tag:blogger.com,1999:blog-6162314467762792782.post2323439610694115121..comments2024-03-29T02:34:55.592-04:00Comments on The CRPG Addict: Starflight: Clues, Quests, and CombatCRPG Addicthttp://www.blogger.com/profile/01238237377918550322noreply@blogger.comBlogger10125tag:blogger.com,1999:blog-6162314467762792782.post-2108498990737515142022-07-27T02:13:36.178-04:002022-07-27T02:13:36.178-04:00Wow, 8 years after the last comment lolWow, 8 years after the last comment lolAnonymousnoreply@blogger.comtag:blogger.com,1999:blog-6162314467762792782.post-68318635313635508562019-07-31T12:34:49.499-04:002019-07-31T12:34:49.499-04:00Hello. Great mention of ToeJam&Earl. That is s...Hello. Great mention of ToeJam&Earl. That is such an amazing and unique game. Loving your blog about the Starflight game. It sounds like quite an expansive game for the era. I remember playing Elite on my BBC computer and getting the same kind of feeling about being able to explore a whole galaxy. cheers (post03).fairfaxxnoreply@blogger.comtag:blogger.com,1999:blog-6162314467762792782.post-89615097561128555422014-01-01T16:25:51.140-05:002014-01-01T16:25:51.140-05:00This is a skosh more than three years after the or...This is a skosh more than three years after the original posting, but reading through for the first time...have to look for this one.<br /><br />Also, i was entertained that you were teaching a class but there was "a reasonable chance" that it would get out early, allowing you to continue the game. Funny thing, happenstance!John Christopherhttps://www.blogger.com/profile/07275547703495822916noreply@blogger.comtag:blogger.com,1999:blog-6162314467762792782.post-28474341035712388902011-09-07T01:21:31.229-04:002011-09-07T01:21:31.229-04:00Both Starflight and Star Control 2 were designed b...Both Starflight and Star Control 2 were designed by Greg Johnson, who is also one of the two creators of ToeJam & Earl. He is awesome.Rodneyliveshttps://www.blogger.com/profile/03476187929555342435noreply@blogger.comtag:blogger.com,1999:blog-6162314467762792782.post-52623916806503840072010-09-11T04:53:50.020-04:002010-09-11T04:53:50.020-04:00Actually UQM is a re-release of Star Control 2, wh...Actually UQM is a re-release of Star Control 2, which is a 1992 release. I'm still not holding my breath, I'm guessing 100-200 games in between anyway. No matter, I'll enjoy reading about all the games you play!<br /><br />--EinoAnonymousnoreply@blogger.comtag:blogger.com,1999:blog-6162314467762792782.post-39490994155011837472010-09-11T01:42:00.085-04:002010-09-11T01:42:00.085-04:00Eino, it sounds like a good game, but even if I ad...Eino, it sounds like a good game, but even if I add it to my CRPG list, since it's a 2002 game, there are exactly 660 games between me and it. So don't hold your breath.CRPG Addicthttps://www.blogger.com/profile/01238237377918550322noreply@blogger.comtag:blogger.com,1999:blog-6162314467762792782.post-28288148925358361652010-09-10T04:56:52.034-04:002010-09-10T04:56:52.034-04:00Oops, it was Wikipedia's definition of CRPG, n...Oops, it was Wikipedia's definition of CRPG, not your own. I'll go through that and then I promise I'll shut up about The Ur-Quan Masters.<br /><br />* Character identification: not much, although you do have role-playing choices during the game. The captain (your character) is a human male. I think the name is prechosen as well because of the voice acting.<br />* Weapons, armour, items: yup, your ship, fleet and other key items.<br />* Combat based on at least partly on probabilities: combat is action-based, but there's an option to let AI play your battles. Since ships are good against some ships but bad against others, it's possible to make rock-paper-scissors -style match-up decisions. I'm not sure how feasible it is to play through the game relying on AI though..<br />* Game progression through combat and dialog: the game is heavy in both, and the dialogue is great. No block-pushing puzzles in this one, but a lot of clue-based stuff etc.<br />* Interaction with NPCs: heavy, through dialogue. The story and writing are excellent.<br />* Random encounters: applies well enough.<br />* Choice of actions, and changes in the game world based on your actions: plenty. The world is open to explore, you can do many parts of the main quest in the order you like, and solve some of them in several different ways, which may affect the fate of NPCs and the game world.<br /><br />Right, so I shut up now.<br /><br />--EinoAnonymousnoreply@blogger.comtag:blogger.com,1999:blog-6162314467762792782.post-77959356124387920562010-09-10T04:38:59.842-04:002010-09-10T04:38:59.842-04:00Great post, the enthusiasm for the game shows.
Th...Great post, the enthusiasm for the game shows.<br /><br />The whole save-corrupt and backup utilities thing sounds like the permadeath was a last-minute bug the makers were circumventing with providing the batches. <br /><br />I'm just speculating, as the permadeath doesn't really sound like it fits the game very well. In roguelikes, you get all the maps (and sometimes more) generated anew with each game. In Wizardry, it sounded like your overall progress is kept so you lose characters but not the game. (Although it sounded very harsh, at least for modern standards). In Staflight's case, it sounds like an anomaly.<br /><br />Since you like this game, you probably would enjoy Ur-Quan Masters as well, though it's not an RPG. It does have adventure, exploration, quests, gathering resources and improving your ship and escort fleet. Just not building characters and improving their stats, so that strikes out the "character development" part from your definition. Unless you consider your ship and fleet your character. Also, the combat is an action game (and a great one), which might be a turnoff, although you can have AI handle it.<br /><br />If you are ever considering bending your RPG interpretation a bit, UQM is a game to include.<br /><br />--EinoAnonymousnoreply@blogger.comtag:blogger.com,1999:blog-6162314467762792782.post-55084798233876282382010-09-10T01:05:18.853-04:002010-09-10T01:05:18.853-04:00It absolutely is. I don't know why it doesn...It absolutely is. I don't know why it doesn't get as much love from the geek community as "Firefly." At least "Farscape" came to some semblance of a conclusion.<br /><br />I've died about six times already, so breaking my rule was an absolute necessity in this one. But once another reader pointed out that Starflight comes with backup utilities, I'm not considering it cheating any more.CRPG Addicthttps://www.blogger.com/profile/01238237377918550322noreply@blogger.comtag:blogger.com,1999:blog-6162314467762792782.post-34689775727429065382010-09-09T11:49:10.958-04:002010-09-09T11:49:10.958-04:00Starflight is one of the CRPG jewels of its era. M...Starflight is one of the CRPG jewels of its era. Mind you... it's also a challenge. Keep a tally of how many times you "die" so you can extrapolate how many times you'd have had to start over to finish the game.<br /><br />Love the crew names, by the way. One of the best sci-fi series ever...Adamantyrhttps://www.blogger.com/profile/14962009901412877763noreply@blogger.com