tag:blogger.com,1999:blog-6162314467762792782.post2780755874862269094..comments2024-03-29T10:21:29.354-04:00Comments on The CRPG Addict: Eye of the Beholder II: DescentCRPG Addicthttp://www.blogger.com/profile/01238237377918550322noreply@blogger.comBlogger87125tag:blogger.com,1999:blog-6162314467762792782.post-20084627370955547162018-07-13T23:48:33.914-04:002018-07-13T23:48:33.914-04:00Someone recalled it from vintage hardware. I suspe...Someone recalled it from vintage hardware. I suspect it is an issue with they keyboard input handler they wrote. I've heard they were really easy to write badly.Canageekhttps://www.blogger.com/profile/03770924810559440307noreply@blogger.comtag:blogger.com,1999:blog-6162314467762792782.post-24361235408411295382018-01-22T12:54:32.881-05:002018-01-22T12:54:32.881-05:00Well, he is down to a +4 now. That thief was an ob...Well, he is down to a +4 now. That thief was an obvious DM plant to remove some of the overpowered items. Can't believe Chet didn't call it out more. ;PZenic Reveriehttps://www.blogger.com/profile/16441583549326102945noreply@blogger.comtag:blogger.com,1999:blog-6162314467762792782.post-71313352688159117952018-01-21T15:18:12.665-05:002018-01-21T15:18:12.665-05:00Chet is MOSTLY right. There are some illusory door...Chet is MOSTLY right. There are some illusory doors that use shared wall space, and there are some places with no "space" on the other side of a door, but in all these cases it's clear that there's some kind of puzzle going on. Chet's strategy will find every secret door findable via random searching. <br /><br />There are no places in the game where items are placed in spaces that held closed doors, secret, or illusory doors despite the fact that the engine allows it.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-6162314467762792782.post-21240726688615992352018-01-21T04:22:24.186-05:002018-01-21T04:22:24.186-05:00After a quick glance at the cluebook, while what w...After a quick glance at the cluebook, while what we were suggesting could happen in the engine in theory, indeed the devs chose to not do it here. Chet is right.<br /><br />It's a bit like DM vs CSB. In DM, secret/hidden walls were mostly "fairly" placed like that, only in logical 10x10 locations. In CSB, devs went to any extremes/tricks the engine allowed.Georgeshttps://www.blogger.com/profile/10801694109856585537noreply@blogger.comtag:blogger.com,1999:blog-6162314467762792782.post-62651247977906929762018-01-21T03:17:47.949-05:002018-01-21T03:17:47.949-05:00Reminds me of SW:KTOR to be truly on the dark side...Reminds me of SW:KTOR to be truly on the dark side you had tobe creative; just taking the "obviously evil" to each problem netted you pitiful dark side points.Petri R.noreply@blogger.comtag:blogger.com,1999:blog-6162314467762792782.post-50202199006428440942018-01-21T01:28:16.935-05:002018-01-21T01:28:16.935-05:00If the converse is true, I hasten to add, I will o...If the converse is true, I hasten to add, I will owe you an apology. But not having found any such configurations in 10 levels (my playing is ahead of my blogging), I refuse to believe they exist.CRPG Addicthttps://www.blogger.com/profile/01238237377918550322noreply@blogger.comtag:blogger.com,1999:blog-6162314467762792782.post-5878676279142550442018-01-21T01:21:49.229-05:002018-01-21T01:21:49.229-05:00I guess the official cluebook will settle the disa...I guess the official cluebook will settle the disagreement once and for all once I finish the game. If I look at it and verify that I'm right and there are no illusory or secret doors that JUST occupy a 10 x 10 wall space, you're all going to owe me an apology for making me search every frigging wall.CRPG Addicthttps://www.blogger.com/profile/01238237377918550322noreply@blogger.comtag:blogger.com,1999:blog-6162314467762792782.post-59227681690839965422018-01-21T00:35:12.440-05:002018-01-21T00:35:12.440-05:00Not sure why so many people seem to have such a pr...Not sure why so many people seem to have such a problem with this battle. Sure, it's a ramp up from the previous fights in the game, equivalent of a boss battle, but far from unbeatable. I'm pretty sure I beat it in two or three tries when I originally played this game as a kid.<br /><br />In fact I don't think the game has a single "unfair" fight. Unfair puzzles are another matter (I'm looking at you, Leave Many Things Behind).MOZAnoreply@blogger.comtag:blogger.com,1999:blog-6162314467762792782.post-31001641295737614422018-01-20T23:21:59.979-05:002018-01-20T23:21:59.979-05:00Shorn offering to join is random. I think Calandra...Shorn offering to join is random. I think Calandra too. Whether it's a hidden Charisma roll or just pure random chance I don't know. Saving before talking to anyone is advised (but anyone playing this era's games should be saving every five minutes anyway).MOZAnoreply@blogger.comtag:blogger.com,1999:blog-6162314467762792782.post-87521368786852958952018-01-20T23:18:26.925-05:002018-01-20T23:18:26.925-05:00Your EOB1 weapons are overpowered for this game an...Your EOB1 weapons are overpowered for this game anyway. Better to be rid of them. The first game went kind of nuts with the pluses (what kind of DM lets a level 7 party have a +5 weapon, let alone multiples? Sheesh).MOZAnoreply@blogger.comtag:blogger.com,1999:blog-6162314467762792782.post-74808099621432932352018-01-20T23:12:47.368-05:002018-01-20T23:12:47.368-05:00Trying to stop the player from profitably moving d...Trying to stop the player from profitably moving during combat in a Dungeon Master clone is nonsense, comparable to trying to stop players from blocking attacks in fighting games. You're _supposed_ to move. Many later enemy types will be _literally impossible_ to fight unless you keep dodging their attacks, because their basic attacks are instant kills/paralyses. This is normal. This is expected.<br /><br />Only issue with the "waltz" is that it's often too easy. It certainly was in the first Eye of Beholder, where the developers didn't seem like they were very familiar with the subgenre and failed to balance accordingly (to the credit of Westwood, EOB2 improves enormously on that front). But the way to balance it isn't nonsense auto-attacks that effectively eliminate movement as a valid tactic, but rather giving the enemies movement options of their own, area attacks, and setting fights in locations whose geography is inconvenient (ie. trap rooms). A great modern example of this is Grimrock 2, where virtually every enemy has some weird dash, or area denial or projectile attack that pushes the player's ability to keep dodging. The final boss in particular is fairly brilliant.MOZAnoreply@blogger.comtag:blogger.com,1999:blog-6162314467762792782.post-36201842754808238682018-01-20T22:48:19.592-05:002018-01-20T22:48:19.592-05:00I'm with Greg here - I can't remember spec...I'm with Greg here - I can't remember specific sections that would demonstrate this off the top of my head, but I'm ~90% sure that "there's always something on the other side of the wall" part of your assumption is false. Nothing needs to be behind the secret wall, not even empty space. Items can reside "inside" a wall block, occupying the same square, and when that block vanishes, the items are revealed from under it.<br /><br />And even if I'm wrong on that, which I don't think I am, there is the issue of alcoves (not walk-in ones, but tiny embedded-in-wall ones that can hold items). These do not occupy any space; they're pasted onto one side of a wall block, and the wall will appear normal from all other sides.MOZAnoreply@blogger.comtag:blogger.com,1999:blog-6162314467762792782.post-33840553533022356402018-01-20T22:39:42.312-05:002018-01-20T22:39:42.312-05:00There's nothing wrong with the skeleton room. ...There's nothing wrong with the skeleton room. It's just a big fight that requires the player to put his big boy pants on. Everything up to it has been a warm-up.<br /><br />There are actual badly designed parts in EOB2, but that is not one of them.MOZAnoreply@blogger.comtag:blogger.com,1999:blog-6162314467762792782.post-56444847014894020632018-01-20T20:30:37.342-05:002018-01-20T20:30:37.342-05:00Prompted by your playing the game, I loaded up a s...Prompted by your playing the game, I loaded up a savegame from 2012, when I was doing a bit of research on the NPCs characters of the series, and I discovered that while I still almost remember by memory the catacombs maze layouts, and the first floor of the temple, as soon as I reach the one beyond the 4 winds walls I strongly missed an automap feature, as I'm used to play with that these days.<br /><br />It was a bit of a surprise.<br /><br />So, thumbs up to you for the effort of mapping the game yourself!marcohttps://www.blogger.com/profile/01224993551761606152noreply@blogger.comtag:blogger.com,1999:blog-6162314467762792782.post-90882844421200800042018-01-20T10:14:01.103-05:002018-01-20T10:14:01.103-05:00Your mastery of UNICODE glyphs for Excel maps puts...Your mastery of UNICODE glyphs for Excel maps puts the rest of us to shame...<br /><br />(How did I never think of searching the emojis?) Joe Pranevichhttps://www.blogger.com/profile/12997014242774219758noreply@blogger.comtag:blogger.com,1999:blog-6162314467762792782.post-484530726462148992018-01-20T03:20:45.403-05:002018-01-20T03:20:45.403-05:00It didn't change in third edition, but it did ...It didn't change in third edition, but it did in fourth and fifth. In fourth edition there was no resurrection spell at all; the closest thing in the core books was a Raise Dead ritual that only worked on creatures "that died no more than 30 days ago". Fifth edition put things back closer to how they were in earlier editions, but still not exactly; now the subject could have "been dead for no more than a century", independent of caster level.<br /><br />All of which is of course moot since EoB2 used second-edition rules...Jalen Wandererhttp://www.comparativecreation.comnoreply@blogger.comtag:blogger.com,1999:blog-6162314467762792782.post-86867898745120685342018-01-20T00:18:52.024-05:002018-01-20T00:18:52.024-05:00Per tabletop rules.
Ressurection requires that th...Per tabletop rules.<br /><br />Ressurection requires that the target has been dead for no more than 10 years for each caster level. For most clerics, this limits the spell to under 200 years.<br /><br />I don't think this clause ever changed between editions.Gnomanhttps://www.blogger.com/profile/13920812227941556716noreply@blogger.comtag:blogger.com,1999:blog-6162314467762792782.post-39099031591112764772018-01-19T21:55:56.653-05:002018-01-19T21:55:56.653-05:00I thought of him later too. Interesting that both ...I thought of him later too. Interesting that both characters are rogues of their race, if the drow theory below is correct. JJnoreply@blogger.comtag:blogger.com,1999:blog-6162314467762792782.post-9364062104429399282018-01-19T19:11:16.915-05:002018-01-19T19:11:16.915-05:00I think those commenters may have some overlap wit...I think those commenters may have some overlap with those who... exaggerated a bit when using the "modify" command to match their favorite D&D characters.Zardashttps://www.blogger.com/profile/11856007425128087340noreply@blogger.comtag:blogger.com,1999:blog-6162314467762792782.post-49821363839253517012018-01-19T15:37:09.689-05:002018-01-19T15:37:09.689-05:00It would make sense, though, since the temple was ...It would make sense, though, since the temple was supposedly built by Drow. Is there a limit on how long someone can be dead before "resurrect" stops working? CRPG Addicthttps://www.blogger.com/profile/01238237377918550322noreply@blogger.comtag:blogger.com,1999:blog-6162314467762792782.post-5791973432105172922018-01-19T15:23:07.277-05:002018-01-19T15:23:07.277-05:00In the FR setting, drow are primarily evil because...In the FR setting, drow are primarily evil because of cultural reasons rather than biological. Even in the Drizz't books, he isn't the only one who doesn't succumb - his father had much the same worldview Drizz't had but lacked the courage to flee, and it was heavily implied one of his sisters only fully embraced drow values very late in life.Gnomanhttps://www.blogger.com/profile/13920812227941556716noreply@blogger.comtag:blogger.com,1999:blog-6162314467762792782.post-25057177038668560962018-01-19T15:18:55.553-05:002018-01-19T15:18:55.553-05:00I think that in Forgotten Realms, a black-skinned ...I think that in Forgotten Realms, a black-skinned elf can only be a drow, who are always chaotic evil unless they happen to be called Drizzt. San-Raal never gets any backstory, which made me think that he's not a drow after all but just a matter of limited VGA colors, because one wouldn't be helping the heroes, or at least you'd expect someone to say that it is very exceptional. He's not even evil. Zingnoreply@blogger.comtag:blogger.com,1999:blog-6162314467762792782.post-66881748391091994512018-01-19T14:46:55.352-05:002018-01-19T14:46:55.352-05:00I was thinking of Sin-Vraal.I was thinking of Sin-Vraal.CRPG Addicthttps://www.blogger.com/profile/01238237377918550322noreply@blogger.comtag:blogger.com,1999:blog-6162314467762792782.post-58161296438803001792018-01-19T14:45:13.159-05:002018-01-19T14:45:13.159-05:00You know, I was wondering about that, but you don&...You know, I was wondering about that, but you don't want to assume things based on skin color. Does he get any more backstory?CRPG Addicthttps://www.blogger.com/profile/01238237377918550322noreply@blogger.comtag:blogger.com,1999:blog-6162314467762792782.post-78786916690514153192018-01-19T13:03:45.405-05:002018-01-19T13:03:45.405-05:00I remember when I played this as a kid finding the...I remember when I played this as a kid finding the first set of dungeons in this kind of viscerally unpleasant looking - they always looked like they were smeared with poo to me.<br /><br />Actually, I think I might have had the same reaction to the first sewer levels in the first game too...Bobbledognoreply@blogger.com