tag:blogger.com,1999:blog-6162314467762792782.post143386315596285117..comments2024-03-28T12:11:15.628-04:00Comments on The CRPG Addict: Dusk of the Gods: Won! (with Final Rating)CRPG Addicthttp://www.blogger.com/profile/01238237377918550322noreply@blogger.comBlogger29125tag:blogger.com,1999:blog-6162314467762792782.post-25348439443959890292022-06-25T17:06:34.265-04:002022-06-25T17:06:34.265-04:00Another contemporaneous review was in the German A...Another contemporaneous review was in the German ASM even later (February 1993). Gave it a total of 9/10, but didn't really go into a detailed analysis except also lauding the "well researched and authentically implemented" Norse mythology and mentioning it uses the same engine as "The Summoning", concluding by calling it "a truly epic role-playing game" (https://www.kultboy.com/index.php?site=t&id=18857).<br /><br />DotG was then again sold in Germany another three years later on a CD-ROM with the special edition 01/96 of the "PC Spiel" magazine (https://www.kultboy.com/index.php?site=kult/kultmags&km=show&id=2884) - of course for a much more affordable price.Buscanoreply@blogger.comtag:blogger.com,1999:blog-6162314467762792782.post-37527946608585422942021-11-20T23:00:52.914-05:002021-11-20T23:00:52.914-05:00wow so cool to see someone played this. I did mos...wow so cool to see someone played this. I did most of the character art and animations making $3 an hour back in 1991Louis Kisshttp://www.louiskiss.comnoreply@blogger.comtag:blogger.com,1999:blog-6162314467762792782.post-18988049132965424202016-03-23T18:11:24.243-04:002016-03-23T18:11:24.243-04:00Enlarging the screenshots helped me. In Safari, fo...Enlarging the screenshots helped me. In Safari, for instance, you can just click on them and they should enlarge.MacCentrichttps://www.blogger.com/profile/10889569445848986846noreply@blogger.comtag:blogger.com,1999:blog-6162314467762792782.post-18277203498432632822016-03-19T15:14:52.135-04:002016-03-19T15:14:52.135-04:00These are all sensible explanations. Thanks for ch...These are all sensible explanations. Thanks for chiming in!CRPG Addicthttps://www.blogger.com/profile/01238237377918550322noreply@blogger.comtag:blogger.com,1999:blog-6162314467762792782.post-54616990965764699472016-03-19T02:43:40.628-04:002016-03-19T02:43:40.628-04:00Late reply, but since no one else seems to have ju...Late reply, but since no one else seems to have jumped on it...<br /><br /><i>Did gaming magazines wait until someone told them about the game to cover it? When did we transition to an era in which we had reviews the same week a title was published?</i><br /><br />I could be mistaken, but I believe the way the review pipeline worked back in the day involved several delays.<br /><br />First, magazines normally reviewed release copies (as opposed to betas, etc.) of games; I suspect well-organized companies would send off a review copy as the game was manufactured or went into general distribution, but not really much earlier. So a magazine wouldn't even have a copy to review until around release day.<br /><br />Second, the lag time between putting a magazine together and publication was (and still is) <i>long</i>. I don't know what the average for, say, <i>Computer Gaming World</i> was, but I'd imagine 3-4 months was pretty typical. Printing and distribution are the biggest delays, but editing, layout, and so forth take time, too.<br /><br />Third, if you're a print magazine then you've only got limited pages--and you may only want to dedicate so many pages to each genre per month. So if six RPGs are available for review in June and only one in July, a few of those June games will probably get bumped forward.<br /><br />Fourth, keep in mind that a magazine's newsstand date is often a month or two later than when it was actually released. "Why" is a relatively lengthy explanation that I'll leave to someone else.<br /><br />All of which explains how a game can seem to be reviewed quite late. Assuming I'm not off-base on any of these assumptions--I know a bit about the publishing process, but I'm no expert.A. Freednoreply@blogger.comtag:blogger.com,1999:blog-6162314467762792782.post-90803839972356408762016-03-17T13:00:47.250-04:002016-03-17T13:00:47.250-04:00Lots of different opinions on the SF series. I'...Lots of different opinions on the SF series. I've started playing <i>Gateway</i> and I have to admit the start is a little rocky, but we'll see.CRPG Addicthttps://www.blogger.com/profile/01238237377918550322noreply@blogger.comtag:blogger.com,1999:blog-6162314467762792782.post-6365285552853517572016-03-17T11:15:46.883-04:002016-03-17T11:15:46.883-04:00The two Savage Frontier games were the only two en...The two Savage Frontier games were the only two entries in the Gold Box series that I never played. Hopefully I'll get a chance to play along.<br /><br />My ranking is Pool / Pools (tied in my opinion), Curse and then Silver Blades far behind the rest. I thought that Silver Blades, along with the Dragonlance trilogy, just had a very mediocre story, even if the mechanics were the same as the other titles.Vonotarnoreply@blogger.comtag:blogger.com,1999:blog-6162314467762792782.post-55108801149039327142016-03-17T04:41:50.046-04:002016-03-17T04:41:50.046-04:00I had fun with The Summoning as well. Requires adr...I had fun with The Summoning as well. Requires adroit little teen fingers that I do not have now, though.Kenny McCormickhttps://www.blogger.com/profile/01553499727945099493noreply@blogger.comtag:blogger.com,1999:blog-6162314467762792782.post-50772482944520552792016-03-16T09:58:47.610-04:002016-03-16T09:58:47.610-04:00Yes, Tristan makes my point. I don't want to k...Yes, Tristan makes my point. I don't want to know exactly where to go, either, but I want a general sense of the size and shape of the territory. My point was that there's no way in this game to say, at the outset, "ooh, I think I'll explore the three Midgard areas first, then go straight to Jotunheim!" Its takes the point away from the open-world concept if you literally stumble upon everything, including entire maps.CRPG Addicthttps://www.blogger.com/profile/01238237377918550322noreply@blogger.comtag:blogger.com,1999:blog-6162314467762792782.post-20633336269477179382016-03-16T09:30:01.431-04:002016-03-16T09:30:01.431-04:00I don't want a giant blinking arrow pointing a...I don't want a giant blinking arrow pointing at my quest, but I'm fine being told where the city I've been asked to visit if it's common knowledgeTristan Gallhttps://www.blogger.com/profile/16769219573533545742noreply@blogger.comtag:blogger.com,1999:blog-6162314467762792782.post-18210437939233635712016-03-16T07:20:15.680-04:002016-03-16T07:20:15.680-04:00I guess it's a matter of preferences. Personal...I guess it's a matter of preferences. Personally I hate it when the questgiver tells you exactly where you need to go, it robs the game of all player agency and sense of discovery. Conversely, that "Eureka!" moment when you figure out how those ten random things fit into your goals is one of the most satisfying things in games.VKnoreply@blogger.comtag:blogger.com,1999:blog-6162314467762792782.post-15085198269733242622016-03-15T23:51:06.158-04:002016-03-15T23:51:06.158-04:00I'm 99% sure that it didn't come with a ma...I'm 99% sure that it didn't come with a map. I even watched an unboxing video on YouTube, and it just shows all the materials that the MOCAGH has--no map.<br /><br />VK,knowing the number of worlds--even if each one translates to its own map--doesn't mean knowing how they're configured in relationship to each other. Finding things, as I said, is still pretty random.CRPG Addicthttps://www.blogger.com/profile/01238237377918550322noreply@blogger.comtag:blogger.com,1999:blog-6162314467762792782.post-52407482965777129052016-03-15T18:31:07.081-04:002016-03-15T18:31:07.081-04:00Yeah, I don't know whether it's in the man...Yeah, I don't know whether it's in the manual or not, but in Norse cosmology the universe consists of 9 worlds, so the number of areas is kinda known beforehand.VKnoreply@blogger.comtag:blogger.com,1999:blog-6162314467762792782.post-278504364971816912016-03-15T13:34:32.094-04:002016-03-15T13:34:32.094-04:00Right, I suppose it's a less helpful format wh...Right, I suppose it's a less helpful format when all you have is "pick a direction and go that way" for guidance. The first Divine Divinity felt like that.<br /><br />Did the original game's box come with a big map of the Norse multiverse? Maybe one at the back of the manual? With the amount of research that appears to have gone into this game, I wouldn't be surprised if that manual was an inch thick.Mentohttps://www.blogger.com/profile/12666135395522594894noreply@blogger.comtag:blogger.com,1999:blog-6162314467762792782.post-89414206687719996392016-03-15T10:00:20.791-04:002016-03-15T10:00:20.791-04:00Couldn't disagree with you more. Gateway is my...Couldn't disagree with you more. Gateway is my least favourite, though I too have a harder time enjoying Dragonlance as a franchise. My ranking would be Pool, Secret, then Curse. JJnoreply@blogger.comtag:blogger.com,1999:blog-6162314467762792782.post-16197957166025392682016-03-15T09:30:55.492-04:002016-03-15T09:30:55.492-04:00It's pretty bad, but it's worse in the scr...It's pretty bad, but it's worse in the screen shots than in the actual game.CRPG Addicthttps://www.blogger.com/profile/01238237377918550322noreply@blogger.comtag:blogger.com,1999:blog-6162314467762792782.post-87531121249501230242016-03-15T07:24:05.089-04:002016-03-15T07:24:05.089-04:00I like open-the world games, too. The problem here...I like open-the world games, too. The problem here is that the game gives you no sense of the size, or shape, or scope of its world. Most of the time, when you come upon a key NPC or quest item, it's completely by accident. So you don't really get a chance to take advantage of the games open-world status by planning your own route through the maps. CRPG Addicthttps://www.blogger.com/profile/01238237377918550322noreply@blogger.comtag:blogger.com,1999:blog-6162314467762792782.post-42347912848396904752016-03-15T07:19:50.817-04:002016-03-15T07:19:50.817-04:00Yes, that seems about right. They were both fun fo...Yes, that seems about right. They were both fun for different reasons, flawed for different reasons, and offered about the same net satisfaction.CRPG Addicthttps://www.blogger.com/profile/01238237377918550322noreply@blogger.comtag:blogger.com,1999:blog-6162314467762792782.post-32559793805809792372016-03-15T06:58:51.300-04:002016-03-15T06:58:51.300-04:00You gave consecutive games '37', though th...You gave consecutive games '37', though they offered rather different experiences. Did you enjoy one more than the other?<br /><br />Did Hodur say 'Hodur!'?Tristan Gallhttps://www.blogger.com/profile/16769219573533545742noreply@blogger.comtag:blogger.com,1999:blog-6162314467762792782.post-50469943509714678822016-03-15T04:45:58.567-04:002016-03-15T04:45:58.567-04:00From the screenshot, it looks like Baldur is the o...From the screenshot, it looks like Baldur is the one narrating there. He does refer to Odin as "my father" there. Baldur is supposed to come back from the dead after Ragnarok is over.Paphvulhttps://www.blogger.com/profile/17793765634686489221noreply@blogger.comtag:blogger.com,1999:blog-6162314467762792782.post-66536515050011580102016-03-14T19:49:20.854-04:002016-03-14T19:49:20.854-04:00Fate Gates of Dawn is looming.
The end of the wo...Fate Gates of Dawn is looming. <br /><br />The end of the world is near.Anonymoushttps://www.blogger.com/profile/03580995812888809426noreply@blogger.comtag:blogger.com,1999:blog-6162314467762792782.post-87065928558052794912016-03-14T19:35:47.251-04:002016-03-14T19:35:47.251-04:00I had commented on the initial Dusk of Gods post t...I had commented on the initial Dusk of Gods post that I would try playing the game as well. I could barely read the text and gave up on the game after an hour or so.Raifieldhttps://www.blogger.com/profile/08478524519453417677noreply@blogger.comtag:blogger.com,1999:blog-6162314467762792782.post-90728492464170301032016-03-14T19:35:15.782-04:002016-03-14T19:35:15.782-04:00Nice, you'll be done with 1991 in no time. Pro...Nice, you'll be done with 1991 in no time. Probably.<br /><br />I gotta say, I like a game that has an open approach to completing its story missions in an order of the player's choosing. It certainly became a thing in 2000s BioWare games, like the first Dragon Age and Mass Effect. Hard to balance for difficulty though, I'd imagine. <br /><br />I'm curious to see how you'll tackle Dungeon Hack when it rolls around: you can customize almost every part of that game's dungeon up to and including its length. Should make for an interesting series.Mentohttps://www.blogger.com/profile/12666135395522594894noreply@blogger.comtag:blogger.com,1999:blog-6162314467762792782.post-5021437474351040222016-03-14T19:03:54.338-04:002016-03-14T19:03:54.338-04:00Congrats for another win. I have good memories abo...Congrats for another win. I have good memories about playing The Summoning. It has an interesting spell system.<br /><br />And Fate: Gates of Dawn appears on the list. This will be epic. <br />Jannoreply@blogger.comtag:blogger.com,1999:blog-6162314467762792782.post-60365811282347002932016-03-14T17:48:44.592-04:002016-03-14T17:48:44.592-04:00Funny how mundane these aupposedly epic quests bec...Funny how mundane these aupposedly epic quests become, once you've done a thousand of them. The game can't quite carry the mythological weight that it delivers.Alexander Sebastian Schulzhttps://www.blogger.com/profile/15135338616598357444noreply@blogger.com