Journey into Darkness
United States
Earthware Computer Services (developer and publisher)
Released 1986 for Apple II
Couldn't play because: Technical issues, no documentation
Well, it would have been fun to have three Darkness games going at the same time, but it is not meant to be. My attempt to play Journey into Darkness suggests that it is:
- Unplayable without documentation.
- Perhaps unplayable even with documentation.
- A game I am unwilling to spend more time on even if #1 and #2 turn out not to be true.
The game presents itself as an Ultima clone in which a single character adventures in a tiled landscape hoping to (according to advertisements of the era) "defeat the pernicious and despicable lord of Dragongate." Character creation is a process of choosing a name, after which the game rolls values for strength, reaction, kipower, endurance, semblance, and money. Every character that I rolled was a "rouge," which an inspection of the game file suggests is a level rather than a class.
[
Ed. Commenter PK Thunder turned up this document which tells a different backstory.
It is an unnecessarily complicated tale that boils down to: A warlord named Trimexion conquered the land and now sacrifices people to his evil god while his minions roam unchecked. The PC is a warrior of prophecy who must search for the artifacts of one of Trimexion's defeated rivals, Mardiux the Black. The rest of the document just describes the different characters and enemies in the game.]
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Starting out. |
The game has a Japanese veneer. Weapons include shurikens and tiger claws (along with more pedestrian daggers, sabres, and staves), and ranks include "minor samurai" and "major dynamo," which I suspect is supposed to be "daimyo."
Let's deal with #3 first: The game is completely controlled by a joystick. But even worse, it uses the joystick as a mouse. When you want to do anything with your inventory, for instance, you have to press a joystick button, move the cursor to the menu, pull it down, select an option, then move the cursor over to the inventory panel and select the item. Making a joystick the sole control method is obnoxious; using it as if it were a mouse is completely unforgivable. And even if such a control worked well with an original Apple II, it doesn't work at all in the emulator. It takes me a good 30 seconds of moving the cursor around to get it to stop on the precise command or object that I want without overshooting it. I could slow down the speed, but that would make the rest of the gameplay sluggish.
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This should be outlawed by the Geneva Convention. |
Even if the control system were tolerable, the game is even more primitive than the original Ultima. There is no NPC dialogue, for instance. Towns have a couple of shops and a mix of NPCs and enemies. Both, when they get adjacent to you, occasionally offer you an item, but none of them offer any dialogue. Yes, even enemies occasionally say, "Would you like something," while they're pounding away your endurance. I'm guessing there's a hidden experience statistic that governs your rank (rouge, pathfinder, mystic, seer, archer, quester, etc.; there are 32 of them), but I never saw any changes to my statistics.
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A yeti offers me an item while killing me. |
Combat happens by pointing the joystick towards the enemy and mashing one of the mouse buttons. You periodically get messages like "just grazed it," "you struck it," and "a deadly hit." If you kill an enemy, you get to loot his body, and your inventory fills with items, most of which you then have to drop—which you do by painstakingly going to the "Thing" menu (yes, it's called "Thing"), choosing "Drop," moving the cursor to the item, clicking on it, then clicking on an adjacent square of ground.
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Fighting an orc in a dungeon. |
Speaking of inventory, you may notice that the items don't really look like much of anything. If you want to know what they are, you have to activate the menu, click on "Examine," and then click on the item. However, in shops, there's no way to do this until you've already bought the item.
You can hold one item in your hand and wear another. If you want to pick anything up off the ground, you first have to un-equip the hand item, which is yet another annoyance.
Now we get into the documentation and/or possibly technical problems. Combat saps endurance directly. I have not been able to find a way to restore endurance. There is no command to rest or sleep. There are no temples in the towns I visited. You do occasionally find food and drink, but they do nothing except, oddly, occasionally add a few points to your money. Every character I started was thus time-limited to about five battles.
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Finding a dungeon in the outdoor map. |
Other notes:
- Exploring the land, I found a couple of towns, dungeons, and shops. Dungeons are presented in top-down view just like the towns. I never found any clues or directions.
- One of the shops is a bank. I don't know what items it's selling. The game crashed every time I exited the bank.
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These might be spells. |
- Text in the game file suggests that it has spells, but there's no command to cast, so I assume spells are inventory items that you "use."
- There doesn't seem to be any way to tell what weapons do the most damage.
- Using torches doesn't appear to have any effect.
It's possible that the game's documentation, assuming it had any, cleared up some of these issues. If it surfaces, I may think about giving it another shot. I can already see a few of you opening a new browser tab, so let me suggest you direct it
here before going anywhere else.
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A treeman kills me. |
Earthware Computer Services is an interesting company founded by Gordon Goles, a renowned volcanologist from the University of Oregon. Accordingly, its first game was Volcanoes (1981), written by Goles and his wife, Donna. The game challenged multiple players to predict volcanic eruptions in their regions of "Wrangelia." The company also published two early games (1983's Zoo Master and 1984's Black Belt) from then-University of Oregon student Kevin Ryan, who went on to a career with Dynamix. He programmed Sword of Kadash (1985) and Rise of the Dragon (1990) and created puzzle games like The Incredible Machine (1992) and Puzzle Poker (2006).
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A screenshot from Volcanoes. |
You may note that the title screen gives the author of this game as Ed Goles. Edward R. Goles was aged 16 or 17 at the time Journey was published, so I assume he was Gordon and Donna's son. I tried to track him down but did not have any luck. Journey sold for $12.95 via ads in magazines like Computer Gaming World. The endgame message for Journey promises a sequel called Out of Time, which was offered for sale in magazines.
Yes, even enemies occasionally say, "Would you like something," while they're pounding away your endurance.
ReplyDelete"You want a Fanta? Something like that?"
This game is amazing in its...well, since the author was a teenager, I'll politely say "starry-eyed lack of polish". One wistfully imagines what more entries on it would have been like. "Rouge", man.
If the game was more successful, it could have spawned a long line of Rougelikes, we really missed out here.
DeleteSpeaking of bad wordplay, I like how the blog title is essentially "Brief journey into darkness", which sounds like a euphemism for taking a nap.
DeleteIt's probably true that "dynamo" is a corruption of "daimyo" but I can't help thinking that "major dynamo" sounds like "majordomo" as well.
Deletei think the eyes you're talking of were rouged, not starry
DeleteDirecting the zealots to West Side Story's 'Cool' was a nice touch.
ReplyDeleteI was 100% expecting "Never Gonna Give You Up."
DeleteMissed rickroll opportunity.
DeleteClearly the intention was for the first level title to be “foundation”, with “rouge” coming next and level three being “blush” - looks like another bug!
ReplyDeleteWhy don't you skip ahead to Quest for Glory: Shadows of Darkness?
ReplyDeleteSkip ahead? He reviewed that one a while ago!
DeleteSure, but it's one that worth revisiting :)
DeleteThere's apparently a 1990 game I missed called Lord of Darkness for the C64. Otherwise, nothing until 2001's Throne of Darkness.
DeleteI was going to jump Lord of Darkness up the list, but it's apparently just a plagiarism of Lord of Balrogs.
DeleteWho DARES to plagiarize the LORD of the BALROGS!!!
DeleteThe plagiarist managed to screw that up, too. The only introductory message is: "It's not too late to run from . . . THE LORD OF DARKNESS." I can't even get the game to load.
Delete@Chet, alternatively you can finish Dungeons of Avalon II: The Island of Darkness.
Delete@CRPGAddict, also since PC-88 is now kosher, there is another "Darkness" title, seemingly in English, that you may want to brief:
Deletehttps://www.mobygames.com/game/20398/hydlide-ii-shine-of-darkness/
I wonder if this game actually was made for a mouse, I know the Apple II had them but I'm not sure if any games used it
ReplyDeleteI thought I'd try using the mouse in an emulator, and as far as I can tell there's no support. I also thought I'd try using an actual joystick to see how it plays with that, and it seemed to play reasonably well that way. Not great, but the Apple II does have analog joystick support so there's decent control over the cursor
DeleteIt’s not just that the Apple II has analogue joystick support, but that analogue joysticks were the default, so yeah it would be a little easier to control on the real machine, but still obnoxious.
DeleteI suspect these young developers were going for a "modern" interface with the mouse-like control and the use of drop down menus. Probably chasing the aesthetic of the Mac.
DeleteI tried emulating a mouse to no avail. Nice to know that a real joystick works better, but it doesn't solve the problem of nothing working to heal the PC. I can't imagine that food and drink we're supposed to serve that purpose.
DeleteWeirdly, from the description of how you have to navigate through the menus, part of me is wondering whether this was actually designed for use with the Apple II paddle controllers...
DeleteI wonder how many games on the Apple II (and by the same reasoning, C64) actually used the mouse as opposed to making the joystick a pseudo-mouse? I understand the reasoning why people did it, since they're trying to imitate those fancy new computers with real mice with all of them, but it does seem less borne out of cleverness and more borne out of an unwillingness to use tools in such a way that they don't work against them. Such is the way of game designers, always doing something they never stopped to ask if they should do it that way.
DeleteIt happens so often that I find it baffling. Were thousands of Ultima players saying, "I love the game, but it sucks that I have to use the keyboard"? I've never seen a review disparage a keyboard-based control system. And yet dozens of developers were telling themselves, "No one wants to hit 'A' for 'Attack.' They'd much prefer to press a button, then move the joystick to a menu, then select 'Attack' from the menu."
Delete"Were thousands of Ultima players saying, "I love the game, but it sucks that I have to use the keyboard"?"
DeleteWell, not exactly. For most players the setup was that they were sitting on the couch in the living room, joystick in hand, the computer on the floor halfway between them and the TV; since the keyboard was fixed to the computer, it was unusable during play. So those players couldn't even *begin* to play Ultima, therefore they never had a chance to love it.
"I've never seen a review disparage a keyboard-based control system."
Of course not; reviewers were playing while sitting at a desk with the computer and a monitor on the desktop right in front of them, so they had no problem using the keyboard.
It's more that developers tend not to notice that players may want to use a different control method than that developer himself uses.
DeleteThis happens in plenty of other genres as well: e.g. all adventure games by LucasArts offer keyboard shortcuts. Almost none of their imitators do, because the developers didn't notice them, even though implementing them would have been very very easy.
Investigating Twibat's speculation about mouse support, I didn't get any answers on that, but I found what appears to be some (very limited) documentation disguised as a walkthrough. I don't want to get Bernsteined if I link to it, but the filename is "journey.into.da". (Perhaps "journey.into.nyet" would be more apposite here.)
ReplyDeleteThanks for turning that up. You're right: it appears to be game instructions rather than a "walkthrough." It tells a very different backstory than the ads for the game. I didn't find it because I was Googling things like "Journey into Darkness" + "Dragongate".
DeleteUnfortunately, it has no information on how you recover hit points.
Despite its other sins, there are a few interesting ideas in the mix. I rather like the idea of making ki (or actually qi, pronounced 'chee') a character stat, and I'm not sure we've ever seen that anywhere else?
ReplyDeleteWhen I hear 'ki,' I think of Dragon Ball. But this game is early enough that it seems unlikely the young author could have encountered it there. I wonder where he picked up this idea, complete with the altered spelling.
Delete"qi" is the modern romanization of the Chinese word; "chi" is an older romanization. "ki" is the romanization of the Japanese equivalent. I would guess "ki" is the form you'd most encounter if your sources were anime, manga or ninja fiction, while "qi" would be more common from martial arts or wuxia media.
DeleteI've only ever known it as "ki", and that's from Japanese martial arts.
DeleteThat finally explains it. I've got much more familiarity with Chinese culture than its Japanese equivalents. Qigong and Taichi, for example. I'd thought that 'ki' was just an odd Western fantasy implementation in D&D for their thinly veiled equivalent of Shaolin monks.
DeleteThe Japanese definitely have it as ki, since they're perfectly capable of pronouncing chi, though it largely depends on what a story is aiming for. Be it a more Japanese take or ye olde Chinese take.
DeleteAn 80s computer company, founded by Gordon and Donna, a husband and wife team, that produces computer games? They might want to get in touch with AMC: https://en.wikipedia.org/wiki/Halt_and_Catch_Fire_(TV_series)
ReplyDeleteSuch a great series, by the way.
DeleteYou start as a "rouge", then you level up and become in order: orange, jaune, vert, azure, bleu, violet. Maybe you can even get to ultra-violet... :-)
ReplyDelete("rouge" is French for "red").
That is what happens in Paranoia. It's very annoying that Chet will never have the chance to review a game based on that system. “The Paranoia Complex” (1989) is not a RPG, and “Happiness is Mandatory” (2019) is too new.
Delete¡If that's a "Paranoia" reference, I only want to say that I'm a happy citizen and the Computer is my friend!
ReplyDelete"Rouge" must be the most common typo in RPG/fantasy/videogames (I doubt it sees much use outside of those contexts).
ReplyDeleteI partly blame the unpredictability of the English language when it comes to spelling, though.
It seems that quite a few people either hear the word "Rogue" and mentally interpret it as "Rouge", or even after reading it correctly they recall it differently.
Are there other English word with a similar construction that yoeld a similar spelling?
"that yield a similar pronunciation".
DeleteWell, loose and lose are pretty commonly misplaced.
Delete"Complement" and "compliment"?
DeleteSimilar pronunciation: Vogue. Also brogue though that hardly counts. Maybe eclogue.
DeleteThere are a lot of English words ending in -ogue and the only other common world ending in -ouge is gouge, which has a completely different pronunciation. I'm not sure if part of it is that ou is more common than og or gue, or if it's just that outside of gaming "rouge" is more common than "rogue."
There are a lot of surnames and place names that end in -ogue too, e.g. Kylie Minogue. Conversely, there are tons of -ogue words that don't have a long O in the suffix, like demagogue, prologue, epilogue, dialogue, catalogue, and so forth.
Delete(Typing that list out is giving me the suffix form of semantic satiation -- they all look wrong now.)
I can't think of any analogy to "rouge" that would explain the attraction to that (mis)spelling. "Gouge" has a totally different vowel. Barring unusual regional accents, I can't find anything spelled "rou-" that'd start with the same [ɹo] phoneme. Maybe it's just a kind of contagion, where one influential kid spells it wrong and it spreads.
I sometimes stumble over tongue and lounge for those reasons, though only momentarily.
DeleteWhy would brogue barely count? It's the first example that came to mind for me.
DeleteJust because it's the same word with a b in front--I guess maybe I was thinking of rhyming, where they're almost two similar to rhyme.
Delete(Of course seeing this out of context I thought it was going to be about the game Brogue, and I was going to explain that the only stats are Strength and max HP, and those are increased by items, which I think violates Chet's criteria; plus there's no economy.)
(Maybe Brogue lends credence to my "rouge is just a more common word" theory--I don't think I see a lot of people discussing the game Brogue and spelling it Brouge.)
I hadn't actually stopped to notice that brogue is just rogue with a letter on front. English is a silly enough language I'm not sure that should disqualify it, but I can see that it might.
DeleteI've got to wonder how much it's people intentionally typing rouge thinking it's the correct spelling and how much it's people taking a punt and autocorrect not helping. Maybe there's proportionally as many cases of people typing rogue when talking about makeup that we're just not aware of.
Did you make it to an herbary? The document says that centaurs run them, and that sounds like a place to buy endurance boosting items.
ReplyDeleteEvidently Wrangelia is a genus of algae. Some of the first results I get for it mention a species Wrangelia gordoniae. I briefly wondered if it was named after Gordon Goles, but that seems quite unlikely.
ReplyDeleteAww. Not bad for a kid in the 80s. Horrible, of course, but not bad for an 80s kid.
ReplyDelete