tag:blogger.com,1999:blog-6162314467762792782.post2136180081277879368..comments2024-03-19T06:03:57.317-04:00Comments on The CRPG Addict: Times of Lore: A ChoreCRPG Addicthttp://www.blogger.com/profile/01238237377918550322noreply@blogger.comBlogger15125tag:blogger.com,1999:blog-6162314467762792782.post-10108787591712210542011-08-27T04:22:17.507-04:002011-08-27T04:22:17.507-04:00LTRFTP, good too see you're back. Thoroughly e...LTRFTP, good too see you're back. Thoroughly enjoying your playthroughs and comments on the genre that has stolen (or enhanced?) so VERY many hours of my life ever since i first touched Ultima 6.Bjornnoreply@blogger.comtag:blogger.com,1999:blog-6162314467762792782.post-25401306264558036312011-08-17T22:37:17.047-04:002011-08-17T22:37:17.047-04:00I don't mean it as quite the same thing, '...I don't mean it as quite the same thing, 'Nym. There are other things you find in most CRPGs--potions, scrolls, wands, rings, etc.--that don't directly affect combat stats. I get what you mean about red herrings, but the point is, in adventure games, inventory items are meant to be used in specific places to advance the game. In CRPGs, inventory items can generally be used whenever the player feels like it to improve his odds.CRPG Addicthttps://www.blogger.com/profile/01238237377918550322noreply@blogger.comtag:blogger.com,1999:blog-6162314467762792782.post-54953713708532650442011-08-17T15:07:32.190-04:002011-08-17T15:07:32.190-04:00"Non-puzzle-based inventories. This means tha...<i>"Non-puzzle-based inventories. This means that you have to be able to find and carry things that aren't necessary to solve a puzzle, like swords and potions and such. Adventure games have inventories, but the items are meant to solve puzzles, so they don't count.</i><br /><br />This criterion seems odd, almost every adventure game ever made has some items that aren't used for solving a puzzle. Red herrings with no real use, or easter eggs only used for something fun.<br /><br />It sounds like what you really mean is "an RPG must have weapons and armor and stuff like that in it". But that angle is better covered by your requirement that an RPG must have stat-based combat.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-6162314467762792782.post-23459501175737547302011-08-13T23:22:21.016-04:002011-08-13T23:22:21.016-04:00It ultimately did drive me mad. Among other things...It ultimately did drive me mad. Among other things. See today's posting.<br /><br />Belated, I didn't see your comment until I threw in the towel for the game. Maybe I should have tried to find the axe. On the other hand, I didn't really like the game, so I was glad for the excuse to bail.CRPG Addicthttps://www.blogger.com/profile/01238237377918550322noreply@blogger.comtag:blogger.com,1999:blog-6162314467762792782.post-51955761054929892252011-08-13T18:41:52.594-04:002011-08-13T18:41:52.594-04:00"That small window looking onto the very larg..."That small window looking onto the very large map would drive me mad."<br /><br />I couldn't play the first Ultima Underworld for that very reason.Raifieldhttps://www.blogger.com/profile/08478524519453417677noreply@blogger.comtag:blogger.com,1999:blog-6162314467762792782.post-43039978626327643412011-08-12T23:43:17.932-04:002011-08-12T23:43:17.932-04:00Gawd, I hated games that restricted saves! Did gam...Gawd, I hated games that restricted saves! Did game developers think we had all the time in the world to do nothing but play their games?<br /><br />When I got a new game, I liked to squeeze in a little playing time whenever I could (often before work, while eating breakfast), but that meant I had to be able to save and quit whenever I wanted. I don't care <i>what</i> the rationale for this might be. As a practical matter, I will <i>not</i> play a game like that.<br /><br />And no, I don't want to fight the same battle six times, either! How boring is <i>that</i>? Looks like it's a good thing I missed this game!Bill Garthrighthttps://www.blogger.com/profile/08552459555883204060noreply@blogger.comtag:blogger.com,1999:blog-6162314467762792782.post-87800246395833819922011-08-12T21:27:48.090-04:002011-08-12T21:27:48.090-04:00I hated times of lore, it was too much an arcade g...I hated times of lore, it was too much an arcade game.Stuhttps://www.blogger.com/profile/03746769788742751281noreply@blogger.comtag:blogger.com,1999:blog-6162314467762792782.post-27259486647589724372011-08-12T17:11:03.805-04:002011-08-12T17:11:03.805-04:00Enjoy the challenge while it lasts, as soon as you...Enjoy the challenge while it lasts, as soon as you obtain The Axe combat becomes far too easy.BelatedGamerhttps://www.blogger.com/profile/00897424082545246646noreply@blogger.comtag:blogger.com,1999:blog-6162314467762792782.post-62075575552736823742011-08-12T15:54:19.642-04:002011-08-12T15:54:19.642-04:00BTW Martin Galway was responsible for the music on...BTW Martin Galway was responsible for the music on the C-64 version which was quite good.<br />Check this out:<br />http://www.youtube.com/watch?v=SDnrkLTXMaASaintushttps://www.blogger.com/profile/14470241513709473747noreply@blogger.comtag:blogger.com,1999:blog-6162314467762792782.post-53134749482070310822011-08-12T15:53:05.747-04:002011-08-12T15:53:05.747-04:00Well, at least on commodore 64 we were thankful of...Well, at least on commodore 64 we were thankful of these games to be relase on tape and not only on disc.Saintushttps://www.blogger.com/profile/14470241513709473747noreply@blogger.comtag:blogger.com,1999:blog-6162314467762792782.post-48106174354153900102011-08-12T14:46:53.310-04:002011-08-12T14:46:53.310-04:00That small window looking onto the very large map ...That small window looking onto the very large map would drive me mad.Acrin1http://www.crpgdev.comnoreply@blogger.comtag:blogger.com,1999:blog-6162314467762792782.post-50899849694358617782011-08-12T01:07:20.197-04:002011-08-12T01:07:20.197-04:00Josh, despite what perception I left you, I felt r...Josh, despite what perception I left you, I felt relatively equal about the two games. Sometimes games just don't click. I keep telling myself that it was my mood and schedule, not the games, that were to blame. We'll see what happens when I try them again.CRPG Addicthttps://www.blogger.com/profile/01238237377918550322noreply@blogger.comtag:blogger.com,1999:blog-6162314467762792782.post-4070325353007622472011-08-12T01:05:54.827-04:002011-08-12T01:05:54.827-04:00The comparison to Faery Tale Aventure is quite apt...The comparison to <i>Faery Tale Aventure</i> is quite apt. They both have the same paucity of combat options, and the same large but largely uninhabited world. But at least FTA allowed you to collect multiple items of each type, and you did gain prowess from killing enemies.CRPG Addicthttps://www.blogger.com/profile/01238237377918550322noreply@blogger.comtag:blogger.com,1999:blog-6162314467762792782.post-79761290924940383902011-08-12T00:48:38.745-04:002011-08-12T00:48:38.745-04:00What about going back to Star Command instead of S...What about going back to Star Command instead of Sentinel Worlds? It looked like you were having some good fun with it. I started playing it, too, based on your posts, and although it has a few annoyances, I've mostly enjoyed it so far (just finished the clearing out the space pirate station mission) and have felt that "gotta get better equipment / level up" pull.Josh Lawrencehttps://www.blogger.com/profile/08736023883647078365noreply@blogger.comtag:blogger.com,1999:blog-6162314467762792782.post-36211183710650660112011-08-11T23:04:14.488-04:002011-08-11T23:04:14.488-04:00Times of Lore sounds like a game I can safely stri...Times of Lore sounds like a game I can safely strike from my list of games to play.<br /><br />How does it compare to Faery Tale? That one I thought was mildly fun and it had a good atmosphere, and (on the Amiga) very good music.<br />ToL looks a bit like Faery Tale, only duller and with poorer graphics.PetrusOctavianusnoreply@blogger.com