has its own requirements and format limitations, and just because someone's good at one doesn't automatically make them good at another medium. Depending, they could certainly still be a better fit than the game developers themselves, but it's probably wise to make sure that a writer is prepared to engage properly with the medium before hiring them.<br /><br />PS: Orson Scott Card didn't write Advent Rising. It was largely written by the time they attached him to the project. From the sound of it he contributed some polishing and advice, and filled in some gaps, That said, the game's problems mainly lay in areas other than the writing.malkav11https://www.blogger.com/profile/06785046340353526574noreply@blogger.comtag:blogger.com,1999:blog-6162314467762792782.post-76805443613185069632012-12-23T22:39:38.192-05:002012-12-23T22:39:38.192-05:00In each case, I'm going to the last version (o...In each case, I'm going to the last version (or the last version that I can find) in that "series." According to the wiki, that'll be 3.1.3.CRPG Addicthttps://www.blogger.com/profile/01238237377918550322noreply@blogger.comtag:blogger.com,1999:blog-6162314467762792782.post-64839491000503936532012-12-23T19:58:18.097-05:002012-12-23T19:58:18.097-05:00I feel for this game the same way I felt about Blo...I feel for this game the same way I felt about Bloodwych, to be honest. I shall spare everyone my feelings, however, because you should delete them for they are filled with comparisons to... failed births, etc etc. Starts with an 'A' people, and that's putting my feeling lightly.<br /><br />Ennyway, on to the next, Chet (Or whatever your real name is. (It's not 'Bubbles', is it?))!williamhttps://www.blogger.com/profile/13165046805752023823noreply@blogger.comtag:blogger.com,1999:blog-6162314467762792782.post-46032215638169017672012-12-23T19:29:58.729-05:002012-12-23T19:29:58.729-05:00Chat, have you decided which version of Nethack 3....Chat, have you decided which version of Nethack 3.1 you are going to play when you start that?Davenoreply@blogger.comtag:blogger.com,1999:blog-6162314467762792782.post-60163141283726404122012-12-23T16:02:32.590-05:002012-12-23T16:02:32.590-05:00Yes, I agree with killias. (Coincidentally, I was ...Yes, I agree with killias. (Coincidentally, I was developing a "special topics" posting just recently on this subject.) The story presented in the <i>Drakkhen</i> manual is clearly written by someone with some writing skill, and they hired a novelist to write the story to <i>Dungeon Master</i>. The problem with both of these games is that the actual gameplay isn't reflective of the story. What makes a good story for a novel isn't necessarily what makes a good story for a dynamic game; writing a good "game story" is really an art itself.CRPG Addicthttps://www.blogger.com/profile/01238237377918550322noreply@blogger.comtag:blogger.com,1999:blog-6162314467762792782.post-9350573220823827762012-12-23T16:01:56.976-05:002012-12-23T16:01:56.976-05:00Advent Rising had Orson Scott Card on as a writer/...Advent Rising had Orson Scott Card on as a writer/director. It didn't do very well.Zenic Reveriehttps://www.blogger.com/profile/16441583549326102945noreply@blogger.comtag:blogger.com,1999:blog-6162314467762792782.post-77455566680605549962012-12-23T14:36:15.235-05:002012-12-23T14:36:15.235-05:00I think you're partially right, but, honestly,...I think you're partially right, but, honestly, I think game developers need to figure out game narratives themselves. Attaching a solidly written novel-esque narrative to a game would probably be an improvement, but it would also be somewhat unfitting. We need narratives that work with the aesthetic and the gameplay to create something emergent. Off the top of my head, Hotline Miami succeeded at this without anything like a well written story.killias2https://www.blogger.com/profile/00398131197947456691noreply@blogger.comtag:blogger.com,1999:blog-6162314467762792782.post-10318188281365467212012-12-23T14:34:00.274-05:002012-12-23T14:34:00.274-05:00Well, Kingdoms of Amalur was another recent one wi...Well, Kingdoms of Amalur was another recent one with a well known and popular novelist writing the storyline (R.A. Salvatore). I enjoyed it, but it did seem somewhat generic.Anonymoushttps://www.blogger.com/profile/15227152542677492603noreply@blogger.comtag:blogger.com,1999:blog-6162314467762792782.post-8933233728812474112012-12-23T13:46:28.267-05:002012-12-23T13:46:28.267-05:00Betrayal at Krondor comes to mind.<i>Betrayal at Krondor</i> comes to mind.Bellos The Mightyhttps://www.blogger.com/profile/00462155024749429452noreply@blogger.comtag:blogger.com,1999:blog-6162314467762792782.post-66969841146054129502012-12-23T13:32:46.001-05:002012-12-23T13:32:46.001-05:00Sounds like the SNES version won't be helpful;...Sounds like the SNES version won't be helpful; he's already read through a walkthrough on that version.Zenic Reveriehttps://www.blogger.com/profile/16441583549326102945noreply@blogger.comtag:blogger.com,1999:blog-6162314467762792782.post-69293296509578008642012-12-23T12:15:19.818-05:002012-12-23T12:15:19.818-05:00I was going to suggest you do this, just leave the...I was going to suggest you do this, just leave the game running for a crazy amount of time and breeze through it. Sad that such an interesting idea goes for naught. I find that happens with a lot of old games, as the people writing the stories aren't actually writers. Even now I think games would be improved if you got actual novelists to work on the stories. Canageekhttps://www.blogger.com/profile/03770924810559440307noreply@blogger.comtag:blogger.com,1999:blog-6162314467762792782.post-43436232584137846892012-12-23T11:47:19.988-05:002012-12-23T11:47:19.988-05:00I actually have the Drakkhen cartridge my grandmot...I actually have the Drakkhen cartridge my grandmother bought me way back in the early nineties. I also have the same Super Nintendo. I feel a cunning plan beginning to form...<br /><br />But first I need to finish my own blog playthrough. It should only take me another fifteen years or so.Raifieldhttps://www.blogger.com/profile/08478524519453417677noreply@blogger.com