tag:blogger.com,1999:blog-6162314467762792782.post4711426408810734005..comments2024-03-29T02:34:55.592-04:00Comments on The CRPG Addict: Fallthru: Won!CRPG Addicthttp://www.blogger.com/profile/01238237377918550322noreply@blogger.comBlogger53125tag:blogger.com,1999:blog-6162314467762792782.post-82890554150231578882018-09-09T03:24:21.937-04:002018-09-09T03:24:21.937-04:00Or Harland you can remove references but leave gam...Or Harland you can remove references but leave game data and some time later some modders will dig it up and bring back to the game. Wink wink KOTOR2 or P:TormentKokshttps://www.blogger.com/profile/03378976510544574341noreply@blogger.comtag:blogger.com,1999:blog-6162314467762792782.post-24009510513381356982015-06-16T20:09:56.002-04:002015-06-16T20:09:56.002-04:00Fallout 4 looks like Wasteland had a lovechild wit...Fallout 4 looks like Wasteland had a lovechild with The Sims. It's a strange beast, that one.<br /><br />Previous Fallouts were about wandering. This one is about fortifying & building. I'm just wondering why the 111 Vault Dweller just use a GECK and be done with it.Kenny McCormickhttps://www.blogger.com/profile/01553499727945099493noreply@blogger.comtag:blogger.com,1999:blog-6162314467762792782.post-19099624146146124242015-06-16T15:31:21.753-04:002015-06-16T15:31:21.753-04:00Lunch time responses: Kenny: Yes, Broken Steel. Ho...Lunch time responses: Kenny: Yes, Broken Steel. However, that cost money, and thus I didn't buy it. Also, there was a time when the DLC broke a bunch of things, including the bugfix patch. (Or rather, upgrading Fallout 3 broke mods, rendering any games using them unplayable. To use DLC, you needed a fully patched game.)<br /><br />Now that the complete edition is out, and cheap, I've gotten it, but as I recall I hit level cap well before Broken Steel came out. Also it only adds 10 more levels, and it also comes with some crazily bullet-spongy enemies that makes even my fully-upgraded small guns feel useless, so I have to start buying Big Guns and carrying around crazy heavy laser gattling guns. (Still pumped for Fallout 4!) Canageekhttps://www.blogger.com/profile/03770924810559440307noreply@blogger.comtag:blogger.com,1999:blog-6162314467762792782.post-89150774939288689792015-06-16T05:12:55.642-04:002015-06-16T05:12:55.642-04:00But I remember the DLCs will increase the Level ca...But I remember the DLCs will increase the Level caps... don' they?Kenny McCormickhttps://www.blogger.com/profile/01553499727945099493noreply@blogger.comtag:blogger.com,1999:blog-6162314467762792782.post-89707811456160237542015-06-16T04:04:26.053-04:002015-06-16T04:04:26.053-04:00and once you had small guns and repair at 100, lev...and once you had small guns and repair at 100, level ups were of minimal value anyway Tristan Gallhttps://www.blogger.com/profile/16769219573533545742noreply@blogger.comtag:blogger.com,1999:blog-6162314467762792782.post-24686813927559349172015-06-16T00:10:28.740-04:002015-06-16T00:10:28.740-04:00Fallout 3 had quite a low level cap to begin with,...Fallout 3 had quite a low level cap to begin with, and you leveled extremely fast. You could hit the cap with barely a quarter of the game world explored and most of the quests undone.Gnomanhttps://www.blogger.com/profile/13920812227941556716noreply@blogger.comtag:blogger.com,1999:blog-6162314467762792782.post-11421584419474187892015-06-15T22:25:15.817-04:002015-06-15T22:25:15.817-04:00Because...???Because...???Kenny McCormickhttps://www.blogger.com/profile/01553499727945099493noreply@blogger.comtag:blogger.com,1999:blog-6162314467762792782.post-60871661976878358062015-06-15T20:47:50.441-04:002015-06-15T20:47:50.441-04:00Hitting the level cap like that makes me think of ...Hitting the level cap like that makes me think of Fallout 3.Canageekhttps://www.blogger.com/profile/03770924810559440307noreply@blogger.comtag:blogger.com,1999:blog-6162314467762792782.post-54872276405581832172014-07-18T13:07:19.289-04:002014-07-18T13:07:19.289-04:00It would just be nice if the game had done anythin...It would just be nice if the game had done anything with that in plot terms. Faland isn't explicitly given as a future Earth, nor are the people who populate it explicitly given as the descendents of English-speaking immigrants. Sure, if I was among a band of Americans inexplicably dumped into a fantasy world, and after we shook off our terror and confusion, we got it together to build a city, I can see calling it "Origin," and sure, I can see if generations later, people pronounced it something more like "Or'gn." But I don't know if that's honestly what Deal was going for, or if he was just being a bit unimaginative. CRPG Addicthttps://www.blogger.com/profile/01238237377918550322noreply@blogger.comtag:blogger.com,1999:blog-6162314467762792782.post-69897830177507783832014-07-18T12:41:27.884-04:002014-07-18T12:41:27.884-04:00For what it's worth, I remember a Dr. Who epis...For what it's worth, I remember a Dr. Who episode where they were discussing how languages mutate over time, and the patterns they were pointing out roughly match the alterations of names in this game. I don't know if that was intentional, or just lucky coincidence.tlhonmeyhttps://www.blogger.com/profile/03256644187305759072noreply@blogger.comtag:blogger.com,1999:blog-6162314467762792782.post-58612280294782781912014-07-18T01:44:04.551-04:002014-07-18T01:44:04.551-04:00http://www.youtube.com/watch?v=-qtrAMK7_Qkhttp://www.youtube.com/watch?v=-qtrAMK7_QkKenny McCormickhttps://www.blogger.com/profile/01553499727945099493noreply@blogger.comtag:blogger.com,1999:blog-6162314467762792782.post-83580119015995629142014-07-17T16:55:51.273-04:002014-07-17T16:55:51.273-04:00In the Year of Darkness, 2029, the rulers of this ...In the Year of Darkness, 2029, the rulers of this planet devised the ultimate plan. They would reshape the Future by changing the Past. The plan required something that felt no pity. No pain. No fear.<br />Something unstoppable. They created<br /><br />The CRPG TerminatorAnonymousnoreply@blogger.comtag:blogger.com,1999:blog-6162314467762792782.post-39975295849717733022014-07-17T10:50:13.251-04:002014-07-17T10:50:13.251-04:00Thanks, pdw! I didn't find these results in al...Thanks, pdw! I didn't find these results in all my Googling of the game to prep for the final posting. I really appreciate it.CRPG Addicthttps://www.blogger.com/profile/01238237377918550322noreply@blogger.comtag:blogger.com,1999:blog-6162314467762792782.post-62298921905451847892014-07-17T10:46:10.184-04:002014-07-17T10:46:10.184-04:00I love how "terminate" has a dual-meanin...I love how "terminate" has a dual-meaning in this comment. There are many games I wish I could efficiently, consistently, and systematically terminate.CRPG Addicthttps://www.blogger.com/profile/01238237377918550322noreply@blogger.comtag:blogger.com,1999:blog-6162314467762792782.post-23561337051752094882014-07-17T05:17:56.397-04:002014-07-17T05:17:56.397-04:00@doctorcasino: "But even the setup of a lone...@doctorcasino: "But even the setup of a lone adventurer wandering broad, trackless, and largely empty wastes has a certain appeal."<br /><br />FWIW, the wasteland was a staple of medieval romances (for those who don't know, that's a technical term; medieval romances are NOT what you'd call romantic). A great example is in the middle of Sir Gawain and the Green Knight, where the wasteland is in stark contrast to the cozy familiarity of the court at Camelot, and also to the unnerving magic of the Green Knight's domain on the far side. Anyway, I think that the wasteland is a universal archetype that evokes certain feelings in humans.<br /><br />On a different note: earlier today, I mentioned the evocative power of the Infocom game Trinity (for those who've played the game, of course). It just so happens that today was the sixty-ninth anniversary of the Trinity blast.Gaguumnoreply@blogger.comtag:blogger.com,1999:blog-6162314467762792782.post-39258015224302447402014-07-17T02:56:03.069-04:002014-07-17T02:56:03.069-04:00Now I know what is so addictive reading CRPG Addic...Now I know what is so addictive reading CRPG Addict. Namely, the fact that you can so efficiently, consistently and systematically terminate the game. Personally, I've always been rather chaotic during games and rarely went to the end. Your enthusiasm and effectiveness as well as the brilliant comment in conjunction with a huge note of sentiment for the good old days means that I will read you as long as you write.<br /><br />Best regards and thank you.<br />readerAnonymousnoreply@blogger.comtag:blogger.com,1999:blog-6162314467762792782.post-51054969585592447132014-07-17T01:05:05.159-04:002014-07-17T01:05:05.159-04:00Linearity prevents people from doing things out of...Linearity prevents people from doing things out of order, but it's not worth it. I'd rather an open world where things are a little nonsensical at times.<br /><br />I skipped Fallout's main quest by accident and 'won the game' having never resolved the situation which causes you to leave the Vault in the first place. <br /><br />I was most confused, but I'd still rather that happen than be shepherded from location to location.Tristan Gallhttps://www.blogger.com/profile/16769219573533545742noreply@blogger.comtag:blogger.com,1999:blog-6162314467762792782.post-36395712142084632862014-07-16T16:36:40.961-04:002014-07-16T16:36:40.961-04:00I found some commentary by the author on the game ...I found some commentary by the author on the game in a couple of places:<br />http://audiogames.net/page.php?pagefile=_Audyssey_Magazine_Issue_36_-_first_quarter_2003_<br />http://www.syntax2000.co.uk/issues/83/letters.asc.txt<br /><br />There's some interesting remarks...<br /><br />"Ironically, when I wrote it, I was not interested in computer programming per se, but rather in using computers to create biological simulations. Programming Fallthru was a learning project to help me develop enough programming skill to write effective simulations. However, the game became something of an obsession, especially after I became fascinated with certain routines, <i>as in figuring out how to create an "open territory,"</i> or developing procedures to allow characters to carry objects in hand or put them in sacks or packs or on burros, then nest the sacks in other sacks or in packs or on burros, etc."pdwnoreply@blogger.comtag:blogger.com,1999:blog-6162314467762792782.post-6398807988046840322014-07-16T16:35:44.902-04:002014-07-16T16:35:44.902-04:00From a game design viewpoint, there is a tradeoff ...From a game design viewpoint, there is a tradeoff between letting players explore and discover new locations vs. having them find the clues that lead them there. Most RPG's are more open, so players can find things "out of order", while adventure games tend to be more linear and plot-based.<br /><br />I can't remember the game, but there was one in which a player (I think Addict or AdventureGamer) got to a location early, killed a hostile NPC, then later got the bread crumbs. That caused the story to become inconsistent, because the player was sent on a mission to defeat the already-defeated NPC.<br /><br />It can be a little anti-climactic to find a major plot location (such as Morag Castle) before you have clues to it. But it is much worse if you know you need to get there and can't find it. I can visualize a game system like Fallthru that breaks the map into large grid sections and hides the information about each section until you've learned about it. That way you wouldn't feel obligated to walk through every minor grid point.<br /><br />In fact, we did something like this with the Quest for Glory III map - We tried to get across the idea of an endless jungle and savanna, but key points were marked and you could "quick travel" to any place you knew about.Corey Colehttps://www.blogger.com/profile/16772474266362396768noreply@blogger.comtag:blogger.com,1999:blog-6162314467762792782.post-76669033706025854812014-07-16T16:20:01.414-04:002014-07-16T16:20:01.414-04:00Ahhh OK I'll remember thatAhhh OK I'll remember thatAnonymousnoreply@blogger.comtag:blogger.com,1999:blog-6162314467762792782.post-32239807541120551822014-07-16T16:13:47.933-04:002014-07-16T16:13:47.933-04:00Thanks. I said "ring" when I meant "...Thanks. I said "ring" when I meant "key" twice. Just fixed it. <br /><br />The funny thing is I never found the sturks at Sturk Beach, but I did find them way on the other side of the map, to the east.CRPG Addicthttps://www.blogger.com/profile/01238237377918550322noreply@blogger.comtag:blogger.com,1999:blog-6162314467762792782.post-76492402041990002892014-07-16T16:11:00.380-04:002014-07-16T16:11:00.380-04:00Challenge rejected.Challenge rejected.CRPG Addicthttps://www.blogger.com/profile/01238237377918550322noreply@blogger.comtag:blogger.com,1999:blog-6162314467762792782.post-53778843807500230902014-07-16T16:10:06.256-04:002014-07-16T16:10:06.256-04:00It's funny the assumptions you make. I spent m...It's funny the assumptions you make. I spent most of the game thinking that Eyry was a city where I would BUY a scimitar, and that I'd need to find a rune stone and BRING it to Thun.CRPG Addicthttps://www.blogger.com/profile/01238237377918550322noreply@blogger.comtag:blogger.com,1999:blog-6162314467762792782.post-46578103521355642352014-07-16T16:08:05.802-04:002014-07-16T16:08:05.802-04:00She didn't order it on the rocks. That makes t...She didn't order it on the rocks. That makes the difference between a man's vodka gimlet and a woman's vodka gimlet.CRPG Addicthttps://www.blogger.com/profile/01238237377918550322noreply@blogger.comtag:blogger.com,1999:blog-6162314467762792782.post-55553838561272108672014-07-16T15:56:07.952-04:002014-07-16T15:56:07.952-04:00I definitely see what you mean. I'm sure all t...I definitely see what you mean. I'm sure all the scenes where they measure the interdimensional space of the <b>house</b> using increasingly elaborate setups of tapes and lasers were pure torture to people who wanted to get right to the action.<br /><br />I would add another popular work considered to be a misstep due to its pacing: Deathly Hallows. So many people gripe about the middle part of the book where Harry and company wander aimlessly and hopelessly in the wilderness. But this is essential to the theme of the work: the feeling of being directionless and overwhelmed when you pass into adulthood. Harry et al. are literally stripped of their guides and thrust out into the wilderness, forced to find their own way.<br /><br />I think Fallthru captures that same spirit. You're dropped into this vast and confusing world, where just surviving is the goal at first. There's a reason Hunger and Thirst are up on the stats area in the same place as Injury: Those are your HP in this game. Reaching a level where feeding yourself is trivial is like a standard CRPG where you encounter squads of kobolds with your max-level party. It's just a measure of how far you've come. Should both problems be eliminated when they become trivial through interface changes: macros or quick-battles? Probably. I give Fallthru a pass, because it was the work of one guy; lack of polish seems inevitable.Xnoreply@blogger.com