tag:blogger.com,1999:blog-6162314467762792782.post3404880215856618513..comments2024-03-28T23:14:06.156-04:00Comments on The CRPG Addict: Might & Magic II: Mazes and MonstersCRPG Addicthttp://www.blogger.com/profile/01238237377918550322noreply@blogger.comBlogger10125tag:blogger.com,1999:blog-6162314467762792782.post-35430286379047222192023-07-13T12:02:35.607-04:002023-07-13T12:02:35.607-04:00This was during the time when you posted 22 times ...This was during the time when you posted 22 times per month (ie. five times per week), so yes, 750 words was pretty typical. Under your current schedule (once in every 2.5 days) that would correspond to an average length of about 1400 words, which might still be on the short side but not really that bad.zxcvbnoreply@blogger.comtag:blogger.com,1999:blog-6162314467762792782.post-86089587064994475442023-07-13T09:29:09.767-04:002023-07-13T09:29:09.767-04:00Thank you for the confirmation on both issues.
Wo...Thank you for the confirmation on both issues.<br /><br />Wow did this entry need some formatting clean-up. I can't do anything about the length, though. I really thought 750 words was a full entry back then?CRPG Addicthttps://www.blogger.com/profile/01238237377918550322noreply@blogger.comtag:blogger.com,1999:blog-6162314467762792782.post-49204048812358148952023-07-12T21:50:05.150-04:002023-07-12T21:50:05.150-04:00This is just to confirm that the Turn Undead probl...This is just to confirm that the Turn Undead problem is a bug. Once your character gets to level 16, it'll never work again. Presumably it's some kind of programming error like Anonymous suggested. It's not so bad for Clerics, who can just shift to Holy Word once they've found it, but it means Paladins become useless against the undead!<br /><br />Sort of spoilery: <br /><br />I think the "no [race]" squares in the castle dungeons give boosts to your max hit points. Maybe they do other things as well, but you can only get one boost per moon phase (60 days), and they were too small for me to bother setting a reminder to go back for. (I think this is the only relevance of the moon phase, which is mentioned in a clue in a very early dungeon.) So I don't know what all the different boosts are. The "no [class]" squares give major stat-boosting items for members of that class.Jimmy Pancakesnoreply@blogger.comtag:blogger.com,1999:blog-6162314467762792782.post-42584405560098820282021-11-15T05:11:48.713-05:002021-11-15T05:11:48.713-05:00The problem with this theory is that extracting an...The problem with this theory is that extracting and storing those nibbles uses more than one byte of (text) space, and checking for overflow in a nibble again costs more than is saved.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-6162314467762792782.post-37758404846563171582016-05-20T10:25:05.728-04:002016-05-20T10:25:05.728-04:00Only 5 years later I read this. I guess it's a...Only 5 years later I read this. I guess it's a binary roll-over problem. Decimal 15 is binary 1111. If you add 1, it becomes 10000. If they use a half-byte to store the value (bytes were in short supply at the time), the most significant bit would be lost and the value would rollover to zero. So you have turn undead level 15, progress one level more and get level 0. It's really a case of sloppy programming: they should not try to increase a value after it reaches the maximum value of the datatype they store it in.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-6162314467762792782.post-60517811702234811632011-09-20T11:27:45.715-04:002011-09-20T11:27:45.715-04:00I'm facing the same problem with Turn Undead -...I'm facing the same problem with Turn Undead - it has become all but useless. It always fails against higher level undead, and when I tested it on Skeletons it only killed two of them.<br />The post Jason Dyer linked to was about MM1 and the problem in that game was due to alignment shift. I haven't noticed any aligment shift yet in MM2 (my Cleric and Paladin are still Good), so the problem must be something else.<br />It actually reminds me of the critical hit ability of Hunters in Bard's Tale 2 that steadily got better but suddenly stopped working after a certain level. I think it was level 16 which is the level my Cleric and Paladin in MM2 are now. Now 16 is a round number if maths, so it may be some formula that is broken.PetrusOctavianusnoreply@blogger.comtag:blogger.com,1999:blog-6162314467762792782.post-15863090024624230392011-05-15T02:09:26.438-04:002011-05-15T02:09:26.438-04:00Helm, I wouldn't think of giving it up, just b...Helm, I wouldn't think of giving it up, just because I want to finish the whole series. However, I will say that I don't like it quite as much as the first one. It's hard to say why. I'll think about it for my final posting.<br /><br />Jason, thanks for the link. The problem is, I don't think I've ever had my alignment shifted. I don't even know how to make it happen. I'll play with the possibility, though.<br /><br />Ziad, thanks for the tips. I had figured out #2, but most of those NPCs are rank amateurs compared to my characters. I've been getting through the class-specific quests reasonaly easy without the extra help, but I'll call on them if I need them. I guess you're right about Holy Word.<br /><br />Didn't know about #4; I thought I had to step through them. Thanks!CRPG Addicthttps://www.blogger.com/profile/01238237377918550322noreply@blogger.comtag:blogger.com,1999:blog-6162314467762792782.post-2482516198531266512011-05-15T02:04:26.517-04:002011-05-15T02:04:26.517-04:00A few random notes:
1. The "no [race]" ...A few random notes:<br /><br />1. The "no [race]" signs always have an item that can only be used by that race. I don't remember what the "no [class]" areas had though.<br /><br />2. I'm not sure if you've realised this, but you don't need to limit yourself to only your main character of that class and your robber when doing the class-specific quests. You can take as many hirelings of that class AND as many hireling robbers as you want. Disposing of the Iron Wizards on the sorcerer quest becomes much easier when you have a half dozen sorcerers along for the ride!<br /><br />3. You should really just switch to Holy Word if you've got Rejuvenate or another way to remove aging. It's like a more effective and never-fail Turn Undead.<br /><br />4. I'm not sure if this counts as a spoiler... but there's something you should probably know about the Lords' quests (Slayer and Hoardall specifically). Unlike in MM1, where each Lord has a series of quests, there's no series in MM2. For all levels but one, the quest is random and you can repeat it an infinite number of times (with a randomly chosen target each time). It is the one non-random level that you should be interested in.<br /><br />Hope this wasn't too spoilerish...Ziadnoreply@blogger.comtag:blogger.com,1999:blog-6162314467762792782.post-36184533617886552902011-05-14T22:59:22.662-04:002011-05-14T22:59:22.662-04:00Someone in this thread had the same issue as you w...Someone in <a href="http://www.rpgcodex.net/phpBB/viewtopic.php?p=1586246" rel="nofollow">this thread</a> had the same issue as you with Turn Undead. I suspect either an alignment-related bug or a bit where alignment flipped back and forth without you even realizing. Maybe break alignment intentionally and then cast restore alignment and see if that flips the turn undead flag?Jason Dyernoreply@blogger.comtag:blogger.com,1999:blog-6162314467762792782.post-51039660269790339082011-05-14T21:32:31.833-04:002011-05-14T21:32:31.833-04:00It shows clearly that MMII is a good game in that ...It shows clearly that MMII is a good game in that you haven't mentioned giving up on it once for these actual play reports.Helmhttps://www.blogger.com/profile/00584102280299430293noreply@blogger.com